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Book Augmented Reality Toolkit  The First IEEE International Workshop

Download or read book Augmented Reality Toolkit The First IEEE International Workshop written by and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ART 2003

    Book Details:
  • Author :
  • Publisher : IEEE Computer Society Press
  • Release : 2003-01-01
  • ISBN : 9780780382404
  • Pages : 186 pages

Download or read book ART 2003 written by and published by IEEE Computer Society Press. This book was released on 2003-01-01 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Augmented Reality

Download or read book Handbook of Augmented Reality written by Borko Furht and published by Springer Science & Business Media. This book was released on 2011-08-31 with total page 753 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

Book Emerging Technologies of Augmented Reality  Interfaces and Design

Download or read book Emerging Technologies of Augmented Reality Interfaces and Design written by Haller, Michael and published by IGI Global. This book was released on 2006-11-30 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Book Implementing Augmented Reality Into Immersive Virtual Learning Environments

Download or read book Implementing Augmented Reality Into Immersive Virtual Learning Environments written by Russell, Donna and published by IGI Global. This book was released on 2020-12-18 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Book Virtual and Augmented Reality  VR AR

Download or read book Virtual and Augmented Reality VR AR written by Ralf Doerner and published by Springer Nature. This book was released on 2022-01-12 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Book The PSI Handbook of Virtual Environments for Training and Education

Download or read book The PSI Handbook of Virtual Environments for Training and Education written by Joseph V. Cohn and published by Bloomsbury Publishing USA. This book was released on 2008-11-30 with total page 1441 pages. Available in PDF, EPUB and Kindle. Book excerpt: The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Book Mobile Computing  Concepts  Methodologies  Tools  and Applications

Download or read book Mobile Computing Concepts Methodologies Tools and Applications written by Taniar, David and published by IGI Global. This book was released on 2008-11-30 with total page 3721 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This multiple-volume publication advances the emergent field of mobile computing offering research on approaches, observations and models pertaining to mobile devices and wireless communications from over 400 leading researchers"--Provided by publisher.

Book New Trends in Computational Collective Intelligence

Download or read book New Trends in Computational Collective Intelligence written by David Camacho and published by Springer. This book was released on 2014-09-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists of 20 chapters in which the authors deal with different theoretical and practical aspects of new trends in Collective Computational Intelligence techniques. Computational Collective Intelligence methods and algorithms are one the current trending research topics from areas related to Artificial Intelligence, Soft Computing or Data Mining among others. Computational Collective Intelligence is a rapidly growing field that is most often understood as an AI sub-field dealing with soft computing methods which enable making group decisions and processing knowledge among autonomous units acting in distributed environments. Web-based Systems, Social Networks, and Multi-Agent Systems very often need these tools for working out consistent knowledge states, resolving conflicts and making decisions. The chapters included in this volume cover a selection of topics and new trends in several domains related to Collective Computational Intelligence: Language and Knowledge Processing, Data Mining Methods and Applications, Computer Vision, and Intelligent Computational Methods. This book will be useful for graduate and PhD students in computer science as well as for mature academics, researchers and practitioners interested in the methods and applications of collective computational intelligence in order to create new intelligent systems.

Book Geospatial Visualisation

    Book Details:
  • Author : Antoni Moore
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-01
  • ISBN : 3642122892
  • Pages : 276 pages

Download or read book Geospatial Visualisation written by Antoni Moore and published by Springer Science & Business Media. This book was released on 2012-10-01 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a selection of chapters evolved from papers on completed research submitted to GeoCart’2010 / the 1st ICA Regional Symposium on Cartography for Australasia and Oceania, held in Auckland, New Zealand, 1st -3rd September 2010. All of the chapters have been updated and revised thoroughly. They have been blind peer reviewed by two referees of international research standing in geospatial science, mostly in the subdisciplines of cartography and geovisualisation. The book features cutting edge topics such geovisual analytics, mobile / Web 2.0 mapping, spatiotemporal representation, cognitive cartography, historical mapping and 3D technology.

Book Mixed Reality In Architecture  Design  And Construction

Download or read book Mixed Reality In Architecture Design And Construction written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2008-12-21 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Book Advances in 3D Geo Information Sciences

Download or read book Advances in 3D Geo Information Sciences written by Thomas H. Kolbe and published by Springer Science & Business Media. This book was released on 2011-03-23 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last decade developments in 3D Geoinformation have made substantial progress. We are about to have a more complete spatial model and understanding of our planet in different scales. Hence, various communities and cities offer 3D landscape and city models as valuable source and instrument for sustainable management of rural and urban resources. Also municipal utilities, real estate companies etc. benefit from recent developments related to 3D applications. To meet the challenges due to the newest changes academics and practitioners met at the 5th International Workshop on 3D Geoinformation in order to present recent developments and to discuss future trends. This book comprises a selection of evaluated, high quality papers that were presented at this workshop in November 2010. The topics focus explicitly on the last achievements (methods, algorithms, models, systems) with respect to 3D geo-information requirements. The book is aimed at decision makers and experts as well at students interested in the 3D component of geographical information science including GI engineers, computer scientists, photogrammetrists, land surveyors, urban planners, and mapping specialists.

Book Extended Reality

    Book Details:
  • Author : Lucio Tommaso De Paolis
  • Publisher : Springer Nature
  • Release : 2022-08-27
  • ISBN : 303115553X
  • Pages : 469 pages

Download or read book Extended Reality written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2022-08-27 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

Book Augmented and Virtual Reality

Download or read book Augmented and Virtual Reality written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2014-12-09 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).

Book Virtual  Augmented and Mixed Reality  Design and Interaction

Download or read book Virtual Augmented and Mixed Reality Design and Interaction written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2020-07-10 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Book Visual Information Communication

Download or read book Visual Information Communication written by Mao Lin Huang and published by Springer Science & Business Media. This book was released on 2009-10-20 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual communication through graphical and sign languages has long been conducted among human beings of different backgrounds and cultures, and in recent decades between human and machine. In today's digital world, visual information is typically encoded with various metaphors commonly used in daily life to facilitate rapid comprehension and easy analysis during the communication process. Visual information communication generally encompasses information visualization, graphical user-interfaces, visual analytics, visual languages and multi-media processing. It has been successfully employed in knowledge discovery, end-user programming, modeling, rapid systems prototyping, education, and design activities by people of many disciplines including architects, artists, children, engineers, and scientists. In addition, visual information is increasingly being used to facilitate human-human communication through the Internet and Web technology, and electronic mobile devices. This manuscript provides the cutting-edge techniques, approaches and the latest ongoing researches in the context of visual information communication. It is a collection of 24 chapters selected from more than 60 submissions to the VINCI'09 - 2009 Visual Information Communications International Conference, that is held in Sydney Australia, September 2009. These chapters were selected through a stringent review process to ensure their high standard in quality, significance and relevance. Each chapter was reviewed by at least two international Program Committee members of VINCI’09. The book covers a broad range of contents in five key sub-areas of visual information communication, including.

Book Advances in Artificial Reality and Tele Existence

Download or read book Advances in Artificial Reality and Tele Existence written by Ronghua Liang and published by Springer. This book was released on 2006-11-15 with total page 1367 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.