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EBookClubs

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Book Simulations for Solid State Physics Paperback Without CD ROM

Download or read book Simulations for Solid State Physics Paperback Without CD ROM written by Robert H. Silsbee and published by Cambridge University Press. This book was released on 1997-06-28 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive resource centering around fourteen high quality computer simulations covering essential topics in solid state physics. Copyright © Libri GmbH. All rights reserved.

Book Learning Online with Games  Simulations  and Virtual Worlds

Download or read book Learning Online with Games Simulations and Virtual Worlds written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2009-09-22 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

Book Human in the Loop Simulations

Download or read book Human in the Loop Simulations written by Ling Rothrock and published by Springer Science & Business Media. This book was released on 2011-09-15 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-in-the-Loop Simulations is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations. The first section of the handbook consists of papers on fundamental concepts in human-in-the-loop simulations, such as object-oriented simulation development, interface design and development, and performance measurement. The second section includes papers from researchers who utilized HITL simulations to inform models of cognitive processes to include decision making and metacognition. The last section describes human-in-the-loop processes for complex simulation models in trade space exploration and epidemiological analyses. Human-in-the-Loop Simulations is a useful tool for multiple audiences, including graduate students and researchers in engineering and computer science.

Book Games and Simulations in Online Learning  Research and Development Frameworks

Download or read book Games and Simulations in Online Learning Research and Development Frameworks written by Gibson, David and published by IGI Global. This book was released on 2006-09-30 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Book Simulations and Student Learning

Download or read book Simulations and Student Learning written by Matthew Schnurr and published by University of Toronto Press. This book was released on 2021 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book underlines the value of simulation-based education as an approach that fosters authentic engagement and deep learning.

Book Games and Simulations to Enhance Quality Learning

Download or read book Games and Simulations to Enhance Quality Learning written by Danny Saunders and published by Psychology Press. This book was released on 1996 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Simulations for Personnel Selection

Download or read book Simulations for Personnel Selection written by Michael Fetzer and published by Springer Science & Business Media. This book was released on 2013-08-13 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​This book provides a comprehensive and state-of-the-art overview of simulation development, technologies, and implementation, including real-world examples and results followed by a preview of what’s on the horizon that will further revolutionize the industry. More than a handful of books have been written on the use of simulations for training purposes, but this book focuses solely on simulations in employee selection contexts (e.g., hiring, promotion), making it a truly unique and valuable resource for both practitioners and academics. The science and practice of employee selection has advanced at a steady pace over the past two or three decades. However, recent advancements in both technology and assessment methods have been the catalyst for an evolutionary leap in the use of simulations in this area.

Book The Power of Team based Simulations in Educational Systems

Download or read book The Power of Team based Simulations in Educational Systems written by Orly Shapira-Lishchinsky and published by Emerald Group Publishing. This book was released on 2023-07-05 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shapira-Lishchinsky suggests a new educational policy to reduce educational gaps eliciting from the COVID-19 pandemic and other crises toward routine, enhancing the capacity of mid-level leaders to deal with equality gaps through mentoring by team-based simulation.

Book Story and Simulations for Serious Games

Download or read book Story and Simulations for Serious Games written by Nick Iuppa and published by Taylor & Francis. This book was released on 2012-07-26 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Book Simulations of Decision Making as Active Learning Tools

Download or read book Simulations of Decision Making as Active Learning Tools written by Peter Bursens and published by Springer. This book was released on 2018-03-05 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science publications on simulations merely discuss how to implement the tool in class and fall short of providing evidence of the effects on student outcomes such as increased interest and performance. Combining the two disciplines is mutually enriching. Political science benefits from state of the art educational science measuring and testing of the claims made by the proponents of simulations, while educational sciences adds the systematic analysis of simulations of decision-making to their list of empirical objects, which also adds insights to the theories on the affective component of student learning. It is the explicit aim of the volume to address how simulating decision-making environments fosters learning. Implications for research and practice regarding student learning are addressed in all chapters.

Book Digital Simulations for Improving Education  Learning Through Artificial Teaching Environments

Download or read book Digital Simulations for Improving Education Learning Through Artificial Teaching Environments written by Gibson, David and published by IGI Global. This book was released on 2009-04-30 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Book Optimizing STEM Education With Advanced ICTs and Simulations

Download or read book Optimizing STEM Education With Advanced ICTs and Simulations written by Levin, Ilya and published by IGI Global. This book was released on 2017-06-05 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The role of technology in educational settings has become increasingly prominent in recent years. When utilized effectively, these tools provide a higher quality of learning for students. Optimizing STEM Education With Advanced ICTs and Simulations is an innovative reference source for the latest scholarly research on the integration of digital tools for enhanced STEM-based learning environments. Highlighting a range of pivotal topics such as mobile games, virtual labs, and participatory simulations, this publication is ideally designed for educators, professionals, academics, and students seeking material on emerging educational technologies.

Book The Guide to Computer Simulations and Games

Download or read book The Guide to Computer Simulations and Games written by K. Becker and published by John Wiley & Sons. This book was released on 2011-11-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

Book Gaming and Simulations  Concepts  Methodologies  Tools and Applications

Download or read book Gaming and Simulations Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Book Learning Science Through Computer Games and Simulations

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-05-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Book Computer based Simulations in Education and Training

Download or read book Computer based Simulations in Education and Training written by William D. Milheim and published by Educational Technology. This book was released on 1992 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual  Augmented and Mixed Reality  Interaction  Navigation  Visualization  Embodiment  and Simulation

Download or read book Virtual Augmented and Mixed Reality Interaction Navigation Visualization Embodiment and Simulation written by Jessie Y.C. Chen and published by Springer. This book was released on 2018-07-10 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.