Download or read book Introduction to Interactive Programming written by Thomas W. Davis and published by . This book was released on 1972 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Introduction to Interactive Digital Media written by Julia V. Griffey and published by Routledge. This book was released on 2019-12-12 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.
Download or read book Introduction to Interactive Programming on the Internet written by Craig D. Knuckles and published by John Wiley & Sons. This book was released on 2001 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique text provides an introduction to programming on the internet. Class tested, over a two-year period, this text covers the "nuts and bolts" of internet programming. In addition to core fundamentals, students are introduced to web page construction HTML, managing an account on a web server, client-server model, and JavaScript programming. Suitable for an introductory course on Internet programming. Course can be found in Computer Science, Computer Information Systems, and Management Information Systems departments.
Download or read book Python Programming written by John M. Zelle and published by Franklin, Beedle & Associates, Inc.. This book was released on 2004 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
Download or read book An Introduction to Programming with IDL written by Kenneth P. Bowman and published by Elsevier. This book was released on 2006-01-05 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s information age, scientists and engineers must quickly and efficiently analyze extremely large sets of data. One of the best tools to accomplish this is Interactive Data Language (IDL®), a programming and visualization environment that facilitates numerical modeling, data analysis, and image processing. IDL’s high-level language and powerful graphics capabilities allow users to write more flexible programs much faster than is possible with other programming languages. An Introduction to Programming with IDL enables students new to programming, as well as those with experience in other programming languages, to rapidly harness IDL’s capabilities: fast, interactive performance; array syntax; dynamic data typing; and built-in graphics. Each concept is illustrated with sample code, including many complete short programs. Margin notes throughout the text quickly point readers to the relevant sections of IDL manuals End-of-chapter summaries and exercises help reinforce learning Students who purchase the book are eligible for a substantial discount on a student version of the IDL software
Download or read book Introduction to Computing and Programming in Python Plus My Programming Lab Access Card Package written by Mark J. Guzdial and published by Prentice Hall. This book was released on 2013-10-28 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Computing and Programming in Python, 3e, uses multimedia applications to motivate introductory computer science majors or non-majors. The book's hands-on approach shows how programs can be used to build multimedia computer science applications that include sound, graphics, music, pictures, and movies. The students learn a key set of computer science tools and topics, as well as programming skills; such as how to design and use algorithms, and practical software engineering methods. The book also includes optional coverage of HCI, as well as rudimentary data structures and databases using the user-friendly Python language for implementation. Authors Guzdial and Ericson also demonstrate how to communicate compatibly through networks and do concurrent programming. 0133591522 / 9780133591521 Introduction to Computing and Programming in Python & MyProgrammingLab with eText Package Package consists of 0132923513 / 9780132923514 Introduction to Computing and Programming in Python 0133590747 / 9780133590746 MyProgrammingLab with eText -- Access Code Card -- for Introduction to Computing and Programming in Python
Download or read book Introduction to Computation and Programming Using Python second edition written by John V. Guttag and published by MIT Press. This book was released on 2016-08-12 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.
Download or read book Wie Introduction to Interactive Programming on the Internet International Edition written by Knuckles and published by John Wiley & Sons. This book was released on 2002-08-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an introduction to programming on the Internet. Class-tested over a two-year period, this text covers the nuts and bolts of Internet programming. In addition to core fundamentals, readers are introduced to Web page construction HTML, managing an account on a web server, client-server model, and JavaScript programming.
Download or read book HT THINK LIKE A COMPUTER SCIEN written by Jeffrey Elkner and published by Samurai Media Limited. This book was released on 2016-10-04 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Download or read book Interactive Computing in BASIC written by Peter C. Sanderson and published by Newnes. This book was released on 2014-05-20 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Computing in BASIC: An Introduction to Interactive Computing and a Practical Course in the BASIC Language provides a general introduction to the principles of interactive computing and a comprehensive practical guide to the programming language Beginners All-purpose Symbolic Instruction Code (BASIC). The book starts by providing an introduction to computers and discussing the aspects of terminal usage, programming languages, and the stages in writing and testing a program. The text then discusses BASIC with regard to methods in writing simple arithmetical programs, control statements in the BASIC language, loops and subscripted variables, the RND function and subroutines, and further printing facilities and character manipulation. The matrix instructions and the different versions of BASIC are also considered. The book concludes by describing the transition from BASIC to FORTRAN. Computer programmers, scientists, engineers, statisticians, and other research workers who wish to acquire knowledge of computer programming will find this book invaluable.
Download or read book Explorations in Computing written by John S. Conery and published by CRC Press. This book was released on 2014-09-24 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Active Learning Approach to Teaching the Main Ideas in Computing Explorations in Computing: An Introduction to Computer Science and Python Programming teaches computer science students how to use programming skills to explore fundamental concepts and computational approaches to solving problems. Tbook gives beginning students an introduction to
Download or read book Sticker for Introduction to Interactive Programming on the Internet written by Knuckles and published by . This book was released on 2000-12-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Introduction to Digital Music with Python Programming written by Michael S. Horn and published by CRC Press. This book was released on 2022-02-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Digital Music with Python Programming provides a foundation in music and code for the beginner. It shows how coding empowers new forms of creative expression while simplifying and automating many of the tedious aspects of production and composition. With the help of online, interactive examples, this book covers the fundamentals of rhythm, chord structure, and melodic composition alongside the basics of digital production. Each new concept is anchored in a real-world musical example that will have you making beats in a matter of minutes. Music is also a great way to learn core programming concepts such as loops, variables, lists, and functions, Introduction to Digital Music with Python Programming is designed for beginners of all backgrounds, including high school students, undergraduates, and aspiring professionals, and requires no previous experience with music or code.
Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Download or read book Python for Everybody written by Charles R. Severance and published by . This book was released on 2016-04-09 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.
Download or read book VSE interactive Computing and Control Facility written by International Business Machines Corporation and published by . This book was released on 1981 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Text Processing in Python written by David Mertz and published by Addison-Wesley Professional. This book was released on 2003 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; Demonstrates how Python is the perfect language for text-processing functions. bull; Provides practical pointers and tips that emphasize efficient, flexible, and maintainable approaches to text-processing challenges. bull; Helps programmers develop solutions for dealing with the increasing amounts of data with which we are all inundated.