Download or read book Reality Virtual Worlds and the Problems of Philosophy written by David J. Chalmers and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Download or read book Is Reality a Simulation written by Antonin Tuynman and published by Lulu.com. This book was released on 2018-05-22 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is Reality a Simulation? is an unorthodox challenging anthology on Bostrom's Simulation Hypothesis. With contributions from scientists, philosophers, technoshamans and mystics it shows a broad variety of perspectives from both supporters and opponents of the argument.
Download or read book Simulacra and Simulation written by Jean Baudrillard and published by University of Michigan Press. This book was released on 1994 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.
Download or read book The Simulation Hypothesis written by Rizwan Virk and published by Penguin. This book was released on 2025-07-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual reality Are we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concepts from computer science, artificial intelligence, video games, quantum physics, and ancient mystics to explain why we may be living inside a simulated reality like the Matrix. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light, using information and computation. Virk shows how the evolution of our video games, including virtual reality, augmented reality, artificial intelligence, and quantum computing, will lead us to a technological singularity. We will reach the simulation point, where we can develop all-encompassing virtual worlds like the OASIS in Ready Player One or The Matrix—and in fact we are already likely inside such a simulation. While the idea sounds like science fiction, many scientists, engineers, and professors have given the simulation hypothesis serious consideration, including Elon Musk, Neil deGrasse Tyson, and Nick Bostrom. But the simulation hypothesis is not just a modern idea. Philosophers of all traditions have long contended that we are living in some kind of “illusion” and that there are other realities that we can access with our minds. The Simulation Hypothesis is the definitive book on simulation theory and is now completely updated to reflect the latest developments in artificial intelligence and virtual reality. Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, a spiritual seeker, or simply a fan of mind-bending thought experiments, you will never look at the world the same way again.
Download or read book The Simulated Multiverse written by Rizwan Virk and published by Bayview Books, LLC. This book was released on 2021-10-15 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory. If we are living in a digital universe, then many of the complexities and baffling characteristics of our reality start to make more sense. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space? Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible realities!
Download or read book Three Roads To Quantum Gravity written by Lee Smolin and published by Basic Books. This book was released on 2008-03-18 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It would be hard to imagine a better guide to this difficult subject." -- Scientific American In Three Roads to Quantum Gravity, Lee Smolin provides an accessible overview of the attempts to build a final "theory of everything." He explains in simple terms what scientists are talking about when they say the world is made from exotic entities such as loops, strings, and black holes and tells the fascinating stories behind these discoveries: the rivalries, epiphanies, and intrigues he witnessed firsthand. "Provocative, original, and unsettling." -- The New York Review of Books "An excellent writer, a creative thinker." -- Nature
Download or read book Anthropic Bias written by Nick Bostrom and published by Routledge. This book was released on 2013-10-11 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anthropic Bias explores how to reason when you suspect that your evidence is biased by "observation selection effects"--that is, evidence that has been filtered by the precondition that there be some suitably positioned observer to "have" the evidence. This conundrum--sometimes alluded to as "the anthropic principle," "self-locating belief," or "indexical information"--turns out to be a surprisingly perplexing and intellectually stimulating challenge, one abounding with important implications for many areas in science and philosophy. There are the philosophical thought experiments and paradoxes: the Doomsday Argument; Sleeping Beauty; the Presumptuous Philosopher; Adam & Eve; the Absent-Minded Driver; the Shooting Room. And there are the applications in contemporary science: cosmology ("How many universes are there?", "Why does the universe appear fine-tuned for life?"); evolutionary theory ("How improbable was the evolution of intelligent life on our planet?"); the problem of time's arrow ("Can it be given a thermodynamic explanation?"); quantum physics ("How can the many-worlds theory be tested?"); game-theory problems with imperfect recall ("How to model them?"); even traffic analysis ("Why is the 'next lane' faster?"). Anthropic Bias argues that the same principles are at work across all these domains. And it offers a synthesis: a mathematically explicit theory of observation selection effects that attempts to meet scientific needs while steering clear of philosophical paradox.
Download or read book The Cognitive Theoretic Model of the Universe A New Kind of Reality Theory written by Christopher Michael Langan and published by Mega Foundation Press. This book was released on 2002-06-01 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paperback version of the 2002 paper published in the journal Progress in Information, Complexity, and Design (PCID). ABSTRACT Inasmuch as science is observational or perceptual in nature, the goal of providing a scientific model and mechanism for the evolution of complex systems ultimately requires a supporting theory of reality of which perception itself is the model (or theory-to-universe mapping). Where information is the abstract currency of perception, such a theory must incorporate the theory of information while extending the information concept to incorporate reflexive self-processing in order to achieve an intrinsic (self-contained) description of reality. This extension is associated with a limiting formulation of model theory identifying mental and physical reality, resulting in a reflexively self-generating, self-modeling theory of reality identical to its universe on the syntactic level. By the nature of its derivation, this theory, the Cognitive Theoretic Model of the Universe or CTMU, can be regarded as a supertautological reality-theoretic extension of logic. Uniting the theory of reality with an advanced form of computational language theory, the CTMU describes reality as a Self Configuring Self-Processing Language or SCSPL, a reflexive intrinsic language characterized not only by self-reference and recursive self-definition, but full self-configuration and self-execution (reflexive read-write functionality). SCSPL reality embodies a dual-aspect monism consisting of infocognition, self-transducing information residing in self-recognizing SCSPL elements called syntactic operators. The CTMU identifies itself with the structure of these operators and thus with the distributive syntax of its self-modeling SCSPL universe, including the reflexive grammar by which the universe refines itself from unbound telesis or UBT, a primordial realm of infocognitive potential free of informational constraint. Under the guidance of a limiting (intrinsic) form of anthropic principle called the Telic Principle, SCSPL evolves by telic recursion, jointly configuring syntax and state while maximizing a generalized self-selection parameter and adjusting on the fly to freely-changing internal conditions. SCSPL relates space, time and object by means of conspansive duality and conspansion, an SCSPL-grammatical process featuring an alternation between dual phases of existence associated with design and actualization and related to the familiar wave-particle duality of quantum mechanics. By distributing the design phase of reality over the actualization phase, conspansive spacetime also provides a distributed mechanism for Intelligent Design, adjoining to the restrictive principle of natural selection a basic means of generating information and complexity. Addressing physical evolution on not only the biological but cosmic level, the CTMU addresses the most evident deficiencies and paradoxes associated with conventional discrete and continuum models of reality, including temporal directionality and accelerating cosmic expansion, while preserving virtually all of the major benefits of current scientific and mathematical paradigms.
Download or read book Reality Is Not What It Seems written by Carlo Rovelli and published by Penguin. This book was released on 2017-01-24 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: “The man who makes physics sexy . . . the scientist they’re calling the next Stephen Hawking.” —The Times Magazine From the New York Times–bestselling author of Seven Brief Lessons on Physics, The Order of Time, Helgoland, and Anaximander, a closer look at the mind-bending nature of the universe. What are the elementary ingredients of the world? Do time and space exist? And what exactly is reality? Theoretical physicist Carlo Rovelli has spent his life exploring these questions. He tells us how our understanding of reality has changed over the centuries and how physicists think about the structure of the universe today. In elegant and accessible prose, Rovelli takes us on a wondrous journey from Democritus to Albert Einstein, from Michael Faraday to gravitational waves, and from classical physics to his own work in quantum gravity. As he shows us how the idea of reality has evolved over time, Rovelli offers deeper explanations of the theories he introduced so concisely in Seven Brief Lessons on Physics. This book culminates in a lucid overview of quantum gravity, the field of research that explores the quantum nature of space and time, seeking to unify quantum mechanics and general relativity. Rovelli invites us to imagine a marvelous world where space breaks up into tiny grains, time disappears at the smallest scales, and black holes are waiting to explode—a vast universe still largely undiscovered.
Download or read book The Infinite Universe written by Tim Andersen and published by . This book was released on 2020-05-04 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants a fresh approach to modern physics. Are you tired of amusing anecdotes about scientists' personal lives and eureka moments? Bored of chronological narratives of scientific progress through the ages? No longer wowed by ideas like string theory? Interested in first principles thinking and what it can do for you? This book is for you. This book is designed to take you step by step through the fundamental principles that underlie the physics of space, time, and matter. It is a how-to guide for building up our universe from first principles. By posing questions and answering them with illustrations and examples, the book shows how we can demonstrate what we know about the universe with simple concepts and thought experiments. With this book, you too can apply first principles to build up your own model of the universe and how it works, one you can take with you, and apply it to other areas of your life such as your job, business, even your relationships. There are no complicated mathematics in this book and I have minimized the amount of jargon. Thus, it is suitable anyone of any educational background from high school on. The book aims to be straightforward about how we get from simple ideas to complex physical theories. So, if you are interested in a new way of looking at the universe and are not afraid to unlearn some of what you have learned, take a look inside.
Download or read book Simulation and Its Discontents written by Sherry Turkle and published by MIT Press. This book was released on 2009-04-17 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more “real” than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, “What does a brick want?”, Turkle asks, “What does simulation want?” Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as “drunk with code.” Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.
Download or read book The Reality Matrix written by John Dalmas and published by Baen Books. This book was released on 1986 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Answers In Simulation written by Iurii Vovchenko and published by . This book was released on 2019-08-14 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: ANSWERS IN SIMULATION is a story of a young man facing the challenges of the modern world. While the book offers a compelling and unpredictable plot, it also addresses the eternal questions of love, meaning of life, human sin, and the existence of God.Even though the book can be classified as spiritual reading, it gives specific and easy to understand answers to many philosophical questions using plain and concise language. A sophisticated reader will find some treats spread throughout the book, masked by the apparent simplicity.Follow Robbie in his exploration of the human world and solve a few mysteries along the way, while enjoying some subtle satire hiding behind every corner.
Download or read book Godot From Zero to Proficiency Foundations written by Patrick Felicia and published by Patrick Felicia. This book was released on 2021-03-11 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now
Download or read book Meditations on First Philosophy written by René Descartes and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual and Augmented Reality Simulation and Serious Games for Education written by Yiyu Cai and published by Springer Nature. This book was released on 2021-08-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Download or read book Origins Fourteen Billion Years of Cosmic Evolution written by Neil deGrasse Tyson and published by W. W. Norton & Company. This book was released on 2022-09-20 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Who can ask for better cosmic tour guides?” —Michio Kaku Our true origins are not only human, or even terrestrial, but in fact cosmic. Drawing on recent scientific breakthroughs and cross-pollination among geology, biology, astrophysics, and cosmology, Origins illuminates the soul-stirring leaps in our understanding of the cosmos. This revised and updated edition features such startling discoveries as the now more than 5,000 detected exoplanets that promise to reveal exciting possibilities for life in the cosmos, and data from a new generation of ground-based and spaceborne observatories that have fundamentally changed what we know about the expanding universe?and maybe even the laws of physics themselves. From the first image of a galaxy’s birth to tantalizing evidence of water not only on Mars but also on the asteroid Ceres, as well as on moons of Jupiter and Saturn, coauthors Neil deGrasse Tyson and Donald Goldsmith conduct an exhilarating tour of the cosmos with clarity and exuberance.