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EBookClubs

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Book How to Design and Make Simple Automata

Download or read book How to Design and Make Simple Automata written by Addams Robert Staff and published by Twayne Publishers. This book was released on 2006-06-01 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Making Simple Automata

Download or read book Making Simple Automata written by Robert Race and published by Crowood. This book was released on 2014-05-31 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing and making successful automata involves combining materials, mechanisms and magic. Making Simple Automata explains how to design and construct small scale, simple mechanical devices made for fun. Materials such as paper and card, wood, wire, tinplate and plastics are covered along with mechanisms - levers and linkages, cranks and cams, wheels, gears, pulleys, springs, ratchets and pawls. This wonderful book is illustrated with examples throughout and explains the six golden rules for making automata alongside detailed step-by-step projects. Magic - an unanalyzable charm, a strong fascination so that the whole is more than the sum of its parts. Superbly illustrated with 110 colour photographs with examples and detailed step-by-step projects.

Book Making Moving Toys and Automata

Download or read book Making Moving Toys and Automata written by Robert Race and published by The Crowood Press. This book was released on 2018-10-23 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beautiful book draws on Robert Race's extensive collection of traditional moving toys, looking at the ways the makers have achieved remarkable and varied results, often with very limited resources. Each chapter begins by looking at the mechanisms and materials used in some of these traditional moving toys, goes on to consider possible variations, and describes how to make a related moving toy. It continues, from this basis, to develop a design for an automaton. The book shows that designing and making these simple but wonderfully satisfying mechanical devices is fun, and that good results can be achieved in many different ways, using a variety of materials, tools and equipment such as wood and wire, card and paper, bamboo, string, tin plate and feathers. It exploits, in a simple way, mechanisms such as levers, linkages, cranks and cams. It explores different ways of moving those mechanisms directly by hand, by springs or falling weights, and by the wind. Beautifully illustrated with 117 colour images.

Book How to Design and Make Automata

Download or read book How to Design and Make Automata written by Robert Addams and published by Twayne Publishers. This book was released on 2001 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Automata and Mechanical Toys

Download or read book Automata and Mechanical Toys written by Rodney Peppe and published by The Crowood Press. This book was released on 2023-12-19 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automata and mechanical toys delight children and adults alike with the beauty of their design and the excitement of their movement. This book explains how the mechanisms work and celebrates many leading makers. Topics covered: ·History of automata & mechanical toys including the early inventors from Hero of Alexandria, through the mechanical marvels of the eighteenth & nineteenth centuries, to contemporary automata. ·Advice on how to get started; tools and materials required and techniques explained. ·Step-by-step instructions with clear colour photographs.

Book Cabaret Mechanical Movement

Download or read book Cabaret Mechanical Movement written by Aidan Lawrence Onn and published by . This book was released on 1998 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Automata is hard. Making other sorts of three dimensional objects can also be hard, but he extra dimension of movement seems to add a disproportionate amount of difficulty. For most people, especially those untrained in engineering skills, getting to the point where making making mechanical devices is easy, can be a long and frustrating task. Then again, there are many people who have a sound understanding of engineering but can't even draw a horse. These things can be learnt. This book does not teach you to draw a horse, but it removes the mystery that surrounds the world of mechanisms and the business of making things move. Cabaret Mechanical Movement contains a lot of theory but it is also packed with practical tips and ideas for making your own automata, moving toys, or mechanical sculpture.

Book Designing Beauty  The Art of Cellular Automata

Download or read book Designing Beauty The Art of Cellular Automata written by Andrew Adamatzky and published by Springer. This book was released on 2016-01-05 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating, colourful book offers in-depth insights and first-hand working experiences in the production of art works, using simple computational models with rich morphological behaviour, at the edge of mathematics, computer science, physics and biology. It organically combines ground breaking scientific discoveries in the theory of computation and complex systems with artistic representations of the research results. In this appealing book mathematicians, computer scientists, physicists, and engineers brought together marvelous and esoteric patterns generated by cellular automata, which are arrays of simple machines with complex behavior. Configurations produced by cellular automata uncover mechanics of dynamic patterns formation, their propagation and interaction in natural systems: heart pacemaker, bacterial membrane proteins, chemical rectors, water permeation in soil, compressed gas, cell division, population dynamics, reaction-diffusion media and self-organisation. The book inspires artists to take on cellular automata as a tool of creativity and it persuades scientists to convert their research results into the works of art. The book is lavishly illustrated with visually attractive examples, presented in a lively and easily accessible manner.

Book Paper Automata

    Book Details:
  • Author : Rob Ives
  • Publisher : Tarquin Group
  • Release : 1998-01-07
  • ISBN : 9781899618217
  • Pages : 0 pages

Download or read book Paper Automata written by Rob Ives and published by Tarquin Group. This book was released on 1998-01-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Patterns and instructions for creating four models.

Book Amazing Automata    Pirates

Download or read book Amazing Automata Pirates written by Kath Smith and published by Courier Corporation. This book was released on 2013-04-17 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features all the parts and instructions to build movable pirate models, along with fun facts about pirates.

Book A Playful Path

    Book Details:
  • Author : Bernard De Koven
  • Publisher : Lulu.com
  • Release : 2013-12-18
  • ISBN : 1304351823
  • Pages : 305 pages

Download or read book A Playful Path written by Bernard De Koven and published by Lulu.com. This book was released on 2013-12-18 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

Book Making Things Move DIY Mechanisms for Inventors  Hobbyists  and Artists

Download or read book Making Things Move DIY Mechanisms for Inventors Hobbyists and Artists written by Dustyn Roberts and published by McGraw Hill Professional. This book was released on 2010-12-06 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Book Karakuri

    Book Details:
  • Author : Keisuke Saka
  • Publisher : Macmillan
  • Release : 2010-03-16
  • ISBN : 0312566697
  • Pages : 148 pages

Download or read book Karakuri written by Keisuke Saka and published by Macmillan. This book was released on 2010-03-16 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese paper engineer Hosaka presents instructions for constructing four models: Tea-serving robot, Ready to fly, Peek-a-bear -- Wild Wild West.

Book Elements of Automata Theory

Download or read book Elements of Automata Theory written by Jacques Sakarovitch and published by Cambridge University Press. This book was released on 2009-10-01 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automata theory lies at the foundation of computer science, and is vital to a theoretical understanding of how computers work and what constitutes formal methods. This treatise gives a rigorous account of the topic and illuminates its real meaning by looking at the subject in a variety of ways. The first part of the book is organised around notions of rationality and recognisability. The second part deals with relations between words realised by finite automata, which not only exemplifies the automata theory but also illustrates the variety of its methods and its fields of application. Many exercises are included, ranging from those that test the reader, to those that are technical results, to those that extend ideas presented in the text. Solutions or answers to many of these are included in the book.

Book Androids in the Enlightenment

Download or read book Androids in the Enlightenment written by Adelheid Voskuhl and published by University of Chicago Press. This book was released on 2013-05-31 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eighteenth century saw the creation of a number of remarkable mechanical androids: at least ten prominent automata were built between 1735 and 1810 by clockmakers, court mechanics, and other artisans from France, Switzerland, Austria, and the German lands. Designed to perform sophisticated activities such as writing, drawing, or music making, these “Enlightenment automata” have attracted continuous critical attention from the time they were made to the present, often as harbingers of the modern industrial age, an era during which human bodies and souls supposedly became mechanized. In Androids in the Enlightenment, Adelheid Voskuhl investigates two such automata—both depicting piano-playing women. These automata not only play music, but also move their heads, eyes, and torsos to mimic a sentimental body technique of the eighteenth century: musicians were expected to generate sentiments in themselves while playing, then communicate them to the audience through bodily motions. Voskuhl argues, contrary to much of the subsequent scholarly conversation, that these automata were unique masterpieces that illustrated the sentimental culture of a civil society rather than expressions of anxiety about the mechanization of humans by industrial technology. She demonstrates that only in a later age of industrial factory production did mechanical androids instill the fear that modern selves and societies had become indistinguishable from machines.

Book Automata and Languages

    Book Details:
  • Author : Alexander Meduna
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 144710501X
  • Pages : 919 pages

Download or read book Automata and Languages written by Alexander Meduna and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step development of the theory of automata, languages and computation. Intended for use as the basis of an introductory course at both junior and senior levels, the text is organized so as to allow the design of various courses based on selected material. It features basic models of computation, formal languages and their properties; computability, decidability and complexity; a discussion of modern trends in the theory of automata and formal languages; design of programming languages, including the development of a new programming language; and compiler design, including the construction of a complete compiler. Alexander Meduna uses clear definitions, easy-to-follow proofs and helpful examples to make formerly obscure concepts easy to understand. He also includes challenging exercises and programming projects to enhance the reader's comprehension, and many 'real world' illustrations and applications in practical computer science.

Book Automata and Computability

Download or read book Automata and Computability written by Dexter C. Kozen and published by Springer. This book was released on 2013-11-11 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: These are my lecture notes from CS381/481: Automata and Computability Theory, a one-semester senior-level course I have taught at Cornell Uni versity for many years. I took this course myself in thc fall of 1974 as a first-year Ph.D. student at Cornell from Juris Hartmanis and have been in love with the subject ever sin,:e. The course is required for computer science majors at Cornell. It exists in two forms: CS481, an honors version; and CS381, a somewhat gentler paced version. The syllabus is roughly the same, but CS481 go es deeper into thc subject, covers more material, and is taught at a more abstract level. Students are encouraged to start off in one or the other, then switch within the first few weeks if they find the other version more suitaLle to their level of mathematical skill. The purpose of t.hc course is twofold: to introduce computer science students to the rieh heritage of models and abstractions that have arisen over the years; and to dew!c'p the capacity to form abstractions of their own and reason in terms of them.

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.