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EBookClubs

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Book Learn to Program with Java Applet Game Examples

Download or read book Learn to Program with Java Applet Game Examples written by Elizabeth Boese and published by Lulu.com. This book was released on 2010-08-31 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to program with Java Applet game examples. This book is an easy approach for learning how to program. The book assumes no prior programming experience and is written to be easy to start developing very sophisticated programs fast.Write games similar to Super Mario Brothers, dungeon games, Pong and Breakout and more!Features: all examples are Java applets that can be posted on the internet, book is based on the standard Java API, code is color-coded to be easier to read.

Book An Introduction to Programming with Java Applets

Download or read book An Introduction to Programming with Java Applets written by Elizabeth Boese and published by Jones & Bartlett Learning. This book was released on 2009-06-23 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Programming with Java Applets provides a clear introduction to the art of programming for the one-term course. It prepares students with the tools they need to create sophisticated programs efficiently and with ease. Boese assumes no prior programming knowledge, and begins with an introduction to computing, then gradually moves into programming, giving students the opportunity to create their own programs. The text focuses on the essentials and places more detailed information in Advanced Concept sections for those who would like to delve deeper into particular concepts. With numerous practice exercises and an accompanying student-learning Web site, Introduction to Programming with Java Applets is the clear choice for your introductory course!

Book Killer Game Programming in Java

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Book Teach Yourself Java for Macintosh in 21 Days

Download or read book Teach Yourself Java for Macintosh in 21 Days written by Laura Lemay and published by Hayden. This book was released on 1996-01-01 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).

Book Learning Java Through Games

Download or read book Learning Java Through Games written by Lubomir Stanchev and published by CRC Press. This book was released on 2013-11-12 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

Book Black Art of Java Game Programming

Download or read book Black Art of Java Game Programming written by Joel Fan and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.

Book Learning Java with Games

Download or read book Learning Java with Games written by Chong-wei Xu and published by Springer. This book was released on 2018-11-16 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

Book Knowledge Based and Intelligent Information and Engineering Systems

Download or read book Knowledge Based and Intelligent Information and Engineering Systems written by Rossitza Setchi and published by Springer. This book was released on 2010-09-08 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: th The 14 International Conference on Knowledge-Based and Intelligent Information and Engineering Systems was held during September 8–10, 2010 in Cardiff, UK. The conference was organized by the School of Engineering at Cardiff University, UK and KES International. KES2010 provided an international scientific forum for the presentation of the - sults of high-quality research on a broad range of intelligent systems topics. The c- ference attracted over 360 submissions from 42 countries and 6 continents: Argentina, Australia, Belgium, Brazil, Bulgaria, Canada, Chile, China, Croatia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong ROC, Hungary, India, Iran, Ireland, Israel, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, New Zealand, Pakistan, Poland, Romania, Singapore, Slovenia, Spain, Sweden, Syria, Taiwan, - nisia, Turkey, UK, USA and Vietnam. The conference consisted of 6 keynote talks, 11 general tracks and 29 invited s- sions and workshops, on the applications and theory of intelligent systems and related areas. The distinguished keynote speakers were Christopher Bishop, UK, Nikola - sabov, New Zealand, Saeid Nahavandi, Australia, Tetsuo Sawaragi, Japan, Yuzuru Tanaka, Japan and Roger Whitaker, UK. Over 240 oral and poster presentations provided excellent opportunities for the presentation of interesting new research results and discussion about them, leading to knowledge transfer and generation of new ideas. Extended versions of selected papers were considered for publication in the Int- national Journal of Knowledge-Based and Intelligent Engineering Systems, Engine- ing Applications of Artificial Intelligence, Journal of Intelligent Manufacturing, and Neural Computing and Applications.

Book Java Projects

Download or read book Java Projects written by Bpb and published by . This book was released on 2004-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The java projects book enables you to develop java applications using an easy and simple approac.The book is designed for the readers,who are familiar with java programming.The book provides numerous listings and figures for an affective understanding of java concepts.The book consists of a CD that includes source code for all the java applications. Table of contents: Chapter 1 Creating a calculator applications Chapter 2 Creating analog clock applications Chapter 3 Creating a 9-box puzzle game Chapter 4 Student information management system Chapter 5 Creating a text editor applications Chapter 6 Creating an online test applications Chapter 7 Creating a shopping cart applications Chapter 8 Share trading application Chapter 9 Online banking applications

Book Developing Games in Java

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Book Java Programming for Kids

    Book Details:
  • Author : Yakov Fain
  • Publisher :
  • Release : 2004-05-01
  • ISBN : 9780971843950
  • Pages : 216 pages

Download or read book Java Programming for Kids written by Yakov Fain and published by . This book was released on 2004-05-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This illustrated book teaches kids to write computer programs. Kids will learn basics of programming while creating such computer games as Tic-Tac-Toe, Ping-Pong and others. This book can be useful for three categories of people: kids from 10 to 18 years old, school computer teachers, parents who want to teach their kids programming.

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Java Applets

    Book Details:
  • Author : Elizabeth Sugar Boese
  • Publisher : Lulu.com
  • Release : 2007
  • ISBN : 1430316047
  • Pages : 298 pages

Download or read book Java Applets written by Elizabeth Sugar Boese and published by Lulu.com. This book was released on 2007 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally - an easy-to-learn approach to program Java applets! The book covers the Swing graphics (Java 6) using Java applets. It starts with an introduction to computing, then dives right into programming to give you a chance to create first. Simple drawing techniques are covered, followed by image processing, components, layout managers, design, conditionals, events, loops, debugging, collections, threads, game programming, Internet applications, security issues, reading/writing files on the server and email and how to host your applets on the Internet. This book is intended for beginners with a gentle approach to learning how to program allowing you to explore the concepts of programming through a hands-on first approach. Instructors may contact the author to obtain access to lecture notes slides and other material for this course. This edition has black and white inside. Website: http://java.frogandthefly.com includes sample chapter. A full color interior version is available at www.LuLu.com

Book Learning Java

    Book Details:
  • Author : Patrick Niemeyer
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2002
  • ISBN : 9780596002855
  • Pages : 836 pages

Download or read book Learning Java written by Patrick Niemeyer and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.

Book Java for Kids   a Computer Programming Tutorial

Download or read book Java for Kids a Computer Programming Tutorial written by Philip Conrod and published by Kidware Software. This book was released on 2013-02 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and even a basic video game. JAVA FOR KIDS is presented using a combination of over 400 pages of FULL-COLOR notes and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS requires Windows XP-SP2, Vista or Windows 7. You will also need JCreator 5.0 SE and Version 7 of the Java Development Kit. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.

Book Beginning Java 8 Games Development

Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Book Ivor Horton s Beginning Java 2

Download or read book Ivor Horton s Beginning Java 2 written by Ivor Horton and published by John Wiley & Sons. This book was released on 2005 with total page 1514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing numerous, step-by-step, programming examples, this text includes Java solutions for a wide range of Web applications.