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Book Proceedings of International Conference on Intelligent Computing  Information and Control Systems

Download or read book Proceedings of International Conference on Intelligent Computing Information and Control Systems written by A. Pasumpon Pandian and published by Springer Nature. This book was released on 2021-01-24 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of papers presented at the International Conference on Intelligent Computing, Information and Control Systems (ICICCS 2020). It encompasses various research works that help to develop and advance the next-generation intelligent computing and control systems. The book integrates the computational intelligence and intelligent control systems to provide a powerful methodology for a wide range of data analytics issues in industries and societal applications. The book also presents the new algorithms and methodologies for promoting advances in common intelligent computing and control methodologies including evolutionary computation, artificial life, virtual infrastructures, fuzzy logic, artificial immune systems, neural networks and various neuro-hybrid methodologies. This book is pragmatic for researchers, academicians and students dealing with mathematically intransigent problems.

Book Virtual  Augmented and Mixed Reality  Multimodal Interaction

Download or read book Virtual Augmented and Mixed Reality Multimodal Interaction written by Jessie Y.C. Chen and published by Springer. This book was released on 2019-07-10 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

Book Information Visualization

Download or read book Information Visualization written by Colin Ware and published by Morgan Kaufmann. This book was released on 2019-12-19 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information Visualization: Perception for Design, Fourth Edition explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility and persuasiveness. This new edition has been revised and updated to include the latest relevant research findings. Content has been updated in areas such as the cognitive neuroscience of maps and navigation, the neuroscience of pattern perception, and the hierarchy of learned patterns. New changes to the book make it easier to apply perceptual lessons to design decisions. In addition, the book offers practical guidelines that can be applied by anyone, including interaction designers and graphic designers of all kinds. - Includes the latest research findings in visualization and perception - Provides a new chapter on designing for perception to help bridge the gap between specific perception-based guidelines and common design decisions - Presents over 400 informative, full color illustrations that are key to an understanding of the subject

Book FRULT TOLERANT IMPLEMENTATION OF PARALLEL AND DISTRIBUTED VIRTUAL REALITY APPLICATIONS IN MULTI USER ENVIRONMENT BASED ON ARCHITECTURE OF HETEROGENEOUS DEVICES AND LIMITED PUBLICALLY ACCESSIBLE BANDWIDTH

Download or read book FRULT TOLERANT IMPLEMENTATION OF PARALLEL AND DISTRIBUTED VIRTUAL REALITY APPLICATIONS IN MULTI USER ENVIRONMENT BASED ON ARCHITECTURE OF HETEROGENEOUS DEVICES AND LIMITED PUBLICALLY ACCESSIBLE BANDWIDTH written by Shabab Naqvi and published by Lulu.com. This book was released on with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality  Concepts and Technologies

Download or read book Virtual Reality Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read

Book Medicine Meets Virtual Reality 02 10

Download or read book Medicine Meets Virtual Reality 02 10 written by James D. Westwood and published by IOS Press. This book was released on 2002 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Measurement of In-vivo Force Response of Intra-abdominal Soft Tissues for Surgical Simulation -- Estimation of Soft-Tissue Model Parameters Using Registered Pre- and Postoperative Facial Surface Scans -- Virtual Endoscopy using Spherical QuickTime-VR Panorama Views -- Integration of intraoperative radiotherapy (IORT) dose distribution into the postoperative CT-based external beam radiotherapy (EBRT) treatment planing -- The application of eyeglass displays in changing the perception of pain -- Evaluation of Visualization Techniques for Image-guided Navigation in Liver Surgery -- Enhanced stereographic x-ray images -- The Communication Between Therapist and Patient in Virtual Reality: The Role of Mediation Played by Computer Technology -- Virtual Reality Assisted Cognitive Behavioral Therapy for the Treatment of Panic Disorders with Agoraphobia. -- Dextrous and Shared Interaction with Medical Data: stereoscopic vision is more important than hand-image collocation -- Usability Analysis of VR Simulation Software -- Elastically Deformable 3D Organs for Haptic Surgical Simulation -- A Generic Arthroscopy Simulator Architecture -- Virtual Reality in 3D Echocardiography: Dynamic Visualization of Atrioventricular Annuli Surface Models and Volume Rendered Doppler-Ultrasound -- Engineering and Algorithm Design for an Image Processing API: A Technical Report on ITK - the Insight Toolkit -- Finite Element (FE) Modeling of the Mandible: from Geometric Model to Tetrahedral Volumetric Mesh -- Author Index

Book Brain Computer Interfaces

    Book Details:
  • Author : Desney S. Tan
  • Publisher : Springer Science & Business Media
  • Release : 2010-06-10
  • ISBN : 1849962723
  • Pages : 286 pages

Download or read book Brain Computer Interfaces written by Desney S. Tan and published by Springer Science & Business Media. This book was released on 2010-06-10 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.

Book Ethics and Electronic Information in the Twenty first Century

Download or read book Ethics and Electronic Information in the Twenty first Century written by Lester J. Pourciau and published by Purdue University Press. This book was released on 1999 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of the proceedings from a symposium of the same name as the book. Topics include: access to information; Internet ethics and free speech; the ethics of electronic information in China today; privacy and the Internet; copyright; and regulation of information and Internet commerce.

Book Transactions on Computational Science XXIII

Download or read book Transactions on Computational Science XXIII written by Marina L. Gavrilova and published by Springer. This book was released on 2014-06-12 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This, the 23rd issue of the Transactions on Computational Science journal, guest edited by Xiaoyang Mao and Lichan Hong, is devoted to the topic of security in virtual worlds. It contains extended versions of the best papers selected from those presented at the International Conference on Cyberworlds 2013, held at Keio University, Yokohama, Japan, October 21-23, 2013. The 11 papers in the volume have been organized into topical sections on modeling, rendering, motion, virtual environments and affective computing.

Book Human Computer Interaction     INTERACT 2021

Download or read book Human Computer Interaction INTERACT 2021 written by Carmelo Ardito and published by Springer Nature. This book was released on 2021-08-25 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.

Book Mobile Computing and Wireless Networks  Concepts  Methodologies  Tools  and Applications

Download or read book Mobile Computing and Wireless Networks Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-09-30 with total page 2351 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a wireless society, one where convenience and accessibility determine the efficacy of the latest electronic gadgets and mobile devices. Making the most of these technologies—and ensuring their security against potential attackers—requires increased diligence in mobile technology research and development. Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and Applications brings together a comprehensive range of voices and research in the area of mobile and wireless technologies, exploring the successes and failures, advantages and drawbacks, and benefits and limitations of the technology. With applications in a plethora of different research and topic areas, this multi-volume reference work benefits researchers, service providers, end-users, and information technology professionals. This four-volume reference work includes a diverse array of chapters and authors covering topics such as m-commerce, network ethics, mobile agent systems, mobile learning, communications infrastructure, and applications in fields such as business, healthcare, government, tourism, and more.

Book Learning and Collaboration Technologies

Download or read book Learning and Collaboration Technologies written by Panayiotis Zaphiris and published by Springer. This book was released on 2016-07-04 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.

Book Spatial Cognition II

    Book Details:
  • Author : Christian Freksa
  • Publisher : Springer Science & Business Media
  • Release : 2003-06-26
  • ISBN : 3540454608
  • Pages : 432 pages

Download or read book Spatial Cognition II written by Christian Freksa and published by Springer Science & Business Media. This book was released on 2003-06-26 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the second volume documenting the results achieved within a priority program on spatial cognition by the German Science Foundation (DFG).The 28 revised full papers presented were carefully reviewed and reflect the increased interdisciplinary cooperation in the area. The book is divided into sections on maps and diagrams, motion and spatial reference, spatial relations and spatial inference, navigation in real and virtual spaces, and spatial memory.

Book Understanding Virtual Reality

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2003 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Book 2000 4th International Conference on Algorithms and Architectures for Parallel Processing

Download or read book 2000 4th International Conference on Algorithms and Architectures for Parallel Processing written by Andrzej Go?ci?ski and published by World Scientific. This book was released on 2000 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: ICA3PP 2000 was an important conference that brought together researchers and practitioners from academia, industry and governments to advance the knowledge of parallel and distributed computing. The proceedings constitute a well-defined set of innovative research papers in two broad areas of parallel and distributed computing: (1) architectures, algorithms and networks; (2) systems and applications.

Book Handbook of Augmented Reality

Download or read book Handbook of Augmented Reality written by Borko Furht and published by Springer Science & Business Media. This book was released on 2011-08-31 with total page 753 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.