EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book LEARN DESIGN

    Book Details:
  • Author : GOIN
  • Publisher : Apress
  • Release : 2002-10-29
  • ISBN : 9781904344001
  • Pages : 532 pages

Download or read book LEARN DESIGN written by GOIN and published by Apress. This book was released on 2002-10-29 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: For design novices, this book answers all the essential Flash design questions that other titles ignore and readers are too timid to ask.

Book Macromedia Flash MX Actionscripting

Download or read book Macromedia Flash MX Actionscripting written by Derek Franklin and published by Macromedia Press. This book was released on 2002 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.

Book Macromedia Flash MX 2004 ActionScript

Download or read book Macromedia Flash MX 2004 ActionScript written by Derek Franklin and published by Macromedia Press. This book was released on 2004 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Book Learn Programming with Flash MX

Download or read book Learn Programming with Flash MX written by Ben Renow-Clarke and published by Apress. This book was released on 2003-10-01 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: * First Flash book to use the unique "virtual classroom" approach to teaching ActionScript programming to absolute beginners, so it meets a need head-on that no other book addresses directly—providing the missing link between technology and creativity. * Flash and ActionScript are extremely simple to learn, so this book provides the ideal entry point for any aspiring programmer and web designer, compared with technologies like VB and C++, which can be very intimidating to the novice. Additionally, this book is complementary to any other entry-level Flash titles – it recognizes that as well as mastering the design side of the toolset, effective designer/developers also need to grasp basic programming skills. Having Flash on your machine doesn't miraculously turn you into a web designer – you need to work at learning design and programming skills too. * The authors are highly experienced authors and Flash tutors, well versed in communicating technical information to a low level consumer audience. They are also active web community members and will provide personal technical support for the book direct to the reader via the Friends of ED support forums.

Book Certified Macromedia Flash MX Designer Study Guide

Download or read book Certified Macromedia Flash MX Designer Study Guide written by Christopher Hayes and published by Macromedia Press. This book was released on 2003 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will learn how to design, structure and optimize for the most efficient Flash animations possible. Each subject is presented in clear and direct language, with useful and well-explained examples and extensive graphical elements. Sample questions accompany each subject.

Book Macromedia Flash MX Game Design Demystified

Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Book Robert Penner s Programming Macromedia Flash MX

Download or read book Robert Penner s Programming Macromedia Flash MX written by Robert Penner and published by McGraw-Hill/Osborne Media. This book was released on 2002 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.

Book Macromedia R  Flash MX Hands on Training

Download or read book Macromedia R Flash MX Hands on Training written by Kymberlee Weil and published by Peachpit Press. This book was released on 2003 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: There's no better way for you to get your feet wet using Macromedia Flash MX than with a H.O.T. tutorial, Lynda Weinman's well-loved and unique style of instruction. With Macromedia Flash MX Hands-On Training, you'll learn core Macromedia Flash MX principles and techniques in a real-world Web design environment. The step-by-step projects build successively, teaching you not only the various features of Macromedia Flash MX, but also how to actually work with the program to achieve results. Each lesson is chock-full of background information, tips, and insight aimed at helping you understand the process as much as the exercise itself. And the accompanying CD-ROM includes both starter files and finished files for each lesson, as well as QuickTime instructional movies, so that you can learn by watching "and" doing. Macromedia Flash MX H.O.T. covers all of the most important new features of Macromedia Flash MX, beginning with projects that focus on the MX interface, drawing and color tools, animation basics, tweening, symbols and instances, bitmaps, and more. As the projects progress, you'll tackle more complex techniques, such as working with movie clips, text, sound, and video. The latter part of the book addresses publishing and managing Macromedia Flash MX content, as well as how to create content by integrating other software into Macromedia Flash MX. If you're looking for an intelligent, approachable guide for learning Macromedia's latest version of Flash, you'll find lynda.com's Hands-On Training your e-ticket to Macromedia Flash MX expertise!

Book Object Oriented Macromedia Flash MX

Download or read book Object Oriented Macromedia Flash MX written by William Drol and published by Apress. This book was released on 2008-01-01 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.

Book Macromedia Flash MX

    Book Details:
  • Author : Brian Underdahl
  • Publisher : Beginner's Guides (Osborne)
  • Release : 2002
  • ISBN : 9780072222661
  • Pages : 428 pages

Download or read book Macromedia Flash MX written by Brian Underdahl and published by Beginner's Guides (Osborne). This book was released on 2002 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive introduction to Macromedia Flash, combined with special beginning-level coverage of ActionScript, Flash's native programming language.

Book Flash 8  Projects for Learning Animation and Interactivity

Download or read book Flash 8 Projects for Learning Animation and Interactivity written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2006-03-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.

Book Flash MX Components Most Wanted

Download or read book Flash MX Components Most Wanted written by Aral Balkan and published by Apress. This book was released on 2003-10-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating web designs and site content in Macromedia Flash MX can be a lot of fun, but there are always tasks that you'll want to do again and again. It's always a bit of a hassle to have to keep recreating and tweaking the same old content or functionality in different projects, so why can't you just reuse what you've created? With components, you can do just that! Flash MX Components enable the creation of self-contained design building blocks that can be simply dragged and dropped into any Flash movie. They are flexible enough to be easily customized to take care of many different tasks. No fuss, no bother—you can repurpose the standard elements of your design, application, or game, and use them over and over again. But wait, it gets better! Components can be used by anyone, not just the person who created them. So in this book, we've done all the hard work for you and collected together the Most Wanted components that will make your life easier. In this book (and on the CD), you'll find a perfect combination of creative and functional components from some of today's leading Flash designers and developers. Just look at the fantastic components yo'llu get: Event Calendar Text Editor News Feed Tool Tip Sketch Pad Video Player Image Scroller Pattern Generators Tab Control Sliding Panel Color Picker Game Player Selector Particle Emitter Layout Manager Data Grid Movie Loader Image Modulators XML-to-ActionScript Converter Virtual 3D Trackball Text Animation Dynamic Text Manager Each of these components is included on the accompanying CD, ready to be incorporated into your designs, along with plenty of example files giving practical demonstrations of their use. On top of that, each chapter in this book presents a comprehensive designer-oriented guide that will help you to get the most out of using all of the featured components. If youre a Flash designer, of any ability from novice to professional, this book will increase the power of your Flash designs and enhance your project workflow—instantly!

Book Flash Out of the Box

    Book Details:
  • Author : Robert Hoekman, Jr.
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004-11-18
  • ISBN : 0596552750
  • Pages : 258 pages

Download or read book Flash Out of the Box written by Robert Hoekman, Jr. and published by "O'Reilly Media, Inc.". This book was released on 2004-11-18 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you believe the sky really is the limit when it comes to creating unparalleled user experiences and applications for the Web--then Macromedia Flash MX is sure to be your tool of choice. With Flash, you can integrate video, text, audio, and graphics into distinctive and compelling web content, stunningly interactive and expressive user interfaces, and rich applications for the Internet.Flash is all about helping you dramatically enhance the user experience. And Flash Out of the Box is all about helping you think outside of the box to get there--first, by diving into the Flash box and then becoming intimately acquainted with every nook and cranny of it.In Flash Out of the Box, you'll follow and work with a simple box through a "day in the life" style journey. You'll study, use, abuse, and transform the box as you move through exercises that teach you the basics of Flash, and much more, in an entertaining, unforgettable, task-oriented fashion. You'll learn to animate, work with video, load external assets, draw, mask, modularize, and many other things that will be essential as you move into more advanced techniques with other books. It's just you, Flash, and the box, mastering each technique along the way and adding others in a fashion that will let you practice and learn simultaneously.Most Flash tutorials you've looked at are tool-centric, focusing on Flash's individual features and how to use them (an approach that can quickly become tedious), whereas this innovative, engaging, and motivating book is uniquely user-centric. That means it concentrates on you and what you want and need to learn. Each successive lesson anticipates and builds upon your needs, capabilities, and questions as you evolve from Flash beginner to Flash master.Written in a fun and conversational tone, the highly accessible Flash Out of the Box makes learning Flash MX 2004 intuitive, logical, and, most of all, fun.

Book Macromedia Flash MX FreeHand 10

Download or read book Macromedia Flash MX FreeHand 10 written by Brad Kozak and published by Allyn & Bacon. This book was released on 2002 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to integrate Macromedia FreeHand and Flash to create vector-based graphics for print and the Web with the official Macromedia training guide for Flash 5 and Freehand 10 Studio, based on the curricula used in Macromedia's own training centers. Project-based tutorial approach leads users through the lessons in the book at their own pace and includes practice files on the CD-ROM.

Book Flash Mx Actionscript For Designers  W Cd

Download or read book Flash Mx Actionscript For Designers W Cd written by Doug Sahlin and published by John Wiley & Sons. This book was released on 2008-07-17 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Macromedia Flash MX 2004   Design Professional   Macromedia Flash MX 20 04 Fast and Easy Web Development   Hollywood 2D

Download or read book Macromedia Flash MX 2004 Design Professional Macromedia Flash MX 20 04 Fast and Easy Web Development Hollywood 2D written by James Shuman and published by . This book was released on 2004-06-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Macromedia Flash MX Magic

Download or read book Macromedia Flash MX Magic written by Matthew David and published by New Riders Publishing. This book was released on 2002 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The CD that accompanies this book contains various resources including project files, Macromedia software demos, and finished files of completed Flash projects.