Download or read book Kingdoms of Amalur written by Future Press (Firm) and published by Future Press Verlag Und Marketing Gmbh. This book was released on 2012-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Diving into Amalur can be daunting; learn how to control your destiny. The world is vast, the combat is brutal and your potential choices are almost infinite. This encyclopedic ... guide aims to make everything clear; to show you how every element of the game fits together and let you take advantage of each of them to get the experience you want"--Sheet affixed to page 4 of cover
Download or read book Teach Like a Gamer written by Carly Finseth and published by McFarland. This book was released on 2018-05-25 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
Download or read book Kingdoms Warfare written by Matthew Colville and published by MCDM. This book was released on 2022-02-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.
Download or read book Sean Andrew Murray Sketchbook Collection written by Sean Murray and published by . This book was released on 2013-03-30 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Bell Book and Candle written by John Van Druten and published by Dramatists Play Service, Inc.. This book was released on 1951 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE STORY: Gillian Holroyd is one of the few modern people who can actually cast spells and perform feats of supernaturalism. She casts a spell over an unattached publisher, Shepherd Henderson, partly to keep him away from a rival and partly becaus
Download or read book Pillars of Eternity Guidebook Volume One written by Obsidian Entertainment and published by Dark Horse Books. This book was released on 2015-03-24 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!
Download or read book Elysium the Art of Daarken written by Mike Lim and published by 3dtotal Publishing. This book was released on 2012-11-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the digital art industry's rising American stars shares four years worth of his unique fantasy and sci-fi artwork.
Download or read book The Black Prism written by Brent Weeks and published by Orbit. This book was released on 2010-08-25 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a world where magic is tightly controlled, the most powerful man in history must choose between his kingdom and his son in the first book in the epic NYT bestselling Lightbringer series. Guile is the Prism. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. Yet Prisms never last, and Guile knows exactly how long he has left to live. When Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart. If you loved the action and adventure of the Night Angel trilogy, you will devour this incredible epic fantasy series by Brent Weeks.
Download or read book Press Reset written by Jason Schreier and published by Grand Central Publishing. This book was released on 2021-05-11 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Download or read book Hinduism written by Jeff Hay and published by Greenhaven Publishing. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the history of Hinduism, including information about its origins, its basic beliefs, its expansion to other countries, its status under British rule, and its role in the modern world
Download or read book War for the Oaks written by Emma Bull and published by Macmillan. This book was released on 2001-07-06 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eddi McCandry, an unemployed Minneapolis rock singer, finds herself drafted into an invisible war between the faerie filk.
Download or read book Horizon Zero Dawn written by Bruce Byrne and published by Bright Sparks. This book was released on 2017 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Fable The Balverine Order written by Peter David and published by Penguin. This book was released on 2010-10-05 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them...
Download or read book The Spider King s Daughter written by Chibundu Onuzo and published by Faber & Faber. This book was released on 2012-03-13 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of a Betty Trask Award Shortlisted for the Dylan Thomas Prize and the Commonwealth Book Prize Longlisted for the Desmond Elliot Prize The Spider King's Daughter is a modern-day Romeo and Juliet set against the backdrop of a changing Lagos, a city torn between tradition and modernity, corruption and truth, love and family loyalty. Seventeen-year-old Abike Johnson is the favourite child of her wealthy father. She lives in a She lives in a sprawling mansion in Lagos, protected by armed guards and ferried everywhere in a huge black jeep. But being her father's favourite comes with uncomfortable duties, and she is often lonely behind the high walls of her house. A world away from Abike's mansion, in the city's slums, lives a seventeen-year-old hawker struggling to make sense of the world. His family lost everything after his father's death and now he runs after cars on the roadside selling ice cream to support his mother and sister. When Abike buys ice cream from the hawker one day, they strike up an unlikely and tentative romance, defying the prejudices of Nigerian society. But as they grow closer, revelations from the past threaten their relationship and both Abike and the hawker must decide where their loyalties lie.
Download or read book The Making of Second Life written by Wagner James Au and published by Harper Collins. This book was released on 2009-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.
Download or read book All Your Base Are Belong to Us written by Harold Goldberg and published by Crown Archetype. This book was released on 2011-04-05 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Download or read book Will Destroy the Galaxy for Cash written by Yahtzee Croshaw and published by Dark Horse Comics. This book was released on 2020-11-17 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Will Destroy the Galaxy for Cash is the follow up tale to Will Save the Galaxy for Food from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Differently Morphous). With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe. Then, a face from his past returns and makes him an offer he can't refuse: take part in just one small, slightly illegal, heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death. What could go wrong? If you need to ask--you don't know Dashford Pierce. Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good, they had intended to be, he begins to wonder if the villains hadn't had the right idea all along...