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Book Jumpman Rule  2

    Book Details:
  • Author : James Valentine
  • Publisher : Simon and Schuster
  • Release : 2005
  • ISBN : 0689873530
  • Pages : 298 pages

Download or read book Jumpman Rule 2 written by James Valentine and published by Simon and Schuster. This book was released on 2005 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teenagers Genevieve Corrigan and Jules Santorini "TimeJump" to the year 15,000,000,072 to correct problems being caused by the not-so-trustworthy head of TimeMaster Corporation, Quincy Carter One.

Book Jumpman Rule  1

    Book Details:
  • Author : James Valentine
  • Publisher : Simon and Schuster
  • Release : 2004
  • ISBN : 0689868723
  • Pages : 280 pages

Download or read book Jumpman Rule 1 written by James Valentine and published by Simon and Schuster. This book was released on 2004 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the future, kids play with JumpMans, which take them back in time. But the people who manufacture JumpMans don't want kids going just anywhere. That's why it's a big deal when 51st-century Theo finds himself in bedroom of 21st-century Genevieve.

Book Super Mario

Download or read book Super Mario written by Jeff Ryan and published by Penguin. This book was released on 2012-09-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.

Book Video Game Audio

Download or read book Video Game Audio written by Christopher Hopkins and published by McFarland. This book was released on 2022-08-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Book Shigeru Miyamoto

    Book Details:
  • Author : Jennifer deWinter
  • Publisher : Bloomsbury Publishing USA
  • Release : 2015-05-21
  • ISBN : 1628924683
  • Pages : 201 pages

Download or read book Shigeru Miyamoto written by Jennifer deWinter and published by Bloomsbury Publishing USA. This book was released on 2015-05-21 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such asSuper Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named inTime Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design.

Book What Your Girl Don t Know 2

Download or read book What Your Girl Don t Know 2 written by Virgo and published by Sullivan Group Publishing. This book was released on 2016-02-09 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: While recovering from his gun shot wounds, Nick and Tamyra are still battling through the drama with Calandra. Even though she is pregnant, Calandra is going to stop at nothing to ruin Nick and Cesar's life for their betrayal. She has even gotten help from one of their most trusted employees and the Charlotte Police Department unbeknownst to Nick. In the midst of all of the legal drama, skeletons from Tamyra's past surface and turn her world upside down threatening to tear her and Nick apart. Will Nick and Tamyra be able to survive the turmoil or will they fall under pressure?

Book The Future Is Unknown

Download or read book The Future Is Unknown written by James Valentine and published by Simon and Schuster. This book was released on 2007-08-28 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Quincy Carter One on the loose somewhere in time, "TimeJumping" supposedly not safe anymore, and history starting to "Unhappen," Jules and Gen are once again called upon to help correct the past.

Book I Am Error

    Book Details:
  • Author : Nathan Altice
  • Publisher : MIT Press
  • Release : 2017-09-08
  • ISBN : 0262534541
  • Pages : 439 pages

Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Book G A M E  Games Autonomy Motivation   Education

Download or read book G A M E Games Autonomy Motivation Education written by Menno Deen and published by Lulu.com. This book was released on 2015-05-21 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.

Book Girls From The City

Download or read book Girls From The City written by Chyna T. and published by . This book was released on 2023-10-20 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: n the gritty heart of Fort Lickadale, where survival is everything, five lives collide in a whirlwind of secrets, desires, and betrayals. Krissy, once the girlfriend of one of Pompano's most known dope boys, escaped to her relationship when his darkest secrets surfaced. But the return of her past becomes a choice between salvation and destruction. Penny thrived on the attention of hood-rich dope boys who loved to pay her price, but as the stakes rose, she faced a long bid until the truth was revealed. Tati played by her own rules but harbored a secret addiction to her past that threatened to shatter her world. Her refusal to cut ties to the past may end in her suffering the consequences. Tonya's life was a whirlwind of fast cash and questionable dope boys. She wanted to break free from her cycle of self-destruction but it soon was too late. Dorica only wanted one man to love her how she loved hard, but her quest for love always led to unavailable men. In a city where secrets were currency, their lives collided, exposing alliances and testing loyalties. As consequences unraveled, life became a game of chess in the streets of unforgiving Fort Lickadale

Book The Past Is Gone

    Book Details:
  • Author : James Valentine
  • Publisher : Simon and Schuster
  • Release : 2007-05-08
  • ISBN : 1416939555
  • Pages : 292 pages

Download or read book The Past Is Gone written by James Valentine and published by Simon and Schuster. This book was released on 2007-05-08 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a defective time-jumping device strands Theodore, a teen from the distant future, in the twenty-first century, he is helped by two high schoolers--Jules, who is having time problems of his own, and Gen, an old friend Jules was about to ask out.

Book Narrative Design for Writers

Download or read book Narrative Design for Writers written by Edwin McRae and published by Fiction Engine. This book was released on 2020-04-07 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to turn your talent for writing into a narrative design career in the games industry? It’s never been a better time to be a writer for video games. You’re tapping into an industry that was worth more than $120 billion dollars in 2019, and it’s still growing. And it’s an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about! I’ve been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I’ve learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you’re an experienced narrative designer already, you’ll still find plenty of insights that you can apply to your trade. I’ll say it again, “the games industry needs you!” Play is what we do, but story is why we do it.

Book Driven from Within

Download or read book Driven from Within written by Michael Jordan and published by Simon and Schuster. This book was released on 2006-11-21 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: In "Driven from Within," Jordan makes it clear that the basis for his phenomenal success came from the inside out, thanks in part to those who guided him along the way. His skill, work ethic, philosophy, personal style, competitiveness, and presence have flowed from the basketball court and into every facet of his life.

Book What Is Nintendo

Download or read book What Is Nintendo written by Gina Shaw and published by Penguin. This book was released on 2021-01-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game is on! Get your hands on this book about one of the most influential companies in the video game industry. Founded in 1889, Nintendo started out as a small playing card company in Japan. Though the cards sold well, Nintendo really became popular when it began creating toys in the 1960s, and then became internationally renowned after developing video games and consoles in the 1970s and '80s. After introducing the world to some of the best-known and top-selling video game franchises of all-time, such as Super Mario Bros., The Legend of Zelda, Animal Crossing, and Pokémon, it's clear to see why Nintendo is beloved by parents as a company that creates nonviolet, family-friendly entertainment for kids. With fun black-and-white illustrations and an engaging 16-page photo insert, readers will be excited to read this latest additon to Who HQ!

Book Pattern Language for Game Design

Download or read book Pattern Language for Game Design written by Christopher Barney and published by CRC Press. This book was released on 2020-12-08 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

Book Black and White Music

    Book Details:
  • Author : Casian Anton
  • Publisher : Casian Anton
  • Release : 2021-08-21
  • ISBN :
  • Pages : 183 pages

Download or read book Black and White Music written by Casian Anton and published by Casian Anton. This book was released on 2021-08-21 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Black & White Music report I investigated a very small part of the music industry from the USA (0.09% musicians); more precisely, I investigated the contribution and the artistic merit (greater or lesser) of black artists (0.03%) and white artists (0.05%) in the production and writing of their albums. The artists investigated in this report are Taylor Swift, Kanye West, Beyoncé, Kendrick Lamar, Macklemore & Ryan, Adele and Beck. I selected these artists because the music produced and released by them was used by various artists and journalists as examples of allegations of discrimination and racism which takes place in the music industry in the USA. The aim of the research is split into 2 levels: in the first level: I explored, analysed and created a comparative study about the contribution and the artistic merit of black and white artists in the production and writing of their albums; to achieve this aim, I added contribution and artistic merit into one bubble of research and treated the two concepts with the same meaning, then I divided the bubble into 8 points of research. the second level: is about using the findings from the eight points of research to offer a response to three conventional wisdom advanced by black artists and their supporters against the rules and awards offered by The Recording Academy. Black & White Music report it is unique and original which investigates the artistic merit of six of the best artists in the music industry of the USA; in these pages, there is an advanced comparative analysis of the music released by famous artists that was never done before. Black & White Music report was born out of the urgent need to confront and challenge the three conventional wisdom advanced by black artists and their supporters who feel and promote the idea of injustice regarding the music released. Black & White Music report can be used to calm the realities of discrimination and racism and provides a point of reference of the quality, originality and novelty of the music investigated in these pages; also, it is for future artists waiting to be discovered, and what they need to expect once they are part of the music industry. Second Edition July 2023

Book Grime Kids

    Book Details:
  • Author : DJ Target
  • Publisher : Trapeze
  • Release : 2018-06-14
  • ISBN : 1409179540
  • Pages : 266 pages

Download or read book Grime Kids written by DJ Target and published by Trapeze. This book was released on 2018-06-14 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: An explosive insider account of grime, from subculture to international phenomenon. ***** A group of kids in the 2000s had a dream to make their voice heard - and this book documents their seminal impact on today's pop culture. DJ Target grew up in Bow under the shadow of Canary Wharf, with money looming close on the skyline. The 'Godfather of Grime' Wiley and Dizzee Rascal first met each other in his bedroom. They were all just grime kids on the block back then, and didn't realise they were to become pioneers of an international music revolution. A movement that permeates deep into British culture and beyond. Household names were borne out of those housing estates, and the music industry now jumps to the beat of their gritty reality rather than the tune of glossy aspiration. Grime has shaken the world and Target is revealing its explosive and expansive journey in full, using his own unique insight and drawing on the input of grime's greatest names.