Download or read book Interactive Art and Embodiment written by Nathaniel Stern and published by Gylphi Limited. This book was released on 2013 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.
Download or read book The Interactive Art Book written by Ron van der Meer and published by Insight Kids. This book was released on 2013-03-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about fundamental concepts such as light and color, pattern and composition, narrative, style, and movement, and much more. Inventive paper engineering brings the subjects to life with pop-ups and lift-the-flaps. From the Dutch masters to the impressionists up through Picasso, this fun and informative activity book will inspire all ages. This book presents art in a way that is understandable, entertaining, and exciting for older children and art lovers. • 60 art masterpieces—25 of them with lift-the-flaps—and all of them illustrating something about the process of making and appreciating art. • 12 three-dimensional models showing perspective, color-mixing, the illusion of movement, abstract composition and more. • 18-page removable Activity Book with instructions for composing pictures and making prints, collages, scratch pictures, potato prints, sculptures, and more.
Download or read book Aesthetics of Interaction in Digital Art written by Katja Kwastek and published by MIT Press. This book was released on 2015-08-21 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork and then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance—with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory.
Download or read book Processing for Visual Artists written by Andrew Glassner and published by CRC Press. This book was released on 2011-09-27 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.
Download or read book Interactive Art Therapy written by Linda L. Simmons and published by Psychology Press. This book was released on 2006 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text helps counselors and therapists empower their client to become an active participant in the therapeutic process, allowing the flexibility of drawings to be adaptive to the client's cognitive and developmental abilities.
Download or read book Be The Artist written by Thomas Evans and published by Fulcrum Publishing. This book was released on 2020-02-11 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This go-to guide can be your handbook as you enter the art world and navigate the nuances of becoming self-sufficient. Instead of feeding you new techniques, it will provide you with insights to help you make decisions based on your specific situation and goals. By the end of this book, you will have a set of guidelines for scenarios that range from taking on commission work and conducting negotiations to dealing with rejection and improving your organization. Be the Artist is designed to help up-and-coming creatives educate themselves on essential yet seldom-discussed strategies, learn about new and relevant artists, and gather the resources they need to build their business.
Download or read book Interactive Experience in the Digital Age written by Linda Candy and published by Springer Science & Business Media. This book was released on 2014-03-28 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.
Download or read book Ophelia Pang s Interactive Art Book written by Ophelia Pang and published by Rizzoli Publications. This book was released on 2017-05-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ingenious interactive art book that uses simple shapes to create stunning creative designs. Ophelia Pang is a Hong Kong-based illustrator who loves to talk with colour and shape. These two key elements are central to all her own work and she has produced this interactive art book to encourage readers to start designing, drawing and colouring using colour and shape as starting points. Ophelia Pang's Interactive Art Book is an art exercise book aimed at creating simple yet striking design work using accessible exercises such as colouring, collage and simple shape drawings. From finding sophisticated colour combinations to mark-making, and paper cut-outs to simple drawings, this book will inspire anyone with a creative mind. Focusing on colour and shape throughout, the book includes exercises on designing with variations in one colour, starting with a square and a Matisse-style exercise of paper cut-outs. Also included is a section of colour strips that can be used as a reference for colour combinations, or pulled out and cut up.
Download or read book Interactive Art Workshop written by Kim Rae Nugent and published by North Light Books. This book was released on 2008-11-18 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Art Workshop guides you step-by-step through the creation of more than 20 projects, each with a unique interactive element ranging from paper wheels that magically change images as they are turned, to fully functioning pull tabs, to flapping doors and slide puzzles. A gallery of inspirational examples from a wide variety of talented contributors (including Claudine Hellmuth) follow each tutorial. The author and contributing artists go beyond moving parts to include techniques that also engage the senses of touch, smell and sound for an overall sensory experience. You will be moved to create art that moves, both literally and figuratively.
Download or read book Interactive Installation written by Wang Chen and published by Artpower. This book was released on 2020-01-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive installation art, an important branch of new media art, generates with the development of technology and art. This book includes typical interactive installation projects, and pays more attention to how designers express and convey messages in a variety of ways. Instead of accepting information passively, audience will actively participate in the art. According to different interactive methods, this book is divided into two parts: immersive installation and experimental installation. With 3D rendering images, photographs and video of projects, this book will explain what the unity of art and technology is and how to combine each other together. It is absolutely a high-quality and practical guidebook to interactive installation art design.1. This book includes typical projects from global excellent design agencies, like teamLab, Dem, Random International, which witness the recent development of interactive installation art. With designers' detailed introductions, this book systematically concludes their design philosophy and methods.2. Including a companion DVD helps readers understand the interactivity of installations more clearly. 3. Combing theory and cases, this book analyzes how designers create more human-centered installation art with new materials and technology. --
Download or read book Emergence in Interactive Art written by Jennifer Seevinck and published by Springer. This book was released on 2017-03-28 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence. Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherent affinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.
Download or read book Interactive Contemporary Art written by Kathryn Brown and published by I.B. Tauris. This book was released on 2016-06-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audience participation has polarized recent debates about contemporary art. This collection of essays sheds new light on the political, ethical and aesthetic potential of participatory artworks and tests the very latest theoretical approaches to this subject. Internationally renowned art historians, curators and artists analyze the impact of collaborative aesthetics on personal and social identity, concepts of the artist, the ontology of art and the role of museums in contemporary society. Essential reading for students and specialists, Interactive Contemporary Art offers a vital critical evaluation of interactivity in contemporary art.
Download or read book Explodity written by Nancy Perloff and published by Getty Publications. This book was released on 2017-01-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The artists’ books made in Russia between 1910 and 1915 are like no others. Unique in their fusion of the verbal, visual, and sonic, these books are meant to be read, looked at, and listened to. Painters and poets—including Natalia Goncharova, Velimir Khlebnikov, Mikhail Larionov, Kazimir Malevich, and Vladimir Mayakovsky— collaborated to fabricate hand-lithographed books, for which they invented a new language called zaum (a neologism meaning “beyond the mind”), which was distinctive in its emphasis on “sound as such” and its rejection of definite logical meaning. At the heart of this volume are close analyses of two of the most significant and experimental futurist books: Mirskontsa (Worldbackwards) and Vzorval’ (Explodity). In addition, Nancy Perloff examines the profound differences between the Russian avant-garde and Western art movements, including futurism, and she uncovers a wide-ranging legacy in the midcentury global movement of sound and concrete poetry (the Brazilian Noigandres group, Ian Hamilton Finlay, and Henri Chopin), contemporary Western conceptual art, and the artist’s book. Sound recordings of zaum poems featured in the book are available at www.getty.edu.
Download or read book My 9 Migraine Cures written by Ann E. Kalmbach and published by . This book was released on 1987 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Group Interactive Art Therapy written by Diane Waller and published by Routledge. This book was released on 2003-09-02 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diane Waller presents the first theoretical formulation of a model which effectively integrates the change-enhancing factors of both group psychotherapy and art therapy. Drawing on her wide experience as an art psychotherapist and a group therapist, she shows how this model works in practice through a series of illustrated case examples of a variety of client and training groups from different societies and cultures.
Download or read book Interaction of Color written by Josef Albers and published by Yale University Press. This book was released on 2013-06-28 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: An experimental approach to the study and teaching of color is comprised of exercises in seeing color action and feeling color relatedness before arriving at color theory.
Download or read book The Art and Science of Interface and Interaction Design written by Christa Sommerer and published by Springer Science & Business Media. This book was released on 2008-08-19 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.