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Book Immersive Simulation Training for the Dismounted Soldier

Download or read book Immersive Simulation Training for the Dismounted Soldier written by Bruce W. Knerr and published by . This book was released on 2007 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study was conducted to document the need for immersive dismounted virtual Soldier and leader training and the available research evidence regarding the effectiveness of virtual training for training Soldiers and leaders in complex skills. A literature search of research reports, journal articles, and conference proceedings to identify evaluations and experiments related to the study topic of the training effectiveness of immersive virtual simulations was conducted. Particular attention was paid to an expended series of evaluations conducted by the Army R & D organizations during the period 1997 - 2005. The major findings are organized around the topics of training effectiveness, Soldier task performance, and advantages and disadvantages of immersive virtual simulations. Soldiers and small unit leaders report that their skills improve as a result of training in virtual simulations, and these self-reports by have generally, if informally, been confirmed by observers. While the simulators impose constraints on the performance of some Soldier activities, this should limit training effectiveness only if those activities that cannot be performed in the simulator are not trained by other means. Advantages and disadvantages of immersive simulations are also described.

Book Virtual Environments for Dismounted Soldier Training and Performance

Download or read book Virtual Environments for Dismounted Soldier Training and Performance written by and published by . This book was released on 1998 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.

Book Current Issues in the Use of Virtual Simulations for Dismounted Soldier Training

Download or read book Current Issues in the Use of Virtual Simulations for Dismounted Soldier Training written by and published by . This book was released on 2006 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the use of virtual simulation to train Soldiers and leaders in small dismounted units has largely focused on the use of specially developed, relatively high-fidelity PC-based simulators. It has been successful in demonstrating that virtual simulation can adequately support the performance of a variety of Soldier activities, and is perceived to be effective for training both individual and collective Soldier skills. However, as computer graphics technology has advanced, the interface devices (head-mounted or projection displays, position trackers, and instrumented mock weapons) required for immersive virtual simulations have become a relatively larger contributor to the cost of simulators than the simulation engine. This raises the question of whether a high-fidelity interface contributes sufficiently to training effectiveness to justify its cost. In addition, the widespread availability and use of video and computer games has raised the question of whether either commercial games or specially designed games can meet some part of the Army's training needs. This paper describes and discusses these issues in detail, presents supporting research evidence, and describes future research needs.

Book Virtual Environments for Dismounted Soldier Simulation  Training  and Mission Rehearsal

Download or read book Virtual Environments for Dismounted Soldier Simulation Training and Mission Rehearsal written by Bruce W. Knerr and published by . This book was released on 2002 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required."--Report documentation page.

Book Virtual Environments for Dismounted Soldier Simulation  Training  and Mission Rehearsal

Download or read book Virtual Environments for Dismounted Soldier Simulation Training and Mission Rehearsal written by and published by . This book was released on 2003 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U.S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal.

Book Virtual Environments for Dismounted Soldier Simulation  Training  and Mission Rehearsal

Download or read book Virtual Environments for Dismounted Soldier Simulation Training and Mission Rehearsal written by Bruce W. Knerr and published by . This book was released on 2002-06 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required.

Book Virtual Environments for Dismounted Soldier Training and Performance  Results  Recommendations  and Issues

Download or read book Virtual Environments for Dismounted Soldier Training and Performance Results Recommendations and Issues written by and published by . This book was released on 1998 with total page 79 pages. Available in PDF, EPUB and Kindle. Book excerpt: The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs in which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and alter-effects.

Book Virtual Environments for Infantry Soldiers

Download or read book Virtual Environments for Infantry Soldiers written by Charlotte H. Campbell and published by . This book was released on 2004 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U.S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal.

Book Training Dismounted Soldier in Virtual Environments

Download or read book Training Dismounted Soldier in Virtual Environments written by Bob G. Witmer and published by . This book was released on 2000 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Environments for Dismounted Soldier Simulation  Training  and Mission Rehearsal

Download or read book Virtual Environments for Dismounted Soldier Simulation Training and Mission Rehearsal written by Bruce W. Knerr and published by . This book was released on 2002 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required."--Rept. doc. p.

Book Training Dismounted Soldiers in Virtual Environments

Download or read book Training Dismounted Soldiers in Virtual Environments written by Robert S. Jacobs and published by . This book was released on 1994 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: "For this report, research was conducted to investigate the suitability of virtual environments (VE) for individual combatant training. The behaviors required by selected Dismounted Infantry and Special Operations Forces missions were linked to estimates of the availability of VE technology to support their performance. A baseline research plan was then developed as a series of vignettes in which research participants would perform the activities in clusters with similar technology demands and performance characteristics. Subsequent experiments and demonstrations were proposed to combine the activities into complete Army Training and Evaluation Program tasks. Functional requirements for a VE testbed were identified, and possible hardware and software elements were defined. No missions or tasks can be fully supported by VE at this time, but most can be partially supported. This report provides a link between dismounted soldier tasks and estimates of the VE characteristics required to support their simulated execution and training. This information will be useful in making decisions about acquisition of or investment in the development of VE technology to support dismounted combatant training. Virtual environments, Dismounted combatants, Virtual reality, Human performance, Behavioral requirements, Training"--DTIC.

Book Advanced Soldier Wearable Embedded Training System Final Report

Download or read book Advanced Soldier Wearable Embedded Training System Final Report written by and published by . This book was released on 2004 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: General Dynamics enhanced their existing man wearable system the Dismounted Soldier Simulation (DSS) to bring advanced training capabilities and realism into the existing dismounted embedded simulation environment at RDECOM's Simulation and Training Technology Center. System enhancements combined with immersive hardware provides virtual reality IC's (Individual Combatants) with body and weapon tracking, head mounted displays and options including body worn CPU and graphics processors for fully wireless virtual reality. The result of this research and development was the Advanced Soldier Wearable Embedded Training System or ASWETS. Research included packaging of smaller/lighter computer systems, investigation of new wearable six Degree of Freedom (6-DOF) body/weapon tracking systems, and new software interfaces and capabilities. Software capabilities such as, increased weapon accuracy, increased virtual character realism, and incorporation of Land Warrior C4ISR sensor data into the system were developed. The goal of the resulting development was to provide a train anywhere capability to the soldier. The General Dynamics S2 Focus Tool Suite was also enhanced, via a plug-in module, with 3D Mission Planning and Rehearsal capability. The 3D Mission Planning and Rehearsal Plug-In allows the squad leader to move around in a virtual database, create scenarios for mission rehearsal and lay down points of interests in real time along with controlling the viewpoint or camera of other users. This software is loaded on a Tablet PC, which acts as the leader's display on the future Land Warrior System.

Book Technical Report

Download or read book Technical Report written by and published by . This book was released on 1979 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Training Cognition

    Book Details:
  • Author : Alice F. Healy
  • Publisher : Psychology Press
  • Release : 2012-08-21
  • ISBN : 1136724583
  • Pages : 361 pages

Download or read book Training Cognition written by Alice F. Healy and published by Psychology Press. This book was released on 2012-08-21 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Training is both a teaching and a learning experience, and just about everyone has had that experience. Training involves acquiring knowledge and skills. This newly acquired training information is meant to be applicable to specific activities, tasks, and jobs. In modern times, where jobs are increasingly more complex, training workers to perform successfully is of more importance than ever. The range of contexts in which training is required includes industrial, corporate, military, artistic, and sporting, at all levels from assembly line to executive function. The required training can take place in a variety of ways and settings, including the classroom, the laboratory, the studio, the playing field, and the work environment itself. The general goal of this book is to describe the current state of research on training using cognitive psychology to build a complete empirical and theoretical picture of the training process. The book focuses on training cognition, as opposed to physical or fitness training. It attempts to show how to optimize training efficiency, durability, and generalizability. The book includes a review of relevant cognitive psychological literature, a summary of recent laboratory experiments, a presentation of original theoretical ideas, and a discussion of possible applications to real-world training settings.

Book List of U S  Army Research Institute Research and Technical Publications

Download or read book List of U S Army Research Institute Research and Technical Publications written by U.S. Army Research Institute for the Behavioral and Social Sciences and published by . This book was released on 2007 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ARI Research Note

Download or read book ARI Research Note written by and published by . This book was released on 2008 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Environments for Infantry Soldiers

Download or read book Virtual Environments for Infantry Soldiers written by Charlotte H. Campbell and published by . This book was released on 2004 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U. S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal."--DTIC.