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Book Interactive 3D Multimedia Content

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Book Interactive 3D Multimedia Content

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Book Knowledge Based Explorable Extended Reality Environments

Download or read book Knowledge Based Explorable Extended Reality Environments written by Jakub Flotyński and published by Springer Nature. This book was released on 2020-12-07 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents explorable XR environments—their rationale, concept, architectures as well as methods and tools for spatial-temporal composition based on domain knowledge, including geometrical, presentational, structural and behavioral elements. Explorable XR environments enable monitoring, analyzing, comprehending, examining and controlling users’ and objects’ behavior and features as well as users’ skills, experience, interests and preferences. The E-XR approach proposed in this book relies on two main pillars. The first is knowledge representation technologies, such as logic programming, description logics and the semantic web, which permit automated reasoning and queries. The second is imperative programming languages, which are a prevalent solution for building XR environments. Potential applications of E-XR are in a variety of domains, e.g., education, training, medicine, design, tourism, marketing, merchandising, engineering and entertainment. The book’s readers will understand the emerging domain of explorable XR environments with their possible applications. Special attention is given to an in-depth discussion of the field with taxonomy and classification of the available related solutions. Examples and design patterns of knowledge-based composition and exploration of XR behavior are provided, and an extensive evaluation and analysis of the proposed approach is included. This book helps researchers in XR systems, 3D modeling tools and game engines as well as lecturers and students who search for clearly presented information supported by use cases. For XR and game programmers as well as graphic designers, the book is a valuable source of information and examples in XR development. Professional software and web developers may find the book interesting as the proposed ideas are illustrated by rich examples demonstrating design patterns and guidelines in object-oriented, procedural and declarative programming.

Book Novel 3D Media Technologies

Download or read book Novel 3D Media Technologies written by Ahmet Kondoz and published by Springer. This book was released on 2014-11-14 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Book Augmented and Virtual Reality

Download or read book Augmented and Virtual Reality written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2014-12-09 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).

Book Security in Virtual Worlds  3D Webs  and Immersive Environments  Models for Development  Interaction  and Management

Download or read book Security in Virtual Worlds 3D Webs and Immersive Environments Models for Development Interaction and Management written by Rea, Alan and published by IGI Global. This book was released on 2010-11-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g. MMORPGs) and Virtual Worlds in both scholarly and popular publications, very little is written about the issues and techniques one must consider when creating, deploying, interacting within, and managing them securely. Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management brings together the issues that managers, practitioners, and researchers must consider when planning, implementing, working within, and managing these promising virtual technologies for secure processes and initiatives. This publication discusses the uses and potential of these virtual technologies and examines secure policy formation and practices that can be applied specifically to each.

Book 3D Research Challenges in Cultural Heritage

Download or read book 3D Research Challenges in Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2014-09-15 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains selected contributions from some of the most renowned researchers in the field of Digital Heritage and 3D representation of the Past, based in large part on invited presentations from the workshop “Computational Geometry and Ontologies for Cultural Heritage 3D Digital Libraries: What are the future alternatives for Europeana?” which was held in conjunction with the International Conference on Cultural Heritage EuroMed2012 (www.euromed2012.eu) on the island of Cyprus in October 2012. This was the official event of the Cyprus Presidency of the Council of the European Union on Progress in Cultural Heritage Preservation. The aim of this book is to provide an insight to ongoing research and future directions in this novel, continuously very promising and multi-disciplinary evolving field, which lies at the intersection of digital heritage, engineering, computer science, mathematics, material science, architecture, civil engineering and archaeology.

Book Information Systems Architecture and Technology  Proceedings of 40th Anniversary International Conference on Information Systems Architecture and Technology     ISAT 2019

Download or read book Information Systems Architecture and Technology Proceedings of 40th Anniversary International Conference on Information Systems Architecture and Technology ISAT 2019 written by Leszek Borzemski and published by Springer Nature. This book was released on 2019-09-04 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume book highlights significant advances in the development of new information systems technologies and architectures. Further, it helps readers solve specific research and analytical problems and glean useful knowledge and business value from data. Each chapter provides an analysis of a specific technical problem, followed by a numerical analysis, simulation, and implementation of the solution to the real-world problem. Managing an organization, especially in today’s rapidly changing environment, is a highly complex process. Increased competition in the marketplace, especially as a result of the massive and successful entry of foreign businesses into domestic markets, changes in consumer behaviour, and broader access to new technologies and information, calls for organisational restructuring and the introduction and modification of management methods using the latest scientific advances. This situation has prompted various decision-making bodies to introduce computer modelling of organization management systems. This book presents the peer-reviewed proceedings of the 40th Anniversary International Conference “Information Systems Architecture and Technology” (ISAT), held on September 15–17, 2019, in Wrocław, Poland. The conference was organised by the Computer Science Department, Faculty of Computer Science and Management, Wroclaw University of Sciences and Technology, and University of Applied Sciences in Nysa, Poland. The papers have been grouped into three major sections: Part I—discusses topics including, but not limited to, artificial intelligence methods, knowledge discovery and data mining, big data, knowledge-based management, Internet of Things, cloud computing and high-performance computing, distributed computer systems, content delivery networks, and service-oriented computing. Part II—addresses various topics, such as system modelling for control, recognition and decision support, mathematical modelling in computer system design, service-oriented systems, and cloud computing, and complex process modelling. Part III—focuses on a number of themes, like knowledge-based management, modelling of financial and investment decisions, modelling of managerial decisions, production systems management, and maintenance, risk management, small business management, and theories and models of innovation.

Book User Centric Media

    Book Details:
  • Author : Petros Daras
  • Publisher : Springer Science & Business Media
  • Release : 2013-01-02
  • ISBN : 3642126294
  • Pages : 364 pages

Download or read book User Centric Media written by Petros Daras and published by Springer Science & Business Media. This book was released on 2013-01-02 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference, UCMedia 2009, which was held on 9-11 December 2009 at Hotel Novotel Venezia Mestre Castellana in Venice, Italy. The conference`s focus was on forms and production, delivery, access, discovery and consumption of user centric media. After a thorough review process of the papers received, 23 were accepted from open call for the main conference and 20 papers for the workshops.

Book 3 D Sound for Virtual Reality and Multimedia

Download or read book 3 D Sound for Virtual Reality and Multimedia written by Durand R. Begault and published by . This book was released on 2000 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Web Based Learning   ICWL 2004

Download or read book Advances in Web Based Learning ICWL 2004 written by Wenyin Liu and published by Springer. This book was released on 2004-12-06 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the rapid development of Web-based learning and new concepts like virtual cla- rooms, virtual laboratories and virtual universities, many issues need to be addressed. On the technical side, there is a need for effective technology for deployment of W- based education.On the learning side, the cyber mode of learning is very different from classroom-based learning. How can instructional developmentcope with this new style of learning? On the management side, the establishment of the cyber university - poses very different requirements for the set-up. Does industry-university partnership provide a solution to addressing the technological and management issues? Why do we need to standardize e-learning and what can we do already? As with many other new developments, more research is needed to establish the concepts and best practice for Web-based learning. ICWL 2004, the 3rd International Conference on Web-Based Learning, was held at the Tsinghua University (Beijing, China) from August 8th to 11th, 2004, as a continued attempt to address many of the above-mentioned issues. Following the great successes of ICWL 2002 (Hong Kong) and ICWL 2003 (Australia), ICWL 2004 aimed at p- senting new progress in the technical, pedagogical, as well as management issues of Web-based learning. The conference featured a comprehensive program, including a tutorial session, a keynote talk, a main track for regular paper presentations, and an - dustrial track. We received 120 papers and accepted only 58 of them in the main track for both oral and poster presentations.

Book Resource Management of Mobile Cloud Computing Networks and Environments

Download or read book Resource Management of Mobile Cloud Computing Networks and Environments written by Mastorakis, George and published by IGI Global. This book was released on 2015-03-31 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: As more and more of our data is stored remotely, accessing that data wherever and whenever it is needed is a critical concern. More concerning is managing the databanks and storage space necessary to enable cloud systems. Resource Management of Mobile Cloud Computing Networks and Environments reports on the latest advances in the development of computationally intensive and cloud-based applications. Covering a wide range of problems, solutions, and perspectives, this book is a scholarly resource for specialists and end-users alike making use of the latest cloud technologies.

Book Advances in Multimedia Information Systems

Download or read book Advances in Multimedia Information Systems written by K. Selçuk Candan and published by Springer. This book was released on 2005-10-26 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume collects the proceedings of the 11th International Workshop on Multimedia Information Systems, MIS 2005, which was held during September 19–21, 2005 in the beautiful town of Sorrento, Italy. The MIS series of workshops started in 1995 with the aim of fostering - terdisciplinary discussions and research in all aspects of multimedia information systems, in all their diversity. Since then, in MIS workshops,issues ranging from fundamental multimedia information management research to advanced app- cations in multimedia systems related ?elds have been discussed, new systems have been reported, and the lessons learned have provided new insights into this dynamic and exciting area of computer science and engineering. As the program chairs of the MIS 2005 workshop, we note that while desi- ing an e?ective multimedia system, two complementary issues have to be taken into account: (a) the need to use appropriate technologies in acquiring, p- cessing, and delivering multimedia data which manifest themselves under very di?erent shapes; and (b) the need for modeling, indexing, querying, retrieving, mining, and visualizing data under di?erent system and device capabilities, for di?erent users. Therefore, besides the development of more traditional content management technologies, there are emerging needs to gather media from se- ing devices in the environmental context, for informedprocessingofmediabased on the current task and resources, and for making the results available to the user in the most suitable form based on the capabilities and preferences of the user.

Book Multimedia Interaction and Intelligent User Interfaces

Download or read book Multimedia Interaction and Intelligent User Interfaces written by Ling Shao and published by Springer Science & Business Media. This book was released on 2010-09-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

Book Android Studio New Media Fundamentals

Download or read book Android Studio New Media Fundamentals written by Wallace Jackson and published by Apress. This book was released on 2015-11-27 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important. What You Will Learn• What are the primary genres of new media content production• What new media assets Android Studio supports• What are the concepts behind new media content production• How to Install and use GIMP, Inkscape, and Audacity software• How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development Audience Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.

Book The Morgan Stanley and d a European Technology Atlas 2005

Download or read book The Morgan Stanley and d a European Technology Atlas 2005 written by and published by d&a hi-tech information Ltd.. This book was released on with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Data Driven 3D Facial Animation

Download or read book Data Driven 3D Facial Animation written by Zhigang Deng and published by Springer Science & Business Media. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.