Download or read book Advances in Intelligent Systems Computer Science and Digital Economics IV written by Zhengbing Hu and published by Springer Nature. This book was released on 2023-01-28 with total page 993 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises high-quality peer-reviewed research papers presented at the 4th International Symposium on Computer Science, Digital Economy and Intelligent Systems (CSDEIS2022), held in Wuhan, China, from November 11–13, 2022, organized jointly by the Wuhan University of Technology, Hubei University of Technology, Wuhan University of Science and Technology, the Polish Operational and Systems Society, and the International Center of Informatics and Computer Science (ICICS). The topics discussed in the book include state-of-the-art papers in computer science and their technological applications; intelligent systems and intellectual approaches; digital economics and educational approaches. It is an excellent source of references for researchers, graduate students, engineers, management practitioners, and undergraduate students interested in computer science and its applications in engineering and management.
Download or read book Intelligent Methods and Big Data in Industrial Applications written by Robert Bembenik and published by Springer. This book was released on 2018-05-18 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inspiration for this book came from the Industrial Session of the ISMIS 2017 Conference in Warsaw. It covers numerous applications of intelligent technologies in various branches of the industry. Intelligent computational methods and big data foster innovation and enable the industry to overcome technological limitations and explore the new frontiers. Therefore it is necessary for scientists and practitioners to cooperate and inspire each other, and use the latest research findings to create new designs and products. As such, the contributions cover solutions to the problems experienced by practitioners in the areas of artificial intelligence, complex systems, data mining, medical applications and bioinformatics, as well as multimedia- and text processing. Further, the book shows new directions for cooperation between science and industry and facilitates efficient transfer of knowledge in the area of intelligent information systems.
Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Download or read book The Today and Future of WSN AI and IoT written by Chandrakant Naikodi and published by BPB Publications. This book was released on 2020-06-10 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doors are never locked for smart software and smart devices that are trained by smart people KEY FEATURESÊÊ - A book for everyone interested to know more about WSN, AI, and IoT - Discover various Open source tools & techniques for research and development in these felidsÊÊ - An easy-to-understand guide that will help you get familiar with the upcoming developments in WSN, AI, and IoT DESCRIPTIONÊÊ Almost every industry is looking for solutions for the best performance in the work that they produce. Researchers and developers are developing promising solutions that address the industrial problems to increase the effectiveness and efficiency of either the product or the service. This paradigm has changed the way many solutions and services are designed. Wireless Sensor Networks (WSN) are the backbone implementation for the Internet of Things (IoT) to be realized. For the IoT to produce efficient results, Artificial Intelligence (AI) becomes the key assistance; however, it needs careful modeling.Ê The content for the book is planned and prepared in such a way that you will be able to understand the concept and can interpret it for their use. The concepts, technologies, processes that are discussed in the book are contemporary and futuristic. Every chapter is well planned to be a subsequent chapter for the previous. In the Summary section of each chapter, there are a few review questions and a case for research.Ê WHAT WILL YOU LEARN - Learn about the most popular AI & IoT research topics - Discover a few WSN, IoT and AI Simulators - Get to know more about the fusion of Blockchain and IoT technologies - Know more about the AI and IoT predictions in the global scenarioÊ - Become aware of the various multi-disciplinary research based on WSN, AI, and IoT WHO THIS BOOK IS FORÊÊ By nature, every human is anxious to learn and would be benefited when they find the right direction. This book is truly intended for all students, teachers, product designers, opensource developers. However, it does not limit them alone. Those who have stepped into research, afresh, will find this book a more exciting one. TABLE OF CONTENTS 1. Introduction 2. WSN, AI, and IoT: Future Shock 3. Active Research Areas of WSN, AI, and IoT 4. Simulators of WSN, AI, and IoT 5. Blockchain for WSN, AI, and IoT 6. What is Next? 7. State of AI and IoT by 2050
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book AI for Games written by Ian Millington and published by CRC Press. This book was released on 2021-11-15 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Download or read book HCI in Games Experience Design and Game Mechanics written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.
Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Morgan & Claypool Publishers. This book was released on 2019-10-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
Download or read book The Routledge Handbook of Remix Studies and Digital Humanities written by Eduardo Navas and published by Routledge. This book was released on 2021-02-14 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.
Download or read book Advances in Knowledge Discovery and Data Mining written by Hady W. Lauw and published by Springer Nature. This book was released on 2020-05-08 with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 12084 and 12085 constitutes the thoroughly refereed proceedings of the 24th Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2020, which was due to be held in Singapore, in May 2020. The conference was held virtually due to the COVID-19 pandemic. The 135 full papers presented were carefully reviewed and selected from 628 submissions. The papers present new ideas, original research results, and practical development experiences from all KDD related areas, including data mining, data warehousing, machine learning, artificial intelligence, databases, statistics, knowledge engineering, visualization, decision-making systems, and the emerging applications. They are organized in the following topical sections: recommender systems; classification; clustering; mining social networks; representation learning and embedding; mining behavioral data; deep learning; feature extraction and selection; human, domain, organizational and social factors in data mining; mining sequential data; mining imbalanced data; association; privacy and security; supervised learning; novel algorithms; mining multi-media/multi-dimensional data; application; mining graph and network data; anomaly detection and analytics; mining spatial, temporal, unstructured and semi-structured data; sentiment analysis; statistical/graphical model; multi-source/distributed/parallel/cloud computing.
Download or read book ECAI 2016 written by G.A. Kaminka and published by IOS Press. This book was released on 2016-08-24 with total page 1860 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence continues to be one of the most exciting and fast-developing fields of computer science. This book presents the 177 long papers and 123 short papers accepted for ECAI 2016, the latest edition of the biennial European Conference on Artificial Intelligence, Europe’s premier venue for presenting scientific results in AI. The conference was held in The Hague, the Netherlands, from August 29 to September 2, 2016. ECAI 2016 also incorporated the conference on Prestigious Applications of Intelligent Systems (PAIS) 2016, and the Starting AI Researcher Symposium (STAIRS). The papers from PAIS are included in this volume; the papers from STAIRS are published in a separate volume in the Frontiers in Artificial Intelligence and Applications (FAIA) series. Organized by the European Association for Artificial Intelligence (EurAI) and the Benelux Association for Artificial Intelligence (BNVKI), the ECAI conference provides an opportunity for researchers to present and hear about the very best research in contemporary AI. This proceedings will be of interest to all those seeking an overview of the very latest innovations and developments in this field.
Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Download or read book Games and Play in HCI written by Kathrin Gerling and published by Frontiers Media SA. This book was released on 2021-08-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Download or read book AI Love You written by Yuefang Zhou and published by Springer. This book was released on 2019-07-17 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using an interdisciplinary approach, this book explores the emerging topics and rapid technological developments of robotics and artificial intelligence through the lens of the evolving role of sex robots, and how they should best be designed to serve human needs. An international panel of authors provides the most up-to-date, evidence-based empirical research on the potential sexual applications of artificial intelligence. Early chapters discuss the objections to sexual activity with robots while also providing a counterargument to each objection. Subsequent chapters present the implications of robot sex as well as the security and data privacy issues associated with sexual interactions with artificial intelligence. The book concludes with a chapter highlighting the importance of a scientific, multidisciplinary approach to the study of human - robot sexuality. Topics featured in this book include: The Sexual Interaction Illusion Model. The personal companion system, Harmony, designed by RealbotixTM. An exposition of the challenges of personal data control and protection when dealing with artificial intelligence. The current and future technological possibilities of projecting three-dimensional holograms. Expert discussion notes from an international workshop on the topic. AI Love You will be of interest to academic researchers in psychology, robotics, ethics, medical science, sociology, gender studies as well as clinicians, policy makers, and the business sector.
Download or read book Artificial Intelligence Internet of Things and Society 5 0 written by Azzam Hannoon and published by Springer Nature. This book was released on 2023-11-08 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book unlike any other previous book provides a platform for scholars and researchers to present the latest insights and findings on the application of artificial intelligence and other sustainable technologies for a human-centric society. It brings together technology with society with special attention given to AI and IoT-related intricacies for a digital economy. It covers a variety of research topics including block ciphers, network marketing for sustainability entrepreneurship and AI, AI and stock trading decisions, digital transformation, knowledge management, chatbot engineering, cybersecurity, and smart metering system. The book is a comprehensive reference work for scholars, academics, policymakers, students, and professionals presenting an overall understanding of AI, its present and future trends, and presents a discourse on important policies and strategies on inclusivity, diversity, bias, accountability, security, metaverse applications of AI, and other technologies such as IoT.