Download or read book Interactive Science written by Don Buckley and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Short Cuts written by James Mentel and published by . This book was released on 2010-08-31 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Language Arts Grades K 1 written by and published by Carson-Dellosa Publishing. This book was released on 2013-01-02 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every day, your child encounters language arts in many different situations. The activities in Creative Kids Language Arts make learning language arts fun while also challenging your child to use language arts skills in different subject areas. The activities include stories, games, science experiments, and crafts! In Creative Kids Language Arts, your kindergartner will: *Practice simple reading comprehension and tracing words *Identify basic parts of speech and punctuation *Classify and name scientific objects *Create fun costumes and write words in sand gardens
Download or read book Interactive Whiteboards Made Easy Level 1 written by Stephanie Paris and published by Shell Education. This book was released on 2010-11 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate interactive whiteboard technology into your instruction using SMART Notebook software and engage your Grade 1 students with fun activities that feature touch-screen technology! Designed to support existing content-area lessons with standards-based, interactive activities, this resource is teacher-friendly, based on research, and easy to use. The 128-page book includes 30 easy-to-follow activities and a Resource CD with templates and examples. This resource is correlated to the Common Core State Standards, is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills, and supports core concepts of STEM instruction.
Download or read book Interactive Dynamic System Simulation written by Granino A. Korn and published by CRC Press. This book was released on 2016-04-19 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showing you how to use personal computers for modeling and simulation, Interactive Dynamic-System Simulation, Second Edition provides a practical tutorial on interactive dynamic-system modeling and simulation. It discusses how to effectively simulate dynamical systems, such as aerospace vehicles, power plants, chemical processes, control systems, a
Download or read book Interactive Operations Research with Maple written by Mahmut Parlar and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Operations Research with Maple: Methods and Models has two ob jectives: to provide an accelerated introduction to the computer algebra system Maple and, more importantly, to demonstrate Maple's usefulness in modeling and solving a wide range of operations research (OR) problems. This book is written in a format that makes it suitable for a one-semester course in operations research, management science, or quantitative methods. A nwnber of students in the departments of operations research, management science, oper ations management, industrial and systems engineering, applied mathematics and advanced MBA students who are specializing in quantitative methods or opera tions management will find this text useful. Experienced researchers and practi tioners of operations research who wish to acquire a quick overview of how Maple can be useful in solving OR problems will find this an excellent reference. Maple's mathematical knowledge base now includes calculus, linear algebra, ordinary and partial differential equations, nwnber theory, logic, graph theory, combinatorics, statistics and transform methods. Although Maple's main strength lies in its ability to perform symbolic manipulations, it also has a substantial knowledge of a large nwnber of nwnerical methods and can plot many different types of attractive-looking two-dimensional and three-dimensional graphs. After almost two decades of continuous improvement of its mathematical capabilities, Maple can now boast a user base of more than 300,000 academics, researchers and students in different areas of mathematics, science and engineering.
Download or read book Interactive Theorem Proving and Program Development written by Yves Bertot and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction to the development of proofs and certified programs using Coq. An invaluable tool for researchers, students, and engineers interested in formal methods and the development of zero-fault software.
Download or read book Interactive Theorem Proving written by Matt Kaufmann and published by Springer. This book was released on 2010-07-13 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Interactive Theorem proving, ITP 2010, held in Edinburgh, UK, in July 2010. The 33 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers are organized in topics such as counterexample generation, hybrid system verification, translations from one formalism to another, and cooperation between tools. Several verification case studies were presented, with applications to computational geometry, unification, real analysis, etc.
Download or read book Interactive Macroeconomics written by Corrado Di Guilmi and published by Cambridge University Press. This book was released on 2017-04-04 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the analysis of macroeconomic agent based models using the tools of statistical mechanics.
Download or read book Interactive Technologies and Sociotechnical Systems written by Hongbin Zha and published by Springer. This book was released on 2006-10-12 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions.
Download or read book Interactive Theorem Proving written by Jeremy Avigad and published by Springer. This book was released on 2018-07-03 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Interactive Theorem Proving, ITP 2018, held in Oxford, UK, in July 2018. The 32 full papers and 5 short papers presented were carefully reviewed and selected from 65 submissions. The papers feature research in the area of logical frameworks and interactive proof assistants. The topics include theoretical foundations and implementation aspects of the technology, as well as applications to verifying hardware and software systems to ensure their safety and security, and applications to the formal verication of mathematical results. Chapters 2, 10, 26, 29, 30 and 37 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Download or read book Real Sound Synthesis for Interactive Applications written by Perry R. Cook and published by CRC Press. This book was released on 2002-07-01 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
Download or read book Interactive Quantum Mechanics written by Siegmund Brandt and published by Springer Science & Business Media. This book was released on 2011-01-06 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interquanta (IQ), an interactive program on quantum mechanics allows students to do their own quantum physics experiments on the computer, and to study in 3D color graphics such quantities as complex probability amplitude, eigencalues, scattering cross sections, and more. By experiencing many such computer experiments, students gain a unique, "hands-on" experience in quantum physics which is otherwise difficult to achieve. The graphic features include two-and three-dimensional graphics in the form of static frames and motion pictures. Students do no programming, and hence need no previous detailed knowledge of this. The program has a very convenient, self-explanatory user interface based on the Java software technology. The book provides a recapitulation of the basic quantum mechanical formula, a manual to the IQ program, and a complete course with more than 300 tested problems. Fully automatic demonstration sessions are provided as introduction to interactive work. Physics topics covered include free particles, bound states and scattering in various potentials in one and three space dimensions, two-particle systems, properties of special functions of mathematical physics.
Download or read book Design User Experience and Usability Case Studies in Public and Personal Interactive Systems written by Aaron Marcus and published by Springer Nature. This book was released on 2020-07-10 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 51 papers included in this volume were organized in topical sections on interactions in public, urban and rural contexts; UX design for health and well-being; DUXU for creativity, learning and collaboration; DUXU for culture and tourism.
Download or read book Interactive Readings for Christian Worship written by Edwin Zackrison and published by iUniverse. This book was released on 2003-08 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need some revitalization of your worship service with more involvement on the part of the congregations? Or do you need more focus on the sermon subjects? This book may well be your answer. The 53 responsive readings in the book differ from the traditional approach. Here you may find the audience cast in various roles (such as in drama) where they will respond as a character in a story (such as in readers theatre). Good reading is easy to achieve (as in choral reading) and the audience gets to answer and suggest corporately (as in traditional responsive readings). The audience may play the fool, the pharisee, the publican, God, the believer, or the skeptic. At all times we worked at keeping the responses short so that the long monotony of untrained reading would be avoided, and a minimum of rehearsal instruction would be needed to have maximum expression. Both youth and adults have enjoyed these responsive readings. We think your congregation will as well!!
Download or read book An Interactive Multimedia Introduction to Signal Processing written by Ulrich Karrenberg and published by Springer Science & Business Media. This book was released on 2002 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative book and CD-ROM learning system offers students and teachers a hands-on, interactive tool that makes the concepts and tools of modern, computer-based signal processing immediately understandable. Built around interactive software (DASYLab) and supported by 240 illustrations, Karrenberg??'s self-tutorial emphasizes the underlying principles of signals and systems while avoiding mathematical models and equations. This approach makes the material more accessible to readers who may lack mathematical and programming sophistication yet need to use or instruct others in the skills. The CD contains all programs, videos, manuals, and the complete text. The S-version of DASYLab for Windows provides an interactive development environment for the graphic programming of signal processing systems, and, more generally, microelectronics systems. Through active links, block diagrams, a pc sound card, and a microphone, users perform signal processing of real signals, attaining a visceral knowledge of the concepts and methods. More than 200 pre-programmed systems and transparencies are included. Interactive Multimedia Introduction to Signal Processing has been awarded a prestigious digita2002 award. Digita awards are one of the most important multimedia prizes in Germany's educational market. They are awarded annually to the best educational software in various categories.
Download or read book Interactive Theorem Proving written by Christian Urban and published by Springer. This book was released on 2015-08-18 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 6th International Conference on Interactive Theorem Proving, ITP 2015, held in Nanjing, China, in August 2015. The 27 papers presented in this volume were carefully reviewed and selected from 54 submissions. The topics range from theoretical foundations to implementation aspects and applications in program verification, security and formalization of mathematics.