Download or read book Inside the Amiga written by John Thomas Berry and published by Prentice Hall. This book was released on 1986 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the experienced computer user who wants to put powerful programming features of the Amiga to work using the C language. The Amiga's graphics and sound capabilities are emphasized. From the Waite Group.
Download or read book Commodore the Inside Story written by DAVID. PLEASANCE and published by Unicorn. This book was released on 2021-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Commodore the Inside Story contains David's personal stories and experiences gathered from over a decade at the company in senior positions all over the globe. It also gather insights from other senior management and engineering employees, suppliers and fans of this former giant of home computing. Commodore the Inside Story exposes the naked truth of how mostly through gross mismanagement Commodore went from being a $1 Billion company into bankruptcy.Forward by Trevor Dickinson - Co Founder of A-EON Technology Ltd. Chapters from the Author David J. Pleasance and many significant Commodore employees, including Dave Haynie, RJ Mical, Gail Wellington, Beth Richard, Dr. Peter Kittel, Wim Meulders and many more.
Download or read book Commodore Amiga written by Andy Roberts and published by . This book was released on 2015 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2012-04-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Download or read book Commodore written by Brian Bagnall and published by Commodore. This book was released on 2019-04-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.
Download or read book My Friend written by Elisa Amado and published by Groundwood Books Ltd. This book was released on 2019-10-01 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: From acclaimed author and translator Elisa Amado and award-winning illustrator Alfonso Ruano, My Friend is the story of the meaning of friendship in the life of an immigrant child. Friendship — to be known, to be accepted as you are, to feel safe, especially when you are vulnerable. The girl in this story has recently arrived in Brooklyn with her family. On her very first day at school she meets a girl who almost instantly becomes her very best friend. She feels known, loved and accepted by her. But when she invites her friend to come for dinner with her family — a family that feels free to eat weird food and, even worse, burst into song with their version of a sentimental classic of longing and homesickness — something shifts and she no longer feels safe at all. What will it be like tomorrow at school? Award-winning illustrator Alfonso Ruano’s art beautifully depicts the depth of feeling that the friends experience in this story from acclaimed author and translator Elisa Amado, about how difficult it is to come from somewhere else and what a difference friendship can make. Key Text Features song lyrics Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.2.3 Describe how characters in a story respond to major events and challenges. CCSS.ELA-LITERACY.RL.4.3 Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character's thoughts, words, or actions). CCSS.ELA-LITERACY.RL.4.6 Compare and contrast the point of view from which different stories are narrated, including the difference between first- and third-person narrations.
Download or read book Learning C written by Marc B. Sugiyama and published by . This book was released on 1987 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.
Download or read book Creating Q bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Download or read book Amiga Hardware Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Amiga written by Suzanne Wright and published by . This book was released on 2018 with total page 12 pages. Available in PDF, EPUB and Kindle. Book excerpt: Carlos was eagerly looking forward to getting a horse for his birthday. What happens when the majestic steed of his dreams turns out to be a silly old burro?
Download or read book Classic AmigaOS Programming written by Edwin van den Oosterkamp and published by . This book was released on 2019-11-20 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.
Download or read book Palabra Amiga written by Alma Flor Ada and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Supercade written by Van Burnham and published by National Geographic Books. This book was released on 2003-10-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.
Download or read book In the Blood written by Suzan-Lori Parks and published by Dramatists Play Service Inc. This book was released on 2000 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE STORY: In this modern day riff on The Scarlet Letter , Hester La Negrita, a homeless mother of five, lives with her kids on the tough streets of the inner city. Her eldest child is teaching her how to read and write, but the letter A is
Download or read book Amiga Machine Language written by Stefan Dittrich and published by Abacus Software Incorporated. This book was released on 1988-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Amiga Intern written by Christian Kuhnert and published by Abacus Software Incorporated. This book was released on 1992 with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mapping the Amiga written by Rhett Anderson and published by Compute! Publications. This book was released on 1990-01-01 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consolidates the wealth of information every Amiga programmer needs. Includes alphabetized descriptions of system calls and data structures, a discussion of libraries and devices, and full decriptions of Amiga hardware.