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Book Java for RPG Programmers  Second Edition

Download or read book Java for RPG Programmers Second Edition written by Phil Coulthard and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Java for RPG Programmers

Download or read book Java for RPG Programmers written by Phil Coulthard and published by MC Press. This book was released on 2006-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the roles of Java in business and e-business applications continue to grow, all iSeries and AS/400 IT professionals have a choice to make learn Java or get left behind. Programmers, development managers, and architects who want to stay on the cutting edge of their careers must learn how to use and understand Java. IBM is not abandoning RPG, but more and more Java is finding a role in leading-edge applications. For an RPG programmer, learning Java can be daunting, but with the right help, it's a skill that can be mastered. This completely revised and updated edition offers that help by gently yet comprehensively teaching the Java language and core Java-supplied functionality."

Book Advanced Integrated RPG

Download or read book Advanced Integrated RPG written by Thomas Snyder and published by MC Press. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for experienced RPG programmers who want to take advantage of the latest technologies--such as Excel spreadsheets, Adobe files, and e-mail--from within their existing applications without buying costly software, this manual illustrates how to integrate RPG and Java in easy-to-understand code and with cost-effective options. Currently, there exists a very distinct line of expertise between IBM I programmers and Windows and Internet programmers, and this reference breaks through those obstacles to show common development tools for sharing information and building more compatible interfaces. Filling a very crucial gap, this resource shows programmers how to automatically e-mail reports using RPG and JavaMail, how to embed SQL and create text and XML files from within RPG, and how to migrate existing green-bar reports to Excel spreadsheets. An essential reference, this guide covers hard-to-find yet crucial information and introduces RPG programmers to modern environments.

Book Programming in RPG IV Second Edition

Download or read book Programming in RPG IV Second Edition written by Bryan Meyers and published by . This book was released on 2000 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Effective Java  2nd Edition

    Book Details:
  • Author : Joshua Bloch
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-05-14
  • ISBN : 9781533251497
  • Pages : 368 pages

Download or read book Effective Java 2nd Edition written by Joshua Bloch and published by Createspace Independent Publishing Platform. This book was released on 2016-05-14 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you looking for a deeper understanding of the Java(tm) programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java(tm), Second Edition, brings together seventy-eight indispensable programmer's rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several "items" presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include:New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much moreUpdated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serializationHow to avoid the traps and pitfalls of commonly misunderstood subtleties of the languageFocus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.ioSimply put, Effective Java(tm), Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

Book Java 2 by Example  Second Edition

Download or read book Java 2 by Example Second Edition written by Jeff Friesen and published by . This book was released on 2001 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 2 by Example, Second Edition gives novice programmers in-depth coverage of both object-oriented programming and Java fundamentals. It starts with an overview of Java, including a survey of development tools beginners should use. The book explains the basics of the Java language, including operators, expressions, statements and more; and Object-Oriented Programming with classes and objects, inheritance, and dynamic methods. The author includes a chapter applying the concepts of OOP to object-oriented analysis and design methods. Later chapters demonstrate organizing data in collections and utilizing Java's built-in mathematical functions. Along the way, readers learn from hundreds of examples explaining every concept. Plus, each chapter ends with a series of review questions to ensure that readers are caught up - with answers provided in an appendix.

Book Java for RPG and COBOL Programmers on ISeries

Download or read book Java for RPG and COBOL Programmers on ISeries written by Phil Coulthard and published by IBM Press. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This student workbook companion to Java for S/390 and AS/400 COBOL Programmers and Java for RPG Programmers contains a list of key terms, multiple choice and short-answer questions, and hands-on lab exercises. The included CD-ROM contains a fully functional version of Eclipse, the open-source project workbench, complete with a rich set of tools for Java application development. The lab exercises use Eclipse as the starting point for developing code and mastering the Eclipse tool set. Answers to the questions in the workbook and the solution files to the labs are included on the CD-ROM.

Book Java and the AS 400

Download or read book Java and the AS 400 written by Daniel Darnell and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Do you want to create and deploy AS/400 and iSeries Java applications that really work? In Java and the AS/400, Daniel Darnell ignores all the hype and gets down to practical examples to help you understand how Java works in the AS/400-iSeries environment. Not just another Java tutorial, this detailed book takes you through everything you need to know about the implementation of Java on these systems and guides you through several small application examples to teach the techniques and technologies available today for AS/400 development in Java. The fully revised Second Edition provides updated coverage of the products and tools that play into AS/400 Java development efforts (Chapter 2), expanded and revised coverage of the Java environment on the AS/400 (Chapters 4, 5, 6, and 7), expanded and revised coverage of the AS/400 Toolbox for Java (Chapters 8 and 9), and two completely new chapters. Chapter 11 helps you sort out the enhancements to ILE RPG that let you directly manipulate Java objects in your RPG code, and Chapter 12 takes a look at the tools and techniques used to develop Web applications, including a sample application deployed to the AS/400's Apache Software Foundation Jakarta Tomcat application server. The reality of the software development world today is that programmers must be schooled in client/server, server-only, and Web application development. With the view of this edition broadened to include Java integration features in RPG and the fundamental aspects of Web applications, you hold in your hands a book that includes all three types of application development. Book jacket.

Book Java 2 by Example

    Book Details:
  • Author : Geoff Friesen
  • Publisher :
  • Release : 2002
  • ISBN :
  • Pages : 829 pages

Download or read book Java 2 by Example written by Geoff Friesen and published by . This book was released on 2002 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 2 by Example, Second Edition gives novice programmers in-depth coverage of both object-oriented programming and Java fundamentals. It starts with an overview of Java, including a survey of development tools beginners should use. The book explains the basics of the Java language, including operators, expressions, statements and more; and Object-Oriented Programming with classes and objects, inheritance, and dynamic methods. The author includes a chapter applying the concepts of OOP to object-oriented analysis and design methods. Later chapters demonstrate organizing data in collections and utilizing Java's built-in mathematical functions. Along the way, readers learn from hundreds of examples explaining every concept. Plus, each chapter ends with a series of review questions to ensure that readers are caught up - with answers provided in an appendix.

Book A Programmer s Guide to Java Certification

Download or read book A Programmer s Guide to Java Certification written by Khalid Azim Mughal and published by Addison-Wesley Professional. This book was released on 2003 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes several mock exams and a version of the SCJP 1.4 Exam Simulator on accompanying CD-ROM.

Book RPG two II and RPG III programming

Download or read book RPG two II and RPG III programming written by Edward L. Essick and published by Glencoe/McGraw-Hill School Publishing Company. This book was released on 1988-01-01 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book RPG II and RPG III Programming

Download or read book RPG II and RPG III Programming written by Dennie Van Tassel and published by . This book was released on 1986 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Procedural Content Generation in Games

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Book Free Format RPG IV

    Book Details:
  • Author : Jim Martin
  • Publisher : MC Press
  • Release : 2015-04
  • ISBN : 9781583474136
  • Pages : 0 pages

Download or read book Free Format RPG IV written by Jim Martin and published by MC Press. This book was released on 2015-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing strictly on teaching free-format RPG programming methods, this book will help programmers wishing to upgrade their skills This how-to guide offers a concise and thorough introduction to the increased productivity, better readability, and easier program maintenance that comes with the free-format style of programming in RPG IV. Although free-format information is available in IBM manuals, it is not separated from everything else, requiring hours of tedious research to track down the information needed. This book provides everything you need to know to write RPG IV in the free-format style. Author Jim Martin not only teaches rules and syntax, but also explains how this modern style of coding has the potential to improve overall programmer productivity--from initial development through maintenance. He methodically covers the many style issues, such as named indicators and built-in functions, and addresses topics including input and output, program flow, data manipulation, math operations, prototyping, and APIs. This third edition is updated to V7.1 of the IBM i operating system on IBM Power machines. An added chapter explains the new free-format H, F, D, and P specifications introduced by IBM in Technology Refresh 7, and programming examples throughout the book are updated to reflect the new specifications.

Book RPG II and RPG III Programming

Download or read book RPG II and RPG III Programming written by Dennie Van Tassel and published by McGraw-Hill College. This book was released on 1986-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: