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Book Immersion in a Virtual World  Interactive Drama and Affective Sciences

Download or read book Immersion in a Virtual World Interactive Drama and Affective Sciences written by Mayr Simon and published by Anchor Academic Publishing (aap_verlag). This book was released on 2014-02-01 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive drama is more than just a new breed of entertainment software. As different research projects have shown, these systems can also be used for pedagogical and therapeutic purposes. The goal of these systems is to teach sophisticated problem solving skills by allowing the user to interact with compelling stories that have didactic purpose.One of the main attractions of narratives, independent of the medium in which they are presented, is that they elicit emotional response in their audiences. They have an affective impact and only engineers and authors who understand how the emotion system works can create an engaging story world. This work proposes that an interactive drama based on a model of the user’s affective state should be able to provide a truly immersive user experience.It becomes evident that research on interactive drama technology, especially with emphasis on affective modelling, is a highly interdisciplinary endeavour that draws - and has to draw - from many different disciplines.

Book The Oxford Handbook of Virtuality

Download or read book The Oxford Handbook of Virtuality written by Mark Grimshaw and published by Oxford Handbooks. This book was released on 2014-02 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Book Virtual Storytelling  Using Virtual Reality Technologies for Storytelling

Download or read book Virtual Storytelling Using Virtual Reality Technologies for Storytelling written by Gérard Subsol and published by Springer Science & Business Media. This book was released on 2005-11-24 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Book Narrative as Virtual Reality 2

Download or read book Narrative as Virtual Reality 2 written by Marie-Laure Ryan and published by JHU Press. This book was released on 2015-12-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction. Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive “world” aspect of texts and their interactive “game” dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft. In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken—or hopes to take—in digital texts, from determining the presentation of signs to affecting the level of story.

Book Virtual reality for neuropsychology and affective cognitive sciences  Theoretical and methodological avenues for studying human cognition

Download or read book Virtual reality for neuropsychology and affective cognitive sciences Theoretical and methodological avenues for studying human cognition written by Ali Oker and published by Frontiers Media SA. This book was released on 2023-03-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Immersive Environments  Augmented Realities  and Virtual Worlds  Assessing Future Trends in Education

Download or read book Immersive Environments Augmented Realities and Virtual Worlds Assessing Future Trends in Education written by D’Agustino, Steven and published by IGI Global. This book was released on 2012-12-31 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Book Virtual Storytelling  Using Virtual Reality Technologies for Storytelling

Download or read book Virtual Storytelling Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer Science & Business Media. This book was released on 2001-09-17 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the first International Conference on Virtual Storytelling, ICVS 2001, held in Avignon, France, in September 2001. The 20 revised full papers presented together with four invited papers were carefully reviewed and selected for inclusion in the proceedings. The book offers topical sections on new techniques, authoring tools, a new form of narration, virtual characters, and applications.

Book As If

    Book Details:
  • Author : Michael Saler
  • Publisher : Oxford University Press
  • Release : 2012-01-09
  • ISBN : 0199711259
  • Pages : 294 pages

Download or read book As If written by Michael Saler and published by Oxford University Press. This book was released on 2012-01-09 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.

Book Interactive Storytelling

    Book Details:
  • Author : Ulrike Spierling
  • Publisher : Springer Science & Business Media
  • Release : 2008-11-13
  • ISBN : 3540894241
  • Pages : 345 pages

Download or read book Interactive Storytelling written by Ulrike Spierling and published by Springer Science & Business Media. This book was released on 2008-11-13 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008. The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.

Book Multimodal Intelligent Information Presentation

Download or read book Multimodal Intelligent Information Presentation written by Oliviero Stock and published by Springer Science & Business Media. This book was released on 2006-03-30 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent Multimodal Information Presentation relates to the ability of a computer system to automatically produce interactive information presentations, taking into account the specifics about the user, such as needs, interests and knowledge, and engaging in a collaborative interaction that helps the retrieval of relevant information and its understanding on the part of the user. The volume includes descriptions of some of the most representative recent works on Intelligent Information Presentation and a view of the challenges ahead.

Book Trends  Experiences  and Perspectives in Immersive Multimedia and Augmented Reality

Download or read book Trends Experiences and Perspectives in Immersive Multimedia and Augmented Reality written by Simão, Emília and published by IGI Global. This book was released on 2018-07-27 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.

Book Integrated Models of Cognitive Systems

Download or read book Integrated Models of Cognitive Systems written by Wayne D. Gray and published by Oxford University Press. This book was released on 2007-04-19 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of cognitive modeling has progressed beyond modeling cognition in the context of simple laboratory tasks and begun to attack the problem of modeling it in more complex, realistic environments, such as those studied by researchers in the field of human factors. The problems that the cognitive modeling community is tackling focus on modeling certain problems of communication and control that arise when integrating with the external environment factors such as implicit and explicit knowledge, emotion, cognition, and the cognitive system. These problems must be solved in order to produce integrated cognitive models of moderately complex tasks. Architectures of cognition in these tasks focus on the control of a central system, which includes control of the central processor itself, initiation of functional processes, such as visual search and memory retrieval, and harvesting the results of these functional processes. Because the control of the central system is conceptually different from the internal control required by individual functional processes, a complete architecture of cognition must incorporate two types of theories of control: Type 1 theories of the structure, functionality, and operation of the controller, and type 2 theories of the internal control of functional processes, including how and what they communicate to the controller. This book presents the current state of the art for both types of theories, as well as contrasts among current approaches to human-performance models. It will be an important resource for professional and student researchers in cognitive science, cognitive-engineering, and human-factors. Contributors: Kevin A. Gluck, Jerry T. Ball, Michael A. Krusmark, Richard W. Pew, Chris R. Sims, Vladislav D. Veksler, John R. Anderson, Ron Sun, Nicholas L. Cassimatis, Randy J. Brou, Andrew D. Egerton, Stephanie M. Doane, Christopher W. Myers, Hansjörg Neth, Jeremy M Wolfe, Marc Pomplun, Ronald A. Rensink, Hansjörg Neth, Chris R. Sims, Peter M. Todd, Lael J. Schooler, Wai-Tat Fu, Michael C. Mozer, Sachiko Kinoshita, Michael Shettel, Alex Kirlik, Vladislav D. Veksler, Michael J. Schoelles, Jerome R. Busemeyer, Eric Dimperio, Ryan K. Jessup, Jonathan Gratch, Stacy Marsella, Glenn Gunzelmann, Kevin A. Gluck, Scott Price, Hans P. A. Van Dongen, David F. Dinges, Frank E. Ritter, Andrew L. Reifers, Laura Cousino Klein, Michael J. Schoelles, Eva Hudlicka, Hansjörg Neth, Christopher W. Myers, Dana Ballard, Nathan Sprague, Laurence T. Maloney, Julia Trommershäuser, Michael S. Landy, A. Hornof, Michael J. Schoelles, David Kieras, Dario D. Salvucci, Niels Taatgen, Erik M. Altmann, Richard A. Carlson, Andrew Howes, Richard L. Lewis, Alonso Vera, Richard P. Cooper, and Michael D. Byrne

Book Screenwriting for Virtual Reality

Download or read book Screenwriting for Virtual Reality written by Kath Dooley and published by Springer Nature. This book was released on 2024 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HCI International 2024 Posters

    Book Details:
  • Author : Constantine Stephanidis
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031619501
  • Pages : 463 pages

Download or read book HCI International 2024 Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Applied System Simulation

    Book Details:
  • Author : Mohammad S. Obaidat
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1441992189
  • Pages : 512 pages

Download or read book Applied System Simulation written by Mohammad S. Obaidat and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and molding are efficient techniques that can aid the city and regional planners and engineers in optimizing the operation of urban systems such as traffic light control, highway toll automation, consensus building, public safety, and environmental protection. When modeling transportation systems such as freeway systems, arterial or downtown grid systems, the city planner and engineer is concerned with capturing the varied interactions between drivers, automobiles, and the infrastructure. Modeling and simulation are used to effectively optimize the design and operation of all of these urban systems. It is possible that in an urban simulation community workshop, citizens can work interactively in front of computers and be able using the click of the mouse to walk up to their own front porch, looking at the proposed shopping mall alternatives across the street from virtually any angle and proposed bridge or tunnel and see how it can reduce traffic congestion. Buildings can be scaled down or taken out, their orientation can be changed in order to check the view and orientation in order to have better site with efficient energy-conservation. The stone or brick material on a building can be replaced by colored concrete, or more trees and lampposts can be placed on the site. Such flexibility in simulation and animation allows creative ideas in the design and orientation of urban sites to be demonstrated to citizens and decision makers before final realization.

Book Reinventing Ourselves  Contemporary Concepts of Identity in Virtual Worlds

Download or read book Reinventing Ourselves Contemporary Concepts of Identity in Virtual Worlds written by Anna Peachey and published by Springer Science & Business Media. This book was released on 2011-07-07 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.

Book The Philosophy of Theatre  Drama and Acting

Download or read book The Philosophy of Theatre Drama and Acting written by Tom Stern and published by Rowman & Littlefield. This book was released on 2017-11-30 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Philosophy of Theatre, Drama and Acting is the ideal collection for students and scholars of aesthetics, theatre studies and the philosophy of art. Ever since the Greeks, philosophy and theatre have always enjoyed a close and often antagonistic relationship. Yet until recently relatively little scholarly attention has been paid to the relationship between philosophy and theatre, drama or acting. This book offers a collection of new essays by renowned scholars on important topics. It includes a clear account of different contemporary debates and discussions from across the field, and includes coverage of significant figures in the history of philosophy (such as Schlegel, Hegel and Nietzsche) and contemporary philosophical analysis of the nature of theatre, drama and acting, as well as theatre’s relation to philosophy and other arts.