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Book Learn Unity ML Agents     Fundamentals of Unity Machine Learning

Download or read book Learn Unity ML Agents Fundamentals of Unity Machine Learning written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2018-06-30 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity Key Features Learn how to apply core machine learning concepts to your games with Unity Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games Learn How to build multiple asynchronous agents and run them in a training scenario Book Description Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem. What you will learn Develop Reinforcement and Deep Reinforcement Learning for games. Understand complex and advanced concepts of reinforcement learning and neural networks Explore various training strategies for cooperative and competitive agent development Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning. Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration Implement a simple NN with Keras and use it as an external brain in Unity Understand how to add LTSM blocks to an existing DQN Build multiple asynchronous agents and run them in a training scenario Who this book is for This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity. The reader will be required to have a working knowledge of C# and a basic understanding of Python.

Book Deep Reinforcement Learning in Unity

Download or read book Deep Reinforcement Learning in Unity written by Abhilash Majumder and published by Apress. This book was released on 2020-12-02 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity. This book starts with an introduction to state-based reinforcement learning algorithms involving Markov models, Bellman equations, and writing custom C# code with the aim of contrasting value and policy-based functions in reinforcement learning. Then, you will move on to path finding and navigation meshes in Unity, setting up the ML Agents Toolkit (including how to install and set up ML agents from the GitHub repository), and installing fundamental machine learning libraries and frameworks (such as Tensorflow). You will learn about: deep learning and work through an introduction to Tensorflow for writing neural networks (including perceptron, convolution, and LSTM networks), Q learning with Unity ML agents, and porting trained neural network models in Unity through the Python-C# API. You will also explore the OpenAI Gym Environment used throughout the book. Deep Reinforcement Learning in Unity provides a walk-through of the core fundamentals of deep reinforcement learning algorithms, especially variants of the value estimation, advantage, and policy gradient algorithms (including the differences between on and off policy algorithms in reinforcement learning). These core algorithms include actor critic, proximal policy, and deep deterministic policy gradients and its variants. And you will be able to write custom neural networks using the Tensorflow and Keras frameworks. Deep learning in games makes the agents learn how they can perform better and collect their rewards in adverse environments without user interference. The book provides a thorough overview of integrating ML Agents with Unity for deep reinforcement learning. What You Will Learn Understand how deep reinforcement learning works in games Grasp the fundamentals of deep reinforcement learning Integrate these fundamentals with the Unity ML Toolkit SDK Gain insights into practical neural networks for training Agent Brain in the context of Unity ML Agents Create different models and perform hyper-parameter tuning Understand the Brain-Academy architecture in Unity ML Agents Understand the Python-C# API interface during real-time training of neural networks Grasp the fundamentals of generic neural networks and their variants using Tensorflow Create simulations and visualize agents playing games in Unity Who This Book Is For Readers with preliminary programming and game development experience in Unity, and those with experience in Python and a general idea of machine learning

Book Hands On Reinforcement Learning for Games

Download or read book Hands On Reinforcement Learning for Games written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2020-01-03 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key FeaturesGet to grips with the different reinforcement and DRL algorithms for game developmentLearn how to implement components such as artificial agents, map and level generation, and audio generationGain insights into cutting-edge RL research and understand how it is similar to artificial general researchBook Description With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. What you will learnUnderstand how deep learning can be integrated into an RL agentExplore basic to advanced algorithms commonly used in game developmentBuild agents that can learn and solve problems in all types of environmentsTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problemDevelop game AI agents by understanding the mechanism behind complex AIIntegrate all the concepts learned into new projects or gaming agentsWho this book is for If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.

Book Hands On Deep Learning for Games

Download or read book Hands On Deep Learning for Games written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2019-03-30 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key FeaturesApply the power of deep learning to complex reasoning tasks by building a Game AIExploit the most recent developments in machine learning and AI for building smart gamesImplement deep learning models and neural networks with PythonBook Description The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning. What you will learnLearn the foundations of neural networks and deep learning.Use advanced neural network architectures in applications to create music, textures, self driving cars and chatbots. Understand the basics of reinforcement and DRL and how to apply it to solve a variety of problems.Working with Unity ML-Agents toolkit and how to install, setup and run the kit.Understand core concepts of DRL and the differences between discrete and continuous action environments.Use several advanced forms of learning in various scenarios from developing agents to testing games.Who this book is for This books is for game developers who wish to create highly interactive games by leveraging the power of machine and deep learning. No prior knowledge of machine learning, deep learning or neural networks is required this book will teach those concepts from scratch. A good understanding of Python is required.

Book Introduction to Unity ML Agents

Download or read book Introduction to Unity ML Agents written by Dylan Engelbrecht and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demystify the creation of efficient AI systems using the model-based reinforcement learning Unity ML-Agents - a powerful bridge between the world of Unity and Python. We will start with an introduction to the field of AI, then discuss the progression of AI and where we are today. We will follow this up with a discussion of moral and ethical considerations. You will then learn how to use the powerful machine learning tool and investigate different potential real-world use cases. We will examine how AI agents perceive the simulated world and how to use inputs, outputs, and rewards to train efficient and effective neural networks. Next, you'll learn how to use Unity ML-Agents and how to incorporate them into your game or product. This book will thoroughly introduce you to ML-Agents in Unity and how to use them in your next project. You will: Understand machine learning, its history, capabilities, and expected progression Gain a step-by-step guide to creating your first AI Work with challenges of varying difficulty, along with tips to reinforce concepts covered Master broad concepts within AI.

Book Foundations of Deep Reinforcement Learning

Download or read book Foundations of Deep Reinforcement Learning written by Laura Graesser and published by Addison-Wesley Professional. This book was released on 2019-11-20 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Contemporary Introduction to Deep Reinforcement Learning that Combines Theory and Practice Deep reinforcement learning (deep RL) combines deep learning and reinforcement learning, in which artificial agents learn to solve sequential decision-making problems. In the past decade deep RL has achieved remarkable results on a range of problems, from single and multiplayer games—such as Go, Atari games, and DotA 2—to robotics. Foundations of Deep Reinforcement Learning is an introduction to deep RL that uniquely combines both theory and implementation. It starts with intuition, then carefully explains the theory of deep RL algorithms, discusses implementations in its companion software library SLM Lab, and finishes with the practical details of getting deep RL to work. This guide is ideal for both computer science students and software engineers who are familiar with basic machine learning concepts and have a working understanding of Python. Understand each key aspect of a deep RL problem Explore policy- and value-based algorithms, including REINFORCE, SARSA, DQN, Double DQN, and Prioritized Experience Replay (PER) Delve into combined algorithms, including Actor-Critic and Proximal Policy Optimization (PPO) Understand how algorithms can be parallelized synchronously and asynchronously Run algorithms in SLM Lab and learn the practical implementation details for getting deep RL to work Explore algorithm benchmark results with tuned hyperparameters Understand how deep RL environments are designed Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Book Artificial Intelligence and Games

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Book Interpretable Machine Learning

Download or read book Interpretable Machine Learning written by Christoph Molnar and published by Lulu.com. This book was released on 2020 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about making machine learning models and their decisions interpretable. After exploring the concepts of interpretability, you will learn about simple, interpretable models such as decision trees, decision rules and linear regression. Later chapters focus on general model-agnostic methods for interpreting black box models like feature importance and accumulated local effects and explaining individual predictions with Shapley values and LIME. All interpretation methods are explained in depth and discussed critically. How do they work under the hood? What are their strengths and weaknesses? How can their outputs be interpreted? This book will enable you to select and correctly apply the interpretation method that is most suitable for your machine learning project.

Book Learn Arcore   Fundamentals of Google Arcore

Download or read book Learn Arcore Fundamentals of Google Arcore written by Micheal Lanham and published by Packt Publishing. This book was released on 2018-03-30 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore Key Features Harness the power of the Google's new augmented reality (AR) platform ARCore to build cutting-edge Augmented reality apps Learn core concepts of Environmental Understanding, Immersive Computing, and Motion Tracking with ARCore Extend your application by combining ARCore with OpenGL, Machine Learning and more. Book Description Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We'll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we'll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you'll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You'll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you'll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen. What you will learn Build and deploy your Augmented Reality app to the Android, Web, and Unity platforms Implement ARCore to identify and visualize objects as point clouds, planes, surfaces, and/or meshes Explore advanced concepts of environmental understanding using Google ARCore and OpenGL ES with Java Create light levels from ARCore and create a C# script to watch and propagate lighting changes in a scene Develop graphics shaders that react to changes in lighting and map the environment to place objects in Unity/C# Integrate motion tracking with the Web ARCore API and Google Street View to create a combined AR/VR experience Who this book is for This book is for web and mobile developers who have broad programming knowledge on Java or JavaScript or C# and want to develop Augmented Reality applications with Google ArCore. To follow this book no prior experience with AR development, 3D, or 3D math experience is needed.

Book C  Machine Learning Projects

Download or read book C Machine Learning Projects written by Yoon Hyup Hwang and published by . This book was released on 2018-06-14 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Power your C# and .NET applications with exciting machine learning models and modular projects Key Features Produce classification, regression, association, and clustering models Expand your understanding of machine learning and C# Get to grips with C# packages such as Accord.net, LiveCharts, and Deedle Book Description Machine learning is applied in almost all kinds of real-world surroundings and industries, right from medicine to advertising; from finance to scientifc research. This book will help you learn how to choose a model for your problem, how to evaluate the performance of your models, and how you can use C# to build machine learning models for your future projects. You will get an overview of the machine learning systems and how you, as a C# and .NET developer, can apply your existing knowledge to the wide gamut of intelligent applications, all through a project-based approach. You will start by setting up your C# environment for machine learning with the required packages, Accord.NET, LiveCharts, and Deedle. We will then take you right from building classifcation models for spam email fltering and applying NLP techniques to Twitter sentiment analysis, to time-series and regression analysis for forecasting foreign exchange rates and house prices, as well as drawing insights on customer segments in e-commerce. You will then build a recommendation model for music genre recommendation and an image recognition model for handwritten digits. Lastly, you will learn how to detect anomalies in network and credit card transaction data for cyber attack and credit card fraud detections. By the end of this book, you will be putting your skills in practice and implementing your machine learning knowledge in real projects. What you will learn Set up the C# environment for machine learning with required packages Build classification models for spam email filtering Get to grips with feature engineering using NLP techniques for Twitter sentiment analysis Forecast foreign exchange rates using continuous and time-series data Make a recommendation model for music genre recommendation Familiarize yourself with munging image data and Neural Network models for handwritten-digit recognition Use Principal Component Analysis (PCA) for cyber attack detection One-Class Support Vector Machine for credit card fraud detection Who this book is for If you're a C# or .NET developer with good knowledge of C#, then this book is perfect for you to get Machine Learning into your projects and make smarter applications.

Book The Democratization of Artificial Intelligence

Download or read book The Democratization of Artificial Intelligence written by Andreas Sudmann and published by transcript Verlag. This book was released on 2019-10-31 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: After a long time of neglect, Artificial Intelligence is once again at the center of most of our political, economic, and socio-cultural debates. Recent advances in the field of Artifical Neural Networks have led to a renaissance of dystopian and utopian speculations on an AI-rendered future. Algorithmic technologies are deployed for identifying potential terrorists through vast surveillance networks, for producing sentencing guidelines and recidivism risk profiles in criminal justice systems, for demographic and psychographic targeting of bodies for advertising or propaganda, and more generally for automating the analysis of language, text, and images. Against this background, the aim of this book is to discuss the heterogenous conditions, implications, and effects of modern AI and Internet technologies in terms of their political dimension: What does it mean to critically investigate efforts of net politics in the age of machine learning algorithms?

Book Entertainment Computing and Serious Games

Download or read book Entertainment Computing and Serious Games written by Erik van der Spek and published by Springer Nature. This book was released on 2019-11-07 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

Book Entertainment Computing     ICEC 2021

Download or read book Entertainment Computing ICEC 2021 written by Jannicke Baalsrud Hauge and published by Springer Nature. This book was released on 2021-10-31 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Book Proceedings of the Future Technologies Conference  FTC  2022  Volume 1

Download or read book Proceedings of the Future Technologies Conference FTC 2022 Volume 1 written by Kohei Arai and published by Springer Nature. This book was released on 2022-10-12 with total page 948 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventh Future Technologies Conference 2022 was organized in a hybrid mode. It received a total of 511 submissions from learned scholars, academicians, engineers, scientists and students across many countries. The papers included the wide arena of studies like Computing, Artificial Intelligence, Machine Vision, Ambient Intelligence and Security and their jaw- breaking application to the real world. After a double-blind peer review process 177 submissions have been selected to be included in these proceedings. One of the prominent contributions of this conference is the confluence of distinguished researchers who not only enthralled us by their priceless studies but also paved way for future area of research. The papers provide amicable solutions to many vexing problems across diverse fields. They also are a window to the future world which is completely governed by technology and its multiple applications. We hope that the readers find this volume interesting and inspiring and render their enthusiastic support towards it.

Book Artificial General Intelligence

Download or read book Artificial General Intelligence written by Ben Goertzel and published by Springer Nature. This book was released on 2022-01-06 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Artificial General Intelligence, AGI 2021, held as a hybrid event in San Francisco, CA, USA, in October 2021. The 36 full papers presented in this book were carefully reviewed and selected from 50 submissions. The papers cover topics from foundations of AGI, to AGI approaches and AGI ethics, to the roles of systems biology, goal generation, and learning systems, and so much more.

Book An Introduction to Deep Reinforcement Learning

Download or read book An Introduction to Deep Reinforcement Learning written by Vincent Francois-Lavet and published by Foundations and Trends (R) in Machine Learning. This book was released on 2018-12-20 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep reinforcement learning is the combination of reinforcement learning (RL) and deep learning. This field of research has recently been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine. Deep RL opens up many new applications in domains such as healthcare, robotics, smart grids, finance, and many more. This book provides the reader with a starting point for understanding the topic. Although written at a research level it provides a comprehensive and accessible introduction to deep reinforcement learning models, algorithms and techniques. Particular focus is on the aspects related to generalization and how deep RL can be used for practical applications. Written by recognized experts, this book is an important introduction to Deep Reinforcement Learning for practitioners, researchers and students alike.

Book Dive Into Deep Learning

Download or read book Dive Into Deep Learning written by Joanne Quinn and published by Corwin Press. This book was released on 2019-07-15 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The leading experts in system change and learning, with their school-based partners around the world, have created this essential companion to their runaway best-seller, Deep Learning: Engage the World Change the World. This hands-on guide provides a roadmap for building capacity in teachers, schools, districts, and systems to design deep learning, measure progress, and assess conditions needed to activate and sustain innovation. Dive Into Deep Learning: Tools for Engagement is rich with resources educators need to construct and drive meaningful deep learning experiences in order to develop the kind of mindset and know-how that is crucial to becoming a problem-solving change agent in our global society. Designed in full color, this easy-to-use guide is loaded with tools, tips, protocols, and real-world examples. It includes: • A framework for deep learning that provides a pathway to develop the six global competencies needed to flourish in a complex world — character, citizenship, collaboration, communication, creativity, and critical thinking. • Learning progressions to help educators analyze student work and measure progress. • Learning design rubrics, templates and examples for incorporating the four elements of learning design: learning partnerships, pedagogical practices, learning environments, and leveraging digital. • Conditions rubrics, teacher self-assessment tools, and planning guides to help educators build, mobilize, and sustain deep learning in schools and districts. Learn about, improve, and expand your world of learning. Put the joy back into learning for students and adults alike. Dive into deep learning to create learning experiences that give purpose, unleash student potential, and transform not only learning, but life itself.