EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book IEEE Virtual Reality Annual International Symposium  September 18 22  1993  Seattle  Washington

Download or read book IEEE Virtual Reality Annual International Symposium September 18 22 1993 Seattle Washington written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1993 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality Annual International Symposium  95

Download or read book Virtual Reality Annual International Symposium 95 written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1995 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: VRAIS '95 establishes an annual conference for the reporting of state-of-the-art, high quality research results in virtual reality. The proceedings contain technical sessions on distributed virtual reality infrastructure, human factors, perception and presence, tools HMDs, head tracking, and telesur

Book VSMM 2000

    Book Details:
  • Author : Hal Thwaites
  • Publisher : IOS Press
  • Release : 2000
  • ISBN : 9784274904073
  • Pages : 750 pages

Download or read book VSMM 2000 written by Hal Thwaites and published by IOS Press. This book was released on 2000 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Science   ICCS 2007

Download or read book Computational Science ICCS 2007 written by Yong Shi and published by Springer. This book was released on 2007-07-14 with total page 1285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.

Book Advances in Fundamental and Applied Research on Spatial Audio

Download or read book Advances in Fundamental and Applied Research on Spatial Audio written by Brian F.G. Katz and published by BoD – Books on Demand. This book was released on 2022-10-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spatial audio is a dynamic and rapidly evolving field, as it is closely linked to advances in computer technology and digital signal processing. The democratization of virtual reality hardware available as consumer devices has moved the field further out of traditional laboratory research, and directly into applied research targeting a wide range of consumers. Advances in Fundamental and Applied Research on Spatial Audio presents a collection of eight peer-reviewed chapters on this exciting area of research. The contributions are organized into three sections: “Acoustic Methodology”, “Perception”, and “Applications”, and cover a range of topics, addressing both headphone- and loudspeaker-based reproductions, offering both methodological overviews and specific case studies.

Book Visualization Handbook

Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discipline, including:·Virtual environments for visualization·Basic visualization algorithms·Large-scale data visualization·Scalar data isosurface methods·Visualization software and frameworks·Scalar data volume rendering·Perceptual issues in visualization·Various application topics, including information visualization.* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Book Technical Report

    Book Details:
  • Author : Adriano, Christian
  • Publisher : Universitätsverlag Potsdam
  • Release : 2019
  • ISBN : 3869564652
  • Pages : 272 pages

Download or read book Technical Report written by Adriano, Christian and published by Universitätsverlag Potsdam. This book was released on 2019 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Entwurf und die Realisierung dienstbasierender Architekturen wirft eine Vielzahl von Forschungsfragestellungen aus den Gebieten der Softwaretechnik, der Systemmodellierung und -analyse, sowie der Adaptierbarkeit und Integration von Applikationen auf. Komponentenorientierung und WebServices sind zwei Ansätze für den effizienten Entwurf und die Realisierung komplexer Web-basierender Systeme. Sie ermöglichen die Reaktion auf wechselnde Anforderungen ebenso, wie die Integration großer komplexer Softwaresysteme. Heute übliche Technologien, wie J2EE und .NET, sind de facto Standards für die Entwicklung großer verteilter Systeme. Die Evolution solcher Komponentensysteme führt über WebServices zu dienstbasierenden Architekturen. Dies manifestiert sich in einer Vielzahl von Industriestandards und Initiativen wie XML, WSDL, UDDI, SOAP. All diese Schritte führen letztlich zu einem neuen, vielversprechenden Paradigma für IT Systeme, nach dem komplexe Softwarelösungen durch die Integration vertraglich vereinbarter Software-Dienste aufgebaut werden sollen. "Service-Oriented Systems Engineering" repräsentiert die Symbiose bewährter Praktiken aus den Gebieten der Objektorientierung, der Komponentenprogrammierung, des verteilten Rechnen sowie der Geschäftsprozesse und berücksichtigt auch die Integration von Geschäftsanliegen und Informationstechnologien. Die Klausurtagung des Forschungskollegs "Service-oriented Systems Engineering" findet einmal jährlich statt und bietet allen Kollegiaten die Möglichkeit den Stand ihrer aktuellen Forschung darzulegen. Bedingt durch die Querschnittstruktur des Kollegs deckt dieser Bericht ein weites Spektrum aktueller Forschungsthemen ab. Dazu zählen unter anderem Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; sowie Services Specification, Composition, and Enactment. Design and Implementation of service-oriented architectures imposes a huge number of research questions from the fields of software engineering, system analysis and modeling, adaptability, and application integration. Component orientation and web services are two approaches for design and realization of complex web-based system. Both approaches allow for dynamic application adaptation as well as integration of enterprise application. Commonly used technologies, such as J2EE and .NET, form de facto standards for the realization of complex distributed systems. Evolution of component systems has lead to web services and service-based architectures. This has been manifested in a multitude of industry standards and initiatives such as XML, WSDL UDDI, SOAP, etc. All these achievements lead to a new and promising paradigm in IT systems engineering which proposes to design complex software solutions as collaboration of contractually defined software services. Service-Oriented Systems Engineering represents a symbiosis of best practices in object-orientation, component-based development, distributed computing, and business process management. It provides integration of business and IT concerns. The annual Ph.D. Retreat of the Research School provides each member the opportunity to present his/her current state of their research and to give an outline of a prospective Ph.D. thesis. Due to the interdisciplinary structure of the research school, this technical report covers a wide range of topics. These include but are not limited to: Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; and Services Specification, Composition, and Enactment.

Book Human   Robot Interaction

Download or read book Human Robot Interaction written by Dan Zhang and published by Cambridge Scholars Publishing. This book was released on 2020-08-19 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art technologies in the field of human-robot interactions. It details advances made in this field in recent decades, including dynamics, controls, design analysis, uncertainties, and modelling. The text will appeal to graduate students, practitioners and researchers in the fields of robotics, computer and cognitive science, and mechanical engineering.

Book Proceedings of the Fifth European Conference on Computer Supported Cooperative Work

Download or read book Proceedings of the Fifth European Conference on Computer Supported Cooperative Work written by John Hughes and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence of network facilities and the increased availability of personal computer systems over the last decade has seen the development of interest in the use of computers to support cooperative work. This volume presents the proceedings of the fifth European conference on Computer Supported Cooperative Work (CSCW). This is a multidisciplinary area which embraces both the development of new technologies and an understanding of the relationship between technology and society. This volume contains a collection of papers that encompass activities in the field. It includes papers addressing distribute virtual environments, the use of the Internet, studies of work and emerging models, theories and techniques to support the development of cooperative applications. The papers present emerging technologies alongside new methods and approaches to the development of this important class of applications. The work in this volume represents the best of the current research and practice within CSCW. The collection of papers presented here will appeal to both researchers and practitioners alike, as they combine an understanding of the nature of work with the possibilities offered by new technologies.

Book Virtual Reality Technology

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.

Book 2000 4th International Conference on Algorithms and Architectures for Parallel Processing

Download or read book 2000 4th International Conference on Algorithms and Architectures for Parallel Processing written by Andrzej Go?ci?ski and published by World Scientific. This book was released on 2000 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: ICA3PP 2000 was an important conference that brought together researchers and practitioners from academia, industry and governments to advance the knowledge of parallel and distributed computing. The proceedings constitute a well-defined set of innovative research papers in two broad areas of parallel and distributed computing: (1) architectures, algorithms and networks; (2) systems and applications.

Book Advances in Control

Download or read book Advances in Control written by Paul M. Frank and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Control contains keynote contributions and tutorial material from the fifth European Control Conference, held in Germany in September 1999. The topics covered are of particular relevance to all academics and practitioners in the field of modern control engineering. These include: - Modern Control Theory - Fault Tolerant Control Systems - Linear Descriptor Systems - Generic Robust Control Design - Verification of Hybrid Systems - New Industrial Perspectives - Nonlinear System Identification - Multi-Modal Telepresence Systems - Advanced Strategies for Process Control - Nonlinear Predictive Control - Logic Controllers of Continuous Plants - Two-dimensional Linear Systems. This important collection of work is introduced by Professor P.M. Frank who has almost forty years of experience in the field of automatic control. State-of-the-art research, expert opinions and future developments in control theory and its industrial applications, combine to make this an essential volume for all those involved in control engineering.

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2018-07-13 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.

Book Handbook of Virtual Environments

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Book Handbook of Research on ICTs for Human Centered Healthcare and Social Care Services

Download or read book Handbook of Research on ICTs for Human Centered Healthcare and Social Care Services written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2013-04-30 with total page 989 pages. Available in PDF, EPUB and Kindle. Book excerpt: In addition to creating the opportunity for collaboration, transformation, and innovation in the healthcare industry, technology plays an essential role in the development of human well-being and psychological growth. Handbook of Research on ICTs for Human-Centered Healthcare and Social Services is a comprehensive collection of relevant research on technology and its developments of ICTs in healthcare and social services. This book focuses on the emerging trends in the social and healthcare sectors such as social networks, security of ICTs, and advisory services, beneficial to researchers, scholars, students, and practitioners to further their interest in technological advancements.

Book Fundamentals of Wearable Computers and Augmented Reality

Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2001-01-01 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.