Download or read book iPhone Games Exposed written by The Cheat Mistress and published by Ice Publications. This book was released on 2012-08-08 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: iPhone Games Exposed: A Beginner's Guide is a collection of 50 classic reviews compiled from the website, iphonegamesunlimited.co.uk, featuring games of many different styles and levels of quality. Several of the names may be familiar to you, while others may be catching your eye for the first time. What we aim to do is help you to spend your money wisely in the App Store, picking off the games that will give you the best value for your money, while also warning you against other that might not be quite as fun as their initial description may sound. iPhone Games Exposed: A Beginner's Guide includes Doodle Jump, Angry Birds, Plants vs. Zombies, Call of Duty: World at War: Zombies, Grand Theft Auto: Chinatown Wars, James Cameron's Avatar: The Game, Resident Evil 4, Street Fighter IV, Assassin's Creed II: Discovery and Spider: The Secret Of Bryce Manor, amongst many others. Format iPhone / iPod Touch
Download or read book IPhone Games Exposed written by The Cheat Mistress and published by . This book was released on 2012 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: IPhone Games Exposed: A Beginner's Guide is a collection of 50 classic reviews compiled from the website, iphonegamesunlimited.co.uk, featuring games of many different styles and levels of quality. Several of the names may be familiar to you, while others may be catching your eye for the first time. What we aim to do is help you to spend your money wisely in the App Store, picking off the games that will give you the best value for your money, while also warning you against other that might not be quite as fun as their initial description may sound.iPhone Games Exposed: A Beginner's Guide incl.
Download or read book Video Game Cheats Uncharted 3 Drakes Deception written by The CheatMistress and published by M-Y Books Limited. This book was released on 2012-08-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are having a difficult time battling the enemies or figuring out Drakes puzzles, then this is the right place to be. The EZ Guides Uncharted 3: Drakes Deception walkthrough will get you through the entire single player campaign. We'll tell you how to fight the enemies, how to solve puzzles and even where to find treasure. Following this walkthrough, you can successfully climb your way to the end of the game.
Download or read book Creating Games with Cocos2d for IPhone 2 written by Paul Nygard and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.
Download or read book Creating 3D Game Art for the IPhone with Unity written by Wes McDermott and published by Taylor & Francis. This book was released on 2010 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. This book teaches artists how to circumvent the potential pitfalls.
Download or read book iPhone Game Blueprints written by Igor Uduslivii and published by Packt Publishing Ltd. This book was released on 2013-12-26 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a “paper art-director” for your project.
Download or read book Game Development for iOS with Unity3D written by Jeff W. Murray and published by CRC Press. This book was released on 2012-07-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
Download or read book Learn Unity 2017 for iOS Game Development written by Allan Fowler and published by Apress. This book was released on 2017-11-24 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll Learn How to include iAds How to integrate Game Center leaderboards and achievements How to profile and optimize performance Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Download or read book Focus On 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Learning iOS Game Programming written by Michael Daley and published by Pearson Education. This book was released on 2010-09-03 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!
Download or read book Beginning iOS 5 Games Development written by Lucas Jordan and published by Apress. This book was released on 2012-01-02 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
Download or read book Dimwit IPhone 12 Pro Mastering written by Джим Вуд and published by Litres. This book was released on 2021-03-07 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide is formulated to help you get started with using your iPhone in as little time as possible. You can start using the iPhone as soon as you start using this book rather than have to wait to finish the guide before starting.That is not even all, this guide was purposely written to serve as an iPhone guide in a non-formal and too techy language except where it cannot be avoided, even then, a lot of efforts has been put in to ensure the language used in this book is a little more casual than what you would expect from most other iPhone manuals. With this book in your hands, you can save yourself time and tons of energy by sampling following the tips, tricks, and advice you’ll find within. You will also gain immense knowledge in the step-by-step, easy-to-follow chapters used throughout this book. Only those who have this book can benefit from having such an amazing reference book that can deal with any potential challenges you might find face along the way.★★★ From an iPhone Novice to Expert User! ★★★Acquiring an iPhone can be both a thrilling and intimidating experience! On the one hand, it’s can feel like just being gifted a new toy you have always wanted, especially a great phone like the iPhone 12 Pro Max, on the other hand, being called one of the best phones on planet earth means it has to have lots of features, I mean you probably would have also found out for yourself that it does have lots and lots of features! Some of which you probably may never use. But for those features you intend to use or should use; you will need a great guide like this book that understands your needs and is ready to take you through the process in a language simple to understand.This guide is formulated to help you get started with using your iPhone in as little time as possible. You can start using the iPhone as soon as you start using this book rather than have to wait to finish the guide before starting.That is not even all, this guide was purposely written to serve as an iPhone guide in a non-formal and too techy language except where it cannot be avoided, even then, a lot of efforts has been put in to ensure the language used in this book is a little more casual than what you would expect from most other iPhone manuals. The iPhone 12 family uses the new iOS 14 which expectedly comes with many useful tools, including the ability to display Triple-lens 3D camera for better video and gaming and a lot more.The New physical design is also a slight departure from the iPhone 11 and comes prepared to handle 5G connectivity as well as integrate two forms of 5G. It is needless to say that the iPhone 12 Pro Max is a great engineering combination of premium hardware, quality software, and great accessories all aimed at making your user experience with the iPhone a great one. They have successfully done that over the years.Some of the things you should expect in this book include:Manage Apple ID and iCloud Settings on iPhoneWays to use iCloud on iPhone 12Take a Screenshot or Screen Recording On iPhone 12Change iPhone 12 Sounds and Vibrations.Home screen and open appsType and Edit Text on iPhone 12Add or change keyboards on iPhone 12Using Maps ApplicationUse and Customize Control Center on iPhone 12Allow Features Access from Device Lock ScreenHow to use app clips on iPhoneChoose iPhone 12 Settings for TravelSet up Screen Time for a Family Member on iPhone 12Set Do Not Disturb on iPhone 12Turn on Do Not Disturb While DrivingSwitching Between Apps on iPhone 12Switching Between Open AppsLots more within the pages of the bookThe iPhone is arguably the most powerful phone out there and can be used to take great photos and can do just about anything. Then, even though some people intuitively find it easy to use, for some others, especially for those who have never used it before or those who simply want to get more out of it, it can be a little bit intimidating. For such persons, this book will be a very welcome guide.With this book in your hands, you can save yourself time and tons of energy by sampling following the tips, tricks, and advice you’ll find within. You will also gain immense knowledge in the step-by-step, easy-to-follow chapters used throughout this book. Only those who have this book can benefit from having such an amazing reference book that can deal with any potential challenges you might find face along the way while trying to use your iPhone.Not only that, but you can also order this book as a gift for a friend, son, daughter, or a loved one to help them quickly get started with using their phone as soon as they start exploring the pages of this book.Special BonusThat is not all, at the end of this book, we have a special gift for you, something we believe you will love.Click the “Add to Cart” to purchase on your closeout or click the “Buy Now” to purchase at least one copy now.
Download or read book Beginning iOS 6 Games Development written by Lucas Jordan and published by Apress. This book was released on 2013-02-01 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).
Download or read book Beginning iOS Game Development written by Patrick Alessi and published by John Wiley & Sons. This book was released on 2011-11-21 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
Download or read book The IOS Game Programming Collection Collection written by Michael Daley and published by Addison-Wesley Professional. This book was released on 2011-12-30 with total page 1068 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iOS Game Programming Collection consists of two bestselling eBooks: Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner's guide. Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you'll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone's media player Provide game control via iPhone's touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game's main menu screen for accessing levels Use Cocos2D's Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D's sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games
Download or read book Exposure Therapy for Children with Anxiety and OCD written by Tara S. Peris and published by Academic Press. This book was released on 2020-01-11 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many providers have difficulty implementing exposure-based cognitive behavioral therapy for youth with anxiety and obsessive-compulsive disorder (OCD), despite it being the leading treatment for this condition. Exposure Therapy for Children with Anxiety and OCD: Clinician's Guide to Integrated Treatment provides a step-by-step framework for how providers apply exposure therapy in practice. The book begins with empirical support for the treatment followed by suggested implementation of exposures for specific conditions and ages. Tables of sample exposures and case illustrations are provided throughout the book and common challenges that may complicate implementation are addressed. Intended for busy providers to implement directly into practice, chapters provide clinical excerpts and illustrate techniques in an easy "how-to" format. Summarizes empirical support for exposure treatment efficacy Recommends how to implement exposure therapy treatment for anxiety and OCD Provides guidance on overcoming common challenges when implementing exposures in practice Offers separate treatment guidelines for children and adolescents Integrates exposure therapy with other therapy modalities Includes case studies and clinical excerpts illustrating techniques
Download or read book iPhone 5 Superguide written by and published by Macworld. This book was released on with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within these pages, we'll take you on a tour of the device's exterior and basic features, and walk you through how to activate a brand new iPhone. Discover how to get connected over cellular data or Wi-Fi, and how to share your connection. We'll also teach you some basic gestures for navigating through apps and home screens, downloading your first third-party app, and connecting to Apple's iCloud service. And we devote an entire chapter to customizing your settings, covering every submenu and toggle. If it's installed apps you want to know about, our Superguide covers them all: Read our in-depth how-tos on working with your mail, navigating with Maps, surfing Safari, chatting with Messages, and more. We also offer a basic guide for syncing your device and your media with iTunes. If you run into trouble, never fear: Macworld's own Christopher Breen authors a very special chapter on troubleshooting basic iPhone 5 problems and maladies, as well as tips on when to go to the experts. And in case you're stumped on how to best outfit your device, we provide suggestions for great iPhone 5 cases, headphones, speakers, and more.