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Book Introduction to Audio Analysis

Download or read book Introduction to Audio Analysis written by Theodoros Giannakopoulos and published by Academic Press. This book was released on 2014-02-15 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Audio Analysis serves as a standalone introduction to audio analysis, providing theoretical background to many state-of-the-art techniques. It covers the essential theory necessary to develop audio engineering applications, but also uses programming techniques, notably MATLAB®, to take a more applied approach to the topic. Basic theory and reproducible experiments are combined to demonstrate theoretical concepts from a practical point of view and provide a solid foundation in the field of audio analysis. Audio feature extraction, audio classification, audio segmentation, and music information retrieval are all addressed in detail, along with material on basic audio processing and frequency domain representations and filtering. Throughout the text, reproducible MATLAB® examples are accompanied by theoretical descriptions, illustrating how concepts and equations can be applied to the development of audio analysis systems and components. A blend of reproducible MATLAB® code and essential theory provides enable the reader to delve into the world of audio signals and develop real-world audio applications in various domains. Practical approach to signal processing: The first book to focus on audio analysis from a signal processing perspective, demonstrating practical implementation alongside theoretical concepts Bridge the gap between theory and practice: The authors demonstrate how to apply equations to real-life code examples and resources, giving you the technical skills to develop real-world applications Library of MATLAB code: The book is accompanied by a well-documented library of MATLAB functions and reproducible experiments

Book An Introduction to Audio Content Analysis

Download or read book An Introduction to Audio Content Analysis written by Alexander Lerch and published by John Wiley & Sons. This book was released on 2012-11-05 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the proliferation of digital audio distribution over digital media, audio content analysis is fast becoming a requirement for designers of intelligent signal-adaptive audio processing systems. Written by a well-known expert in the field, this book provides quick access to different analysis algorithms and allows comparison between different approaches to the same task, making it useful for newcomers to audio signal processing and industry experts alike. A review of relevant fundamentals in audio signal processing, psychoacoustics, and music theory, as well as downloadable MATLAB files are also included. Please visit the companion website: www.AudioContentAnalysis.org

Book Introduction to Audio Processing

Download or read book Introduction to Audio Processing written by Mads G. Christensen and published by Springer. This book was released on 2019-03-30 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook presents an introduction to signal processing for audio applications. The author’s approach posits that math is at the heart of audio processing and that it should not be simplified. He thus retains math as the core of signal processing and includes concepts of difference equations, convolution, and the Fourier Transform. Each of these is presented in a context where they make sense to the student and can readily be applied to build artifacts. Each chapter in the book builds on the previous ones, building a linear, coherent story. The book starts with a definition of sound and goes on to discuss digital audio signals, filters, The Fourier Transform, audio effects, spatial effects, audio equalizers, dynamic range control, and pitch estimation. The exercises in each chapter cover the application of the concepts to audio signals. The exercises are made specifically for Pure Data (Pd) although traditional software, such as MATLAB, can be used. The book is intended for students in media technology bachelor programs. The book is based on material the author developed teaching on the topic over a number of years.

Book Introduction to Digital Filters

Download or read book Introduction to Digital Filters written by Julius Orion Smith and published by Julius Smith. This book was released on 2007 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: A digital filter can be pictured as a "black box" that accepts a sequence of numbers and emits a new sequence of numbers. In digital audio signal processing applications, such number sequences usually represent sounds. For example, digital filters are used to implement graphic equalizers and other digital audio effects. This book is a gentle introduction to digital filters, including mathematical theory, illustrative examples, some audio applications, and useful software starting points. The theory treatment begins at the high-school level, and covers fundamental concepts in linear systems theory and digital filter analysis. Various "small" digital filters are analyzed as examples, particularly those commonly used in audio applications. Matlab programming examples are emphasized for illustrating the use and development of digital filters in practice.

Book Fundamentals of Music Processing

Download or read book Fundamentals of Music Processing written by Meinard Müller and published by Springer. This book was released on 2015-07-21 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides both profound technological knowledge and a comprehensive treatment of essential topics in music processing and music information retrieval. Including numerous examples, figures, and exercises, this book is suited for students, lecturers, and researchers working in audio engineering, computer science, multimedia, and musicology. The book consists of eight chapters. The first two cover foundations of music representations and the Fourier transform—concepts that are then used throughout the book. In the subsequent chapters, concrete music processing tasks serve as a starting point. Each of these chapters is organized in a similar fashion and starts with a general description of the music processing scenario at hand before integrating it into a wider context. It then discusses—in a mathematically rigorous way—important techniques and algorithms that are generally applicable to a wide range of analysis, classification, and retrieval problems. At the same time, the techniques are directly applied to a specific music processing task. By mixing theory and practice, the book’s goal is to offer detailed technological insights as well as a deep understanding of music processing applications. Each chapter ends with a section that includes links to the research literature, suggestions for further reading, a list of references, and exercises. The chapters are organized in a modular fashion, thus offering lecturers and readers many ways to choose, rearrange or supplement the material. Accordingly, selected chapters or individual sections can easily be integrated into courses on general multimedia, information science, signal processing, music informatics, or the digital humanities.

Book Hack Audio

Download or read book Hack Audio written by Eric Tarr and published by Routledge. This book was released on 2018-06-28 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers are at the center of almost everything related to audio. Whether for synthesis in music production, recording in the studio, or mixing in live sound, the computer plays an essential part. Audio effects plug-ins and virtual instruments are implemented as software computer code. Music apps are computer programs run on a mobile device. All these tools are created by programming a computer. Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB provides an introduction for musicians and audio engineers interested in computer programming. It is intended for a range of readers including those with years of programming experience and those ready to write their first line of code. In the book, computer programming is used to create audio effects using digital signal processing. By the end of the book, readers implement the following effects: signal gain change, digital summing, tremolo, auto-pan, mid/side processing, stereo widening, distortion, echo, filtering, equalization, multi-band processing, vibrato, chorus, flanger, phaser, pitch shifter, auto-wah, convolution and algorithmic reverb, vocoder, transient designer, compressor, expander, and de-esser. Throughout the book, several types of test signals are synthesized, including: sine wave, square wave, sawtooth wave, triangle wave, impulse train, white noise, and pink noise. Common visualizations for signals and audio effects are created including: waveform, characteristic curve, goniometer, impulse response, step response, frequency spectrum, and spectrogram. In total, over 200 examples are provided with completed code demonstrations.

Book Introduction to Audiovisual Archives

Download or read book Introduction to Audiovisual Archives written by Peter Stockinger and published by John Wiley & Sons. This book was released on 2013-02-07 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, audiovisual archives and libraries have become very popular especially in the field of collecting, preserving and transmitting cultural heritage. However, the data from these archives or libraries – videos, images, sound tracks, etc. – constitute as such only potential cognitive resources for a given public (or "target community"). They have to undergo more or less significant qualitative transformations in order to become user- or community-relevant intellectual goods. These qualitative transformations are performed through a series of concrete operations such as: audiovisual text segmentation, content description and indexing, pragmatic profiling, translation, etc. These and other operations constitute what we call the semiotic turn in dealing with digital (audiovisual) texts, corpora of texts or even entire (audiovisual) archives and libraries. They demonstrate practically and theoretically the well-known "from data to meta-data" or "from (simple) information to (relevant) knowledge" problem – a problem that obviously directly influences the effective use, the social impact and relevancy and therefore also the future of digital knowledge archives. It constitutes, indeed, the heart of a diversity of important R&D programs and projects all over the world.

Book Machine Learning for Audio  Image and Video Analysis

Download or read book Machine Learning for Audio Image and Video Analysis written by Francesco Camastra and published by Springer. This book was released on 2015-07-21 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition focuses on audio, image and video data, the three main types of input that machines deal with when interacting with the real world. A set of appendices provides the reader with self-contained introductions to the mathematical background necessary to read the book. Divided into three main parts, From Perception to Computation introduces methodologies aimed at representing the data in forms suitable for computer processing, especially when it comes to audio and images. Whilst the second part, Machine Learning includes an extensive overview of statistical techniques aimed at addressing three main problems, namely classification (automatically assigning a data sample to one of the classes belonging to a predefined set), clustering (automatically grouping data samples according to the similarity of their properties) and sequence analysis (automatically mapping a sequence of observations into a sequence of human-understandable symbols). The third part Applications shows how the abstract problems defined in the second part underlie technologies capable to perform complex tasks such as the recognition of hand gestures or the transcription of handwritten data. Machine Learning for Audio, Image and Video Analysis is suitable for students to acquire a solid background in machine learning as well as for practitioners to deepen their knowledge of the state-of-the-art. All application chapters are based on publicly available data and free software packages, thus allowing readers to replicate the experiments.

Book Audio Processes

    Book Details:
  • Author : David Creasey
  • Publisher : CRC Press
  • Release : 2016-09-13
  • ISBN : 1317329171
  • Pages : 717 pages

Download or read book Audio Processes written by David Creasey and published by CRC Press. This book was released on 2016-09-13 with total page 717 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications. There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development. This book includes: A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms. Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience. Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.

Book Speech and Audio Signal Processing

Download or read book Speech and Audio Signal Processing written by Ben Gold and published by John Wiley & Sons. This book was released on 2011-08-23 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Speech and Audio Signal Processing published in 1999, it stood out from its competition in its breadth of coverage and its accessible, intutiont-based style. This book was aimed at individual students and engineers excited about the broad span of audio processing and curious to understand the available techniques. Since then, with the advent of the iPod in 2001, the field of digital audio and music has exploded, leading to a much greater interest in the technical aspects of audio processing. This Second Edition will update and revise the original book to augment it with new material describing both the enabling technologies of digital music distribution (most significantly the MP3) and a range of exciting new research areas in automatic music content processing (such as automatic transcription, music similarity, etc.) that have emerged in the past five years, driven by the digital music revolution. New chapter topics include: Psychoacoustic Audio Coding, describing MP3 and related audio coding schemes based on psychoacoustic masking of quantization noise Music Transcription, including automatically deriving notes, beats, and chords from music signals. Music Information Retrieval, primarily focusing on audio-based genre classification, artist/style identification, and similarity estimation. Audio Source Separation, including multi-microphone beamforming, blind source separation, and the perception-inspired techniques usually referred to as Computational Auditory Scene Analysis (CASA).

Book Introduction to Sound Processing

Download or read book Introduction to Sound Processing written by Davide Rocchesso and published by Mondo Estremo. This book was released on 2003 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Think DSP

    Book Details:
  • Author : Allen B. Downey
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2016-07-12
  • ISBN : 149193851X
  • Pages : 168 pages

Download or read book Think DSP written by Allen B. Downey and published by "O'Reilly Media, Inc.". This book was released on 2016-07-12 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you understand basic mathematics and know how to program with Python, you’re ready to dive into signal processing. While most resources start with theory to teach this complex subject, this practical book introduces techniques by showing you how they’re applied in the real world. In the first chapter alone, you’ll be able to decompose a sound into its harmonics, modify the harmonics, and generate new sounds. Author Allen Downey explains techniques such as spectral decomposition, filtering, convolution, and the Fast Fourier Transform. This book also provides exercises and code examples to help you understand the material. You’ll explore: Periodic signals and their spectrums Harmonic structure of simple waveforms Chirps and other sounds whose spectrum changes over time Noise signals and natural sources of noise The autocorrelation function for estimating pitch The discrete cosine transform (DCT) for compression The Fast Fourier Transform for spectral analysis Relating operations in time to filters in the frequency domain Linear time-invariant (LTI) system theory Amplitude modulation (AM) used in radio Other books in this series include Think Stats and Think Bayes, also by Allen Downey.

Book Music Similarity and Retrieval

Download or read book Music Similarity and Retrieval written by Peter Knees and published by Springer. This book was released on 2016-05-28 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a summary of the manifold audio- and web-based approaches to music information retrieval (MIR) research. In contrast to other books dealing solely with music signal processing, it addresses additional cultural and listener-centric aspects and thus provides a more holistic view. Consequently, the text includes methods operating on features extracted directly from the audio signal, as well as methods operating on features extracted from contextual information, either the cultural context of music as represented on the web or the user and usage context of music. Following the prevalent document-centered paradigm of information retrieval, the book addresses models of music similarity that extract computational features to describe an entity that represents music on any level (e.g., song, album, or artist), and methods to calculate the similarity between them. While this perspective and the representations discussed cannot describe all musical dimensions, they enable us to effectively find music of similar qualities by providing abstract summarizations of musical artifacts from different modalities. The text at hand provides a comprehensive and accessible introduction to the topics of music search, retrieval, and recommendation from an academic perspective. It will not only allow those new to the field to quickly access MIR from an information retrieval point of view but also raise awareness for the developments of the music domain within the greater IR community. In this regard, Part I deals with content-based MIR, in particular the extraction of features from the music signal and similarity calculation for content-based retrieval. Part II subsequently addresses MIR methods that make use of the digitally accessible cultural context of music. Part III addresses methods of collaborative filtering and user-aware and multi-modal retrieval, while Part IV explores current and future applications of music retrieval and recommendation.>

Book Introduction to Digital Signal Processing

Download or read book Introduction to Digital Signal Processing written by Tae Hong Park and published by World Scientific. This book was released on 2010 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers an introduction to digital signal processing (DSP) with an emphasis on audio signals and computer music ... This book is designed for both technically and musically inclined readers alike--folks with a common goal of exploring digital signal processing"--Cover, p. [4].

Book Spectral Audio Signal Processing

Download or read book Spectral Audio Signal Processing written by Julius Orion Smith and published by . This book was released on 2007 with total page 654 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Spectral Audio Signal Processing is the fourth book in the music signal processing series by Julius O. Smith. One can say that human hearing occurs in terms of spectral models. As a result, spectral models are especially useful in audio applications. For example, with the right spectral model, one can discard most of the information contained in a sound waveform without changing how it sounds. This is the basis of modern audio compression techniques."--Publisher's description.

Book Sound Analysis and Synthesis with R

Download or read book Sound Analysis and Synthesis with R written by Jérôme Sueur and published by Springer. This book was released on 2018-06-06 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound is almost always around us, anywhere, at any time, reaching our ears and stimulating our brains for better or worse. Sound can be the disturbing noise of a drill, a merry little tune sung by a friend, the song of a bird in the morning or a clap of thunder at night. The science of sound, or acoustics, studies all types of sounds and therefore covers a wide range of scientific disciplines, from pure to applied acoustics. Research dealing with acoustics requires a sound to be recorded, analyzed, manipulated and, possibly, changed. This is particularly, but not exclusively, the case in bioacoustics and ecoacoustics, two life sciences disciplines that attempt to understand and to eavesdrop on the sound produced by animals. Sound analysis and synthesis can be challenging for students, researchers and practitioners who have few skills in mathematics or physics. However, deciphering the structure of a sound can be useful in behavioral and ecological research – and also very amusing. This book is dedicated to anyone who wants to practice acoustics but does not know much about sound. Acoustic analysis and synthesis are possible, with little effort, using the free and open-source software R with a few specific packages. Combining a bit of theory, a lot of step-by-step examples and a few cases studies, this book shows beginners and experts alike how to record, read, play, decompose, visualize, parametrize, change, and synthesize sound with R, opening a new way of working in bioacoustics and ecoacoustics but also in other acoustic disciplines.

Book Game Audio Programming

Download or read book Game Audio Programming written by Guy Somberg and published by CRC Press. This book was released on 2016-10-14 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.