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EBookClubs

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Book Immersive Storytelling  For Real and Imagined Worlds

Download or read book Immersive Storytelling For Real and Imagined Worlds written by Margaret Kerrison and published by Michael Wiese Productions. This book was released on 2022-06-07 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Storytelling for Real and Imagined Worlds guides writers through the entire creative process, starting with the blue sky/concept phase and ending with the production/installation of their experience. This thorough, well-illustrated book:Describes the artistic, inspirational, and practical skills writers bring to the project;Defines and discusses writing terms, tips, best practices, and processes;Reveals how writers approach storytelling and develop an immersive experience;Details the process from asking the big questions of storytelling to constructing a creative guide for the team;Shares case studies and examples of exemplary immersive storytelling from around the world;Breaks down the unique process of creating a memorable and emotionally-compelling immersive experience;Provides useful tools, checklists, tables, and worksheets to help writers in all stages of the process.

Book The Art of Immersive Storytelling

Download or read book The Art of Immersive Storytelling written by and published by Michael Wiese Productions. This book was released on 2024-09-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your storytelling with award-winning experience designer, world builder, and former Disney Imagineer. From Star Wars: Rise of the Resistance in Disneyland to Van Gogh: The Immersive Experience, interactive exhibits are popping up all over the world, telling stories that engage our imaginations and sense of play like never before. Exploring the parallels between video games and the world's most exciting, innovative spaces, this sequel to the groundbreaking Immersive Storytelling for Real and Imagined Worlds explains how the same techniques that pull players into games for hours at a time can be employed to draw participants into immersive experiences. Join Margaret Kerrison as she guides our next generation of immersive storytellers on a deep dive into the creative possibilities of this new realm of storytelling.

Book Storytelling for Virtual Reality

Download or read book Storytelling for Virtual Reality written by John Bucher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Book Reimagined Worlds

    Book Details:
  • Author : Margaret Chandra Kerrison
  • Publisher : Oro Editions
  • Release : 2024-04
  • ISBN : 9781957183923
  • Pages : 0 pages

Download or read book Reimagined Worlds written by Margaret Chandra Kerrison and published by Oro Editions. This book was released on 2024-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Reimagined Worlds: Narrative Placemaking for People, Play, and Purpose, Margaret Chandra Kerrison presents an indispensable manifesto, compelling designers of environments and experiences to embrace a people-centered approach fueled by intentional narratives. This thought-provoking book delves into the realm of uncharted possibilities, envisioning a world that fosters a deep sense of belonging and authentic self-expression. She shares her unique insights, drawing from her experiences as a former Walt Disney Imagineer and the 2023 Paul Helmle Fellow at Cal Poly Pomona's School of Architecture. By combining storytelling with architectural and experiential design, the book inspires the creation of meaningful places that cultivate strong communities and shared values. Through this narrative lens, she encourages us to imagine and build a world we truly desire to inhabit, one that thrives on collaboration and purposeful living.

Book Odyssey Works

    Book Details:
  • Author : Abraham Burickson
  • Publisher : Chronicle Books
  • Release : 2016-11-08
  • ISBN : 1616895683
  • Pages : 226 pages

Download or read book Odyssey Works written by Abraham Burickson and published by Chronicle Books. This book was released on 2016-11-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Odyssey Works infiltrates the life of one person at a time to create a customtailored, life-altering performance. It may last for one day or a few months and consists of experiences that blur the boundaries of life and art—is that subway mariachi band, used book of poetry, or meal with a new friend real or a part of the performance? Central to this book is their 2013 performance for Rick Moody, author of The Ice Storm. His Odyssey lasted four months and included a fake children's book, introducing the themes of his performance, and a cello concert in a Saskatchewan prairie (which Moody almost missed after being stopped at customs with, suspiciously, no idea why he was traveling to Canada). The book includes Moody's interviews with Odyssey Works, an original short story by Amy Hempel, and six proposals for a new theory of making art.

Book Inventing the Medium

    Book Details:
  • Author : Janet H. Murray
  • Publisher : MIT Press
  • Release : 2011-11-23
  • ISBN : 0262302802
  • Pages : 499 pages

Download or read book Inventing the Medium written by Janet H. Murray and published by MIT Press. This book was released on 2011-11-23 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Book With Drama in Mind

    Book Details:
  • Author : Patrice Baldwin
  • Publisher : A&C Black
  • Release : 2012-03-29
  • ISBN : 1441169350
  • Pages : 253 pages

Download or read book With Drama in Mind written by Patrice Baldwin and published by A&C Black. This book was released on 2012-03-29 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and updated edition, Patrice Baldwin brings together key findings from brain research and best practice to highlight the benefits that drama and imagined experience can have on learning, creativity, motivation and self-esteem, and explains why and how drama supports learning. The book offers sound advice on planning and managing drama across the curriculum from ages 5-14, and provides carefully annotated schemes of work complete with photocopiable resource sheets and online templates. Both experienced teachers of drama and non-specialists will appreciate the up-to-date research, new pedagogic examples, multisensory drama techniques and links to contemporary developments in education, such as play-based learning, learning outside the classroom and Philosophy for Children (P4C). With Drama in Mind is an invaluable source of inspiration for revitalising your teaching and stimulating pupils' imaginations.

Book The End of Storytelling

    Book Details:
  • Author : Stephanie Riggs
  • Publisher :
  • Release : 2019-04-26
  • ISBN : 9781732955929
  • Pages : 246 pages

Download or read book The End of Storytelling written by Stephanie Riggs and published by . This book was released on 2019-04-26 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creators of immersive experiences in virtual reality, augmented reality, and mixed reality have relied heavily on familiar storytelling techniques used in books, theatre, and film -- often with confusing and unengaging results. Stephanie Riggs argues in The End of Storytelling that in order to develop powerful stories in these emerging mediums, we need nothing short of a paradigm shift in how we approach and conceptualize immersive narratives. Beautifully designed and explosively written, this book will help you better understand how to approach the exciting medium and get your next immersive project off the ground by explaining: Why storytelling doesn't work The fundamental narrative building blocks that do work How to think immersively A blueprint for developing your next immersive project The End of Storytelling is informed by over two decades of work in both immersive and classical mediums, and is rich with examples, inspiration, and challenges for anyone interested in, or currently developing, effective immersive experiences. Its symphonic exploration presents fascinating context of our relationship to storytelling, and a practical model for building the future of narrative.

Book Crafting Stories for Virtual Reality

Download or read book Crafting Stories for Virtual Reality written by Melissa Bosworth and published by . This book was released on 2018 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling--virtual reality, augmented reality and mixed reality--to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.

Book Goodbye  Status Quo

    Book Details:
  • Author : Joan Fallon
  • Publisher : Simon and Schuster
  • Release : 2022-01-11
  • ISBN : 1637630360
  • Pages : 185 pages

Download or read book Goodbye Status Quo written by Joan Fallon and published by Simon and Schuster. This book was released on 2022-01-11 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Goodbye, Status Quo, visionary scientist and leading entrepreneur Dr. Joan Fallon equips readers with the tools to overcome obstacles and become agents of change—as entrepreneurs, leaders, and individuals. In Goodbye, Status Quo, Dr. Joan Fallon equips her readers with the tools to be agents of change: as entrepreneurs, leaders, and individuals. No matter where you come from or who you are, you can be an agent of change. If you are setting out to change the world—great, she affirms—just keep in mind that change must start with you. As a company founder, Dr. Fallon faced many obstacles. Some of the greatest ones came from how other people saw her. A woman in her fifties with a warm, approachable manner, she didn’t fit the typical entrepreneur profile. Now as a respected business leader, doctor, and academic who sits on the boards of numerous non-profits and is frequently asked to mentor others, Joan is driven to share what she has learned and the perspectives that brought her success. She is also fascinated by the subject of change. What are the impediments that keep leaders and individuals from changing the world, or even just changing themselves, and how can they be overcome? What is it about you that holds you, your job, or your company back from changing? Joan Fallon believes that deductive reasoning in addition to the typical inductive reasoning and other science-based approaches allow us to move past the reactive responses that leave us stuck, unable to innovate and make change. Fear-based thinking rules in many sectors today—in business, politics, even relationships. And fear is the fundamental factor that holds us back from embracing change. Goodbye, Status Quo blends lessons from Joan’s own entrepreneurial experiences and scientific observations to give readers informative and actionable advice on the topics of entrepreneurship, innovation, and making change. Each chapter offers pithy advice that taps into business, medicine, philosophy, and even baseball. No matter your background, experience, or personal struggles, you can change the world—if you are willing to first change yourself.

Book The Immersive Worlds Handbook

Download or read book The Immersive Worlds Handbook written by Scott A. Lukas and published by Taylor & Francis. This book was released on 2013 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!

Book The Stunning Science of Everything

Download or read book The Stunning Science of Everything written by Nick Arnold and published by Scholastic Press. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science with the squishy bits left in! 'The Stunning Science of Everything' is just what it says - a stunning gruesome guide to everything! Get set for a whirlwind tour of science - from the tiniest thing you can think of, to the universe that's bigger than you can ever imagine. You'll find out why you're breathing in dinosaur burps, what poos in your bed 20 times a day, and what happens when you drop a rabbit through the centre of the earth. You'll also have the chance to take a gruesome guided tour through the human body, go on the Horrible Science astronaut training course and get the very big picture with a stunning pull-out timeline of science. Science has never been so horrible!

Book Virtual Reality

    Book Details:
  • Author : Howard Rheingold
  • Publisher :
  • Release : 1992-08-15
  • ISBN :
  • Pages : 420 pages

Download or read book Virtual Reality written by Howard Rheingold and published by . This book was released on 1992-08-15 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Breaking the reality barrier ; the reality-industrial complex ; virtual reality and the future.

Book You Can Be

    Book Details:
  • Author : Sabrina Taylor
  • Publisher :
  • Release : 2019-11-10
  • ISBN : 9781733965200
  • Pages : 36 pages

Download or read book You Can Be written by Sabrina Taylor and published by . This book was released on 2019-11-10 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: With strong encouragement and positive feedback, the children become aware of some future possibilities. Ms. Denise helps her students to realize that the very things that they enjoy doing could also be a part of their future. Learning through play is very important in the process of child development, and when adults pay attention and give positive feedback, that very positive feedback can plant seeds of confidence in children. Like most adults, Ms. Denise has a very important and busy job; yet she always finds the words to get the wheels turning in her students heads. In this book, you can join a group of curious children on a journey of exploring their possibilities.

Book The Metaverse  And How It Will Revolutionize Everything

Download or read book The Metaverse And How It Will Revolutionize Everything written by Matthew Ball and published by Liveright Publishing. This book was released on 2022-07-19 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTERNATIONAL BESTSELLER — United States, Canada, United Kingdom, and China (Wall Street Journal, Associated Press, Nielsen Bookscan, Publishers Weekly, USA Today, Toronto Star, Globe & Mail, BookNet Canada, Bookseller.com, Bookdao/Nielsen, JD, DangDang) Tim Sweeney (CEO of Fortnite-maker Epic Games): “Matthew Ball’s essays have defined, analyzed, and inspired the Metaverse for years. His book is an approachable and essential guide to the strategic, technical, and philosophical foundations of this new medium.” Derek Thompson (Atlantic staff writer and national best-selling author of Hit Makers): “This book feels like a rare achievement: a definitive statement about an emerging phenomenon that could shape the digital world, the global economy, and the very experience of human consciousness.” From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us. The term “Metaverse” is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the “next internet,” Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it—and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse’s almost unlimited applications. The internet will no longer be at arm’s length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value—and the radical reshaping of society.

Book The World s Greatest Idea

Download or read book The World s Greatest Idea written by John Farndon and published by Icon Books Ltd. This book was released on 2010-10-07 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where would humanity be now without fire, vaccinations, farming ... or wine? A great idea is one that has changed the path of human civilisation. But which is the greatest of them all? John Farndon, author of the bestselling Do You Think You’re Clever?, has set out to find the answer. A distinguished panel of experts agreed on a list of 50 ideas, and each chapter of The World’s Greatest Idea sees Farndon explore the argument for a different one. The candidates are intriguingly varied: Electricity grids enable us to power our cities, but then sewers allowed those cities to grow. Without the wheel, modern civilisation would be pretty much impossible, but take away Logic and we’d lose the essential structures for rational thought ... But then what would be the point of all of this without the idea of romance? The World’s Greatest Idea is an enthralling voyage of discovery through the most powerful intellectual, social, scientific and creative brainwaves humans have ever had. They are ranked in the book determined by a public vote on www.theworldsgreatestidea.com But will you agree with the verdict?

Book Rhetorics of Fantasy

Download or read book Rhetorics of Fantasy written by Farah Mendlesohn and published by Wesleyan University Press. This book was released on 2014-01-01 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sweeping study of fantasy literature offers “new and often surprising readings of works both familiar and obscure. A fine critical work” (Journal of the Fantastic in the Arts). Transcending arguments over the definition of fantasy literature, Rhetorics of Fantasy introduces a provocative new system of classification for the genre. Drawing on nearly two hundred examples of modern fantasy, author Farah Mendlesohn identifies four categories—portal-quest, immersive, intrusion, and liminal—that arise out of the relationship of the protagonist to the fantasy world. Using these sets, Mendlesohn argues that the author's stylistic decisions are then shaped by the inescapably political demands of the category in which they choose to write. Each chapter covers at least twenty books in detail, ranging from nineteenth-century fantasy and horror to some of the best works in the contemporary field. Mendlesohn discusses works by more than one hundred authors, including Lloyd Alexander, Peter Beagle, Marion Zimmer Bradley, John Crowley, Stephen R. Donaldson, Stephen King, C. S. Lewis, Gregory Maguire, Robin McKinley, China Miéville, Suniti Namjoshi, Philip Pullman, J. K. Rowling, Sheri S. Tepper, J. R. R. Tolkien, Tad Williams, and many others.