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EBookClubs

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Book Interactive Web Based Virtual Reality with Java 3D

Download or read book Interactive Web Based Virtual Reality with Java 3D written by Ko, Chi Chung and published by IGI Global. This book was released on 2008-07-31 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.

Book Interactive Web Development with Three js and A Frame

Download or read book Interactive Web Development with Three js and A Frame written by Alessandro Straccia and published by Orange Education Pvt Ltd. This book was released on 2024-04-22 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index

Book Electronics  Electrical Engineering And Information Science   Proceedings Of The 2015 International Conference  Eeeis2015

Download or read book Electronics Electrical Engineering And Information Science Proceedings Of The 2015 International Conference Eeeis2015 written by Xiaolong Li and published by World Scientific. This book was released on 2016-03-07 with total page 1172 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists of one hundred and seventeen selected papers presented at the 2015 International Conference on Electronics, Electrical Engineering and Information Science (EEEIS2015), which was held in Guangzhou, China, during August 07-09, 2015. EEEIS2015 provided an excellent international exchange platform for researchers to share their knowledge and results and to explore new areas of research and development.Global researchers and practitioners will find coverage of topics involving Electronics Engineering, Electrical Engineering, Computer Science, Technology for Road Traffic, Mechanical Engineering, Materials Science and Engineering Management. Experts in these fields contributed to the collection of research results and development activities.This book will be a valuable reference for researchers working in the field of Electronics, Electrical Engineering and Information Science.

Book Artificial Intelligence and Computational Intelligence

Download or read book Artificial Intelligence and Computational Intelligence written by Hepu Deng and published by Springer Science & Business Media. This book was released on 2009-10-26 with total page 755 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Artificial Intelligence and Computational Intelligence, AICI 2009, held in Shanghai, China, on November 7-8, 2009. The 79 revised full papers presented in this volume were carefully reviewed and selected from 1203 submissions. The papers are organized in topical sections on support vector machine, rough set theory, particle swarm optimization, neural computation, intelligent agents and systems, information security, immune computation, genetic algorithms, fuzzy computation, biological computing, applications of computational intelligence, ant colony algorithm, robotics, pattern recognition, neural networks, natural language processing, machine vision, machine learning, logic reasoning and theorem-proving, knowledge representation and acquisition, intelligent signal processing, intelligent scheduling, intelligent information retrieval, intelligent information fusion, intelligent image processing, heuristic searching methods, fuzzy logic and soft computing, distributed AI and agents, data mining and knowledge discovering, applications of artificial intelligence, and others.

Book Virtual and Augmented Reality  Concepts  Methodologies  Tools  and Applications

Download or read book Virtual and Augmented Reality Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Book Medicine Meets Virtual Reality

Download or read book Medicine Meets Virtual Reality written by James D. Westwood and published by IOS Press. This book was released on 1999 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: MMVR offers solutions for problems in clinical care through the phenomenally expanding potential of computer technology. Computer-based tools promise to improve healthcare while reducing cost - a vital requirement in today's economic environment. This seventh annual MMVR focuses on the healthcare needs of women. Women every where demand more attention to breast cancer, cervical cancer, ageing-related conditions. Electronic tools provide the means to revolutionise diagnosis, treatment and education. The book demonstrates what new tools can improve the care of their female patients. As minimally invasive procedures are mainstreamed, advanced imaging and robotics tools become indispensable. The internet and other networks establish new venues for communication and research. Medical education, as well as clinical care, is enhanced by systems allowing instruction and professional interaction in ways never before possible and with efficiency never before achieved. Telemedicine networks now permit providers to meet patients needs where previously impossible. MMVR strengthens the link between healthcare providers and their patients. The volume contains selected papers authored by presenters at the conference. Areas of focus include Computer-Assisted Surgery, Data Fusion & Informatics, Diagnostic Tools, Education & Training, Mental Health, Modelling, Net Architecture, Robotics, Simulation, Telemedicine, Telepresence and Visualisation.

Book Virtual Reality Technology

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2024-08-21 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

Book VSMM 2000

    Book Details:
  • Author : Hal Thwaites
  • Publisher : IOS Press
  • Release : 2000
  • ISBN : 9784274904073
  • Pages : 750 pages

Download or read book VSMM 2000 written by Hal Thwaites and published by IOS Press. This book was released on 2000 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Distributed Virtual Worlds

    Book Details:
  • Author : Stephan Diehl
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 3662045192
  • Pages : 188 pages

Download or read book Distributed Virtual Worlds written by Stephan Diehl and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

Book Challenges for Technology Innovation  An Agenda for the Future

Download or read book Challenges for Technology Innovation An Agenda for the Future written by Fernando Moreira da Silva and published by CRC Press. This book was released on 2017-04-21 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is undergoing a profound transformation, driven by radical technological changes and an accelerated globalisation process. A new culture of greater resource efficiency and disruptive innovation will require new technologies, processes and materials, fostering new knowledge, innovation, education and a digital society, bringing forward new business opportunities and novel solutions to major societal challenges. Challenges for Technology Innovation: an Agenda for the Future is the result of the 1st International Conference on Sustainable Smart Manufacturing – S2M, held at the Faculty of Architecture in Lisbon, Portugal, on October 20-22, 2016. It contains innovative contributions in the field of Sustainable Smart Manufacturing and related topics, making a significant contribution to further development of these fields. This volume covers a wide range of topics including Design and Digital Manufacturing, Design Education, Eco Design and Innovation, Future Cities, Medicine 4.0, Smart Manufacturing, Sustainable Business Models, Sustainable Construction, Sustainable Design and Technology and Sustainable Recycling.

Book Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design

Download or read book Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design written by Shen Weiming and published by NRC Research Press. This book was released on 2001 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer-supported co-operative work (CSCW) is a research area that aims at integrating the works of several people involved in a common goal, inside a co-operative universe, through the sharing of resources in an efficient way. This report contains the papers presented at a conference on CSCW in design. Topics covered include: techniques, methods, and tools for CSCW in design; social organization of the CSCW process; integration of methods & tools within the work organization; co-operation in virtual enterprises and electronic businesses; CSCW in design & manufacturing; interaction between the CSCW approach and knowledge reuse as found in knowledge management; intelligent agent & multi-agent systems; Internet/World Wide Web and CSCW in design; and applications & test beds.

Book Advances in Electronic Commerce  Web Application and Communication

Download or read book Advances in Electronic Commerce Web Application and Communication written by David Jin and published by Springer Science & Business Media. This book was released on 2012-02-24 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: ECWAC2012 is an integrated conference devoted to Electronic Commerce, Web Application and Communication. In the this proceedings you can find the carefully reviewed scientific outcome of the second International Conference on Electronic Commerce, Web Application and Communication (ECWAC 2012) held at March 17-18,2012 in Wuhan, China, bringing together researchers from all around the world in the field.

Book Encyclopedia of Information Science and Technology

Download or read book Encyclopedia of Information Science and Technology written by Mehdi Khosrow-Pour and published by IGI Global Snippet. This book was released on 2009 with total page 4292 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.

Book eWork and eBusiness in Architecture  Engineering and Construction

Download or read book eWork and eBusiness in Architecture Engineering and Construction written by Z. Turk and published by CRC Press. This book was released on 2002-01-01 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive review of research related to construction informatics, with a particular focus on the related 5th framework EU projects on product and process technology and the implementation of the new economy technologies and business models in the construction industry.

Book Learning Web based Virtual Reality

Download or read book Learning Web based Virtual Reality written by Srushtika Neelakantam and published by Apress. This book was released on 2017-03-02 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

Book Medicine Meets Virtual Reality 19

Download or read book Medicine Meets Virtual Reality 19 written by James D. Westwood and published by IOS Press. This book was released on 2012 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: A physician who is treating a patient confronts a complex and incompletely understood living system that is sensitive to pain. An engineer or programmer who develops a new device, on the other hand, operates within the less emotional domains of materials and mathematics. The Medicine Meets Virtual Reality (MMVR) conference brings together physicians, scientists, engineers, educators, students, and others to bridge the gap between clinicians and technologists, and to create collaborative solutions to healthcare challenges. This book presents the proceedings of the Medicine Meets Virtual Reality conference (MMVR19), held in Newport Beach, California, USA, in February 2012. It includes papers on modeling and simulation, imaging, data visualization and fusion, haptics, robotics, telemedicine and medical intelligence networking, virtual and augmented reality, psychotherapy and physical rehabilitation tools, serious games, and other topics. MMVR stimulates interaction between developers and end users and promotes unorthodox problem-solving as a complement to rigorous scientific methodology. This book will interest all who are involved with the future of medicine. close

Book Computer Graphics

    Book Details:
  • Author : Nobuhiko Mukai
  • Publisher : BoD – Books on Demand
  • Release : 2012-03-30
  • ISBN : 9535104551
  • Pages : 270 pages

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.