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Book Japan Motorsport Gaming Made in Japan Automotiv

Download or read book Japan Motorsport Gaming Made in Japan Automotiv written by Liberty Horizon Publishing and published by . This book was released on 2020-05-19 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Du suchst nach einem schönen Schreibheft, Tagebuch oder Notizbuch? Dann hol dir jetzt dieses tolle Softcover Notebook mit 120 karierte Seiten auf weißem Papier im handlichen DIN A5 Format zum Notizen machen, Ausfüllen, für Checklisten, Zeichnungen und Skizzen. Das Notizheft ist ein schönes Geschenk!Nutze dieses schöne Notizbuch für die Schule,Uni, Fachhochschule oder für die Arbeit. Für alle Anlässe wie Geburtstag, Vatertag, Muttertag, zu Weihnachten und Ostern oder auch Valentinstag.

Book Japan Motorsport Tuner Autotuning Tuning Gaming

Download or read book Japan Motorsport Tuner Autotuning Tuning Gaming written by Liberty Horizon Publishing and published by . This book was released on 2020-05-19 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Du suchst nach einem schönen Schreibheft, Tagebuch oder Notizbuch? Dann hol dir jetzt dieses tolle Softcover Notebook mit 120 gepunkteten Seiten auf weißem Papier im handlichen DIN A5 Format zum Notizen machen, Ausfüllen, für Checklisten, Zeichnungen und Skizzen. Das Notizheft ist ein schönes Geschenk!Nutze dieses schöne Notizbuch für die Schule,Uni, Fachhochschule oder für die Arbeit. Für alle Anlässe wie Geburtstag, Vatertag, Muttertag, zu Weihnachten und Ostern oder auch Valentinstag.

Book Game Usability

    Book Details:
  • Author : Katherine Isbister
  • Publisher : CRC Press
  • Release : 2008-08-12
  • ISBN : 0080922422
  • Pages : 392 pages

Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Book Japanese Numbers Game

Download or read book Japanese Numbers Game written by T Crump and published by Routledge. This book was released on 2012-11-12 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: An almost obsessional use of numbers characterizes Japanese popular culture. A wide variety of numerical formulae and strategies provide the means for explaining events and solving problems occurring in everyday life. These include such matters as the choice of the name for a child, ranking in almost any game or sport, the diagnosis and cure of illness or the decision to accept a new job. This text provides a general study of the field of Japanese popular numeracy. It introduces the reader to a world of numbers in which fortune-telling, the abacus and games involving numbers, as well as curious numerical names (of both people and places), illustrate the importance of systems of counting, calculation and forecasting. The study explores the cultural roots of attitudes towards numbers and makes suggestions about the contemporary implications of a culture in which mechanical numeracy (and number obsession) is general but the highest levels of academic mathematics still fall short of world standards.

Book History of Digital Games

Download or read book History of Digital Games written by Andrew Williams and published by CRC Press. This book was released on 2017-03-16 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends

Book The Sega Arcade Revolution

Download or read book The Sega Arcade Revolution written by Ken Horowitz and published by McFarland. This book was released on 2018-07-06 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.

Book Drift

    Book Details:
  • Author : Patrick Jones
  • Publisher : Darby Creek
  • Release : 2013-10-01
  • ISBN : 1467716677
  • Pages : 116 pages

Download or read book Drift written by Patrick Jones and published by Darby Creek. This book was released on 2013-10-01 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: "New kid comes to town. Things get off to a rough start with the local teenage tuners. His only shot at acceptance is beating the local top dog (who buys his cars rather than builds them) at a drifting showdown on a legendary local road"--

Book The Video Game Explosion

Download or read book The Video Game Explosion written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2007-11-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

Book Automotive Engineering International

Download or read book Automotive Engineering International written by and published by . This book was released on 2002 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Titanium

    Book Details:
  • Author : Gerd Lütjering
  • Publisher : Springer Science & Business Media
  • Release : 2013-06-29
  • ISBN : 3540713980
  • Pages : 385 pages

Download or read book Titanium written by Gerd Lütjering and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors were motivated to prepare this book by the absence of any recent comprehensive book on titanium. The intent of this book is to provide a modern compendium that addresses both the phyical metallurgy as well as the applications of titanium. Until now the only book on this subject is that by Zwicker which was written in German and published almost 30 years ago. Chapter 1 is an introduction to the subject including some historical aspects of titanium. Chapter 2 is a s- mary of the Fundamental Aspects of Titanium, Chapter 3 is a summary of the Technological Aspects of Titanium and Chapters 4 through 9 address the specifics of the various classes of titanium ranging from CP Titanium to Titanium Matrix Composites. Finally, Chapter 10 covers “special” properties and applications of titanium. Our intent has been to address the subject conceptually rather than provide quantities of data of the sort that would be found in a Handbook. It is our intent that this book is useful for materials scientists and engineers interested in using titanium and for students either as a sourcebook or as a textbook. We have - tempted to include a representative set of references which provide additional detail for readers interested in specific aspects of titanium. Because of the re- tively recent growth of the technological importance of titanium, there is a vo- minous literature on titanium. While our references span this literature it has proven impossible to mention every contribution.

Book Vintage Games 2 0

    Book Details:
  • Author : Matt Barton
  • Publisher : CRC Press
  • Release : 2019-05-08
  • ISBN : 1000000923
  • Pages : 374 pages

Download or read book Vintage Games 2 0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Book Video Game Encyclopedia

Download or read book Video Game Encyclopedia written by Arnold Ringstad and published by ABDO. This book was released on 2023-12-15 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title introduces readers to some of the most popular and influential video games of all time. Readers will learn about iconic characters, renowned game developers, and how the world of video games has changed from the 1950s to today. Features include a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards. Encyclopedias is an imprint of Abdo Reference, a division of ABDO.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2006-08
  • ISBN :
  • Pages : 72 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2006-08 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Cars  Automobility and Development in Asia

Download or read book Cars Automobility and Development in Asia written by Arve Hansen and published by Taylor & Francis. This book was released on 2016-09-13 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cars, Automobility and Development in Asia explores the nexus between automobility and development in a pan-Asian comparative perspective. The book seeks to integrate the policies, production forms, consumption preferences and symbolism implicated in emerging Asian automobilities. Using empirically rich and grounded analyses of both comparative and single-country case studies, the authors chart new approaches to studying automobility and development in emerging Asia.

Book Drifting

    Book Details:
  • Author : Antonio Alvendia
  • Publisher : Motorbooks
  • Release : 2006-08-01
  • ISBN : 0760324174
  • Pages : 128 pages

Download or read book Drifting written by Antonio Alvendia and published by Motorbooks. This book was released on 2006-08-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dreamed up by drivers trying to outdo each other on the mountain passes of Japan, the art of the sideways descent of a switchback-what Wired described as "the fishtailing ballet of burning rubber called drifting"-has made it to the United States in a big way. What began as a new kind of daredevil driving among teens has, over two decades, become a sanctioned sport, making its way across the Pacific through video games and magazines, anime and the Internet, to take root in California's fertile underground racing culture. Drifting tells the story of drifting from its arrival on the West Coast to its emergence as the hottest form of motorsport in the United States. A dramatic visual record of the sport in America that includes over 400 photos, the book also profiles the people, teams, techniques, web sites, publications, videos, and trends that have made drifting the phenomenon that it is today. For the curious newcomer, author Antonio Alvendia's introduction succinctly explains what drifting is, setting the stage for the thrilling automotive drama that then unfolds. For the veteran drifting fan, this book is the first illustrated book on the latest motorsport to conquer the world.

Book The Dreamcast Encyclopedia

Download or read book The Dreamcast Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2023-11-30 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.

Book Vintage Games

    Book Details:
  • Author : Bill Loguidice
  • Publisher : Taylor & Francis
  • Release : 2012-08-21
  • ISBN : 1136137572
  • Pages : 603 pages

Download or read book Vintage Games written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.