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Book Joseph Morschauser s How to Play War Games in Miniature a Forgotten Wargaming Pioneer Early Wargames

Download or read book Joseph Morschauser s How to Play War Games in Miniature a Forgotten Wargaming Pioneer Early Wargames written by John Curry and published by Lulu.com. This book was released on 2011-01-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.

Book How to Play War Games in Miniature

Download or read book How to Play War Games in Miniature written by Joseph Morschauser Iii and published by . This book was released on 2012-09-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Portable Napoleonic Wargame

Download or read book The Portable Napoleonic Wargame written by Bob Cordery and published by Lulu.com. This book was released on 2018-12-07 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a relatively small tabletop. This book is the result. Please note that all the rules have been designed to be used with a gridded tabletop made up of squares or hexes.

Book How to Play War Games in Miniature

Download or read book How to Play War Games in Miniature written by Joseph Morschauser and published by . This book was released on 1962 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Wargaming Pioneers Including Little Wars by H G  Wells  the War Game for Boy Scouts and the War Game by Captain Sachs 1898 1940 Early Wargames Vol

Download or read book The Wargaming Pioneers Including Little Wars by H G Wells the War Game for Boy Scouts and the War Game by Captain Sachs 1898 1940 Early Wargames Vol written by John Curry and published by Lulu.com. This book was released on 2011-10-01 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prior to Donald Featherstone publishing his classic book War Games in 1962, there were numerous attempts, by other authors, to create realistic wargames. H.G. Wells's 1913 Little Wars, was the best known early wargaming book, although only one of a number of early wargaming rules. The many similarities in these rules indicate that H.G. Wells was clearly familiar with some of these when devising his own rules.

Book Donald Featherstone s War Games

Download or read book Donald Featherstone s War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk

Book Fast Rules

    Book Details:
  • Author : Michael Reese
  • Publisher :
  • Release : 2021-01-31
  • ISBN :
  • Pages : 26 pages

Download or read book Fast Rules written by Michael Reese and published by . This book was released on 2021-01-31 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most accessible and simple wargame rulesets for World War II miniatures. Get playing fast and when one has hidden set-up and movement (ideally with a judge or at least the defender notes unit positions on a sketch map), then the game can be more exciting and realistic than typically complicated games that micro-manage too many details.

Book More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath  Lionel Tarr and Michael Korns Early Wargames

Download or read book More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath Lionel Tarr and Michael Korns Early Wargames written by John Curry and published by Lulu.com. This book was released on 2012-11 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath, Lionel Tarr and Michael Korns. Tony Bath's Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr's 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns' 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books

Book Gone to See the Elephant

    Book Details:
  • Author : P. Wilson
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-09-10
  • ISBN : 9781976425196
  • Pages : 164 pages

Download or read book Gone to See the Elephant written by P. Wilson and published by Createspace Independent Publishing Platform. This book was released on 2017-09-10 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nine years in development, "Gone To See The Elephant" (GTSTE) is the definitive war game of the Mexican-American War. Based upon in-depth research using many contemporary and scholarly sources written since, virtually all military aspects of the war are represented. Besides details and differences between Mexican and US Army weaponry, organization, and tactics, the rules reflect many of the political and societal factors effecting the former, in particular. Because of an innovative application of a 1"=100' ground scale, war games miniatures of any size may be mounted on standardized bases without having to adjust movement distances and weapons ranges. Thus, collections of miniatures for the conflict from 5/6mm, 10mm, 15mm, 25/28mm, to 40mm are all immediately usable without issue. Players assume the roles of Brigade commanders, with 2 to perhaps 5 infantry battalions or cavalry regiments to direct in action. Artillery batteries may be attached or serve as independent commands. The emphasis in play is on devising a plan of action, offensive or defensive, by the player as General in Chief of his army. He then issues orders and objectives to his Brigadiers. Players representing the Brigadiers then issue their own specific orders to the units comprising their commands. As the action develops, the game system models the Clauswitzian "friction" that limits effectiveness and coordination between battalions/regiments, as well as Brigades with each other. No written record keeping is required at any level of play. Orders are delivered in the form of specific counters (placed behind the miniature units, or on a record sheet off table), and only revealed when the recipient is determined to be able to act. The number of orders a General can issue in a turn depends on his predetermined "Generalship" and the draw of an "Orders Card" which shows his result. Not all units may receive orders in a turn, and must check to see how they respond when out of touch. Even if a unit receives an order, just when and how well it will respond--or even if it will--depends on its "Resolve" and its immediate circumstances. As the Generals, players make decisions that can increase the "Resolve" of their troops, making them more reliable, or by error or bad luck see them lose the will and ability to fight. The small professional US Army was finely equipped and trained, with the latest weapons and doctrine, while the far larger Mexican Army labored under economic, political, and social burdens that frequently limited their potential effectiveness. Naturally brave in defense of their country by invaders, perhaps their greatest handicap was the generally poor quality of their Officer Corps, frequently motivated more by political or personal interests than military professionalism. Still, commonly overworked and underfed, the Mexican Soldier fought hard and often came within a hair's breadth of defeating their Nord Americano opponents. Modern players, finding all these factors built into the war game model, have the advantage of seeing how Mexican victories are there for the taking. US Army players command a remarkable weapon, but must also understand the importance of seizing and holding the initiative, or finding themselves being overwhelmed by their enemies. The game allows for such details of warfare in Mexico their as Military Bands, Field Hospitals, Soldaderas, and pre-battle Mass, as well as US Supply and Logistics in the field. Other factors include the possibilities of Night Fighting, effects of Weather, Stamina and Fatigue, Ammo supply, Skirmishers, defense of towns/buildings, and unpredictable terrain. Historical scenarios for Palo Alto, Resaca De Palma, and Buena Vista have 26 pages of detailed maps and OB's. The full color 164 page book includes Appendices full of information on both armies not found in a single source, with a wide range of Internet references, miniatures sources, and more.

Book Imperial Wars

    Book Details:
  • Author : Alberto Giorgi
  • Publisher :
  • Release : 2021-11-16
  • ISBN : 9781794812437
  • Pages : 90 pages

Download or read book Imperial Wars written by Alberto Giorgi and published by . This book was released on 2021-11-16 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wargame is a game that simulates war, as opposed to abstract games such as chess, it seeks to explore many tactical and strategic aspects in a more realistic way. The wargame can be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historical battles, others, plausible clashes, and still others, completely invented conflicts. Miniature wargaming is a form of gaming in which the battlefield is represented by scale models of terrain and the units on the field are represented by toy soldiers, most often nicely painted according to careful historical research. The recreational aspect of the game is combined with the collecting and aesthetic aspect of modelling. The system of rules for the Napoleonic era that we propose in this book is for players who have a minimum of knowledge of three-dimensional wargames and omits the explanation, where possible, of the origins or technical aspects of the game, limiting itself to an exposition of the rules. The idea is to have a rules system that is easy to play, where the strategic element is essential and the use of tables and research in the manual during the game is kept to a minimum.

Book Land of the Free

Download or read book Land of the Free written by Joe Krone and published by Bloomsbury Publishing. This book was released on 2014-11-20 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.

Book War Games

    Book Details:
  • Author : Thomas B. Allen
  • Publisher : Berkley
  • Release : 1989
  • ISBN : 9780425116470
  • Pages : 420 pages

Download or read book War Games written by Thomas B. Allen and published by Berkley. This book was released on 1989 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Startling and disturbing, this is an up-to-date look at today's high-tech rehearsals for war. Political scenarios, military strategies and frightening, true-to-life maneuvers--all the games played by today's leaders are here, based on information gained through the Freedom of Information Act.

Book One Hour Wargames

Download or read book One Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Book War Games

    Book Details:
  • Author : Donald Frederick Featherstone
  • Publisher :
  • Release : 1962
  • ISBN :
  • Pages : 158 pages

Download or read book War Games written by Donald Frederick Featherstone and published by . This book was released on 1962 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book War Games and Their History

Download or read book War Games and Their History written by Christopher George Lewin and published by . This book was released on 2012 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating study of war games starting with those played in ancient and medieval times through to 1945. A must-read for anyone interested in military history. This is the complete history of war gaming.

Book War Games and Their History

Download or read book War Games and Their History written by C. G. Lewin and published by . This book was released on 2012 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating study of war games starting with those played in ancient and medieval times through to 1945. A must-read for anyone interested in military history. This is the complete history of war gaming.

Book Beginners  Guide to Wargaming

Download or read book Beginners Guide to Wargaming written by Bruce Quarrie and published by . This book was released on 1987 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: