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Book Jump Start JavaScript

    Book Details:
  • Author : Ara Pehlivanian
  • Publisher : SitePoint Pty Ltd
  • Release : 2013-07-12
  • ISBN : 1457192160
  • Pages : 257 pages

Download or read book Jump Start JavaScript written by Ara Pehlivanian and published by SitePoint Pty Ltd. This book was released on 2013-07-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a Jump Start on JavaScript today! JavaScript is a key technology in modern web development, enabling you to craft interactive, usable and engaging experiences for your users. In just one weekend with this SitePoint book, you'll learn how to: Use JavaScript to solve real world problems: build forms, track user events and craft animations Use JavaScript with HTML5 and CSS3 Build an entire JavaScript-powered application from scratch: a task management application Plus you'll discover how to use modern techniques such as Canvas and Ajax.

Book Jumping JavaScript

    Book Details:
  • Author : Janice Winsor
  • Publisher : Prentice Hall PTR
  • Release : 1997
  • ISBN :
  • Pages : 1230 pages

Download or read book Jumping JavaScript written by Janice Winsor and published by Prentice Hall PTR. This book was released on 1997 with total page 1230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Programming Languages.

Book JavaScript Crash Course

Download or read book JavaScript Crash Course written by Nick Morgan and published by No Starch Press. This book was released on 2024-03-05 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast-paced, thorough programming introduction that will have you writing your own software and web applications in no time. Like Python Crash Course, this hands-on guide is a must-have for anyone who wants to learn how to code from the ground up—this time using the popular JavaScript programming language. Learn JavaScript—Fast! JavaScript Crash Course is a fun-filled, fast-paced introduction to programming with JavaScript. Dive right in and you’ll be writing code, solving problems, and building working web applications and games in no time. You’ll start by learning fundamental programming concepts, such as variables, arrays, objects, functions, conditionals, loops, classes, and more. Aided by engaging examples and hands-on exercises, you’ll build on this foundation and combine JavaScript with HTML and CSS to create interactive web applications that you can run right away. Then you’ll put your new skills into play with three substantial projects: a Pong-style game with a virtual opponent, an app that generates electronic music, and a platform for visualizing data fetched from an API. Along the way, you’ll learn how to: • Update web pages in real time by manipulating the Document Object Model • Trigger functions in response to events like key presses and mouse clicks • Generate graphics and animations with JavaScript and HTML’s Canvas element • Visualize data with the D3.js library and scalable vector graphics (SVG) • Make electronic music with Tone.js and the Web Audio API If you’ve been thinking about digging into programming, JavaScript Crash Course will get you writing real programs fast. Why wait any longer? Jump on your magic carpet and ride!

Book Jump Start Node js

    Book Details:
  • Author : Don Nguyen
  • Publisher : SitePoint Pty Ltd
  • Release : 2012-11-03
  • ISBN : 1457192047
  • Pages : 274 pages

Download or read book Jump Start Node js written by Don Nguyen and published by SitePoint Pty Ltd. This book was released on 2012-11-03 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Node.js is changing the way web apps are built. As Node.js apps are written in JavaScript, you can quickly and simply use your front-end skills to develop staggeringly fast, scalable real-time web applications. Read this book and, in a weekend, you’ll learn how to: Develop a complete working Node.js application - from start-to-finish Deploy your new application to a production server Scale your projects quickly and cheaply PLUS discover how to use Twitter Bootstrap, MongoDB and Back-bone.js to create fancy web apps, extend their storage, and dy-namically update them.

Book Jump Start Vue js

    Book Details:
  • Author : Nilson Jacques
  • Publisher : SitePoint Pty Ltd
  • Release : 2021-09-13
  • ISBN : 1098129512
  • Pages : 111 pages

Download or read book Jump Start Vue js written by Nilson Jacques and published by SitePoint Pty Ltd. This book was released on 2021-09-13 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its release in 2014, Vue.js has seen a meteoric rise to popularity and is now considered one of the primary front-end frameworks, and not without good reason. Its component-based architecture was designed to be flexible and easy to adopt, making it just as easy to integrate into projects and use alongside non-Vue code as it is to build complex client-side applications. Now revised to cover Vue 3, this short book is ideal for front-end developers who need a rapid introduction to Vue.js. It covers: Basic concepts: Vue fundamentals, templates, and reactive data Components: custom components, events and slots State management: Vuex, mutations, actions Routes: creating routes, links and route guards Nuxt.js: build sophisticated apps in no time And much more!

Book A Beginner s Guide to Writing Minecraft Plugins in JavaScript

Download or read book A Beginner s Guide to Writing Minecraft Plugins in JavaScript written by Walter Higgins and published by Peachpit Press. This book was released on 2015-04-10 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.

Book More Jumping JavaScript

Download or read book More Jumping JavaScript written by Janice Winsor and published by Prentice Hall PTR. This book was released on 1999 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sequel to Jumping Javascript this book focuses an new and sophisticated Javascript 1.2 features.

Book Anyone Can Code

    Book Details:
  • Author : Ali Arya
  • Publisher : CRC Press
  • Release : 2020-11-24
  • ISBN : 0429534639
  • Pages : 636 pages

Download or read book Anyone Can Code written by Ali Arya and published by CRC Press. This book was released on 2020-11-24 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ali Arya guides you in a fantastic journey full of creativity in a coherent way that allows the traveler to learn and build up over the knowledge acquired in previous chapters until the reader accomplishes skills to develop solutions using programming." — Andrés A. Navarro Newball, Professor, Pontificia Universidad Javeriana, Cali, Colombia "An excellent book that teaches programming and software development the way it should be done: independent from a specific implementation language and focusing on the main principles that are fundamental and substantive to any kind of software production." — Marc Conrad, Principal Lecturer, University of Bedfordshire, Luton, UK Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries Includes engaging examples, including video games and visual effects Provides exercises and reflective questions This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later. Author Ali Arya is an Associate Professor in the School of Information Technology at Carleton University, Ottawa, Canada. He received his PhD in Computer Engineering from the University of British Columbia, Vancouver, Canada, in 2003. He has over 25 years of experience in professional and academic positions related to software development and information technology. He is passionate about computer programming that brings together logical and creative abilities.

Book Learn to Code With JavaScript

Download or read book Learn to Code With JavaScript written by Darren Jones and published by SitePoint Pty Ltd. This book was released on 2021-03-16 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on, practical Introduction to coding! Do you want to learn to code? Perhaps you want to learn how to build the next social media sensation or blockbuster game? Or perhaps you just want to get some valuable coding experience under your belt? This easy-to-follow, practical, and fun guide is the perfect place to start on your coding journey. You'll be learning to program with JavaScript - the most popular programming language on Earth. And it runs in web browsers, making it particularly suited to creating web-based apps and games. But the principles and techniques that you'll learn will provide you with a foundation to go on and learn many other languages, too. You'll learn: Programming basics, including data types, variables and more How to use logic to control the flow of a program How to use loops to repeat code over and over again How to write functions that can be used to store code in reusable blocks How to store data in collections such as arrays, sets and maps How to create objects that store properties and actions And much more! Along the way, you'll build a collection of fun applications, including games and interactive web pages. Start learning to code today!

Book JavaScript All in One For Dummies

Download or read book JavaScript All in One For Dummies written by Chris Minnick and published by John Wiley & Sons. This book was released on 2023-04-05 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: A developer’s resource to learning one of the most-used scripting languages JavaScript All-in-One For Dummies saves you shelf space by offering a complete introduction to JavaScript and how it’s used in the real world. This book serves up JavaScript coding basics before diving into the tools, libraries, frameworks, and runtime environments new and experienced coders need to know. Start by learning the basics of JavaScript and progress through the techniques and tools used by professional JavaScript developers, even if you’ve never written code before. You also get the details of today’s hottest libraries and frameworks—React.js, Vue.js, Svelte, and Node.js. Learn the basics of web and application development with the JavaScript language Grasp the similarities and differences between React.js, Vue.js, and Svelte Discover how to write server-side JavaScript and how to access databases with Node.js Gain a highly marketable skill, with one of the most popular coding languages Launch or further your career as a coder with easy-to-follow instruction This is the go-to Dummies guide for future and current coders who need an all-inclusive guide JavaScript. This is the go-to Dummies guide for future and current coders who need an all-inclusive guide to the world of JavaScript.

Book Foundation Game Design with HTML5 and JavaScript

Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2013-01-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Book Get Coding 2  Build Five Computer Games Using HTML and JavaScript

Download or read book Get Coding 2 Build Five Computer Games Using HTML and JavaScript written by David Whitney and published by Candlewick. This book was released on 2019-09-24 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.

Book Graphic Java 2  Swing

Download or read book Graphic Java 2 Swing written by David M. Geary and published by Prentice Hall Professional. This book was released on 1999 with total page 1666 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for experienced programmers who need detailed explanations of the JFC libraries, this volume covers all aspects of the swing framework. Swing is the long-awaited successor to the AWT's heavyweight components.

Book Learning Angular

    Book Details:
  • Author : Brad Dayley
  • Publisher : Addison-Wesley Professional
  • Release : 2017-09-19
  • ISBN : 0134577027
  • Pages : 616 pages

Download or read book Learning Angular written by Brad Dayley and published by Addison-Wesley Professional. This book was released on 2017-09-19 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Angular, Second Edition A Hands-On Guide to Angular 2 and Angular 4 Learning Angular teaches modern application development with Angular 2 and Angular 4. It begins with the basics of Angular and the technologies and techniques used throughout the book, such as key features of TypeScript, newer ES6 syntax and concepts, and details about the tools needed to write professional Angular applications. The reader will next build an Angular application from scratch while learning about the primary pieces of an Angular application and see how they work together. Using lots of examples, the core parts of Angular will be introduced, such as Components, the Router, and Services. The book also covers techniques like server-side rendering and how to incrementally add Angular 2+ features to existing AngularJS applications. Finally, the reader will gain insight into advanced skills that should be part of any professional Angular developer’s toolkit such as testing, tooling options, and performance tuning. Understand how Angular is organized and learn best practices for designing Angular applications Quickly build Angular templates with built-in directives that enhance the user experience Bind UI elements to your data model, so changes to your model and UI occur automatically in tandem Define custom Angular directives that extend HTML Implement zoomable images, expandable lists, and other rich UI components Implement client-side services that interact with web servers Build dynamic browser views to provide even richer user interaction Create custom services you can easily reuse Implement rich UI components as custom Angular directives Contents at a Glance Introduction What is Angular Why Use Angular Who this Book is For How to Use this Book Getting the Source Code Chapter 1: Jumping into JavaScript Setting Up a JavaScript Development Environment Defining Variables Understanding JavaScript Data Types Using Operators Implementing Looping Creating Functions Understanding Variable Scope Using JavaScript Objects Manipulating Strings Working with Arrays Adding Error Handling Chapter 2: Jumping into TypeScript Learning the Different Types Understanding Interfaces Implementing Classes Implementing Modules Understanding Functions Chapter 3: Getting Started with Angular Why Angular? Understanding Angular Separation of Responsibilities Adding Angular to Your Environment Using the Angular CLI Creating a Basic Angular Application Chapter 4: Angular Components Component Configuration Building the Template Using Constructors Using External Templates Implementing Directives Chapter 5: Expressions Using Expressions Using Pipes Building a Custom Pipe Chapter 6: Data Binding Understanding Data Binding Interpolation Property Binding Attribute Binding Class Binding Style Binding Event Binding Two-Way Binding Chapter 7: Built-in Directives Understanding Directives Using Built-in Directives Structural Directives Attribute Directives Chapter 8: Custom Directives Creating a Custom Attribute Directive Creating a Custom Directive with a Component Chapter 9: Events and Change Detection Using Browser Events Emitting Custom Events Using Observables Chapter 10: Implementing Angular Services in Web Applications Understanding Angular Services Using the Built in Services Sending HTTP GET and PUT Requests with the http Service Implementing a Simple Mock Server Using the http Service Changing Views with the router Service Implementing a Router with a Navigation Bar Implementing a Router with Parameters Chapter 11: Creating Your Own Custom Angular Service Integrating Custom Services into Angular Applications Implementing a Simple Application That Uses a Constant Data Service Implementing a Data Transform Service Implementing a Variable Data Service Implementing a Service that Returns a Promise Implementing a Shared Service Chapter 12: Having Fun with Angular Implementing an Angular Application That Uses the Animation Service Implementing an Angular Application That Zooms in on Images Implementing an Angular Application That Enables Drag and Drop Implementing a Star Rating Angular Component

Book Advanced Game Design with HTML5 and JavaScript

Download or read book Advanced Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2015-05-13 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!

Book Coding in the Classroom

Download or read book Coding in the Classroom written by Ryan Somma and published by No Starch Press. This book was released on 2020-10-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for anyone teaching computer science, from elementary school teachers and coding club coaches to parents looking for some guidance. Computer science opens more doors for today's youth than any other discipline - which is why Coding in the Classroom is your key to unlocking students' future potential. Author Ryan Somma untangles the current state of CS education standards; describes the cognitive, academic, and professional benefits of learning CS; and provides numerous strategies to promote computational thinking and get kids coding! Whether you're a teacher, an after-school coach, or a parent seeking accessible ways to boost your kid's computer savvy, Coding in the Classroom is here to help. With quick-start programming strategies, scaffolded exercises for every grade level, and ideas for designing CS events that promote student achievement, this book is a rock-solid roadmap to CS integration from a wide variety of on-ramps. You'll learn: tips and resources for teaching programming concepts via in-class activities and games, without a computer development environments that make coding and sharing web apps a breeze lesson plans for the software lifecycle process and techniques for facilitating long-term projects ways to craft interdisciplinary units that bridge CS and computational thinking with other content areas Coding in the Classroom does more than make CS less formidable - it makes it more fun! From learning computational thinking via board games to building their own websites, students are offered a variety of entry points for acquiring the skills they need to succeed in the 21st-century workforce. Moreover, Somma understands how schools operate - and he's got your back. You'll be empowered to advocate for the value of implementing CS across the curriculum, get stakeholder buy-in, and build the supportive, equitable coding community that your school deserves.

Book Learning AngularJS

    Book Details:
  • Author : Brad Dayley
  • Publisher : Pearson Education
  • Release : 2015
  • ISBN : 0134034546
  • Pages : 271 pages

Download or read book Learning AngularJS written by Brad Dayley and published by Pearson Education. This book was released on 2015 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning AngularJS shows you how to create powerful, interactive web applications that have a well-structured, reusable code base that will be easy to maintain. You'll also learn how to leverage AngularJS's innovative MVC approach to implement well-designed and well-structured web pages and web applications. AngularJS helps you to become a better web developer by forcing you to adhere to underlying structure and design rules."--Back cover.