Download or read book Inside the C Object Model written by Stanley B. Lippman and published by Addison-Wesley Professional. This book was released on 1996 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a lot of misinformation and myth about the overhead and costs associated with C++. Now Stan Lippman, the acclaimed author of the C++ Primer, answers the call for a book that gives strategy guidelines for C++ programming. Inside the C++ Object Model explains where overhead costs reside and what they actually consist of. The author explains which parts vary by implementation and which are invariant. He tells how the various implementation models arose, points out areas where they are likely to evolve, and explains why they are what they are. This book is a must for C++ programmers who want to understand the semantic implications of the C++ object model and how the model affects their programs.
Download or read book Inside the C Object Model written by Stanley B. Lippman and published by . This book was released on 1996 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Essential COM written by Don Box and published by Addison-Wesley Professional. This book was released on 1998 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering a distinctive approach, this book will teach readers not only how to use COM but how to think in COM. COM can greatly improve the efficiency of applications, but COM fluency is a difficult task. The book is a top resource for developers who need to make the transition from superficial understanding to deep knowledge.
Download or read book Advanced C Programming Cookbook written by Dr. Rian Quinn and published by Packt Publishing Ltd. This book was released on 2020-01-30 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: A recipe-based guide to refining your C++ programming skills with the help of coding best practices, advanced programming concepts, and the latest features of C++17 and C++20 Key FeaturesLearn how to develop and design your own librariesFind solutions to your app development problems and implement them in a highly reusable manner, following library development best practicesExplore advanced C++ features such as containers, coroutines, and modulesBook Description If you think you've mastered C++ and know everything it takes to write robust applications, you'll be in for a surprise. With this book, you'll gain comprehensive insights into C++, covering exclusive tips and interesting techniques to enhance your app development process. You'll kick off with the basic principles of library design and development, which will help you understand how to write reusable and maintainable code. You'll then discover the importance of exception safety, and how you can avoid unexpected errors or bugs in your code. The book will take you through the modern elements of C++, such as move semantics, type deductions, and coroutines. As you advance, you'll delve into template programming - the standard tool for most library developers looking to achieve high code reusability. You'll explore the STL and learn how to avoid common pitfalls while implementing templates. Later, you'll learn about the problems of multithreaded programming such as data races, deadlocks, and thread starvation. You'll also learn high-performance programming by using benchmarking tools and libraries. Finally, you'll discover advanced techniques for debugging and testing to ensure code reliability. By the end of this book, you'll have become an expert at C++ programming and will have gained the skills to solve complex development problems with ease. What you will learnSolve common C++ development problems by implementing solutions in a more generic and reusable wayAchieve different levels of exception safety guarantees by introducing precise declarationsWrite library-quality code that meets professional standardsPractice writing reliable, performant code that exposes consistent behavior in programsUnderstand why you need to implement design patterns and how it’s doneWork with complex examples to understand various aspects of good library designWho this book is for This book is for intermediate and expert-level C++ developers who are looking to explore the lesser known functionalities of the language to improve the efficiency of their code and the way they develop applications. Basic knowledge of object-oriented programming concepts and the Standard Template Library (STL) is assumed.
Download or read book Python in a Nutshell written by Alex Martelli and published by "O'Reilly Media, Inc.". This book was released on 2006-07-14 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume offers Python programmers a straightforward guide to the important tools and modules of this open source language. It deals with the most frequently used parts of the standard library as well as the most popular and important third party extensions.
Download or read book Object Oriented Neural Networks in C written by Joey Rogers and published by Morgan Kaufmann. This book was released on 1997 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is distinctive in that it implements nodes and links as base objects and then composes them into four different kinds of neural networks. Roger's writing is clear....The text and code are both quite readable. Overall, this book will be useful to anyone who wants to implement neural networks in C++ (and, to a lesser extent, in other object-oriented programming languages.)...I recommend this book to anyone who wants to implement neural networks in C++."--D.L. Chester, Newark, Delaware in COMPUTING REVIEWSObject-Oriented Neural Networks in C++ is a valuable tool for anyone who wants to understand, implement, or utilize neural networks. This book/disk package provides the reader with a foundation from which any neural network architecture can beconstructed. The author has employed object-oriented design and object-oriented programming concepts to develop a set of foundation neural network classes, and shows how these classes can be used to implement a variety of neural network architectures with a great deal of ease and flexibility. A wealth of neural network formulas (with standardized notation), object code implementations, and examples are provided to demonstrate the object-oriented approach to neural network architectures and to facilitatethe development of new neural network architectures. This is the first book to take full advantage of the reusable nature of neural network classes. Key Features * Describes how to use the classes provided to implement a variety of neural network architectures including ADALINE, Backpropagation, Self-Organizing, and BAM * Provides a set of reusable neural network classes, created in C++, capable of implementing any neural network architecture * Includes an IBM disk of the source code for the classes, which is platform independent * Includes an IBM disk with C++ programs described in the book
Download or read book Design Patterns in Modern C written by Dmitri Nesteruk and published by Apress. This book was released on 2018-04-18 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Download or read book Python Programming on Win32 written by Mark J. Hammond and published by "O'Reilly Media, Inc.". This book was released on 2000 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demonstrates how to use the Python programming language (an object- oriented scripting language) as a development and administrations tool for Win32. Focused on tasks rather than programming (although a brief tutorial is provided) the authors cover how Python works on Windows; the key integration technologies supported by Python on Windows; and examples of what Python can do with databases, email, Internet protocols, NT services, communications, and other areas. Annotation copyrighted by Book News, Inc., Portland, OR
Download or read book Class Construction in C and C written by Roger Sessions and published by . This book was released on 1992 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thorough exploration of the fundamentals of object-oriented programming and C++, this reference shows novice and experienced programmers how to develop classes in C++ and use them as building blocks for complex applications. Assuming a working knowledge of the C language, the volume first discusses a subset of C++ so readers can become as comfortable as possible before having to deal with the new syntax.
Download or read book Advanced R written by Hadley Wickham and published by CRC Press. This book was released on 2015-09-15 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Essential Reference for Intermediate and Advanced R Programmers Advanced R presents useful tools and techniques for attacking many types of R programming problems, helping you avoid mistakes and dead ends. With more than ten years of experience programming in R, the author illustrates the elegance, beauty, and flexibility at the heart of R. The book develops the necessary skills to produce quality code that can be used in a variety of circumstances. You will learn: The fundamentals of R, including standard data types and functions Functional programming as a useful framework for solving wide classes of problems The positives and negatives of metaprogramming How to write fast, memory-efficient code This book not only helps current R users become R programmers but also shows existing programmers what’s special about R. Intermediate R programmers can dive deeper into R and learn new strategies for solving diverse problems while programmers from other languages can learn the details of R and understand why R works the way it does.
Download or read book Object Oriented Graphics Programming in C written by Roger T. Stevens and published by Academic Press. This book was released on 2014-05-10 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.
Download or read book An Introduction to Object Oriented Programming in C written by Graham M. Seed and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 1072 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.
Download or read book Object Oriented Program Design written by Mark Mullin and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filmed work by students of the School of Design, Swinburne University of Technology.
Download or read book C and Object oriented Programming written by Kip R. Irvine and published by . This book was released on 1997 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An accessible introduction to the C++ language and object-oriented design for students and programmers who know at least one modern high-level language. Understanding that the greatest challenge in learning C++ is being able to think in terms of classes and objects, Kip Irvine introduces these topics immediately as concepts in the context of real-world applications such as e-mail systems and automated bank tellers." "Through extensive use of short program examples and case studies, the author provides a concise, clear discussion of C++ syntax. He includes extensive coverage of the object model concept and how to use an object-oriented approach to design. Throughout the book, the importance of careful analysis and design of programs is evidenced."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Download or read book OBJECT ORIENTED PROGRAMMING USING C written by SATCHIDANANDA DEHURI and published by PHI Learning Pvt. Ltd.. This book was released on 2007-05-08 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This compact book presents a clear and thorough introduction to the object-oriented paradigm using the C++ language. It introduces the readers to various C++ features that support object-oriented programming (OOP) concepts. In an easy-to-comprehend format, the text teaches how to start and compile a C++ program and discusses the use of C++ in OOP. The book covers the full range of object-oriented topics, from the fundamental features through classes, inheritance, polymorphism, template, exception handling and standard template library. KEY FEATURES • Includes several pictorial descriptions of the concepts to facilitate better understanding. • Offers numerous class-tested programs and examples to show the practical application of theory. • Provides a summary at the end of each chapter to help students in revising all key facts. The book is designed for use as a text by undergraduate students of engineering, undergraduate and postgraduate students of computer applications, and postgraduate students of management.
Download or read book UML Classroom written by Martina Seidl and published by Springer. This book was released on 2015-02-21 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook mainly addresses beginners and readers with a basic knowledge of object-oriented programming languages like Java or C#, but with little or no modeling or software engineering experience – thus reflecting the majority of students in introductory courses at universities. Using UML, it introduces basic modeling concepts in a highly precise manner, while refraining from the interpretation of rare special cases. After a brief explanation of why modeling is an indispensable part of software development, the authors introduce the individual diagram types of UML (the class and object diagram, the sequence diagram, the state machine diagram, the activity diagram, and the use case diagram), as well as their interrelationships, in a step-by-step manner. The topics covered include not only the syntax and the semantics of the individual language elements, but also pragmatic aspects, i.e., how to use them wisely at various stages in the software development process. To this end, the work is complemented with examples that were carefully selected for their educational and illustrative value. Overall, the book provides a solid foundation and deeper understanding of the most important object-oriented modeling concepts and their application in software development. An additional website offers a complete set of slides to aid in teaching the contents of the book, exercises and further e-learning material.