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Book Java 3D API Jump start

Download or read book Java 3D API Jump start written by Aaron E. Walsh and published by Prentice Hall PTR. This book was released on 2002 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use Java to create to create three-dimensional graphics applications.

Book Interactive Web Based Virtual Reality with Java 3D

Download or read book Interactive Web Based Virtual Reality with Java 3D written by Ko, Chi Chung and published by IGI Global. This book was released on 2008-07-31 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.

Book Killer Game Programming in Java

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering coverage of key topics in Java 3D, this text is a practical introduction to the latest Java graphics and game programming technologies and techniques.

Book Java 3D API Specifications

Download or read book Java 3D API Specifications written by and published by . This book was released on 1997 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Computer Graphics

Download or read book Introduction to Computer Graphics written by Frank Klawonn and published by Springer Science & Business Media. This book was released on 2012-01-18 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Book Pro Java 6 3D Game Development

Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Book The Java 3D API Specification

Download or read book The Java 3D API Specification written by Henry A. Sowizral and published by Addison Wesley Publishing Company. This book was released on 1998 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the Java 3D API, all the benefits of Java as a programming language have been brought into the graphics world. Michael Deering and Henry Sowizral of Sun Microsystems show readers how to use the Java 3D API to construct complex virtual worlds and use such concepts as 3D spatial sound and 3D graphics applications.

Book MPEG 4 Jump start

Download or read book MPEG 4 Jump start written by Aaron E. Walsh and published by . This book was released on 2002 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE

Book The Design of Sites

    Book Details:
  • Author : van Duyne (Douglas K.)
  • Publisher : Addison-Wesley Professional
  • Release : 2003
  • ISBN : 9780201721492
  • Pages : 822 pages

Download or read book The Design of Sites written by van Duyne (Douglas K.) and published by Addison-Wesley Professional. This book was released on 2003 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating a Web site is easy. Creating a well-crafted Web site that provides a winning experience for your audience and enhances your profitability is another matter. It takes research, skill, experience, and careful thought to build a site that maximizes retention and repeat visits.

Book Augmented Reality

    Book Details:
  • Author : Soha Maad
  • Publisher : BoD – Books on Demand
  • Release : 2010-01-01
  • ISBN : 9537619699
  • Pages : 243 pages

Download or read book Augmented Reality written by Soha Maad and published by BoD – Books on Demand. This book was released on 2010-01-01 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments that have key characteristics in common with our physical environment. Viewing and interacting with 3D objects is closer to reality than abstract mathematical and 2D approaches. Augmented Reality (AR) technology, a more expansive form of VR is emerging as a cutting-edge technology that integrates images of virtual objects into a real world. In that respect Virtual and Augmented reality can potentially serve two objectives: reflecting realism through a closer correspondence with real experience, and extending the power of computer-based technology to better reflect abstract experience. With the growing amount of digital data that can be stored and accessed there is a rising need to harness this data and transform it into an engine capable of developing our view and perception of the world and of boosting the economic activity across domain verticals. Graphs, pie charts and spreadsheet are not anymore the unique medium to convey the world. Advanced interactive patterns of visualization and representations are emerging as a viable alternative with the latest advances in emerging technologies such as AR and VR. And the potential and rewards are tremendous. This book discusses the opportunities and challenges facing the development of this technology.

Book Handbook of Image and Video Processing

Download or read book Handbook of Image and Video Processing written by Alan C. Bovik and published by Academic Press. This book was released on 2010-07-21 with total page 1429 pages. Available in PDF, EPUB and Kindle. Book excerpt: 55% new material in the latest edition of this “must-have for students and practitioners of image & video processing! This Handbook is intended to serve as the basic reference point on image and video processing, in the field, in the research laboratory, and in the classroom. Each chapter has been written by carefully selected, distinguished experts specializing in that topic and carefully reviewed by the Editor, Al Bovik, ensuring that the greatest depth of understanding be communicated to the reader. Coverage includes introductory, intermediate and advanced topics and as such, this book serves equally well as classroom textbook as reference resource. • Provides practicing engineers and students with a highly accessible resource for learning and using image/video processing theory and algorithms • Includes a new chapter on image processing education, which should prove invaluable for those developing or modifying their curricula • Covers the various image and video processing standards that exist and are emerging, driving today’s explosive industry • Offers an understanding of what images are, how they are modeled, and gives an introduction to how they are perceived • Introduces the necessary, practical background to allow engineering students to acquire and process their own digital image or video data • Culminates with a diverse set of applications chapters, covered in sufficient depth to serve as extensible models to the reader’s own potential applications About the Editor... Al Bovik is the Cullen Trust for Higher Education Endowed Professor at The University of Texas at Austin, where he is the Director of the Laboratory for Image and Video Engineering (LIVE). He has published over 400 technical articles in the general area of image and video processing and holds two U.S. patents. Dr. Bovik was Distinguished Lecturer of the IEEE Signal Processing Society (2000), received the IEEE Signal Processing Society Meritorious Service Award (1998), the IEEE Third Millennium Medal (2000), and twice was a two-time Honorable Mention winner of the international Pattern Recognition Society Award. He is a Fellow of the IEEE, was Editor-in-Chief, of the IEEE Transactions on Image Processing (1996-2002), has served on and continues to serve on many other professional boards and panels, and was the Founding General Chairman of the IEEE International Conference on Image Processing which was held in Austin, Texas in 1994. * No other resource for image and video processing contains the same breadth of up-to-date coverage * Each chapter written by one or several of the top experts working in that area * Includes all essential mathematics, techniques, and algorithms for every type of image and video processing used by electrical engineers, computer scientists, internet developers, bioengineers, and scientists in various, image-intensive disciplines

Book SIP Handbook

Download or read book SIP Handbook written by Syed A. Ahson and published by CRC Press. This book was released on 2018-10-03 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Widely adopted by service providers to enable IP telephony, instant messaging, and other data services, SIP is the signaling protocol of choice for advanced multimedia communications signaling. Compiled by noted engineering experts Syed Ahson and Mohammad Ilyas, SIP Handbook: Services, Technologies, and Security of Session Initiation Protocol presents a thorough technical review of all aspects of SIP. It captures the current state of IP Multimedia Subsystem technology and provides a unique source of comprehensive reference material on this subject. SIP Applications for Today and Tomorrow The scope of this volume ranges from basic concepts to future perspectives. Divided into three sections, the book begins with a discussion of SIP in peer-to-peer networks and then goes on to examine advanced media integration, migration considerations, mobility management, and group conferencing, while also reviewing home networking and compliance issues. The middle section of the book focuses on the underlying technologies of SIP. Chapters review network architecture, vertical handoffs, NAT traversals, multipoint extensions, and other areas at the forefront of research. Finally, the text examines various security vulnerabilities and provides perspectives on secure intelligent SIP services with a future outlook on a fraud detection framework in VoIP networks. Insights from International Researchers Authored by 65 experts from across the world, this text is sure to advance the field of knowledge in this ever-changing industry and provide further impetus for new areas of exploration. Because of the editors’ pivotal influence and their proximity to both the current market and the latest science, this work is certain to become the definitive text on this emerging technology.

Book Entertainment Computing   ICEC 2005

Download or read book Entertainment Computing ICEC 2005 written by Fumio Kishino and published by Springer. This book was released on 2005-09-28 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.

Book EbXML

    Book Details:
  • Author : Aaron E. Walsh
  • Publisher :
  • Release : 2002
  • ISBN :
  • Pages : 686 pages

Download or read book EbXML written by Aaron E. Walsh and published by . This book was released on 2002 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official technical reports and white papers to accompany the ebXML standard from OASIS and the United Nations. These reports are the companion volume to ebXML: The Technical Specifications, the official ebXML 1.0 standard. ebXML will be at the heart of tomorrow's most important electronic business and business-to-business--systems--streamlining trading relationships, simplifying cross-enterprise communications, and making it possible to extend any business process across any supply or demand chain.

Book Entertainment Computing   ICEC 2004

Download or read book Entertainment Computing ICEC 2004 written by Matthias Rauterberg and published by Springer Science & Business Media. This book was released on 2004-08-23 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

Book UDDI  SOAP  and WSDL

Download or read book UDDI SOAP and WSDL written by Aaron E. Walsh and published by Prentice Hall. This book was released on 2002 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- All the text of all three official W3C standards, conveniently formatted and thoroughly indexed. -- Includes expert commentary by Aaron Walsh, chairman of the Web3D Consortium's Universal Media Technical Group. UDDI, SOAP and WSDL are the three key specifications that will drive the Web Services revolution. Now, there's an authoritative one-stop technical specification reference for every developer who wants to use them: Web Services Specification Reference Book: UDDI, SOAP and WSDL presents the official text of all three standards, with expert commentary by a leading expert. The perfect companion to any other book on UDDI, SOAP, and WSDL, this book is the definitive standards reference -- always right at hand, with no time-consuming Internet downloads required! The book begins with an up-to-the-minute preface introducing UDDI, SOAP, and WDSL: their goals, elements, and current status. Learn how Universal Description, Discovery and Integration (UDDI) creates a platform-independent, open framework for describing services, discovering businesses, and integrating business services using the Internet. Understand Simple Object Access Protocol (SOAP), the XML/HTTP-based lightweight protocol for accessing services, objects and servers, enabling the creation of rich and automated Web services based on a shared and open Web infrastructure. Finally, understand the features and elements of the Web Services Description Language (WSDL), the XML-formatted language designed to describe the capabilities of any Web Service.

Book Ready to Run Java 3D

Download or read book Ready to Run Java 3D written by Kirk Brown and published by John Wiley & Sons. This book was released on 1999-04-16 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.