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EBookClubs

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Book Know Your Square Wave and Pulse Generators

Download or read book Know Your Square Wave and Pulse Generators written by Robert Gordon Middleton and published by . This book was released on 1965 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Variable pulse and Square wave Generator

Download or read book A Variable pulse and Square wave Generator written by Robert C. Skar and published by . This book was released on 1949 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 101 Ways to Use Your Square wave and Pulse Generators

Download or read book 101 Ways to Use Your Square wave and Pulse Generators written by Robert Gordon Middleton and published by Foulsham. This book was released on 1967 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Studies on Pulse Generating Circuits Including Square wave Generators

Download or read book Studies on Pulse Generating Circuits Including Square wave Generators written by 王傳模 and published by . This book was released on 1952 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Know Your Sweep Generators

Download or read book Know Your Sweep Generators written by Robert Gordon Middleton and published by . This book was released on 1967 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning Directory

Download or read book Learning Directory written by and published by . This book was released on 1970 with total page 978 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Catalog of Copyright Entries  Third Series

Download or read book Catalog of Copyright Entries Third Series written by Library of Congress. Copyright Office and published by Copyright Office, Library of Congress. This book was released on 1968 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book MSP430 Microcontroller Basics

Download or read book MSP430 Microcontroller Basics written by John H. Davies and published by Elsevier. This book was released on 2008-08-21 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MSP430 microcontroller family offers ultra-low power mixed signal, 16-bit architecture that is perfect for wireless low-power industrial and portable medical applications. This book begins with an overview of embedded systems and microcontrollers followed by a comprehensive in-depth look at the MSP430. The coverage included a tour of the microcontroller's architecture and functionality along with a review of the development environment. Start using the MSP430 armed with a complete understanding of the microcontroller and what you need to get the microcontroller up and running! Details C and assembly language for the MSP430 Companion Web site contains a development kit Full coverage is given to the MSP430 instruction set, and sigma-delta analog-digital converters and timers

Book National Union Catalog

Download or read book National Union Catalog written by and published by . This book was released on 1956 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes entries for maps and atlases

Book 110 Waveform Generator Projects for the Home Constructor

Download or read book 110 Waveform Generator Projects for the Home Constructor written by R. M. Marston and published by Elsevier. This book was released on 2016-03-16 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: 110 Waveform Generator Projects for the Home Constructor deals with waveform generator circuits that can produce forms of sine, square, triangle, sawtooth, ramp, pulse, or staircase. The generator circuits, built by the constructor using transistors, operational amplifiers or digital integrated circuits, can produce modulated or unmodulated outputs, with single or multiple form outputs. The constructor must follow two requirements in building a simple sine-wave oscillator: firstly, the output of an amplifying device must be fed back to its input via a frequency-selective network in such a way that the sum of the amplifier and feedback network phase-shifts equals zero (or 360) degrees at the desired oscillation frequency. Secondly, the gain of the amplifying device must exactly counter the loss or attenuation of the frequency-selective feedback network at the desired oscillation frequency, to give an overall system gain of precise unity. The book also describes different waveform modulations, such as amplitude modulation (a.m.), frequency modulation (f.m.), frequency-shift keying (f.s.k.), phase-shift keying (p.s.k.), sweep modulation, carrier keying, and how to apply these in practical circuits. Radio technicians, engineers, apprentices, hobbyists, and students of electrical engineering or electronics will find the book very useful.

Book Books and Pamphlets  Including Serials and Contributions to Periodicals

Download or read book Books and Pamphlets Including Serials and Contributions to Periodicals written by Library of Congress. Copyright Office and published by . This book was released on 1968 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Know Your Oscilloscope

Download or read book Know Your Oscilloscope written by Paul C. Smith and published by . This book was released on 1967 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Popular Electronics

Download or read book Popular Electronics written by and published by . This book was released on 1966 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Arduino Playground

Download or read book Arduino Playground written by Warren Andrews and published by No Starch Press. This book was released on 2017-03-15 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: You’ve mastered the basics, conquered the soldering iron, and programmed a robot or two; now you’ve got a set of skills and tools to take your Arduino exploits further. But what do you do once you’ve exhausted your to-build list? Arduino Playground will show you how to keep your hardware hands busy with a variety of intermediate builds, both practical and just-for-fun. Advance your engineering and electronics know-how as you work your way through these 10 complex projects: –A reaction-time game that leverages the Arduino’s real-time capabilities –A tool for etching your own printed circuit boards –A regulated, variable-voltage power supply –A kinetic wristwatch winder decked out with LEDs –A garage parking assistant that blinks when your vehicle is perfectly parked –A practical and colorful pH meter –A ballistic chronograph that can measure the muzzle velocity of BB, Airsoft, and pellet guns –A battery saver that prevents accidental discharge –A square-wave generator –A thermometer that tells the temperature using a sequence of colored LEDs Each project begins with a list of required tools and components, followed by the instructions, full sketch, and circuit board templates for the build, as well as directions for building a permanent enclosure. You’ll even find the author’s design notes, which are sure to provide inspiration for your own inventions. Gather your parts, break out the soldering iron, and get ready to take your Arduino skills to the next level with Arduino Playground. Uses the Arduino Nano and Pro Mini boards.

Book Classic Game Programming on the NES

Download or read book Classic Game Programming on the NES written by Tony Cruise and published by Simon and Schuster. This book was released on 2024-07-30 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Program enemy AI Balance cycle times and memory usage Design and develop your own action game from scratch When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside The tools of NES game development Create and display tile and sprite graphics Sound effects and music Program enemy AI About the reader No game programming experience required. About the author Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. The technical editor on this book was Dan Weiss. Table of Contents 1 Let’s program games! 2 Getting set up 3 Starting 6502 Assembler 4 Math, loops, conditions, and bits 5 Starting somewhere 6 Starting a game 7 Move and shoot 8 Enemy movement 9 Collision detection 10 Keeping score 11 Player collisions and lives 12 More enemies 13 Animations and more 14 Sound effects 15 Music 16 Where to from here?

Book Tradevman 1   C

    Book Details:
  • Author : United States. Bureau of Naval Personnel
  • Publisher :
  • Release : 1964
  • ISBN :
  • Pages : 370 pages

Download or read book Tradevman 1 C written by United States. Bureau of Naval Personnel and published by . This book was released on 1964 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Controlling The World with Your PC

Download or read book Controlling The World with Your PC written by Paul Bergsman and published by Newnes. This book was released on 1994-05 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connect your MS-DOS/Windows PC to the real world with this bestselling book! Control stepper motors, turn appliances on and off, monitor fluid levels, control a home security system, convert thermometer readings to digital values, detect magnetic fields, and do other useful stuff with the circuits and software found in this book. All circuits connect directly to the parallel printer port of your PC-you don't have to modify your PC in any way. Each circuit is complete with a schematic, description of circuit theory and operation, a parts list, construction and usage tips, and full source code in C, Basic, and Pascal for the controlling software. You can use each circuit "as is" or modify it for your particular needs. Do as thousands and thousands of others around the world have done-add this book to your electronics reference library! Over 200 large-format pages plus HD floppy disk. -controlling stepper and servo motors -generating audio tones and speech -converting input voltages to binary values