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Book Introduction to Interactive Programming on the Internet

Download or read book Introduction to Interactive Programming on the Internet written by Craig D. Knuckles and published by John Wiley & Sons. This book was released on 2001 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique text provides an introduction to programming on the internet. Class tested, over a two-year period, this text covers the "nuts and bolts" of internet programming. In addition to core fundamentals, students are introduced to web page construction HTML, managing an account on a web server, client-server model, and JavaScript programming. Suitable for an introductory course on Internet programming. Course can be found in Computer Science, Computer Information Systems, and Management Information Systems departments.

Book Wie Introduction to Interactive Programming on the Internet  International Edition

Download or read book Wie Introduction to Interactive Programming on the Internet International Edition written by Knuckles and published by John Wiley & Sons. This book was released on 2002-08-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an introduction to programming on the Internet. Class-tested over a two-year period, this text covers the nuts and bolts of Internet programming. In addition to core fundamentals, readers are introduced to Web page construction HTML, managing an account on a web server, client-server model, and JavaScript programming.

Book Sticker for Introduction to Interactive Programming on the Internet

Download or read book Sticker for Introduction to Interactive Programming on the Internet written by Knuckles and published by . This book was released on 2000-12-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Java Programming for the Internet

Download or read book Java Programming for the Internet written by Michael D. Thomas and published by Ventana Communications Group. This book was released on 1996 with total page 826 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java Programming for the Internet gives programmers who wish to write Java "applets" a step-by-step approach. Readers learn Java programming techniques, get the tools they need to build real-world interactivity into Net applications and acquire the latest methods for presenting multidimensional, interactive Web pages.

Book Introduction to Interactive Digital Media

Download or read book Introduction to Interactive Digital Media written by Julia V. Griffey and published by Routledge. This book was released on 2019-12-12 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Book Python Programming

    Book Details:
  • Author : John M. Zelle
  • Publisher : Franklin, Beedle & Associates, Inc.
  • Release : 2004
  • ISBN : 1887902996
  • Pages : 533 pages

Download or read book Python Programming written by John M. Zelle and published by Franklin, Beedle & Associates, Inc.. This book was released on 2004 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Book Interactive Data Visualization for the Web

Download or read book Interactive Data Visualization for the Web written by Scott Murray and published by "O'Reilly Media, Inc.". This book was released on 2013-03-11 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser

Book Introduction to Computation and Programming Using Python  second edition

Download or read book Introduction to Computation and Programming Using Python second edition written by John V. Guttag and published by MIT Press. This book was released on 2016-08-12 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.

Book HT THINK LIKE A COMPUTER SCIEN

Download or read book HT THINK LIKE A COMPUTER SCIEN written by Jeffrey Elkner and published by Samurai Media Limited. This book was released on 2016-10-04 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

Book Introduction to Interactive Programming

Download or read book Introduction to Interactive Programming written by Thomas W. Davis and published by . This book was released on 1972 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Programming Using SML

Download or read book Introduction to Programming Using SML written by Michael R. Hansen and published by Addison-Wesley. This book was released on 1999 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on Hanson and Rischel's introductory programming course in the Informatics Programme at the Technical University of Denmark, Using Standard ML (Meta Language) throughout, they bypass theory and customized or efficient implementations to focus on understanding the process of programming and program design. Annotation copyrighted by Book News, Inc., Portland, OR

Book An Introduction to Programming with IDL

Download or read book An Introduction to Programming with IDL written by Kenneth P. Bowman and published by Elsevier. This book was released on 2006-01-05 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s information age, scientists and engineers must quickly and efficiently analyze extremely large sets of data. One of the best tools to accomplish this is Interactive Data Language (IDL®), a programming and visualization environment that facilitates numerical modeling, data analysis, and image processing. IDL’s high-level language and powerful graphics capabilities allow users to write more flexible programs much faster than is possible with other programming languages. An Introduction to Programming with IDL enables students new to programming, as well as those with experience in other programming languages, to rapidly harness IDL’s capabilities: fast, interactive performance; array syntax; dynamic data typing; and built-in graphics. Each concept is illustrated with sample code, including many complete short programs. Margin notes throughout the text quickly point readers to the relevant sections of IDL manuals End-of-chapter summaries and exercises help reinforce learning Students who purchase the book are eligible for a substantial discount on a student version of the IDL software

Book Teach Yourself Internet Game Programming with Java in 21 Days

Download or read book Teach Yourself Internet Game Programming with Java in 21 Days written by Michael Morrison and published by Sams. This book was released on 1996 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended for programmers producing games for the Internet, this manual details the development of four full Internet games. Assuming some working knowledge of Java, the text focuses on the advanced features of game development and includes a CD-Rom that offers sample applications and demo software.

Book Think Java

    Book Details:
  • Author : Allen B. Downey
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2016-05-06
  • ISBN : 1491929537
  • Pages : 251 pages

Download or read book Think Java written by Allen B. Downey and published by "O'Reilly Media, Inc.". This book was released on 2016-05-06 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Book Learn to Program

    Book Details:
  • Author : Chris Pine
  • Publisher : Pragmatic Bookshelf
  • Release : 2021-06-17
  • ISBN : 1680508725
  • Pages : 317 pages

Download or read book Learn to Program written by Chris Pine and published by Pragmatic Bookshelf. This book was released on 2021-06-17 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

Book An Introduction to Programming Using Java

Download or read book An Introduction to Programming Using Java written by Anthony J. Dos Reis and published by Jones & Bartlett Learning. This book was released on 2010-10-18 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for the introductory programming course, An Introduction to Programming Using Java covers all recommended topics put forth by the ACM/IEEE curriculum guidelines in a concise format that is perfect for the one-term course. An integrated lab manual enhances the learning process by providing real-world, hands-on projects. This unique approach allows readers to test their understanding of the key material at hand. Sample exams urge readers to assess their progress through the course and are ideal study aids for in-class testing. The author's innovative, accessible approach engages and excites students on the capabilities of programming using Java! TuringsCraft CodeLab access is available for adopting professors. Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides numerous short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect. See CodeLab in action! A Jones & Bartlett Learning demonstration site is available online at jblearning.turingscraft.com. Look to the Samples and Additional Resources section below to review sample chapters! Key Features: • Covers all recommended topics put forth by the ACM/IEEE curriculum guidelines in a concise format that is perfect for the one-term course. • An integrated lab manual enhances the learning process with hands-on projects. • Uses a computer in lab exercises to teach students some of the finer points of Java • Introduces Objects early (Ch.1) • Explains abstract classes and interfaces in the context of generic programming. With this approach, students quickly grasp the conceptual and technical aspects of these constructs.

Book Computing in the Web Age  A Web Interactive Introduction

Download or read book Computing in the Web Age A Web Interactive Introduction written by Robert J. Dilligan and published by Springer Science & Business Media. This book was released on 2007-05-08 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects thirty years of experience in the applications of computer technology to literary research and instruction and in consulting work in office automation and system integration. In that time I have again and again found myself in the position of having to introduce students, both undergraduate and graduate, colleagues and clients to the fundamentals of computer hardware and software. Over the years, as computers became both central and commonplace in professional life, I have been aware of changing attitudes toward this technology. From attitudes that ranged from the disdain of platonic dialecticians for mere technology to intimidation bordering at times almost on terror, people have moved to incorporate this new technology into their frame of reference ( humani nil a me alienum ). The development of the microprocessor and its subsequent use for word processing marked one important watershed. The widespread use of word processors made it more likely than not that people would own their own computers, at least at work, and use them as part of their work-a-day activities. But while word processing provided some increased familiarity with computers, it did not lead most indivi- als much beyond a knowledge of the usual incantations needed to control the MultiMate or Nota Bene or Word Perfect golam and, as a result of unhappy experience, a begrudging acceptance of the need to make back up copies of important files.