Download or read book Introduction to 3D Design with Adobe Photoshop and Illustrator written by Jennifer Harder and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In this comprehensive video, you will learn how to create, design, and edit 3D shapes with Adobe Photoshop and Illustrator. Even with extensive beginner Photoshop information, the topic of 3D is often overlooked. With the growing trend of needing 3D designs, this bit of knowledge can help you start using basic 3D features in your artwork, and digital or print portfolios. This video begins by focusing on the basics of working with 3D layers and shapes in Photoshop including how to set up your workspace and how to create a basic 3D shape or mesh. Then you'll dive into working with faux 3D filters in Photoshop before concluding with how to create basic 3D shapes in Illustrator and importing them back into Photoshop as a smart object. Finally, this video will also cover where to go from here in your learning such as 3D printing, video, or creating more advanced 3D scenes using a product such as Adobe Dimension or Adobe Fuse for Characters. Through this video, you'll be able to enhance your artwork or print designs to include 3D features. What You Will Learn Use the various Photoshop panels to create basic 3D shapes such as the sphere, cone, pyramid, or cube Add materials and textures to a primitive shape and decide whether to make it a smart object, and render or rasterize the shape when you add it to the main PSD document Make minor edits to shading and lighting and rotate the object on the layer to a better position in 3D mode Add some 3D extrusion text with layer effects Create complex shapes and apply filters to enhance the graphic Draw basic 3D shapes in Illustrator and import them into Photoshop as a smart object Who This Video is For Students, graphic designers, and corporate administrators with some basic experience with Photoshop and Illustrator looking to get started with 3D design.
Download or read book Adobe Creative 3D Workflows written by Joseph Labrecque and published by Adobe Press. This book was released on 2024-03-01 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Creative 3D Workflows brings a practical approach to understanding not only how to begin working with 3D assets but how each of the relevant Adobe apps interact through the creation and application of 3D materials, models, and effects across different workflows. Each topic begins with an overview grounding the approach alongside useful tools and then transitions to a tutorial-like approach with hands-on examples created through a specific set of workflows. From generating custom materials in Substance 3D Sampler, to producing 3D models from vector shapes using Illustrator while adding motion to these models in After Effects, to designing a variety of 3D environments across various platforms, this book provides a foundation of how to successfully work in the Creative Cloud and Substance 3D apps to produce stunning results. Understand 3D-specific terminology and concepts that carry across different software. Create rich, realistic materials that can be applied to 3D models in various environments. Work with Substance 3D technologies within more traditional 2D apps like Photoshop and Illustrator. Design engaging motion content in 3D space while combining 2D planes with true 3D models. Explore additional 3D focused capabilities and workflows in immersive AR, intelligent product mockups, interactive VR, and more.
Download or read book 3D Photoshop for Creative Professionals written by Stephen Burns and published by CRC Press. This book was released on 2015-12-07 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photoshop is the cornerstone of the graphics industry and understanding its 3D capabilities is becoming a requirement for graphic designers, photographers, and creatives alike. Starting with the fundamental tools and ending with advanced resources, Adobe Community Professional Stephen Burns guides you with a clear voice and creative exercises that encourage you to work as you read. Accompanied by a free app that includes video tutorials, interactive models to compare your activity work from the book against, and on-going updates about the latest Photoshopreleases, this book will elevate your art off the page and into a new world of possibilities. (The app is available for the iPad and iPhone in the iTunes App Store, and Android users can find it through Google Play. Just search for 3D Photoshop on either of these platforms and download it to your device.)
Download or read book 3D for Graphic Designers written by Ellery Connell and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.
Download or read book Creating Striking Graphics with Maya and Photoshop written by Daniel Gray and published by John Wiley & Sons. This book was released on 2006-12-26 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add Another Dimension to Your Portfolio—And Move to the Top of Your Craft Professional artists who strive to bring a new look to their illustrations are using Alias' premier 3D software in tandem with Adobe's prominent digital imaging program to create cutting-edge graphics. Now, with Maya 6, this remarkable combo is even better integrated than before. Creating Striking Graphics with Maya and Photoshop—brought to you from Maya Press, a publishing partnership between Sybex and Alias—is a dazzling introduction to the vibrant world of 3D and Maya. Graphics wiz Daniel Gray, with help from an elite group of pros, will inspire you to incorporate 3D into your graphics and think more artistically when approaching your creations. And if you're already familiar with Maya, you'll learn how Maya 6 makes it even easier to work between both applications. First you'll get the essential Photoshop user's introduction to Maya and learn how to make the leap from 2D to 3D. Then, you'll discover how high-profile artists use Maya and Photoshop together in real-world scenarios where 2D and 3D collide in a burst of creativity. Through a series of interviews that address a variety of 3D applications, you'll discover how: Maya Master Meats Meier depicts Mother Nature with otherworldly success Michael Elins combines photography and classical painting with the 3D world Damon Riesberg cranks out a daily comic strip by posing and rendering his cast of characters guru studios crafts beautiful 3D cartoons with a cool retro feel for TELETOON Meteor Studios brings ultra-realistic prehistoric creatures to life for the Discovery Channel's Dinosaur Planet IBM painstakingly re-creates ancient artifacts, such as the Sphinx, for the Egyptian Museum in Cairo Meshwerks digitizes automobiles for use in movies, advertising, and video games and creates the ultra-cool chopped and channeled Honda EleMENTAL Woodie! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Download or read book Photoshop 3D for Animators written by Rafiq Elmansy and published by Taylor & Francis. This book was released on 2012-10-02 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.
Download or read book Interior Design Using Hand Sketching SketchUp and Photoshop written by Steven H. McNeil and published by SDC Publications. This book was released on 2011 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed for the interior designer wanting to use hand sketching techniques, Google SketchUp, and Adobe Photoshop together to create beautiful designs and presentations. This book will teach you how to come up with fresh new design ideas and how to save time by using these powerful tools and techniques. This book presumes no previous experience with any of these tools and is divided into three sections. In the first section you will learn to use SketchUp and Photoshop starting with navigating the interface and than learning their features. In the next section you will learn hand sketching techniques and how to combine these with digital tools. In the last section of the book you will complete an interior design project leveraging the tools and techniques you learned in previous chapters while learning a few new techniques along the way. The first two chapters cover computer basics, including managing files and knowing your way around the operating system. The next three chapters introduce the reader to SketchUp, an easy to use 3D modeling program geared specifically towards architecture. Chapters six and seven present the basic tools found in Photoshop, which is the industry standard raster image editing software. Once you have worked through all the technology related introduction chapters, you will explore four chapters on various aspects of hand sketching. These chapters mainly focus on interior drawing concepts. The final four chapters work through the concept design process for an interior fit out project. The intent is that the reader would recreate these drawings as they appear in the book. The goal is to focus on understanding the process and developing the required techniques rather than getting bogged down in design right away.
Download or read book Adobe Creative Cloud Design Tools All in One For Dummies written by Jennifer Smith and published by John Wiley & Sons. This book was released on 2013-07-18 with total page 1158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your all-in-one guide to Adobe's new Creative Cloud Packed with more than a thousand pages of content, Adobe Creative Cloud All-in-One For Dummies is exactly what you need to get your head in the Creative Cloud. Written by designers for designers, this book is filled with useful information and expert instruction that spans eight minibooks to help you get started with Adobe Creative Cloud, InDesign CC, Illustrator CC, Photoshop CC, Acrobat XI, Dreamweaver CC, Flash Professional CC, and Fireworks CC. You'll learn the latest graphic design and web development tools, tricks, and techniques; watch your productivity explode; and unleash your creative genius with this valuable resource. Helps print, web, and mobile media professionals get the very most out of the latest features and techniques available in Adobe Creative Cloud Provides beginners with design basics while providing the depth of coverage sought by more experienced design professionals Covers the key features and tools in seven of Adobe's most popular Creative Cloud applications (InDesign, Illustrator, Photoshop, Acrobat, Dreamweaver, Flash Professional, and Fireworks) plus a minibook dedicated to Creative Cloud basics From 3D images and vivid illustrations to dynamic web pages and interactive effects, this comprehensive guide shows you how to do it all!
Download or read book Real World Adobe Illustrator CS5 written by Mordy Golding and published by Real World. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Whether you are new to Illustrator or a seasoned veteran, you are sure to learn a lot of really useful things from this book."---David Macy, Adobe Illustrator senior product manager --
Download or read book Mastering Illustrator written by Smashing Magazine and published by Smashing Magazine. This book was released on 2012 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most beloved vector graphic softwares among Web Designers is Adobe Illustrator. But getting to know all of its tools and features can be time consuming. With this eBook we try to ease the learning process for you. You will get to learn how to create graphics, transform a sketch into a vector, combine analog and digital techniques, prepare artwork for screen printing and also learn useful typography tips, all focusing on Adobe Illustrator. TABLE OF CONTENTS - Productive Web Design With. Adobe Illustrator? - Creating Graphs With Adobe Illustrator - Illustrators Live Trace: Sketch to Vector - Mixing Up Illustration: Combining Analog And Digital Techniques - Examples And Tips For Using Illustrators Warp Tools - Preparing Artwork for Screen Printing in Adobe Illustrator - Create a Cute Little Tiger in Illustrator - Useful Typography Tips For Adobe Illustrator
Download or read book THE 12 BEST GRAPHIC DESIGN SOFTWARE IN 2024 written by Henderson Martin's and published by XinXii. This book was released on 2024-01-16 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Title: "Mastering Design: The Definitive Guide to the 12 Best Graphic Design Software in 2024" Description: Unlock the creative potential of graphic design with our comprehensive ebook, "Mastering Design: The Definitive Guide to the 12 Best Graphic Design Software in 2024." Whether you're a seasoned professional or just starting your design journey, this guide is your gateway to mastering the tools that shape the visual landscape. Dive into the dynamic world of graphic design as we explore the latest features, trends, and innovations in the leading software of 2024. From industry giants like Adobe Photoshop and Illustrator to cutting-edge platforms like Figma and Procreate, each software is dissected to reveal its unique strengths, ideal use cases, and collaborative capabilities. Discover the power of artificial intelligence woven into design workflows, explore cloud-based collaboration transforming teamwork, and witness the evolution of 3D design taking center stage. This ebook goes beyond the surface, providing in-depth insights into the trends shaping the industry, and how these tools are adapting to meet the demands of an ever-evolving creative landscape. Whether you're a digital artist, UX designer, or marketing professional, "Mastering Design" equips you with the knowledge to make informed choices. Unleash your creativity, streamline your workflow, and stay ahead of the curve with the definitive guide to the 12 best graphic design software in 2024. Elevate your design game and turn your visions into stunning visual realities – your design journey begins here!
Download or read book 3D Modeling Animation written by Magesh Chandramouli and published by CRC Press. This book was released on 2021-12-30 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If I were still teaching introductory computer graphics, I would not hesitate to use this textbook as it has just the right amount of coverage of the topic for a semester course and is presented in a highly appealing manner to engage the reader." – Gary Bertoline, PhD, Distinguished Professor of Computer Graphics Technology, Purdue University, USA Graphics-based 3D modeling and animation are relevant not only in the motion picture and video game industries, but also in many other disciplines including creative arts, engineering, architecture, education, medicine, etc. Understanding the basics of 3D modeling and animation requires understanding some basic concepts in physics and math. While some books assume the readers’ prior knowledge of these concepts, but 3D Modeling & Animation: A Primer explains these important concepts in a visually engaging manner. This book is not just for university students, but for anyone with an interest in computer graphics modeling and animation. Using a Software-Agnostic approach, this book and focuses on the modeling and animation concepts spanning across multiple software platforms. Employing a balanced approach that is neither too technical nor too artistic, this book instills the need for creativity and visual composition in animation. KEY FEATURES: • Uses a simple, clear, and concise approach to explain the basics of modeling and animation • Two hundred plus vibrant images to easily understand and appreciate complex concepts • Review questions at chapter ends to help readers better review the content AUTHOR: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest and is a Distinguished Visiting Faculty of Computer Graphics at Feng Chia University, Taiwan. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his Ph.D. He received Master of Science from the University of Calgary, Canada, Master of Engineering from the National University of Singapore, and B.E. from College of Engineering, Guindy, India. He has received National and International awards for his scholarly accomplishments and has delivered invited lectures in reputed universities and research centers around the world.
Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Download or read book Graphic Design with Adobe Illustrator Photoshop 4 in 1 eBooks written by AMC College and published by Advanced Micro Systems Sdn Bhd. This book was released on 2023-01-01 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook consists of 4 titles: Graphic Design (Adobe Illustrator) Level 1 Graphic Design (Adobe Illustrator) Level 2 Graphic Design (Adobe Photoshop) Level 1 Graphic Design (Adobe Photoshop) Level 2
Download or read book Graphic Design with Adobe Application Photoshop Illustrator InDesign 3 in 1 eBooks written by AMC College and published by Advanced Micro Systems Sdn Bhd. This book was released on 2023-01-01 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook consists of 3 titles: Adobe Photoshop Level 1 Adobe Indesign Level 1 Adobe Ilustrator Level 1
Download or read book Mobile 3D Graphics SoC written by Hoi-Jun Yoo and published by John Wiley & Sons. This book was released on 2010-04-27 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
Download or read book Introduction to 3D Modeling and Animation written by Magesh Chandramouli and published by . This book was released on 2021-11 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subjects (Graphics, 3D modeling, and animation) intertwine with each other and even require a sufficient understanding of mathematics and physics. While other books assume readers know these basics, '3D Modeling & Animation: A Primer' provides the fundamental building blocks in constructing new own worlds of art and 3D design. With over a hundred images, valuable review questions, and coherent instructions, Magesh Chandramouli provides the reader with an essential text in the journey to mastering Graphics and 3D modeling/animation. Animation and modeling are highly stimulating subject areas, and should not watered down by pure theory and erudite equations. Without being too generic and too detailed, the book presents to you the right amount of material to provide a firm grasp of the underlying principles. The author has not explained the concepts in a simple manner, but also presented these simplified concepts in a manner that would be engaging. Key Features: Provides the reader with clear, concise, instructions that help build on the fundamentals of graphics, 3D modeling, and animation With nearly two hundred, vibrant images to help the reader understand the designing process Review questions at the end of each chapter that will help readers hone their understanding of the content Author Bio: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society of Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his doctoral studies from the Department of Computer Graphics Technology. He received Master of Science degree from the University of Calgary, Master of Engineering from the National University of Singapore, and B.E. from the College of Engineering, Guindy, India. He has received National and International Awards for his scholarly accomplishments and his work has been published and presented in reputed journals and conferences.