Download or read book How to Draw Unreal Spaceships written by Aaron Sautter and published by Capstone. This book was released on 2008 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lively text and fun illustrations describe how to draw unreal spaceships.
Download or read book Spaceships Aliens and Robots You Can Draw written by Nicole Brecke and published by Millbrook Press. This book was released on 2010-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you love shiny UFOs or high-tech Mars rovers? Whatever your favorite space creation, you’ll soon be drawing out-of-this-world designs like a pro with the help of this fun book. Just follow the steps and you’ll have a sci-fi creation before you know it. Fun descriptions accompany the drawings, so you can learn all about spaceships, aliens, and robots. You’ll also find tips on adding details to your drawing - like a flag for your astronaut or a remote control for your giant robot. So get out some paper and grab a pencil. Then get ready, get set, and get drawing!
Download or read book Build It Make It Do It Play It written by Catharine Bomhold and published by Bloomsbury Publishing USA. This book was released on 2014-06-30 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Download or read book A Handbook of Play Therapy with Aggressive Children written by David A. Crenshaw and published by Jason Aronson. This book was released on 2007-09 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the most comprehensive and detailed compilation of specific and practical techniques available for child and play therapists to draw on in the treatment of aggressive children. Written by two authors with a combined experience of over 50 years in the residential t...
Download or read book 21st Century Foss written by Chris Foss and published by . This book was released on 1978 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Pale Blue Dot written by Carl Sagan and published by Ballantine Books. This book was released on 2011-07-06 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Fascinating . . . memorable . . . revealing . . . perhaps the best of Carl Sagan’s books.”—The Washington Post Book World (front page review) In Cosmos, the late astronomer Carl Sagan cast his gaze over the magnificent mystery of the Universe and made it accessible to millions of people around the world. Now in this stunning sequel, Carl Sagan completes his revolutionary journey through space and time. Future generations will look back on our epoch as the time when the human race finally broke into a radically new frontier—space. In Pale Blue Dot, Sagan traces the spellbinding history of our launch into the cosmos and assesses the future that looms before us as we move out into our own solar system and on to distant galaxies beyond. The exploration and eventual settlement of other worlds is neither a fantasy nor luxury, insists Sagan, but rather a necessary condition for the survival of the human race. “Takes readers far beyond Cosmos . . . Sagan sees humanity’s future in the stars.”—Chicago Tribune
Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Download or read book Field Trip to the Moon written by John Hare and published by Holiday House. This book was released on 2022-02-08 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's field trip day, and students are excited to travel on their yellow spaceship bus from their space station to the moon in this wordless picture book. An ALA Notable Children's Book A Golden Duck Notable Picture Book Climb aboard the spaceship bus for a fantastic field trip adventure to the moon! Once their bright yellow ship lands, students debark and set out with their teacher to explore. They jump over trenches and see craters and mountains on the moon's surface and even Earth in the faraway distance. But when one student takes a break to draw some pictures and falls asleep, they wake up to discover that the rest of the class and the spaceship are gone. How the student passes the time waiting to be rescued makes for a funny and unexpected adventure that will enchant children all over the galaxy. With rich atmospheric art, John Hare's wordless picture book invites children to imagine themselves in the story--a story full of surprises including some friendly space creatures. A perfect complement to discussions and lessons on the moon landing. Don't miss Field Trip to the Ocean Deep, another wordless adventure! Recipient of the Pied Piper Literary Prize An ILA-CBC Children's Choice! A Pennsylvania Center for the Book Baker's Dozen Selection! A School Library Journal Best Book of the Year A Horn Book Best Book of the Year A Bank Street Best Book of the Year - Outstanding Merit
Download or read book The Space Shuttle Decision written by T. A. Heppenheimer and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long before the NASA was the throes of planning for the Apollo voyages to the Moon, many people had seen the need for a vehicle that could access space routinely. The idea of a reusable space shuttle dates at least to the theoretical rocketplane studies of the 1930s, but by the 1950s it had become an integral part of a master plan for space exploration. The goal of efficient access to space in a heavy-lift booster prompted NASA's commitment to the space shuttle as the vehicle to continue human space flight. By the mid-1960s, NASA engineers concluded that the necessary technology was within reach to enable the creation of a reusable winged space vehicle that could haul scientific and applications satellites of all types into orbit for all users. President Richard M. Nixon approved the effort to build the shuttle in 1972 and the first orbital flight took place in 1981. Although the development program was risky, a talented group of scientists and engineers worked to create this unique space vehicle and their efforts were largely successful. Since 1981, the various orbiters -Atlantis, Columbia, Discovery, Endeavour, and Challenger (lost in 1986 during the only Space Shuttle accident)- have made early 100 flights into space. Through 1998, the space shuttle has carried more than 800 major scientific and technological payloads into orbit and its astronaut crews have conducted more than 50 extravehicular activities, including repairing satellites and the initial building of the International Space Station. The shuttle remains the only vehicle in the world with the dual ability to deliver and return large payloads to and from orbit, and is also the world's most reliable launch system. The design, now almost three decades old, is still state-of-the-art in many areas, including computerized flight control, airframe design, electrical power systems, thermal protection system, and main engines. This significant new study of the decision to build the space shuttle explains the shuttle's origin and early development. In addition to internal NASA discussions, this work details the debates in the late 1960s and early 1970s among policymakers in Congress, the Air Force, and the Office of Management and Budget over the roles and technical designs of the shuttle. Examining the interplay of these organizations with sometimes conflicting goals, the author not only explains how the world's premier space launch vehicle came into being, but also how politics can interact with science, technology, national security, and economics in national government.
Download or read book Star Rigger s Way written by Jeffrey A. Carver and published by Starstream Publications. This book was released on 2014-11-11 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adrift in space! His shipmates dead, star rigger Gev Carlyle is adrift in the Flux, the subjective hyperspace that carries ships between the stars. His lone companion, and sole hope for survival, is a suicidal catlike alien named Cephean. Only a compatible rigger team, their visions meshed in psychic unity, can safely harness the turbulent currents of the Flux—and Carlyle's ship is sailing inexorably toward the deadly maelstrom of the Hurricane Flume. For even a chance at survival, he needs Cephean's help. But the price for that is a complete merging of minds and memories. And Carlyle, at war with his own past, dreads that union more than death itself. A grand space adventure, from the Nebula-nominated author of Eternity’s End and The Chaos Chronicles. Reviews: “A novel of character-change, maturation, abandonment of illusions and discovering-of-self . . . it’s an engaging science fantasy and the novel will leave you saying to yourself, ‘Yeah!’” — Richard E. Geis, Galaxy “Learning to communicate, to accept change, to understand the past, to express intimacy become rites of passage for the human Gev Carlyle and his felinoid cynthian crewmate Cephean.” —Publishers Weekly
Download or read book Love Death or Mermaid written by D. H. Willison and published by D. H. Willison. This book was released on with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Opportunity knocks on the humblest of doors. But it knocks only once. When an overheard conversation leads to a hunt for a long-forgotten pirate’s treasure in the sunny tropics, Herbert can’t believe his luck. With shipmates including the charming if somewhat feline-featured Katie, a suave and dapper captain, and a hyper-competent crew, such an opportunity seems too good to be true. And we all know how that usually turns out. He soon discovers that said adventure vacation of a lifetime comes with minor downsides, such as being hunted by giant sea monsters. Including an alluring—if somewhat bloodthirsty—mermaid. Additionally, the term ‘lifetime’ refers to a significantly shorter time-frame than he envisioned. Set sail on the high seas of Arvia! (Must supply own cutlass.) A stand-alone novella for adult or young adult readers.
Download or read book Complete Drawing Course written by Diagram Group and published by Sterling Publishing Company, Inc.. This book was released on 1999 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: This progressive course enables even the complete novice to tap into the magic of drawing, to use art to discover the world, and to create significant personal responses to reality and ideas. 768 illustrations.
Download or read book Dreamsongs Volume II written by George R. R. Martin and published by Bantam. This book was released on 2007-11-27 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even before the enormous success of A Game of Thrones, George R. R. Martin had secured his reputation as one of the most exciting storytellers of our time. The second of two thrilling collections, Dreamsongs: Volume II continues the story of his amazing journey from a young writer to a #1 New York Times bestselling force of nature. Whether writing about werewolves, wizards, or outer space, George R. R. Martin is renowned for his versatility and expansive talent, as demonstrated in this dazzling collection. Dreamsongs: Volume II contains acclaimed stories such as the World Fantasy Award winner “The Skin Trade,” as well as the first novella in the Ice and Fire universe, The Hedge Knight—plus two early screenplays. Featuring extensive author commentary, Dreamsongs: Volume II is an invaluable chronicle of a writer at the height of his creativity—and an unforgettable reading experience for fans old and new. “Science fiction, fantasy and horror fans alike will be blown away by the diversity and quality of stories. . . . This extraordinary collection is one to cherish.”—Publishers Weekly (starred review) “Dreamsongs is the ideal way to discover . . . a master of science fiction, fantasy and horror. . . . Martin is a writer like no other.”—The Guardian (U.K.) PRAISE FOR GEORGE R. R. MARTIN “Of those who work in the grand epic-fantasy tradition, Martin is by far the best. In fact . . . this is as good a time as any to proclaim him the American Tolkien.”—Time “Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times “I always expect the best from George R. R. Martin, and he always delivers.”—Robert Jordan
Download or read book The Oxford Handbook of Virtuality written by Mark Grimshaw and published by Oxford Handbooks. This book was released on 2014-02 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Download or read book Architects of Memory written by Karen Osborne and published by Tor Books. This book was released on 2020-09-08 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions died after the first contact. An alien weapon holds the key to redemption—or annihilation. Experience Karen Osborne's unforgettable science fiction debut, Architects of Memory. 2021 Locus Award for Best First Novel--Finalist SyFY Wire SFF Reads to pick up in September Terminally ill salvage pilot Ash Jackson lost everything in the war with the alien Vai, but she'll be damned if she loses her future. Her plan: to buy, beg, or lie her way out of corporate indenture and find a cure. When her crew salvages a genocidal weapon from a ravaged starship above a dead colony, Ash uncovers a conspiracy of corporate intrigue and betrayal that threatens to turn her into a living weapon. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book The Cognitive Theoretic Model of the Universe A New Kind of Reality Theory written by Christopher Michael Langan and published by Mega Foundation Press. This book was released on 2002-06-01 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paperback version of the 2002 paper published in the journal Progress in Information, Complexity, and Design (PCID). ABSTRACT Inasmuch as science is observational or perceptual in nature, the goal of providing a scientific model and mechanism for the evolution of complex systems ultimately requires a supporting theory of reality of which perception itself is the model (or theory-to-universe mapping). Where information is the abstract currency of perception, such a theory must incorporate the theory of information while extending the information concept to incorporate reflexive self-processing in order to achieve an intrinsic (self-contained) description of reality. This extension is associated with a limiting formulation of model theory identifying mental and physical reality, resulting in a reflexively self-generating, self-modeling theory of reality identical to its universe on the syntactic level. By the nature of its derivation, this theory, the Cognitive Theoretic Model of the Universe or CTMU, can be regarded as a supertautological reality-theoretic extension of logic. Uniting the theory of reality with an advanced form of computational language theory, the CTMU describes reality as a Self Configuring Self-Processing Language or SCSPL, a reflexive intrinsic language characterized not only by self-reference and recursive self-definition, but full self-configuration and self-execution (reflexive read-write functionality). SCSPL reality embodies a dual-aspect monism consisting of infocognition, self-transducing information residing in self-recognizing SCSPL elements called syntactic operators. The CTMU identifies itself with the structure of these operators and thus with the distributive syntax of its self-modeling SCSPL universe, including the reflexive grammar by which the universe refines itself from unbound telesis or UBT, a primordial realm of infocognitive potential free of informational constraint. Under the guidance of a limiting (intrinsic) form of anthropic principle called the Telic Principle, SCSPL evolves by telic recursion, jointly configuring syntax and state while maximizing a generalized self-selection parameter and adjusting on the fly to freely-changing internal conditions. SCSPL relates space, time and object by means of conspansive duality and conspansion, an SCSPL-grammatical process featuring an alternation between dual phases of existence associated with design and actualization and related to the familiar wave-particle duality of quantum mechanics. By distributing the design phase of reality over the actualization phase, conspansive spacetime also provides a distributed mechanism for Intelligent Design, adjoining to the restrictive principle of natural selection a basic means of generating information and complexity. Addressing physical evolution on not only the biological but cosmic level, the CTMU addresses the most evident deficiencies and paradoxes associated with conventional discrete and continuum models of reality, including temporal directionality and accelerating cosmic expansion, while preserving virtually all of the major benefits of current scientific and mathematical paradigms.