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Book Interactive GPU based Visualization of Large Dynamic Particle Data

Download or read book Interactive GPU based Visualization of Large Dynamic Particle Data written by Martin Falk and published by Morgan & Claypool Publishers. This book was released on 2016-10-02 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

Book Interactive GPU based Visualization of Large Dynamic Particle Data

Download or read book Interactive GPU based Visualization of Large Dynamic Particle Data written by Martin Falk and published by Springer Nature. This book was released on 2022-05-31 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

Book Diversity in Visualization

Download or read book Diversity in Visualization written by Ron Metoyer and published by Springer Nature. This book was released on 2022-06-01 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the 2016 IEEE VIS Conference in Baltimore, Maryland, a panel of experts from the Scientific Visualization (SciVis) community gathered to discuss why the SciVis component of the conference had been shrinking significantly for over a decade. As the panelists concluded and opened the session to questions from the audience, Annie Preston, a Ph.D. student at the University of California, Davis, asked whether the panelists thought diversity or, more specifically, the lack of diversity was a factor. This comment ignited a lively discussion of diversity: not only its impact on Scientific Visualization, but also its role in the visualization community at large. The goal of this book is to expand and organize the conversation. In particular, this book seeks to frame the diversity and inclusion topic within the Visualization community, illuminate the issues, and serve as a starting point to address how to make this community more diverse and inclusive. This book acknowledges that diversity is a broad topic with many possible meanings. Expanded definitions of diversity that are relevant to the Visualization community and to computing at large are considered. The broader conversation of inclusion and diversity is framed within the broader sociological context in which it must be considered. Solutions to recruit and retain a diverse research community and strategies for supporting inclusion efforts are presented. Additionally, community members present short stories detailing their ""non-inclusive"" experiences in an effort to facilitate a community-wide conversation surrounding very difficult situations. It is important to note that this is by no means intended to be a comprehensive, authoritative statement on the topic. Rather, this book is intended to open the conversation and begin to build a framework for diversity and inclusion in this specific research community. While intended for the Visualization community, ideally, this book will provide guidance for any computing community struggling with similar issues and looking for solutions.

Book Adaptive and Personalized Visualization

Download or read book Adaptive and Personalized Visualization written by Alvitta Ottley and published by Springer Nature. This book was released on 2022-05-31 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is ample evidence in the visualization community that individual differences matter. These prior works highlight various personality traits and cognitive abilities that can modulate the use of the visualization systems and demonstrate a measurable influence on speed, accuracy, process, and attention. Perhaps the most important implication of this body of work is that we can use individual differences as a mechanism for estimating when a design is effective or to identify when people may struggle with visualization designs. These effects can have a critical impact on consequential decision-making processes. One study that appears in this book investigated the impact of visualization on medical decision-making showed that visual aides tended to be most beneficial for people with high spatial ability, a metric that measures a person’s ability to represent and manipulate two- or three-dimensional representations of objects mentally. The results showed that participants with low spatial ability had difficulty interpreting and analyzing the underlying medical data when they use visual aids. Overall, approximately 50% of the studied population were unsupported by the visualization tools when making a potentially life-critical decision. As data fluency continues to become an essential skill for our everyday lives, we must embrace the growing need to understand the factors that may render our tools ineffective and identify concrete steps for improvement. This book presents my current understanding of how individual differences in personality interact with visualization use and draws from recent research in the Visualization, Human-Computer Interaction, and Psychology communities. We focus on the specific designs and tasks for which there is concrete evidence of performance divergence due to personality. Additionally, we highlight an exciting research agenda that is centered around creating tailored visualization systems that are aligned with people’s abilities. The purpose of this book is to underscore the need to consider individual differences when designing and evaluating visualization systems and to call attention to this critical research direction.

Book User Centered Evaluation of Visual Analytics

Download or read book User Centered Evaluation of Visual Analytics written by Jean Scholtz and published by Springer Nature. This book was released on 2022-05-31 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual analytics has come a long way since its inception in 2005. The amount of data in the world today has increased significantly and experts in many domains are struggling to make sense of their data. Visual analytics is helping them conduct their analyses. While software developers have worked for many years to develop software that helps users do their tasks, this task is becoming more and more onerous, as understanding the needs and data used by expert users requires more than some simple usability testing during the development process. The need for a user-centered evaluation process was envisioned in Illuminating the Path, the seminal work on visual analytics by James Thomas and Kristin Cook in 2005. We have learned over the intervening years that not only will user-centered evaluation help software developers to turn out products that have more utility, the evaluation efforts can also help point out the direction for future research efforts. This book describes the efforts that go into analysis, including critical thinking, sensemaking, and various analytics techniques learned from the intelligence community. Support for these components is needed in order to provide the most utility for the expert users. There are a good number of techniques for evaluating software that hasbeen developed within the human-computer interaction (HCI) community. While some of these techniques can be used as is, others require modifications. These too are described in the book. An essential point to stress is that the users of the domains for which visual analytics tools are being designed need to be involved in the process. The work they do and the obstacles in their current processes need to be understood in order to determine both the types of evaluations needed and the metrics to use in these evaluations. At this point in time, very few published efforts describe more than informal evaluations. The purpose of this book is to help readers understand the need for more user-centered evaluations to drive both better-designed products and to define areas for future research. Hopefully readers will view this work as an exciting and creative effort and will join the community involved in these efforts.

Book Data through Movement

    Book Details:
  • Author : Francesco Cafaro
  • Publisher : Springer Nature
  • Release : 2022-06-01
  • ISBN : 3031026101
  • Pages : 127 pages

Download or read book Data through Movement written by Francesco Cafaro and published by Springer Nature. This book was released on 2022-06-01 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you picture human-data interactions (HDI), what comes to mind? The datafication of modern life, along with open data initiatives advocating for transparency and access to current and historical datasets, has fundamentally transformed when, where, and how people encounter data. People now rely on data to make decisions, understand current events, and interpret the world. We frequently employ graphs, maps, and other spatialized forms to aid data interpretation, yet the familiarity of these displays causes us to forget that even basic representations are complex, challenging inscriptions and are not neutral; they are based on representational choices that impact how and what they communicate. This book draws on frameworks from the learning sciences, visualization, and human-computer interaction to explore embodied HDI. This exciting sub-field of interaction design is based on the premise that every day we produce and have access to quintillions of bytes of data, the exploration and analysis of which are no longer confined within the walls of research laboratories. This volume examines how humans interact with these data in informal (not work or school) environments, paritcularly in museums. The first half of the book provides an overview of the multi-disciplinary, theoretical foundations of HDI (in particular, embodied cognition, conceptual metaphor theory, embodied interaction, and embodied learning) and reviews socio-technical theories relevant for designing HDI installations to support informal learning. The second half of the book describes strategies for engaging museum visitors with interactive data visualizations, presents methodologies that can inform the design of hand gestures and body movements for embodied installations, and discusses how HDI can facilitate people's sensemaking about data. This cross-disciplinary book is intended as a resource for students and early-career researchers in human-computer interaction and the learning sciences, as well as for more senior researchers and museum practitioners who want to quickly familiarize themselves with HDI.

Book External Labeling

    Book Details:
  • Author : Michael A. Bekos
  • Publisher : Springer Nature
  • Release : 2022-06-01
  • ISBN : 3031026098
  • Pages : 125 pages

Download or read book External Labeling written by Michael A. Bekos and published by Springer Nature. This book was released on 2022-06-01 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focusses on techniques for automating the procedure of creating external labelings, also known as callout labelings. In this labeling type, the features within an illustration are connected by thin leader lines (called leaders) with their labels, which are placed in the empty space surrounding the image. In general, textual labels describing graphical features in maps, technical illustrations (such as assembly instructions or cutaway illustrations), or anatomy drawings are an important aspect of visualization that convey information on the objects of the visualization and help the reader understand what is being displayed. Most labeling techniques can be classified into two main categories depending on the "distance" of the labels to their associated features. Internal labels are placed inside or in the direct neighborhood of features, while external labels, which form the topic of this book, are placed in the margins outside the illustration, where they do not occlude the illustration itself. Both approaches form well-studied topics in diverse areas of computer science with several important milestones. The goal of this book is twofold. The first is to serve as an entry point for the interested reader who wants to get familiar with the basic concepts of external labeling, as it introduces a unified and extensible taxonomy of labeling models suitable for a wide range of applications. The second is to serve as a point of reference for more experienced people in the field, as it brings forth a comprehensive overview of a wide range of approaches to produce external labelings that are efficient either in terms of different algorithmic optimization criteria or in terms of their usability in specific application domains. The book mostly concentrates on algorithmic aspects of external labeling, but it also presents various visual aspects that affect the aesthetic quality and usability of external labeling.

Book Visual Analysis of Multilayer Networks

Download or read book Visual Analysis of Multilayer Networks written by Fintan McGee and published by Springer Nature. This book was released on 2022-06-01 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence of multilayer networks as a concept from the field of complex systems provides many new opportunities for the visualization of network complexity, and has also raised many new exciting challenges. The multilayer network model recognizes that the complexity of relationships between entities in real-world systems is better embraced as several interdependent subsystems (or layers) rather than a simple graph approach. Despite only recently being formalized and defined, this model can be applied to problems in the domains of life sciences, sociology, digital humanities, and more. Within the domain of network visualization there already are many existing systems, which visualize data sets having many characteristics of multilayer networks, and many techniques, which are applicable to their visualization. In this Synthesis Lecture, we provide an overview and structured analysis of contemporary multilayer network visualization. This is not only for researchers in visualization, but also for those who aim to visualize multilayer networks in the domain of complex systems, as well as those solving problems within application domains. We have explored the visualization literature to survey visualization techniques suitable for multilayer network visualization, as well as tools, tasks, and analytic techniques from within application domains. We also identify the research opportunities and examine outstanding challenges for multilayer network visualization along with potential solutions and future research directions for addressing them.

Book Image Based Visualization

    Book Details:
  • Author : Christophe Hurter
  • Publisher : Morgan & Claypool Publishers
  • Release : 2015-12-01
  • ISBN : 1627058389
  • Pages : 131 pages

Download or read book Image Based Visualization written by Christophe Hurter and published by Morgan & Claypool Publishers. This book was released on 2015-12-01 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our society has entered a data-driven era, one in which not only are enormous amounts of data being generated daily but there are also growing expectations placed on the analysis of this data. Some data have become simply too large to be displayed and some have too short a lifespan to be handled properly with classical visualization or analysis methods. In order to address these issues, this book explores the potential solutions where we not only visualize data, but also allow users to be able to interact with it. Therefore, this book will focus on two main topics: large dataset visualization and interaction. Graphic cards and their image processing power can leverage large data visualization but they can also be of great interest to support interaction. Therefore, this book will show how to take advantage of graphic card computation power with techniques called GPGPUs (general-purpose computing on graphics processing units). As specific examples, this book details GPGPU usages to produce fast enough visualization to be interactive with improved brushing techniques, fast animations between different data representations, and view simplifications (i.e. static and dynamic bundling techniques). Since data storage and memory limitation is less and less of an issue, we will also present techniques to reduce computation time by using memory as a new tool to solve computationally challenging problems. We will investigate innovative data processing techniques: while classical algorithms are expressed in data space (e.g. computation on geographic locations), we will express them in graphic space (e.g., raster map like a screen composed of pixels). This consists of two steps: (1) a data representation is built using straightforward visualization techniques; and (2) the resulting image undergoes purely graphical transformations using image processing techniques. This type of technique is called image-based visualization. The goal of this book is to explore new computing techniques using image-based techniques to provide efficient visualizations and user interfaces for the exploration of large datasets. This book concentrates on the areas of information visualization, visual analytics, computer graphics, and human-computer interaction. This book opens up a whole field of study, including the scientific validation of these techniques, their limitations, and their generalizations to different types of datasets.

Book Proceedings of Fifth International Conference on Soft Computing for Problem Solving

Download or read book Proceedings of Fifth International Conference on Soft Computing for Problem Solving written by Millie Pant and published by Springer. This book was released on 2016-03-19 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proceedings of SocProS 2015 will serve as an academic bonanza for scientists and researchers working in the field of Soft Computing. This book contains theoretical as well as practical aspects using fuzzy logic, neural networks, evolutionary algorithms, swarm intelligence algorithms, etc., with many applications under the umbrella of ‘Soft Computing’. The book will be beneficial for young as well as experienced researchers dealing across complex and intricate real world problems for which finding a solution by traditional methods is a difficult task. The different application areas covered in the proceedings are: Image Processing, Cryptanalysis, Industrial Optimization, Supply Chain Management, Newly Proposed Nature Inspired Algorithms, Signal Processing, Problems related to Medical and Health Care, Networking Optimization Problems, etc.

Book Spatial CPU GPU Data Structures for Interactive Rendering of Large Particle Data

Download or read book Spatial CPU GPU Data Structures for Interactive Rendering of Large Particle Data written by Sergej Geringer and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Science   ICCS 2006

Download or read book Computational Science ICCS 2006 written by and published by Springer Science & Business Media. This book was released on 2006 with total page 1128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Science   ICCS 2006

Download or read book Computational Science ICCS 2006 written by Vassil N. Alexandrov and published by Springer. This book was released on 2006-05-10 with total page 1128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is Volume IV of the four-volume set LNCS 3991-3994 constituting the refereed proceedings of the 6th International Conference on Computational Science, ICCS 2006. The 98 revised full papers and 29 revised poster papers of the main track presented together with 500 accepted workshop papers were carefully reviewed and selected for inclusion in the four volumes. The coverage spans the whole range of computational science.

Book OpenGL     Build high performance graphics

Download or read book OpenGL Build high performance graphics written by Muhammad Mobeen Movania and published by Packt Publishing Ltd. This book was released on 2017-05-29 with total page 982 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics. What You Will Learn Off-screen rendering and environment mapping techniques to render mirrors Shadow mapping techniques, including variance shadow mapping Implement a particle system using shaders Utilize noise in shaders Make use of compute shaders for physics, animation, and general computing Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection In Detail OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional sectors. This practical course will help you gain proficiency with OpenGL and build compelling graphics for your games and applications. OpenGL Development Cookbook – This is your go-to guide to learn graphical programming techniques and implement 3D animations with OpenGL. This straight-talking Cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL. Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL. OpenGL 4.0 Shading Language Cookbook, Second Edition – With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. OpenGL Data Visualization Cookbook - This easy-to-follow, comprehensive Cookbook shows readers how to create a variety of real-time, interactive data visualization tools. Each topic is explained in a step-by-step format. A range of hot topics is included, including stereoscopic 3D rendering and data visualization on mobile/wearable platforms. By the end of this guide, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products, OpenGL Development Cookbook by Muhammad Mobeen Movania, OpenGL 4.0 Shading Language Cookbook, Second Edition by David Wolff, OpenGL Data Visualization Cookbook by Raymond C. H. Lo, William C. Y. Lo Style and approach Full of easy-to-follow hands-on tutorials, this course teaches you to develop a wide range of impressive OpenGL-based applications in a step-by-step format.

Book Interactive Visualization Techniques for Large scale Particle Simulations

Download or read book Interactive Visualization Techniques for Large scale Particle Simulations written by Roland Fraedrich and published by . This book was released on 2012 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced Visualization Technology for Terascale Particle Accelerator Simulations

Download or read book Advanced Visualization Technology for Terascale Particle Accelerator Simulations written by and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This paper presents two new hardware-assisted rendering techniques developed for interactive visualization of the terascale data generated from numerical modeling of next generation accelerator designs. The first technique, based on a hybrid rendering approach, makes possible interactive exploration of large-scale particle data from particle beam dynamics modeling. The second technique, based on a compact texture-enhanced representation, exploits the advanced features of commodity graphics cards to achieve perceptually effective visualization of the very dense and complex electromagnetic fields produced from the modeling of reflection and transmission properties of open structures in an accelerator design. Because of the collaborative nature of the overall accelerator modeling project, the visualization technology developed is for both desktop and remote visualization settings. We have tested the techniques using both time varying particle data sets containing up to one billion particle s per time step and electromagnetic field data sets with millions of mesh elements.