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EBookClubs

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Book Understanding Aesthetics for the Merchandising and Design Professional

Download or read book Understanding Aesthetics for the Merchandising and Design Professional written by Ann Marie Fiore and published by A&C Black. This book was released on 2010-04-08 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bridging the gap between the study of aesthetics and its application in the merchandising and design environments, the 2nd Edition of Understanding Aesthetics presents a research-based focus on the concepts of aesthetics and their effect on product value and consumer behavior. The multisensory approach to studying the elements and principles of design helps students master the underlying factors of successful design and learn how products and their promotional surroundings can establish brand identity and create a pleasing environment for the consumer.

Book Beyond Design

    Book Details:
  • Author : Sandra Keiser
  • Publisher : Bloomsbury Publishing USA
  • Release : 2017-08-10
  • ISBN : 1501315412
  • Pages : 512 pages

Download or read book Beyond Design written by Sandra Keiser and published by Bloomsbury Publishing USA. This book was released on 2017-08-10 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This informative, full-color text takes students step-by-step through the decision-making involved in the pre-production processes of apparel product development---planning, forecasting, fabricating, line development, technical design, pricing, sourcing, and distribution. It demonstrates how these processes must be coordinated to get the right product to market, when consumers want it, and at a price they are willing to pay. The 4th Edition has been edited around a new metastructure to maximize student learning. It continues to build on the themes of sustainability, business ethics, and the impact of fast fashion and social media while seeking to address opportunities for both large and small companies, and entrepreneurs. The text advances its discussion of how new technologies continue to shorten the product development calendar. Chapters have been updated to include current examples, updated charts and graphs, and more case studies. There are updated references to contemporary developments with examples relevant to today's student. New to this Edition � Includes international examples and case studies that address the effects of globalization � Advances the discussion of the pros and cons of fast fashion vs. slow fashion � Revised, easier-to-read charts and graphs and 30% new color photographs � Thoroughly revised Chapters 12 (Sourcing) and 13 (Costing and Pricing) updated with most recent info on trade laws, changes in sourcing criteria and wages in international sourcing countries Beyond Design STUDIO � Study smarter with self-quizzes featuring scored results and personalized study tips � Review concepts with flashcards of essential vocabulary � Watch videos that bring chapter concepts to life PLEASE NOTE: Purchasing or renting this ISBN does not include access to the STUDIO resources that accompany this text. To receive free access to the STUDIO content with new copies of this book, please refer to the book + STUDIO access card bundle ISBN 9781501315480. STUDIO Instant Access can also be purchased or rented separately on BloomsburyFashionCentral.com.

Book Design Thinking in Education

Download or read book Design Thinking in Education written by Christoph Meinel and published by Springer Nature. This book was released on 2022-04-12 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education needs new ways to prepare individuals and societies for the multitude of changing challenges in the twenty-first century. In today's world—characterized by digitization, increasing speed, and complexity—design thinking has established itself as a powerful approach to human-centered innovation that can help address complicated problems and guide change in all areas of life. Design thinking formats not only teach skills that benefit people as they expand their "toolbox," but also create affective and cognitive outcomes. This book includes experiences, approaches, and reflections on design thinking in education from different perspectives of renowned design thinking experts from the network of the Hasso Plattner Institute and its School of Design Thinking. Using real-world examples, the book provides insights into requirements and protocols that design thinking practitioners can apply to transform their academic or professional ecosystem. It will be of interest for readers who work in or are interested in a wide variety of educational contexts.

Book Designing for the iPad

    Book Details:
  • Author : Chris Stevens
  • Publisher : John Wiley & Sons
  • Release : 2011-01-04
  • ISBN : 0470976934
  • Pages : 352 pages

Download or read book Designing for the iPad written by Chris Stevens and published by John Wiley & Sons. This book was released on 2011-01-04 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get in the game of developing successful apps for the iPad Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps. Written by a highly successful iPad software developer, this book teaches you how to think about the creation process differently when designing iPad apps and escorts you through the process of building applications that have the best chance for success. You'll learn how to take advantage of the iPad's exciting new features and tackle an array of new design challenges so that you can make your app look spectacular, work intuitively, and sell, sell, sell! Bestselling iPad app developer Chris Stevens shares insight and tips for creating a unique and sellable iPad app Walks you through sketching out an app, refining ideas, prototyping designs, organizing a collaborative project, and more Highlights new code frameworks and discusses interface design choices Offers insider advice on using the latest coding options to make your app a surefire success Details iPad design philosophies, the difference between industrial and retail apps, and ways to design for multiple screen orientations Designing for the iPad escorts you through the steps of developing apps for the iPad, from pencil sketch all the way through to the iPad App Store.

Book A Companion to New Media Dynamics

Download or read book A Companion to New Media Dynamics written by John Hartley and published by John Wiley & Sons. This book was released on 2013-01-09 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Companion to New Media Dynamics presents a state-of-the-art collection of multidisciplinary readings that examine the origins, evolution, and cultural underpinnings of the media of the digital age in terms of dynamic change Presents a state-of-the-art collection of original readings relating to new media in terms of dynamic change Features interdisciplinary contributions encompassing the sciences, social sciences, humanities and creative arts Addresses a wide range of issues from the ownership and regulation of new media to their form and cultural uses Provides readers with a glimpse of new media dynamics at three levels of scale: the 'macro' or system level; the 'meso' or institutional level; and 'micro' or agency level

Book The World of Games  Technologies for Experimenting  Thinking  Learning

Download or read book The World of Games Technologies for Experimenting Thinking Learning written by Daria Bylieva and published by Springer Nature. This book was released on 2023-12-19 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

Book Mastering the Game

    Book Details:
  • Author : World Intellectual Property Organization
  • Publisher : WIPO
  • Release :
  • ISBN :
  • Pages : 378 pages

Download or read book Mastering the Game written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Book Look at This

    Book Details:
  • Author : Adrian Shaughnessy
  • Publisher : Laurence King Publishing
  • Release : 2006-11-02
  • ISBN : 9781856694698
  • Pages : 198 pages

Download or read book Look at This written by Adrian Shaughnessy and published by Laurence King Publishing. This book was released on 2006-11-02 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features the best of contemporary printed literature. It offers a critical survey of current graphic design, showing work by leading practitioners from the USA, Europe and Japan. Arranged in a designer-bydesigner format and accompanied by interviews with some of the designers responsible for the featured work, this book offers a complete and informative picture of this popular subject.

Book Front end Development with ASP NET Core  Angular  and Bootstrap

Download or read book Front end Development with ASP NET Core Angular and Bootstrap written by Simone Chiaretta and published by John Wiley & Sons. This book was released on 2018-03-07 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stay ahead of the web evolution with elegant combination front-end development Front-End Development with ASP.NET Core, Angular, and Bootstrap is the professional's guide to fast, responsive web development. Utilizing the most popular combination of web technologies for Microsoft developers, this guide provides the latest best practices and ASP.NET MVP guidance to get you up to speed quickly. The newest ASP.NET - now called ASP.NET Core - is leaner, easier to use, and less bound to the operating system and IDE.colle, giving you the perfect opportunity to leverage third-party frameworks and libraries that provide functionalities not native to ASP.NET Core and Visual Studio. This book shows you how to integrate ASP.NET Core with Angular, Bootstrap, and similar frameworks, with a bit of jQuery Mobile, Nuget, continuous deployment, Bower dependencies, and Gulp/Grunt build systems, including development beyond Windows on Mac and Linux. With clear, concise instruction and expert insight, this guide is an invaluable resource for meeting the demands of modern web development. Combine ASP.NET Core with different tools, frameworks, and libraries Utilize third-party libraries with non-native functionalities Adopt the most up-to-date best practices for front-end development Develop flexible, responsive design sites The world of web development is evolving faster than ever before, and the trend is toward small, focused frameworks with modular capabilities. Microsoft has noticed, and upgraded ASP.NET Core to align with the latest industry expectations. Front-End Development with ASP.NET Core, Angular, and Bootstrap helps you elegantly integrate these technologies to develop the sites that the industry demands.

Book Homebrew Gaming and the Beginnings of Vernacular Digitality

Download or read book Homebrew Gaming and the Beginnings of Vernacular Digitality written by Melanie Swalwell and published by MIT Press. This book was released on 2021-08-17 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.

Book Coding Freedom

    Book Details:
  • Author : E. Gabriella Coleman
  • Publisher : Princeton University Press
  • Release : 2013
  • ISBN : 0691144613
  • Pages : 268 pages

Download or read book Coding Freedom written by E. Gabriella Coleman and published by Princeton University Press. This book was released on 2013 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who are computer hackers? What is free software? And what does the emergence of a community dedicated to the production of free and open source software--and to hacking as a technical, aesthetic, and moral project--reveal about the values of contemporary liberalism? Exploring the rise and political significance of the free and open source software (F/OSS) movement in the United States and Europe, Coding Freedom details the ethics behind hackers' devotion to F/OSS, the social codes that guide its production, and the political struggles through which hackers question the scope and direction of copyright and patent law. In telling the story of the F/OSS movement, the book unfolds a broader narrative involving computing, the politics of access, and intellectual property. E. Gabriella Coleman tracks the ways in which hackers collaborate and examines passionate manifestos, hacker humor, free software project governance, and festive hacker conferences. Looking at the ways that hackers sustain their productive freedom, Coleman shows that these activists, driven by a commitment to their work, reformulate key ideals including free speech, transparency, and meritocracy, and refuse restrictive intellectual protections. Coleman demonstrates how hacking, so often marginalized or misunderstood, sheds light on the continuing relevance of liberalism in online collaboration.

Book The Inhabited Island

    Book Details:
  • Author : Arkady Strugatsky
  • Publisher : Chicago Review Press
  • Release : 2020-02-04
  • ISBN : 1613736002
  • Pages : 360 pages

Download or read book The Inhabited Island written by Arkady Strugatsky and published by Chicago Review Press. This book was released on 2020-02-04 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Maxim Kammerer, a young space explorer from twenty-second-century Earth, crash-lands on an uncharted world, he thinks of himself as a latter-day Robinson Crusoe. Eager to establish first contact with the planet's humanlike inhabitants, he finds himself increasingly entangled in their primitive way of life. After his experiences in their nightmarish military, criminal justice, and mental health systems, Maxim begins to realize that his sojourn on this radioactive and war-scarred world will not be a walk in the park. The Inhabited Island is one of the Strugatsky brothers' most popular and acclaimed novels, yet the only previous English-language edition (Prisoners of Power) was based on a version heavily censored by Soviet authorities. Now, in a sparkling new edition by award-winning translator Andrew Bromfield, this land-mark novel can be newly appreciated by both longtime Strugatsky fans and new explorers of the Russian science fiction masters' astonishingly rich body of work.

Book Controlling Development

Download or read book Controlling Development written by Booth, Philip and published by Routledge. This book was released on 2003-12-16 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1996. Routledge is an imprint of Taylor & Francis, an informa company.

Book Nonfuel Mineral Resources of the Public Lands

Download or read book Nonfuel Mineral Resources of the Public Lands written by and published by . This book was released on 1970 with total page 1088 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book California  Court of Appeal  4th Appellate District   Division 2  Records and Briefs

Download or read book California Court of Appeal 4th Appellate District Division 2 Records and Briefs written by California (State). and published by . This book was released on with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Number of Exhibits: 4

Book The Sacred   the Digital

    Book Details:
  • Author : F.G. (Frank) Bosman
  • Publisher : MDPI
  • Release : 2019-04-18
  • ISBN : 3038978302
  • Pages : 182 pages

Download or read book The Sacred the Digital written by F.G. (Frank) Bosman and published by MDPI. This book was released on 2019-04-18 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Book Researching the Future in Information Systems

Download or read book Researching the Future in Information Systems written by Mike Chiasson and published by Springer Science & Business Media. This book was released on 2011-05-24 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the IFIP WG 8.2 Working Conference "Researching the Future", Future IS 2011, held in Turku, Finland, in June 2011. The 17 revised full papers presented together with 4 panels and workshops were carefully reviewed and selected from numerous submissions. The papers are organized into 6 topical sections: how the future and the past are connected and inter-related; critical view of the future; technological futures; the future of information technology and work-related practices in health care; the future of industrial and institutional practices and outcomes through information technology; and the future of critical realism in IS research.