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Book The Language Game

Download or read book The Language Game written by Morten H. Christiansen and published by Hachette UK. This book was released on 2022-02-22 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.

Book Language Games  Innovative Activities for Teaching English

Download or read book Language Games Innovative Activities for Teaching English written by Maureen Snow Andrade and published by Classroom Practice. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: ESOL teachers use language games to increase motivation, provide authentic and meaningful language practice, increase student engagement, and infuse the classroom with fun. This volume describes a variety of innovative games used today in language classrooms around the globe, reflecting different contexts and cultures. Chapters in this book demonstrate how both theory and practice inform our teaching approaches. Though some of the games focus primarily on the four traditional language skills, reading, writing, listening, and speaking, as well as the supporting areas of vocabulary and grammar, other games clearly have a different emphasis, such as critical thinking and content-based language instruction. Yet other chapters focus on objectives such as getting acquainted, or provide ideas for game templates that teachers can adapt for various purposes and types of content. This book stands apart in that the contributions reflect multiple classroom uses. Themes evident throughout the volume reflect pedagogical goals and practices for language learning, such as communicative competence, interaction, authenticity, skills integration, content emphasis, and collaboration.

Book Games for Language Learning

Download or read book Games for Language Learning written by Andrew Wright and published by . This book was released on 1989 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Meaningful Games

Download or read book Meaningful Games written by Robin Clark and published by MIT Press. This book was released on 2023-09-19 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging introduction to the use of game theory to study lingistic meaning. In Meaningful Games, Robin Clark explains in an accessible manner the usefulness of game theory in thinking about a wide range of issues in linguistics. Clark argues that we use grammar strategically to signal our intended meanings: our choices as speaker are conditioned by what choices the hearer will make interpreting what we say. Game theory—according to which the outcome of a decision depends on the choices of others—provides a formal system that allows us to develop theories about the kind of decision making that is crucial to understanding linguistic behavior. Clark argues the only way to understand meaning is to grapple with its social nature—that it is the social that gives content to our mental lives. Game theory gives us a framework for working out these ideas. The resulting theory of use will allow us to account for many aspects of linguistic meaning, and the grammar itself can be simplified. The results are nevertheless precise and subject to empirical testing. Meaningful Games offers an engaging and accessible introduction to game theory and the study of linguistic meaning. No knowledge of mathematics beyond simple algebra is required; formal definitions appear in special boxes outside the main text. The book includes an extended argument in favor of the social basis of meaning; a brief introduction to game theory, with a focus on coordination games and cooperation; discussions of common knowledge and games of partial information; models of games for pronouns and politeness; and the development of a system of social coordination of reference.

Book Forms of Life and Language Games

Download or read book Forms of Life and Language Games written by Jesús Padilla Gálvez and published by Walter de Gruyter. This book was released on 2013-05-02 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ludwig Wittgenstein’s writings inspired contemporary philosophical thinking and advanced many issues that had been addressed by traditional philosophy. The questions raised by the Viennese philosopher initiated debates on a reconsideration of philosophical terminology. This is especially true for a term that has generated at least three significant controversies since its creation and will probably generate more disputes in the following years. It is the expression “form(s) of life” which translates into German as “Lebensform(en)” and “Form des Lebens”. The present volume contains contributions on forms of life, language games and the influence of Wittgenstein’s philosophy on other scholears.

Book 101 Language Games for Children

Download or read book 101 Language Games for Children written by Paul Rooyackers and published by Hunter House. This book was released on 2002 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ideal resource for teachers, therapists, and social workers, this collection of language games helps children of suggested age ranges to effectively express themselves and enhance vocabulary, conversation, and storytelling skills. Illustrations.

Book Games Language People Play

    Book Details:
  • Author : Jerry Steinberg
  • Publisher : Agincourt, Ont. : Dominie Press
  • Release : 1983
  • ISBN : 9780887510175
  • Pages : 136 pages

Download or read book Games Language People Play written by Jerry Steinberg and published by Agincourt, Ont. : Dominie Press. This book was released on 1983 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning a new language can be very demanding, but it can also be good fun, and in between the hard work of language acquisition there are opportunities for breaks from the regular classroom routine where what has been learned is put to rewarding and practical use. Games Language People Play provides teachers with a variety of language games to make the teaching and learning of a new language an occasion for enjoyable competitiveness. There are 110 games in all, ranging in level from Beginners to Advanced. Each game carries an indication of the language skill or combination of skills being employed -- reading, writing, listening, speaking -- and the optimal group size, from as few as 10 students to games suitable for classes of unlimited size. The game's instructional objective -- for example, vocabulary expansion -- the materials needed, a full description and additional suggestions are all provided, with all that remains being for you and your class to enjoy the wonderfully creative ideas that Jerry Steinberg has put into book form for you. Originally published more than 20 years ago, Games Language People Play has continued to delight teachers and students of English every year since then.

Book Computer Games and Language Learning

Download or read book Computer Games and Language Learning written by M. Peterson and published by Springer. This book was released on 2016-01-12 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Book The Language of the Game

Download or read book The Language of the Game written by Laurent Dubois and published by Basic Books. This book was released on 2018-03-27 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential reading for soccer fans as the 2022 World Cup approaches, this lively and lyrical book is "an ideal guide to the world's most popular sport" (Simon Kuper, coauthor of Soccernomics). Soccer is not only the world's most popular game; it's also one of the most widely shared forms of global culture. The Language of the Game is a passionate and engaging introduction to soccer's history, tactics, and human drama. Profiling soccer's full cast of characters—goalies and position players, referees and managers, commentators and fans—historian and soccer scholar Laurent Dubois describes how the game's low scores, relentless motion, and spectacular individual performances combine to turn each match into a unique and unpredictable story. He also shows how soccer's global reach makes it an unparalleled theater for nationalism, international conflict, and human interconnectedness, with close attention to both men's and women's soccer. Filled with perceptive insights and stories both legendary and little known, The Language of the Game is a rewarding read for anyone seeking to understand soccer better—newcomers and passionate followers alike.

Book Storytelling Games

Download or read book Storytelling Games written by Doug Lipman and published by Greenwood. This book was released on 1995 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Many Faces of Language Games

Download or read book The Many Faces of Language Games written by Jesús Padilla Gálvez and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-11-04 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wittgenstein used the concept of language games to refer to all forms of linguistic expression in practical contexts and to the myriad ways in which signs are used in language. He used the term to specify speaking as an activity and to relate it to a form of life. Wittgenstein was well aware that his proposal for “language games” did not solve the central problems of language. Until today, the essential characteristics of the concept remain unspecified. The contributors in this volume analyze the reasons for the difficulties in understanding the concept and propose new essential characteristics and contents, by examining language games such as certainty and error, belief, strategy, and their linguistic foundations.

Book Pattern Language for Game Design

Download or read book Pattern Language for Game Design written by Christopher Barney and published by CRC Press. This book was released on 2020-12-08 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

Book Primary Arts of Language  Reading Writing Premier Package

Download or read book Primary Arts of Language Reading Writing Premier Package written by Jill Pike and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Language  Games  and Evolution

Download or read book Language Games and Evolution written by Anton Benz and published by Springer Science & Business Media. This book was released on 2011-03-14 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years witnessed an increased interest in formal pragmatics and especially the establishment of game theory as a new research methodology for the study of language use. Game and Decision Theory (GDT) are natural candidates if we look for a theoretical foundation of linguistic pragmatics. Over the last decade, a firm research community has emerged with a strong interdisciplinary character, where economists, philosophers, and social scientists meet with linguists. Within this field of research, three major currents can be distinguished: one is closely related to the Gricean paradigm and aims at a precise foundation of pragmatic reasoning, the second originates in the economic literature and is concerned with the role of game theory in the context of language use, and the third aims at language evolution seen either from a biological or from a cultural perspective. Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this volume is based on a selection of papers of two international conferences, one organised at ESSLLI in 2007 on language, games, and evolution, and the other organised at the ZAS in Berlin on games and decisions in pragmatics in 2008. This volume is rounded off by additional invited papers and now contains eight articles of leading researchers in the field which together provide a state-of-the-art survey of current research on language evolution and game theoretic approaches to pragmatics.

Book Values at Play in Digital Games

Download or read book Values at Play in Digital Games written by Mary Flanagan and published by MIT Press. This book was released on 2014-07-18 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

Book Digital Games in Language Learning and Teaching

Download or read book Digital Games in Language Learning and Teaching written by Hayo Reinders and published by Springer. This book was released on 2012-06-12 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Book The Game of Language

    Book Details:
  • Author : Jaakko Hintikka
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 9401098476
  • Pages : 350 pages

Download or read book The Game of Language written by Jaakko Hintikka and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi guity thesis, and also to certain methodological sug gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.