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Book Law and Order in Virtual Worlds  Exploring Avatars  Their Ownership and Rights

Download or read book Law and Order in Virtual Worlds Exploring Avatars Their Ownership and Rights written by Adrian, Angela and published by IGI Global. This book was released on 2010-05-31 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

Book The Laws of the Virtual Worlds

Download or read book The Laws of the Virtual Worlds written by Greg Lastowka and published by . This book was released on 2017 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if you could check out of your world, and enter a place where the social environment was different, where real world laws didn't apply, and where the political system could be anything you wanted it to be? What if you could socialize there with family and friends, build your own palace, go skiing, and even hold down a job there? And what if there wasn't one alternate world, there were hundreds, and what if millions of people checked out of Earth and went there every day?Virtual worlds - online worlds where millions of people come to interact, play, and socialize - are a new type of social order. In this Article, we examine the implications of virtual worlds for our understanding of law, and demonstrate how law affects the interests of those within the world. After providing an extensive primer on virtual worlds, including their history and function, we examine two fundamental issues in detail.First, we focus on property, and ask whether it is possible to say that virtual world users have real world property interests in virtual objects. Adopting economic accounts that demonstrate the real world value of these objects and the exchange mechanisms for trading these objects, we show that, descriptively, these types of objects are indistinguishable from real world property interests. Further, the normative justifications for property interests in the real world apply - sometimes more strongly - in the virtual worlds.Second, we discuss whether avatars have enforceable legal and moral rights. Avatars, the user-controlled entities that interact with virtual worlds, are a persistent extension of their human users, and users identify with them so closely that the human-avatar being can be thought of as a cyborg. We examine the issue of cyborg rights within virtual worlds and whether they may have real world significance.The issues of virtual property and avatar rights constitute legal challenges for our online future. Though virtual worlds may be games now, they are rapidly becoming as significant as real-world places where people interact, shop, sell, and work. As society and law begin to develop within virtual worlds, we need to have a better understanding of the interaction of the laws of the virtual worlds with the law of this world.

Book Commercial Transactions in the Virtual World

Download or read book Commercial Transactions in the Virtual World written by Avnita LAKHANI and published by City University of HK Press. This book was released on 2014-06-30 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing trend in virtual world commercial transactions. In order to protect people’s rights in the virtual world and keep pace with innovative trading demands, it is essential for us to understand the commercial implications of virtual world economies by evaluating the effectiveness of the existing laws, practices, and policies in business, technology, intellectual property and related fields. This book, in 11 sections, investigates the issues and opportunities associated with commercial transactions in the virtual world. In 29 detailed essays, this book analyses every facet of virtual world transactions, including the nature of virtual commercial transactions, virtual goods and services, transfer of virtual property, issues of negotiable instruments, remedies for buyers and sellers in the virtual world, consumer protection, dispute resolution and other related topics. Each of these sections both contributes to and advances the field of commercial law and related disciplines. This book is an excellent source of reference for students, practitioners, academics, policy makers, and researchers as well as anyone with an interest in the exciting developments of commercial law in cyberspace. This book is published by City University of Hong Kong Press. 香港城市大學出版社出版。

Book Technologies for Urban and Spatial Planning  Virtual Cities and Territories

Download or read book Technologies for Urban and Spatial Planning Virtual Cities and Territories written by Pinto, Nuno Norte and published by IGI Global. This book was released on 2013-07-31 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book covers a multitude of newly developed hardware and software technology advancements in urban and spatial planning and architecture, drawing on the most current research and studies of field practitioners who offer solutions and recommendations for further growth, specifically in urban and spatial developments"--

Book The Future of Copyright in the Age of Artificial Intelligence

Download or read book The Future of Copyright in the Age of Artificial Intelligence written by Gaon, Aviv H. and published by Edward Elgar Publishing. This book was released on 2021-09-07 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Future of Copyright in the Age of Artificial Intelligence offers an extensive analysis of intellectual property and authorship theories and explores the possible impact artificial intelligence (AI) might have on those theories. The author makes compelling arguments via the exploration of authorship, ownership and artificial intelligence.

Book Handbook of Research on Technoself  Identity in a Technological Society

Download or read book Handbook of Research on Technoself Identity in a Technological Society written by Luppicini, Rocci and published by IGI Global. This book was released on 2012-10-31 with total page 874 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides insights to better enhance the understanding of technology's widespread intertwinement with human identity within an advancing technological society"--Provided by publisher.

Book Artificial Intelligence and Intellectual Property

Download or read book Artificial Intelligence and Intellectual Property written by Jyh-An Lee and published by Oxford University Press. This book was released on 2021-02-25 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence (AI) has become omnipresent in today's business environment: from chatbots to healthcare services to various ways of creating useful information. While AI has been increasingly used to optimize various creative and innovative processes, the integration of AI into products, services, and other operational procedures raises significant concerns across virtually all areas of intellectual property (IP) law. While AI has drawn extensive attention from IP experts globally, this is the first book providing a broad and comprehensive picture from the perspectives of the very nature of AI technology, its commercial implications, its interaction with different kinds of IP, IP administration, software and data, its social and economic impact on the innovation policy, and ultimately AI's eligibility as a legal entity.

Book New Media Influence on Social and Political Change in Africa

Download or read book New Media Influence on Social and Political Change in Africa written by Olorunnisola, Anthony A. and published by IGI Global. This book was released on 2013-06-30 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: While transitioning from autocracy to democracy, media in Africa has always played an important role in democratic and non-democratic states; focusing on politicians, diplomats, activists, and others who work towards political transformations. New Media Influence on Social and Political Change in Africa addresses the development of new mass media and communication tools and its influence on social and political change. While analyzing democratic transitions and cultures with a theoretical perspective, this book also presents case studies and national experiences for media, new media, and democracy scholars and practitioners.

Book The Wiley Handbook of Human Computer Interaction Set

Download or read book The Wiley Handbook of Human Computer Interaction Set written by Kent Norman and published by John Wiley & Sons. This book was released on 2017-12-28 with total page 1043 pages. Available in PDF, EPUB and Kindle. Book excerpt: In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.

Book The State of Play

    Book Details:
  • Author : Jack M. Balkin
  • Publisher : NYU Press
  • Release : 2006-11-01
  • ISBN : 081479937X
  • Pages : 313 pages

Download or read book The State of Play written by Jack M. Balkin and published by NYU Press. This book was released on 2006-11-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

Book Avatars

    Book Details:
  • Author : Bruce Damer
  • Publisher :
  • Release : 1998
  • ISBN : 9780201696219
  • Pages : 552 pages

Download or read book Avatars written by Bruce Damer and published by . This book was released on 1998 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Property  Virtual Rights

Download or read book Virtual Property Virtual Rights written by Christopher Cifrino and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds such as World of Warcraft and Second Life have recently exploded in popularity. As users create avatars and acquire virtual assets conflicts among users and between users and virtual world developers inevitably arise. These conflicts are currently resolved through the terms of End User License Agreements (EULAs) between users and developers. Many commentators, however, criticize EULAs as being too one-sided, and argue for courts to acknowledge traditional common law property rights in virtual property. These arguments invoke three theoretical justifications for property rights: Lockean labor theory, personhood theory, and utilitarianism. This Note argues that each of these theories are poor fits for virtual property, that contract law of the EULA should remain the dominant paradigm. Furthermore, market forces will ultimately compel virtual world developers to grant property-like rights to users anyway, removing the need for legislative or judicial development of property rights. This version of the paper is a draft.

Book Business  Society and Government Essentials

Download or read book Business Society and Government Essentials written by Robert N. Lussier and published by Routledge. This book was released on 2022-05-18 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the interrelationship of business, society and government is vital to working at any level in an organization of any size. This text develops strategic management skills using an applied ethics approach, primarily through a case study analysis pedagogy, to develop and implement ethical strategies in today’s high-tech global community. The authors crystallize the complex array of issues that business leaders, managers, and employees face in market and nonmarket environments, from balancing stakeholder interests and dealing with government regulations to managing crises and making socially responsible and ethical decisions. Technical concepts come to life through a variety of cases and case questions, thought-provoking personal and professional applications, ethical dilemmas, and practical exercises. Furthermore, an appendix offers approaches to case analysis and includes a case analysis table that serves as a model for students and professors. Thoroughly revised and updated, the third edition includes discussions on the influence of globalization and technology, the impact of COVID-19, and greater focus on developing ethical strategies. With its thorough coverage of relevant issues and skill-building elements to stimulate critical thinking, this text will engage and prepare students to understand and confront real-world business issues by developing and implementing ethical strategies through case analysis of companies and analysis of organizational ethical dilemmas.

Book Designing Virtual Worlds

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Book Handbook of Human Factors in Web Design

Download or read book Handbook of Human Factors in Web Design written by Kim-Phuong L. Vu and published by CRC Press. This book was released on 2011-04-25 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents t

Book Virtual Worlds as Comparative Law

Download or read book Virtual Worlds as Comparative Law written by James Grimmelmann and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Societies have laws, so why should virtual societies be any different? This article is a thought experiment in comparative law, an attempt to lay the necessary conceptual foundations for talking coherently about the internal legal systems of virtual worlds. I identify four recurring problems in virtual worlds, and discuss what we might gain by thinking about these problems as legal ones. First, I discuss virtual property, which has been one of the most spectacularly successful features of massively multiplayer games. Studying the mechanics and meaning of ownership within games has the potential to tell us a great deal about the mechanics and meaning of law in virtual worlds more generally. Second, I discuss the forms of investment and exchange governed by contract law in the real world. Virtual economies seem to be humming along without extensive bodies of contract law. Explaining this absence provides us a useful framework for thinking about wealth and society and how these concepts do or do not change as they go online. Third, I explore the social dynamics of groups of players, specifically how they prevent undesired conduct by others and how they band together for common purposes. Here, the challenge is to find good analogies to similar problems of real-life law. Finally, I turn to one of the most-discussed problems in game design: How does one reassure players that designers' overwhelming powers over game spaces will not be used maliciously? If we look at the corresponding problem from real-life law - how to restrain seemingly unrestrainable sovereign powers - we see that law has a good deal to say about the practical techniques by which a lasting and trusting relationship between seeming unequals can be established.

Book Making Virtual Worlds

Download or read book Making Virtual Worlds written by Thomas Malaby and published by Cornell University Press. This book was released on 2011-01-15 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.