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EBookClubs

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Book Kinect Open Source Programming Secrets

Download or read book Kinect Open Source Programming Secrets written by Andrew Davison and published by McGraw Hill Professional. This book was released on 2012-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica

Book Kinect Hacks

    Book Details:
  • Author : Jared St. Jean
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-11-03
  • ISBN : 1449361234
  • Pages : 280 pages

Download or read book Kinect Hacks written by Jared St. Jean and published by "O'Reilly Media, Inc.". This book was released on 2012-11-03 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

Book Meet the Kinect

    Book Details:
  • Author : Sean Kean
  • Publisher : Apress
  • Release : 2012-05-10
  • ISBN : 1430238895
  • Pages : 213 pages

Download or read book Meet the Kinect written by Sean Kean and published by Apress. This book was released on 2012-05-10 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

Book Kinect in Motion     Audio and Visual Tracking by Example

Download or read book Kinect in Motion Audio and Visual Tracking by Example written by Clemente Giori and published by Packt Publishing Ltd. This book was released on 2013-04-25 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.

Book Beginning Kinect Programming with the Microsoft Kinect SDK

Download or read book Beginning Kinect Programming with the Microsoft Kinect SDK written by Jarrett Webb and published by Apress. This book was released on 2012-06-12 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Book La Stanza Sensibile

    Book Details:
  • Author : Luigi Agostini
  • Publisher : Lulu.com
  • Release : 2012-12-31
  • ISBN : 1291266828
  • Pages : 165 pages

Download or read book La Stanza Sensibile written by Luigi Agostini and published by Lulu.com. This book was released on 2012-12-31 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: La nuova frontiera da abbattere, per la composizione musicale, il sound design e la domotica avanzata, potrebbe essere proprio la "stanza sensibile". L'ultima intuizione di Luigi Agostini, musicista, compositore, autore ma soprattutto creativo e visionario costantemente in anticipo sui tempi, rappresenta l'evoluzione naturale di quanto già espresso nel suo best-seller "Creare Paesaggi Sonori" del 2007. La versione cartacea del breve saggio contiene la prefazione di Fabio De Sanctis De Benedictis, una ricca bibliografia ipertestuale e i seguenti capitoli: Alle origini dell'idea, Le basi tecniche del progetto, Come riconoscere le emozioni analizzando il comportamento? Che collegamento esiste tra suono ed emozione? Creare paesaggi sonori 3D interattivi, Estetica del Sound Design, Immaginando o suonando?

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2011-09-24 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.

Book Making Things See

    Book Details:
  • Author : Greg Borenstein
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-01-27
  • ISBN : 1449307078
  • Pages : 438 pages

Download or read book Making Things See written by Greg Borenstein and published by "O'Reilly Media, Inc.". This book was released on 2012-01-27 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Book Killer Game Programming in Java

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Book Make  Arduino Bots and Gadgets

Download or read book Make Arduino Bots and Gadgets written by Kimmo Karvinen and published by "O'Reilly Media, Inc.". This book was released on 2011-03-24 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on creating a variety of gadgets and controllers using Arduino.

Book Begin to Code with Python

Download or read book Begin to Code with Python written by Rob Miles and published by Microsoft Press. This book was released on 2017-11-21 with total page 1282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Python programmer–and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... Get, install, and use powerful free tools to create modern Python programs Learn key concepts from 170 sample programs, and use them to jumpstart your own Discover exactly what happens when a program runs Approach program development with a professional perspective Learn the core elements of the Python language Build more complex software with classes, methods, and objects Organize programs so they’re easy to build and improve Capture and respond to user input Store and manipulate many types of real-world data Define custom data types to solve specific problems Create interactive games that are fun to play Build modern web and cloud-based applications Use pre-built libraries to quickly create powerful software Get code samples, including complete apps, at: https://aka.ms/BegintoCodePython/downloads About This Book For absolute beginners who’ve never written a line of code For anyone who’s been frustrated with other beginning programming books or courses For people who’ve started out with other languages and now want to learn Python Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam

Book Basic Sensors in IOS

    Book Details:
  • Author : Alasdair Allan
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2011-07-29
  • ISBN : 1449308465
  • Pages : 107 pages

Download or read book Basic Sensors in IOS written by Alasdair Allan and published by "O'Reilly Media, Inc.". This book was released on 2011-07-29 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Programming the accelerometer, gyroscope, camera, and magnetometer"--Cover.

Book OpenCV Computer Vision with Python

Download or read book OpenCV Computer Vision with Python written by Joseph Howse and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical, project-based tutorial for Python developers and hobbyists who want to get started with computer vision with OpenCV and Python.OpenCV Computer Vision with Python is written for Python developers who are new to computer vision and want a practical guide to teach them the essentials. Some understanding of image data (for example, pixels and color channels) would be beneficial. At a minimum you will need access to at least one webcam. Certain exercises require additional hardware like a second webcam, a Microsoft Kinect or an OpenNI-compliant depth sensor such as the Asus Xtion PRO.

Book Working Effectively with Legacy Code

Download or read book Working Effectively with Legacy Code written by Michael Feathers and published by Prentice Hall Professional. This book was released on 2004-09-22 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

Book The C  Programming Yellow Book

    Book Details:
  • Author : Rob Miles
  • Publisher : Independently Published
  • Release : 2018-10-19
  • ISBN : 9781728724966
  • Pages : 224 pages

Download or read book The C Programming Yellow Book written by Rob Miles and published by Independently Published. This book was released on 2018-10-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z

Book Programming Robots with ROS

Download or read book Programming Robots with ROS written by Morgan Quigley and published by "O'Reilly Media, Inc.". This book was released on 2015-11-16 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.

Book Radko s War

    Book Details:
  • Author : David Whale
  • Publisher : Octosquid
  • Release : 2017-02-11
  • ISBN : 9780995810006
  • Pages : pages

Download or read book Radko s War written by David Whale and published by Octosquid. This book was released on 2017-02-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Commander Finn Radko and the crew of the HMCS Vimy Ridge, lone survivors of the greatest massacre in human history, begin a perilous journey through the mysterious attacking armada in the desperate hope of preventing another catastrophe. Undermanned and unprepared for battle, Sergeant Freyja Sigurdsson and her garrison scramble to man their defenses as the unthinkable unfolds: an invasion. Marching through the blowing snow, an alien horde; their identity unknown, their capabilities devastating. As the galaxy burns, Radko and Sigurdsson face the destruction of all they know and love, and must pull together a coalition of unlikely allies with the fate of humanity resting on their shoulders. One ship against an armada. Thirty soldiers against an army. The future of the human race hangs in the balance.