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EBookClubs

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Book HyperTalk Programming

Download or read book HyperTalk Programming written by Dan Shafer and published by Prentice Hall. This book was released on 1988 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HyperCard Scripting

Download or read book HyperCard Scripting written by Jeff Stoddard and published by . This book was released on 1987 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hyper Dictionary

    Book Details:
  • Author : Philip J. Brown
  • Publisher : Van Nostrand Reinhold Company
  • Release : 1988
  • ISBN :
  • Pages : 232 pages

Download or read book Hyper Dictionary written by Philip J. Brown and published by Van Nostrand Reinhold Company. This book was released on 1988 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HyperCard Script Language Guide

Download or read book HyperCard Script Language Guide written by Apple Computer, Inc and published by Addison Wesley Publishing Company. This book was released on 1988 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work is the official description of HyperTalk, the HyperCard Script Language. In addition to a description of the commands and structure of the language, the book includes numerous sample HyperTalk programs and the most recent HyperCard Version 1.2.

Book HyperCard Scripting

Download or read book HyperCard Scripting written by Jeff Stoddard and published by Walking Shadow Press. This book was released on 1988 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches the theory and practice of scripting, for both beginning and advanced students of HyperTalk and those interested in designing HyperCard stacks and applications

Book HyperTalk 2 0  the Book

Download or read book HyperTalk 2 0 the Book written by Dan Winkler and published by Random House Information Group. This book was released on 1990 with total page 986 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the definitive guide to the HyperCard scripting language, HyperTalk, by its creators. Clearly defines HyperTalk's syntax and semantics, and divulges previously undocumented facts and tips.

Book HyperCard Script Language Guide

Download or read book HyperCard Script Language Guide written by and published by . This book was released on 1987 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HyperTalk Programming

Download or read book HyperTalk Programming written by Dan Shafer and published by Prentice Hall. This book was released on 1988 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mastering HyperTalk

Download or read book Mastering HyperTalk written by Keith Weiskamp and published by John Wiley & Sons. This book was released on 1988 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: To get the most out of Hypercard, users must master Hypertalk, the programming language for Hypercard. For intermediate to advanced users, this book provides a source of programming techniques, coupled with numerous programming examples. Illustrated.

Book Beginning AppleScript

    Book Details:
  • Author : Stephen G. Kochan
  • Publisher : John Wiley & Sons
  • Release : 2004-12-17
  • ISBN : 0764574000
  • Pages : 602 pages

Download or read book Beginning AppleScript written by Stephen G. Kochan and published by John Wiley & Sons. This book was released on 2004-12-17 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is this book about? Geared toward programmers with no prior development knowledge, Beginning AppleScript serves as a comprehensive guide to using AppleScript on the Mac OS X platform. This title introduces the reader to AppleScript, and then illustrates how to efficiently start writing scripts through sample programs as each concept is introduced. Exercises at the end of each chapter allow the reader to test and demonstrate their knowledge on how to write functional scripts. The appendices include a list of other resources for additional developer information, and a summary of the language suitable for reference.

Book The Complete Book of HyperTalk 2

Download or read book The Complete Book of HyperTalk 2 written by Dan Shafer and published by Addison-Wesley. This book was released on 1991 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This addition to the Macintosh Inside Out series provides complete coverage of HyperTalk 2.0, the scripting language in HyperCard. All HyperTalk programmers will appreicate the detailed explanations of key points with numerous tips and ready-to-use scripts.

Book Tool support for collaborative creation of interactive storytelling media

Download or read book Tool support for collaborative creation of interactive storytelling media written by Paula Klinke and published by Universitätsverlag Potsdam. This book was released on 2022-09-21 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scrollytellings are an innovative form of web content. Combining the benefits of books, images, movies, and video games, they are a tool to tell compelling stories and provide excellent learning opportunities. Due to their multi-modality, creating high-quality scrollytellings is not an easy task. Different professions, such as content designers, graphics designers, and developers, need to collaborate to get the best out of the possibilities the scrollytelling format provides. Collaboration unlocks great potential. However, content designers cannot create scrollytellings directly and always need to consult with developers to implement their vision. This can result in misunderstandings. Often, the resulting scrollytelling will not match the designer’s vision sufficiently, causing unnecessary iterations. Our project partner Typeshift specializes in the creation of individualized scrollytellings for their clients. Examined existing solutions for authoring interactive content are not optimally suited for creating highly customized scrollytellings while still being able to manipulate all their elements programmatically. Based on their experience and expertise, we developed an editor to author scrollytellings in the lively.next live-programming environment. In this environment, a graphical user interface for content design is combined with powerful possibilities for programming behavior with the morphic system. The editor allows content designers to take on large parts of the creation process of scrollytellings on their own, such as creating the visible elements, animating content, and fine-tuning the scrollytelling. Hence, developers can focus on interactive elements such as simulations and games. Together with Typeshift, we evaluated the tool by recreating an existing scrollytelling and identified possible future enhancements. Our editor streamlines the creation process of scrollytellings. Content designers and developers can now both work on the same scrollytelling. Due to the editor inside of the lively.next environment, they can both work with a set of tools familiar to them and their traits. Thus, we mitigate unnecessary iterations and misunderstandings by enabling content designers to realize large parts of their vision of a scrollytelling on their own. Developers can add advanced and individual behavior. Thus, developers and content designers benefit from a clearer distribution of tasks while keeping the benefits of collaboration.

Book Hypermedia Genes

    Book Details:
  • Author : Nuno Guimaraes
  • Publisher : Springer Nature
  • Release : 2022-05-31
  • ISBN : 3031022653
  • Pages : 75 pages

Download or read book Hypermedia Genes written by Nuno Guimaraes and published by Springer Nature. This book was released on 2022-05-31 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design space of information services evolved from seminal works through a set of prototypical hypermedia systems and matured in open and widely accessible web-based systems. The original concepts of hypermedia systems are now expressed in different forms and shapes. The first works on hypertext invented the term itself, laid out the foundational concept of association or link, and highlighted navigation as the core paradigm for the future information systems. The first engineered systems demonstrated architectural requirements and models and fostered the emergence of the conceptual model related with the information systems and the information design. The artifacts for interaction, navigation, and search, grew from the pioneering systems. Multimedia added a new dimension to hypertext, and mutated the term into hypermedia. The adaptation of the primitive models and mechanisms to the space of continuous media led to a further conceptual level and to the reinvention of information design methods. Hypermedia systems also became an ideal space for collaboration and cooperative work. Information access and sharing, and group work were enabled and empowered by distributed hypermedia systems. As with many technologies, a winning technical paradigm, in our case the World Wide Web, concentrated the design options, the architectural choices and the interaction and navigation styles. Since the late nineties, the Web became the standard framework for hypermedia systems, and integrated a large number of the initial concepts and techniques. Yet, other paths are still open. This lecture maps a simple "genome" of hypermedia systems, based on an initial survey of primitive systems that established architectural and functional characteristics, or traits. These are analyzed and consolidated using phylogenetic analysis tools, to infer families of systems and evolution opportunities. This method may prove to be inspiring for more systematic perspectives of technological landscapes. Table of Contents: Introduction / Original Visions and Concepts / Steps in the Evolution / Information and Structured Documents / Web-Based Environments / Some Research Trends / A Framework of Traits / A Phylogenetic Analysis / Conclusion

Book The Waite Group s Tricks of the HyperTalk Masters

Download or read book The Waite Group s Tricks of the HyperTalk Masters written by and published by Prentice Hall. This book was released on 1989 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Emerging Technologies and Instruction

Download or read book Emerging Technologies and Instruction written by Annette C. Lamb and published by Educational Technology. This book was released on 1991 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book U M Computing News

Download or read book U M Computing News written by and published by UM Libraries. This book was released on 1988 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book New Computing Techniques In Physics Research Ii   Proceedings Of The Second International Workshop On Software Engineering Artificial Intelligence And Expert Systems In High Energy And Nuclear Physics

Download or read book New Computing Techniques In Physics Research Ii Proceedings Of The Second International Workshop On Software Engineering Artificial Intelligence And Expert Systems In High Energy And Nuclear Physics written by Denis Perret-gallix and published by World Scientific. This book was released on 1992-09-04 with total page 802 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vivid example of the growing need for frontier physics experiments to make use of frontier technology is in the field of Artificial Intelligence (AI) and related themes.By AI we are referring here to the use of computers to deal with complex objects in an environment based on specific rules (Symbolic Manipulation), to assist groups of developers in the design, coding and maintenance of large packages (Software Engineering), to mimic human reasoning and strategy with knowledge bases to make a diagnosis of equipment (Expert Systems) or to implement a model of the brain to solve pattern recognition problems (Neural Networks). These techniques, developed some time ago by AI researchers, are confronted by down-to-earth problems arising in high-energy and nuclear physics. However, similar situations exist in other 'big sciences' such as space research or plasma physics, and common solutions can be applied.The magnitude and complexity of the experiments on the horizon for the end of the century clearly call for the application of AI techniques. Solutions are sought through international collaboration between research and industry.