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Book Introduction to 3D Data

    Book Details:
  • Author : Heather Kennedy
  • Publisher : John Wiley & Sons
  • Release : 2010-12-17
  • ISBN : 1118059867
  • Pages : 350 pages

Download or read book Introduction to 3D Data written by Heather Kennedy and published by John Wiley & Sons. This book was released on 2010-12-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Render three-dimensional data and maps with ease. Written as a self-study workbook, Introduction to 3D Data demystifies the sometimes confusing controls and procedures required for 3D modeling using software packages such as ArcGIS 3D Analyst and Google Earth. Going beyond the manual that comes with the software, this profusely illustrated guide explains how to use ESRI’s ArcGIS 3D Analyst to model and analyze three-dimensional geographical surfaces, create 3D data, and produce displays ranging from topographically realistic maps to 3D scenes and spherical earth-like views. The engagingly user-friendly instruction: • Walks you through basic concepts of 3D data, progressing to more advanced techniques such as calculating surface area and volume • Introduces you to two major software packages: ArcGIS 3D Analyst (including ArcScene and ArcGlobe) and Google Earth • Reinforces your understanding through in-depth discussions with over thirty hands-on exercises and tutorial datasets on the support website at www.wiley/college/kennedy • Helps you apply the theory with real-world applications Whether you’re a student or professional in geology, landscape architecture, transportation system planning, hydrology, or a related field, Introduction to 3D Data will quickly turn you into a power user of 3D GIS.

Book 3D Data Acquisition for Bioarchaeology  Forensic Anthropology  and Archaeology

Download or read book 3D Data Acquisition for Bioarchaeology Forensic Anthropology and Archaeology written by Noriko Seguchi and published by Academic Press. This book was released on 2019-06-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology serves as a handbook for the collection and processing of 3-D scanned data and as a tool for scholars interested in pursuing research projects with 3-D models. The book's chapters enhance the reader’s understanding of the technology by covering virtual model processing protocols, alignment methods, actual data acquisition techniques, basic technological protocols, and considerations of variation in research design associated with biological anthropology and archaeology. Thoroughly guides the reader through the “how-to on different stages of 3D-data-related research Provides statistical analysis options for 3D image data Covers protocols, methods and techniques as associated with biological anthropology and archaeology

Book 3D Computer Graphics

    Book Details:
  • Author : Samuel R. Buss
  • Publisher : Cambridge University Press
  • Release : 2003-05-19
  • ISBN : 1139440381
  • Pages : 397 pages

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Book Introduction to 3D Game Programming with DirectX 9 0c

Download or read book Introduction to 3D Game Programming with DirectX 9 0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Book An Introduction to 3D Computer Vision Techniques and Algorithms

Download or read book An Introduction to 3D Computer Vision Techniques and Algorithms written by Boguslaw Cyganek and published by John Wiley & Sons. This book was released on 2011-08-10 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

Book Introduction to Three Dimensional Design

Download or read book Introduction to Three Dimensional Design written by Kimberly Elam and published by Chronicle Books. This book was released on 2020-10-06 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Three-Dimensional Design is the first book to teach graphic design students the fundamentals of three-dimensional design through hands-on drawing and model projects. The book combines key concepts with carefully crafted exercises so students can apply three-dimensional design principles in practice. From initial sketches through experimental prototypes to the final model solutions, students will develop a deeper understanding of the often complex elements and principles of three-dimensional design.

Book Electron Tomography

    Book Details:
  • Author : Joachim Frank
  • Publisher : Springer Science & Business Media
  • Release : 2013-04-17
  • ISBN : 1475721633
  • Pages : 398 pages

Download or read book Electron Tomography written by Joachim Frank and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique resource details the theory, working methods, and applications of electron tomographic techniques for imaging asymmetric, noncrystalline biological specimens.

Book Introduction to Data Science

Download or read book Introduction to Data Science written by Rafael A. Irizarry and published by CRC Press. This book was released on 2019-11-20 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Data Science: Data Analysis and Prediction Algorithms with R introduces concepts and skills that can help you tackle real-world data analysis challenges. It covers concepts from probability, statistical inference, linear regression, and machine learning. It also helps you develop skills such as R programming, data wrangling, data visualization, predictive algorithm building, file organization with UNIX/Linux shell, version control with Git and GitHub, and reproducible document preparation. This book is a textbook for a first course in data science. No previous knowledge of R is necessary, although some experience with programming may be helpful. The book is divided into six parts: R, data visualization, statistics with R, data wrangling, machine learning, and productivity tools. Each part has several chapters meant to be presented as one lecture. The author uses motivating case studies that realistically mimic a data scientist’s experience. He starts by asking specific questions and answers these through data analysis so concepts are learned as a means to answering the questions. Examples of the case studies included are: US murder rates by state, self-reported student heights, trends in world health and economics, the impact of vaccines on infectious disease rates, the financial crisis of 2007-2008, election forecasting, building a baseball team, image processing of hand-written digits, and movie recommendation systems. The statistical concepts used to answer the case study questions are only briefly introduced, so complementing with a probability and statistics textbook is highly recommended for in-depth understanding of these concepts. If you read and understand the chapters and complete the exercises, you will be prepared to learn the more advanced concepts and skills needed to become an expert.

Book An Invitation to 3 D Vision

Download or read book An Invitation to 3 D Vision written by Yi Ma and published by Springer Science & Business Media. This book was released on 2012-11-06 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.

Book Fundamentals of Data Visualization

Download or read book Fundamentals of Data Visualization written by Claus O. Wilke and published by O'Reilly Media. This book was released on 2019-03-18 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective visualization is the best way to communicate information from the increasingly large and complex datasets in the natural and social sciences. But with the increasing power of visualization software today, scientists, engineers, and business analysts often have to navigate a bewildering array of visualization choices and options. This practical book takes you through many commonly encountered visualization problems, and it provides guidelines on how to turn large datasets into clear and compelling figures. What visualization type is best for the story you want to tell? How do you make informative figures that are visually pleasing? Author Claus O. Wilke teaches you the elements most critical to successful data visualization. Explore the basic concepts of color as a tool to highlight, distinguish, or represent a value Understand the importance of redundant coding to ensure you provide key information in multiple ways Use the book’s visualizations directory, a graphical guide to commonly used types of data visualizations Get extensive examples of good and bad figures Learn how to use figures in a document or report and how employ them effectively to tell a compelling story

Book 3D Scientific Visualization with Blender

Download or read book 3D Scientific Visualization with Blender written by Brian R. Kent and published by Morgan & Claypool Publishers. This book was released on 2014-04-01 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.

Book R for Data Science

    Book Details:
  • Author : Hadley Wickham
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2016-12-12
  • ISBN : 1491910364
  • Pages : 521 pages

Download or read book R for Data Science written by Hadley Wickham and published by "O'Reilly Media, Inc.". This book was released on 2016-12-12 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You'll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you've learned along the way. You'll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true "signals" in your dataset Communicate—learn R Markdown for integrating prose, code, and results

Book 3D Shape Analysis

    Book Details:
  • Author : Hamid Laga
  • Publisher : John Wiley & Sons
  • Release : 2018-12-14
  • ISBN : 111940519X
  • Pages : 374 pages

Download or read book 3D Shape Analysis written by Hamid Laga and published by John Wiley & Sons. This book was released on 2018-12-14 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth description of the state-of-the-art of 3D shape analysis techniques and their applications This book discusses the different topics that come under the title of "3D shape analysis". It covers the theoretical foundations and the major solutions that have been presented in the literature. It also establishes links between solutions proposed by different communities that studied 3D shape, such as mathematics and statistics, medical imaging, computer vision, and computer graphics. The first part of 3D Shape Analysis: Fundamentals, Theory, and Applications provides a review of the background concepts such as methods for the acquisition and representation of 3D geometries, and the fundamentals of geometry and topology. It specifically covers stereo matching, structured light, and intrinsic vs. extrinsic properties of shape. Parts 2 and 3 present a range of mathematical and algorithmic tools (which are used for e.g., global descriptors, keypoint detectors, local feature descriptors, and algorithms) that are commonly used for the detection, registration, recognition, classification, and retrieval of 3D objects. Both also place strong emphasis on recent techniques motivated by the spread of commodity devices for 3D acquisition. Part 4 demonstrates the use of these techniques in a selection of 3D shape analysis applications. It covers 3D face recognition, object recognition in 3D scenes, and 3D shape retrieval. It also discusses examples of semantic applications and cross domain 3D retrieval, i.e. how to retrieve 3D models using various types of modalities, e.g. sketches and/or images. The book concludes with a summary of the main ideas and discussions of the future trends. 3D Shape Analysis: Fundamentals, Theory, and Applications is an excellent reference for graduate students, researchers, and professionals in different fields of mathematics, computer science, and engineering. It is also ideal for courses in computer vision and computer graphics, as well as for those seeking 3D industrial/commercial solutions.

Book Introduction to Computer Graphics

Download or read book Introduction to Computer Graphics written by Frank Klawonn and published by Springer Science & Business Media. This book was released on 2012-01-18 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Book An Atlas of Three  and Four Dimensional Sonography in Obstetrics and Gynecology

Download or read book An Atlas of Three and Four Dimensional Sonography in Obstetrics and Gynecology written by David Jackson and published by CRC Press. This book was released on 2004-06-24 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of three-dimensional ultrasound has expanded, particularly in obstetrics and gynecology clinical practice, necessitating a reference covering this and other emerging technologies. This volume presents ultrasound images in full colour accompanied by extensive captions and expert textual commentary. It provides authoritative coverage of this important technology that can help diagnose a host of conditions that heretofore would go unseen or require invasive surgery to diagnose.

Book Introduction to 3D Game Programming with DirectX 12

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Book Introduction to 3D Game Programming with DirectX 11

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].