Download or read book Be You written by Peter H. Reynolds and published by Scholastic Inc.. This book was released on 2020-03-03 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times Bestseller!Creative visionary of The Word Collector, Happy Dreamer, and The Dot, #1 New York Times bestseller Peter H. Reynolds creates a joyful celebration of individuality--and staying true to Y-O-U! Be curious...Be adventurous...Be brave...BE YOU! Discover a joyful reminder of the ways that every child is unique and special, from the beloved creator of The Dot, Happy Dreamer, and New York Times bestseller, The Word Collector. Here, Reynolds reminds readers to "be your own work of art." To be patient, persistent, and true. Because there is one, and only one, YOU. In the tradition of books like Oh, the Places You'll Go! and I Wish You More comes a wholly original, inspirational celebration of individuality as only Peter H. Reynolds can create!
Download or read book Yoga Bunny written by Brian Russo and published by HarperCollins. This book was released on 2020-05-26 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even bunnies do yoga! It's a perfect day for yoga, and Bunny is practicing his poses and wishes his friends would do yoga with him! But Lizard is too tired, Fox is in a rush, and Bird has the hiccups. Will Bunny ever be able to get his friends to slow down and realize that yoga just might be the solution to their problems? Akin to I Am Yoga by Susan Verde, Yoga Bunny helps readers relax and unwind as they learn beginning yoga poses, from downward dog to tree pose. Debut author-illustrator Brian Russo shows readers just how relaxing yoga can be.
Download or read book Interactive Video written by Riad Hammoud and published by Springer Science & Business Media. This book was released on 2007-01-21 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a groundbreaking resource that covers both algorithms and technologies of interactive videos. It presents recent research and application work for building and browsing interactive digital videos. The book deals mainly with low-level semi-automatic and full-automatic processing of the video content for intelligent human computer interaction. There is a special focus on eye tracking methods.
Download or read book What If written by Samantha Berger and published by Little, Brown Books for Young Readers. This book was released on 2018-04-10 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creativity, the power of imagination, and the importance of self-expression are celebrated in this inspiring picture book written and illustrated by real-life best friends. This girl is determined to express herself! If she can't draw her dreams, she'll sculpt or build, carve or collage. If she can't do that, she'll turn her world into a canvas. And if everything around her is taken away, she'll sing, dance, and dream... Stunning mixed media illustrations, lyrical text, and a breathtaking gatefold conjure powerful magic in this heartfelt affirmation of art, imagination, and the resilience of the human spirit.
Download or read book Spring Stinks written by Ryan T. Higgins and published by Disney Electronic Content. This book was released on 2021-01-05 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ruth the bunny is excited to share the smelly springtime smells of spring with Bruce! But what will Bruce think of all that stink? Little Bruce Book
Download or read book First Grade Here I Come written by D. J. Steinberg and published by Penguin. This book was released on 2016 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follows a child through all the big first grade moments.
Download or read book The King of Kindergarten written by Derrick Barnes and published by Penguin. This book was released on 2019-07-02 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times bestseller! A confident little boy takes pride in his first day of kindergarten, by the Newbery Honor-winning author of Crown. The morning sun blares through your window like a million brass trumpets.It sits and shines behind your head--like a crown. Mommy says that today, you are going to be the King of Kindergarten! Starting kindergarten is a big milestone--and the hero of this story is ready to make his mark! He's dressed himself, eaten a pile of pancakes, and can't wait to be part of a whole new kingdom of kids. The day will be jam-packed, but he's up to the challenge, taking new experiences in stride with his infectious enthusiasm! And afterward, he can't wait to tell his proud parents all about his achievements--and then wake up to start another day. Newbery Honor-winning author Derrick Barnes's empowering story will give new kindergarteners a reassuring confidence boost, and Vanessa Brantley-Newton's illustrations exude joy.
Download or read book Interactive Video On Demand Systems written by T.P. Jimmy To and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies addresses issues in scheduling and management of resources in an interactive continuous-media (e.g., audio and video) server. The book emphasizes dynamic and run-time strategies for resource scheduling and management. Such strategies provide effective tools for supporting interactivity with on-line users who require the system to be responsive in serving their requests, and whose needs and actions vary frequently over time. With an emphasis on responsiveness and transient performance, this book elaborates on dynamic strategies for managing and scheduling resources in Video-on-Demand/Multimedia systems. Unlike previous books, this volume presents an unprecedented detailed analysis of the start-up and departure of streams. It gives a comprehensive evaluation of various techniques as workloads are varied in multiple dimensions (including arrival rate, data rate and length of play). Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies collectively addresses multiple issues including QoS, throughput, responsiveness and efficiency. The solutions discussed in this volume are particularly valuable to practitioners who are building digital library, interactive multimedia and hypermedia servers. Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies is an excellent reference for researchers, practitioners and educators in the field of multimedia systems, and may be used for advanced courses on multimedia systems and Video-on-Demand servers.
Download or read book Nursing Education A Promising Market for Interactive Video written by Christine Bolwell, RN MSN and published by Stewart Publishing, Inc.. This book was released on 1990-05-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides and overview of the use and promise of interactive video for use in nursing education. Includes the structure of nursing education, and overview of the nursing education market, and the growing use of microcomputers and interactive video. Explores the economic pressures on hospitals nursing schools and how interactive video can address them. Also discusses the barriers to implementation.
Download or read book Interactive Video written by Educational Technology Publications and published by Educational Technology. This book was released on 1989 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Interactive Approaches to Video Lecture Assessment written by Korbinian Riedhammer and published by Logos Verlag Berlin GmbH. This book was released on 2012 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: A growing number of universities and other educational institutions record videos of regularly scheduled classes and lectures to provide students with additional resources for their study. However, the video alone is not necessarily the same than a carefully prepared educational video. The main issue is that they are typically not post-processed in an editorial sense. That is, the videos often contain longer periods of silence or inactivity, unnecessary repetitions, spontaneous interaction with students, or even corrections of prior false statements or mistakes. Furthermore, there is often no summary or table of contents of the video, unlike with educational videos that supplement a certain curriculum and are well scripted and edited. Thus, the plain recording of a lecture is a good start but far from a good e-learning resource. This thesis describes a system that can close the gap between a plain video recording and useful e-learning resource by producing automatic summaries and providing an interactive lecture browser that can visualize automatically extracted key phrases and their importance on an augmented time line. The lecture browser depends on four tasks: automatic speech recognition, automatic extraction and ranking of key phrases, extractive speech summarization, and the visualization of the phrases and their salience. These tasks as well as the contribution to the state of the art are described in detail and evaluated on a newly acquired corpus of academic spoken English, the LMELectures. A first user study shows that students using the lecture browser can solve a topic localization task about 29 % faster than students that are provided with the video only.
Download or read book Managing Interactive Video multimedia Projects written by Robert E. Bergman and published by Educational Technology. This book was released on 1990 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Magical Yet written by Angela DiTerlizzi and published by Little, Brown Books for Young Readers. This book was released on 2024-05-07 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: A rollicking, rhyming, and inspirational picture book for fans of Oh, the Places You'll Go! andevery child who is frustrated by what they can't do...YET! Each of us, from the day we're born, is accompanied by a special companion—the Yet. Can't tie your shoes? Yet! Can't ride a bike? Yet! Can't play the bassoon? Don't worry, Yet is there to help you out. The Magical Yet is the perfect tool for parents and educators to turn a negative into a positive when helping children cope with the inevitable difficult learning moments we all face. Whether a child or an adult, this encouraging and uplifting book reminds us that we all have things we haven't learned...yet!
Download or read book H5P Interactive Learning materials for Early Schoolers written by Vidhu V.B. Dr Sameer babu M and published by Archers & Elevators Publishing House. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Storytelling for Interactive Digital Media and Video Games written by Nicholas B. Zeman and published by CRC Press. This book was released on 2017-04-07 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically
Download or read book Change Sings written by Amanda Gorman and published by Penguin. This book was released on 2021-09-21 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lyrical picture book debut from #1 New York Times bestselling author and presidential inaugural poet Amanda Gorman and #1 New York Times bestselling illustrator Loren Long "I can hear change humming In its loudest, proudest song. I don't fear change coming, And so I sing along." In this stirring, much-anticipated picture book by presidential inaugural poet and activist Amanda Gorman, anything is possible when our voices join together. As a young girl leads a cast of characters on a musical journey, they learn that they have the power to make changes—big or small—in the world, in their communities, and in most importantly, in themselves. With lyrical text and rhythmic illustrations that build to a dazzling crescendo by #1 New York Times bestselling illustrator Loren Long, Change Sings is a triumphant call to action for everyone to use their abilities to make a difference.
Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.