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EBookClubs

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Book Java for RPG Programmers

Download or read book Java for RPG Programmers written by Phil Coulthard and published by MC Press. This book was released on 2006-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the roles of Java in business and e-business applications continue to grow, all iSeries and AS/400 IT professionals have a choice to make learn Java or get left behind. Programmers, development managers, and architects who want to stay on the cutting edge of their careers must learn how to use and understand Java. IBM is not abandoning RPG, but more and more Java is finding a role in leading-edge applications. For an RPG programmer, learning Java can be daunting, but with the right help, it's a skill that can be mastered. This completely revised and updated edition offers that help by gently yet comprehensively teaching the Java language and core Java-supplied functionality."

Book Java for RPG Programmers  Second Edition

Download or read book Java for RPG Programmers Second Edition written by Phil Coulthard and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced Integrated RPG

Download or read book Advanced Integrated RPG written by Thomas Snyder and published by MC Press. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for experienced RPG programmers who want to take advantage of the latest technologies--such as Excel spreadsheets, Adobe files, and e-mail--from within their existing applications without buying costly software, this manual illustrates how to integrate RPG and Java in easy-to-understand code and with cost-effective options. Currently, there exists a very distinct line of expertise between IBM I programmers and Windows and Internet programmers, and this reference breaks through those obstacles to show common development tools for sharing information and building more compatible interfaces. Filling a very crucial gap, this resource shows programmers how to automatically e-mail reports using RPG and JavaMail, how to embed SQL and create text and XML files from within RPG, and how to migrate existing green-bar reports to Excel spreadsheets. An essential reference, this guide covers hard-to-find yet crucial information and introduces RPG programmers to modern environments.

Book Java for RPG and COBOL Programmers on ISeries

Download or read book Java for RPG and COBOL Programmers on ISeries written by Phil Coulthard and published by IBM Press. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This student workbook companion to Java for S/390 and AS/400 COBOL Programmers and Java for RPG Programmers contains a list of key terms, multiple choice and short-answer questions, and hands-on lab exercises. The included CD-ROM contains a fully functional version of Eclipse, the open-source project workbench, complete with a rich set of tools for Java application development. The lab exercises use Eclipse as the starting point for developing code and mastering the Eclipse tool set. Answers to the questions in the workbook and the solution files to the labs are included on the CD-ROM.

Book ISeries and AS 400 Java at Work

Download or read book ISeries and AS 400 Java at Work written by Don Denoncourt and published by MC Press. This book was released on 2001-08-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a good Java programmer who wants to become an excellent Java application developer, this book and companion CD-ROM are for you. This book contains 64 chapters written by 18 leading Java experts on Java technologies. Originally compiled by Don Denoncourt as a personal resource to help him develop and code Java applications for his consulting business, iSeries and AS/400 JavaTM at Work contains all the essential information Denoncourt has gleaned from his years as the editor of AS/400 NetJava Expert, a on time contributor to Midrange Computing, and an award-winning seminar speaker. I consider this book to be my secondary storage device for Java technology, says Denoncourt. It is an extension of my Java capabilities, and it could be the same for you. This is not a book for the beginner Java programmer. Rather, it is the definitive second-tier education for Java programmers. Many know the language; those who succeed will know how to make the language work in a business environment. This book will show you how the experts are getting it done. Java is a pervasive technology today. iSeries and AS/400 shops are clamoring for Java expertise so that they can modernize their business applications and build their Web presence. Businesses need Java programmers who can use their skills to contribute real value as application developers. Successful Java programmers need more than basic Java programming skills; they need a strong grasp of business--real-world tools to develop robust applications. There has never been a better time to build your Java skills, and there has never been a better resource to help you do it than iSeries and AS/400 Java at Work

Book Developing Games in Java

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Who Knew You Could Do That with RPG IV  Modern RPG for the Modern Programmer

Download or read book Who Knew You Could Do That with RPG IV Modern RPG for the Modern Programmer written by Rich Diedrich and published by IBM Redbooks. This book was released on 2018-05-01 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Application development is a key part of IBM® i businesses. The IBM i operating system is a modern, robust platform to create and develop applications. The RPG language has been around for a long time, but is still being transformed into a modern business language. This IBM Redbooks® publication is focused on helping the IBM i development community understand the modern RPG language. The world of application development has been rapidly changing over the past years. The good news is that IBM i has been changing right along with it, and has made significant changes to the RPG language. This book is intended to help developers understand what modern RPG looks like and how to move from older versions of RPG to a newer, modern version. Additionally, it covers the basics of Integrated Language Environment® (ILE), interfacing with many other languages, and the best tools for doing development on IBM i. Using modern tools, methodologies, and languages are key to continuing to stay relevant in today's world. Being able to find the right talent for your company is key to your continued success. Using the guidelines and principles in this book can help set you up to find that talent today and into the future. This publication is the result of work that was done by IBM, industry experts, business partners, and some of the original authors of the first edition of this book. This information is important not only for developers, but also business decision makers (CIO for example) to understand that the IBM i is not an 'old' system. IBM i has modern languages and tools. It is a matter of what you choose to do with the IBM i that defines its age.

Book E RPG

    Book Details:
  • Author : Bradley V. Stone
  • Publisher : MC Press
  • Release : 2000
  • ISBN : 9781583470084
  • Pages : 0 pages

Download or read book E RPG written by Bradley V. Stone and published by MC Press. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book & CD-ROM. This guide enables programmers to develop fully functional e-business solutions using nothing more than RPG and the web facilities already included in OS/400. The basics of HTML, JavaScript, and HTTP are covered first, then the book explores how to program RPG to drive the web applications users want to develop. Using the power and stability of the AS/400 and an existing knowledge of RPG, programmers can enhance their companys exposure and profitability by developing robust e-business solutions.The accompanying CD-ROM contains full source for examples given in the book, including binder language source for service programs; /COPY prototype source; DDS for physical files, logical files, and external data structure; HTML source and images; module source; and complete RPG source for all e-RPG programs.

Book Java and the AS 400

Download or read book Java and the AS 400 written by Daniel Darnell and published by . This book was released on 1999 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not just another Java tutorial, this detailed guide takes you through everything you need to know about the AS/400's implementation of Java Book jacket.

Book The IBM i Programmer s Guide to PHP

Download or read book The IBM i Programmer s Guide to PHP written by Jeff Olen and published by MC Press. This book was released on 2009-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to comprehensively address PHP and how it can--and should--be deployed on the IBM i. With this IBM i-specific point of view, the authors examine how to transfer skills from a green screen environment to the Web, become intimately familiar with PHP's commonly used features, and help start down the road of highly interactive Web-based application development. For decades, the green screen has been the ubiquitous interface into an organization's data. But with the advent of HTML, the Internet, and the browser, combined with the end user's existing familiarity with the Web, green-screen developers are seeing much of the demand for their skills diminish in favor of more Web-enabled technologies. One of those technologies is the PHP programming language. A flexible, forgiving programming style makes PHP easier to learn, and is just one of the many reasons PHP tops the list when developers seek to improve their Web-related skills. While not limited to Web development, PHP is designed from the ground up to be the ideal environment to easily build simple or complex Web-based applications in the most effective manner possible, while still giving programmers the control they need. With this book you will learn to: > Build basic PHP applications and how to structure them > Access local and remote resources, as well as external data sources > Manage persistence between requests and the life of an individual request from browser to server to browser > Tap System i DB2 database tables from PHP > Install and access MySQL databases on the System i

Book Design Patterns

Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

Book The Modern RPG Language with Structured Programming

Download or read book The Modern RPG Language with Structured Programming written by Robert Cozzi and published by MC Press. This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Java Game Development with LibGDX

Download or read book Java Game Development with LibGDX written by Lee Stemkoski and published by Apress. This book was released on 2018-01-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Book Introduction to Programming Using Java

Download or read book Introduction to Programming Using Java written by David Eck and published by Orange Grove Text Plus. This book was released on 2009-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.

Book Domino 5 Web Programming with XML  Java  and JavaScript

Download or read book Domino 5 Web Programming with XML Java and JavaScript written by Randall A. Tamura and published by Que Publishing. This book was released on 2000 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: With all the latest information about Domino Designer technologies, this book shows how to program client interfaces with the Domino Designer. Readers learn how to use JavaScript to enhance their Web user experience and access back-end database systems with Domino Java servlets or agents. Each of the Domino Object classes is described. The CD includes source code for the examples in the book as well as third-party products related to Java, JavaScript and HTML.