Download or read book How Fortnite Became A Global Video Game Phenomenon How Fortnite Changed People s Lives And How To Earn Revenue As A Fortnite Player written by Dr. Harrison Sachs and published by The Epic Books Of Dr. Harrison Sachs. This book was released on 2019-06-12 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on how Fortnite became a global video game phenomenon, explicate how Fortnite changed people’s lives, and expounds upon how to earn revenue as a Fortnite player. Fortnite was able to achieve the stupendous feat of becoming a global video game phenomenon during its incipience. There are a multitude of reasons as to why Fortnite was able to become global video game phenomenon during its genesis as one of the utmost popular video games of all time as of November of 2023. Fortnite’s extreme popularity among gamers is not solely attributed to Fortnite launching as a free-to-play battle royale video game. Fortnite is far more than a conventional battle royale video game. Fortnite has three unique game modes and is one of the utmost popular video games for gamers to watch live stream broadcasts of as of November of 2023. Fortnite not only offers Battle Royale modes, but also offers a sandbox game mode that is called Fortnite Creative. Furthermore, Fortnite also offer a “player versus environment cooperative game mode” that is called “Fortnite: Save The World”. As of November of 2023, Fortnite has gained significant traction as the utmost popular free-to-play battle royale video game of all time. Live stream broadcasts of Fortnite battle royale matches have accrued substantial concurrent views. Fortnite became all the more popular as a video game to watch live stream broadcasts of shortly after “Drake the rapper joined one of Twitch's most popular gaming streamers, Ninja, for a Fortnite game. The stream set an all-time record for highest number of concurrent views” (Lorenz, 2018). “Fortnite holds the record for the most videos related to a video game uploaded in a single month to YouTube. Fortnite even set a record for biggest single live gaming stream on YouTube with more than 1,100,000 live viewers” (Lorenz, 2018). An exorbitant amount of Fortnite gameplay videos on YouTube have been able to summarily build substantial traction and swiftly attained viral video status. The appeal of Fortnite among gamers can be partially attributed to the popularity of live stream broadcasts of battle royale video games. Epic Games was able to develop an exhilarating battle royale video game that furnishes live streamers with a frictionless live stream broadcasting experience not only because Fortnite is easily accessible to live streamers due to it being a free-to-play battle royale video game, but also because Fortnite has customizable graphics quality settings and is also able to provide substantial downtime to live streamers during their live stream broadcast sessions of Fortnite battle royale matches. Downtime during live stream broadcast sessions of Fortnite battle royale matches transpires when the live streamer is not in the fray of combat when partaking in Fortnite battle royale matches which furnishes him with ample time to be able to communicate with the viewers of his live stream broadcasts during his live stream broadcast sessions. Live streamers should aim to be engaging during their live stream broadcast sessions by frequently confabulating with their viewers during their live stream broadcast sessions since neglecting to communicate with their viewers during their live stream broadcast sessions can adversely impact their concurrent viewership levels on their live stream broadcast sessions. Having low concurrent viewership levels on their live stream broadcast sessions can undermine a live streamer’s earning potential if it results in him forgoing generating additional potential advertisement revenue, forgoing generating additional potential subscription revenue, and forgoing generating additional potential donation revenue. Live streamers are able to interact with their viewers amid their live stream broadcast sessions as they are roaming around the spacious battle royale island map in Fortnite battle royale matches. The capacious battle royale island map in Fortnite battle royale matches is devoid of non-playable characters and is mostly desolated. Epic Games, the publisher and developer of Fortnite, has played a pivotal role in contributing to the surge of popularity in the battle royale video game subgenre via the seamless integration of the battle royale game modes in Fortnite. Epic Games has also integrated elements of a survival video game into the battle royale game modes in Fortnite. In the battle royale game modes in Fortnite, players need to cope with having access to an infinitesimal amount of resources on the spacious battle royale island map in Fortnite battle royale matches while they are attempting to survive the Fortnite battle royale matches.
Download or read book How Apex Legends Became A Global Video Game Phenomenon How Apex Legends Changed People s Lives And How To Earn Revenue As An Apex Legends Player written by Dr. Harrison Sachs and published by The Epic Books Of Dr. Harrison Sachs. This book was released on 2023-11-15 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on how Apex Legends became a global video game phenomenon, explicate how Apex Legends changed people’s lives, and expounds upon how to earn revenue as an Apex Legends player. Apex Legends was able to achieve the stupendous feat of becoming a global video game phenomenon during its incipience. There are a multitude of reasons as to why Apex Legends was able to become global video game phenomenon during its genesis as one of the utmost popular battle royale video games of all time as of November of 2023. Apex Legends is also one of the utmost popular video games for gamers to watch live stream broadcasts of as of November of 2023. Apex Legend's extreme popularity among gamers is not solely attributed to Apex Legends launching as a free-to-play battle royale video game. Apex Legends is far more than a conventional battle royale video game. Apex Legends has offered a myriad of limited-time game modes. Some of the surfeit of limited-time game modes that were available in Apex Legends for a finite duration encompass “airdrop escalation, always be closing, auto banners, battle armor, flashpoint, second chance, shadow royale, shield regen, third-person mode, ultra zones, and winter express”. Apex Legends is not limited to just offering battle royale game modes. Some of the other game modes in Apex Legends encompass “team deathmatch and control”. Apex Legends’ vast variety of game modes has rendered Apex Legends all the more appealing to gamers than it otherwise would be if it had scant game modes. Gameplay sessions in Apex Legends can appeal to gamers who have eclectic video game interests since Apex Legends is replete with game modes that can allow gamers to bask in different types of gameplay experiences while playing Apex Legends matches as a heroic legend. A person should only play Apex Legends matches as a heroic legend. Apex Legends is one of the utmost popular video games for gamers to watch live stream broadcasts of as of November of 2023. Even though Apex Legends has discontinued offering certain game modes in 2023, such as by discontinuing hardcore royale and arenas as of February of 2023, Apex Legends still has far more games modes than most battle royale video games as of November of 2023. Apex Legends has an exorbitant amount of legends that players can utilize in Apex Legends matches. There are five different types of legends that players can utilize in Apex Legends matches. The different types of legends that players can utilize in Apex Legends matches encompass “skirmisher legends, recon legends, support legends, assault legends, and controller legends”. In addition to having one of five roles, legends in Apex Legends have three abilities which encompass a passive ability, a tactical ability, and an ultimate ability. Players are able to select legends to leverage in Apex Legends matches who have abilities that are aligned with their preferred playstyle. Apex Legends has over twenty-four legends as of November of 2023 who players can leverage in Apex Legends matches. Apex Legends’ surfeit of legends has rendered it Apex Legends all the more appealing to gamers than it otherwise would be if it had an infinitesimal amount of legends. As of November of 2023, Apex Legends has gained significant traction as one of the utmost popular free-to-play battle royale video game of all time. Live stream broadcasts of Apex Legends matches have accrued substantial concurrent views. Apex Legends became massively popular as a video game to watch live stream broadcasts of during its genesis. Ninja was commissioned by Electronic Arts to produce a live stream broadcast of his Apex Legends gameplay session on its release date. Ninja was furnished with an estimated payment of $1,000,000 from Electronic Arts for producing a live stream broadcast of his Apex Legends gameplay session on February 4th of 2019 that would coincide with the release date of the video game. “Electronic Arts partnered with streamers from all over the world to help spread the word” of Apex Legends’ release. It is estimated that within “the first eight hours” of Apex Legends being released in the market, Apex Legends had obtained a registered player base of over 1,000,000 players and it is also estimated that within “the thirty days” of Apex Legends being released in the market, Apex Legends had obtained a registered player base of over 45,000,000 players which was accomplished in a fraction of the time that it took Fortnite to obtain a registered player base of over 45,000,000 players.
Download or read book How Fortnite Became A Popular Global Gaming Phenomenon How Fortnite Changed Peoples Lives And How An Average Gamer Can Earn A Living Playing Fortnite written by Dr Harrison Sachs and published by . This book was released on 2020-02-26 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on how Fornite become a popular global gaming phenomenon and how Fornite changed peoples lives. Moreover, how the average gamer can earn a living playing Fornite is delineated in this essay. There are ample reasons as to why Fortnite evolved into becoming a global phenomenon as one of the utmost popular video games of all time. Fortnite's popularity goes beyond Fortnite simply launching as a free to play online shooter video game that offered three unique game modes. Fortnite is far more than just the simple battle royale game it is perceived to be by non-gamers. Fortnite also offers a sandbox game mode called Fortnite Creative as well an online, 4 player cooperative, player versus environment game mode, known as Fortnite Save The World. Fortnite has gained significant traction as the utmost popular free to play battle royale game of all time. Fortnite live broadcasts and Fortnite videos became viral sensations shortly after "Drake the rapper joined on of Twitch's most popular gaming streamers, Ninja, for a Fornite game. The stream set an all-time record for highest number of concurrent views" (Lorenz, 2018). "Fortnite holds the record for the most videos related to a video game uploaded in a single month to YouTube. Fornite even set a record for biggest single live gaming stream on YouTube with more than 1.1 million live viewers" (Lorenz, 2018). The appeal of Fortnite can be traced back to the growing popularity of gameplay live streams. Fortnite capitalized on this growing trend by creating a streamer friendly game in which content creators have ample time to communicate with their viewership amid gameplay sessions. Fotnite's battle royale mode has significant downtime amid matches and therefore gives streamers ample opportunity to engage their viewers as they are roaming around the spacious battle royale island map that is devoid of non-playable characters and is mostly desolated. Epic Games, the publisher and developer of Fortnite, has not only rekindled interest in the battle royale game genre through the integration of the battle royale game mode into Fornite, but has also integrated elements of a survival game with limited resources available for players which enhances the battle royale experience by introducing a sense of scarcity into the battle royale game genre. Epic Games also capitalized on the popularity of Minecraft's building mechanics by devising their own in-game fortress building system into Fortnite that players can strategically leverage to fortify their defenses. This fortress building gameplay mechanic encourages creativity and awards strategic fortress building gameplay since the utmost adept and competent Fortnite players understand how to leverage their fortresses to attain competitive advantages over their adversaries, such as being able to attack from a high vantage point or being able to be rendered virtually untouchable in their eminently fortified fortress as their competitors exposed in open terrain eradicate one another. Fortnite's continuous release of more seasons, updates, and downloadable content were also major factors behind its global appeal. Additionally, Fortnite's player customization options also has help the game build traction globally since every avatar can be unique and representative of the individual player. Fornite allows players to choose from a myriad of unique skins, weapons, and emotes to leverage. These customization options not only renders each Fortnite character unique, but also entices players to keep playing the game to unlock more skins, weapons, and emotes so that they can modify their character's appearance, weapons, and emotes to their liking. On a competitive level, Fortnite as an esport game can be enthralling to watch as top tier gamers duke it out against one another in fast paced, survival, battle royale matches. Epic Games is distributing another 100 million dollars as prize pool money for competitive 2019 Fortnite tournaments.
Download or read book How Roblox Became A Global Online Game Platform Phenomenon How Roblox Changed People s Lives And How To Earn Revenue As A Roblox Game Developer written by Dr. Harrison Sachs and published by The Epic Books Of Dr. Harrison Sachs. This book was released on 2023-11-13 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on how Roblox became a global online game platform phenomenon, explicates how Roblox changed people’s lives, and expounds upon how to earn revenue as a Roblox player. Roblox was able to achieve the stupendous feat of becoming a global online game platform phenomenon during its incipience. There are a multitude of reasons as to why Roblox was able to become a global online game platform phenomenon during its genesis as one of the utmost popular online game platforms of all time as of November of 2023. Roblox’s extreme popularity among gamers is not solely attributed to Roblox launching as a free-to-play online game platform. Roblox is far more than a conventional online game platform. Roblox not only allows players to develop their own games via the usage of "Roblox Studio, an engine of Roblox, and Luau, a gradually typed embeddable scripting language", but also allows players to develop purchasable content to sell for their games in Roblox. Developing purchasable content to sell for their games in Roblox allows video game developers of games in Roblox to avail themselves of the opportunity to generate wealth from gamers purchasing their purchasable content. This is because “the Roblox Developer Exchange Program, also known as DevEx, allows Roblox creators to exchange their earned Robux for real money”. As of August of 2023, it is estimated that over 40,000,000 games have been developed via the usage of "Roblox Studio, an engine of Roblox, and Luau, a gradually typed embeddable scripting language". “As of April of 2021, Roblox has 202,000,000 monthly active users”. Roblox appeals to gamers since it is able to offer them access to tens of millions of games. Roblox has far more games than a gamer can ever play in his lifetime. Even if you were to expend the vast majority of your waking hours playing games on Roblox as a heroic character, you would still not even be able to experience the totality of the prodigious Roblox game library, especially since an exorbitant amount of new games for Roblox players to experience are being developed each year as of 2023 which further expands the already sizeable prodigious Roblox library. In order to be able to experience 40,000,000 games over the course of a three quarter of a century time window that are apart of the vast Roblox library, you would need to play at least 1,462 different video games per day everyday as a heroic character. Lamentably, as of 2023, there are not enough hours in the average human lifespan for the average person to be able to experience even 1% of video games developed even if no new video games were developed during the course of a three quarter of a century time window. There are only 683,280 hours over the course of seventy-eight years. There are also only 28,470 days in a seventy-eight year time window. The average human lifespan is ephemeral relative to certain other species that can vastly outlive human beings, such as “the turritopsis dohrnii species of jellyfish, the greenland sharks, and glass sponges”. Even though most human beings do not work in any capacity, these human beings who do not work in any capacity still have an infinitesimal amount of spare time relative to other species that can vastly outlive human beings, such as “the turritopsis dohrnii species of jellyfish, the greenland sharks, and glass sponges”. As of November of 2023, Roblox has gained significant traction as the utmost popular free-to-play online game platform of all time. Not only are there an exorbitant amount of Roblox videos on social media platforms that have attained viral status, but there are also a copious of amount of live stream broadcasts of gameplay sessions of Roblox games that have accrued substantial concurrent views. Even though Roblox launched in 2006 as a free-to-play online game platform that was released on computers, Roblox was eventually released on mobile devices and on the Xbox One amid the 2010s. During the 2020s, Roblox was released on the PlayStation 4, the Meta Quest 2, and the Meta Quest Pro. Roblox was able to become a global online game platform phenomenon amid the 2010s. In the 2010s, Roblox not only had a more sizeable pool of games, but also rendered its games available to gamers on more devices than just computers. The growing popularity of social media platforms during the 2010s contributed to the rising popularity of Roblox. An exorbitant amount of gameplay videos on YouTube of Roblox games have been able to summarily build substantial traction and swiftly attained viral video status.
Download or read book How Rocket League Became A Global Video Game Phenomenon How Rocket League Changed People s Lives And How To Earn Revenue As A Rocket League Player written by Dr. Harrison Sachs and published by The Epic Books Of Dr. Harrison Sachs. This book was released on with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on how Rocket League became a global video game phenomenon, explicates how Rocket League changed people’s lives, and expounds upon how to earn revenue as a Rocket League player. Rocket League was able to achieve the stupendous feat of becoming a global video game phenomenon during its incipience. There are a myriad of disparate reasons as to why Rocket League was able to become global video game phenomenon during its genesis as one of the utmost popular vehicular soccer video games of all time as of November of 2023. Rocket League’s extreme popularity among gamers is not solely attributed to Rocket League being subsumed under the vehicular soccer video game subgenre. The vehicular soccer video game subgenre is a niche video game subgenre that lacks an extensive library of video games as of November of 2023. As a vehicular soccer video game, Rocket League is a far cry from a conventional soccer video game. Rocket League is an innovative vehicular soccer video game that features rocket-powered vehicles in Rocket League matches. Rocket League has ample online multiplayer game modes that extend beyond the ambit of Rocket League solely having an online multiplayer rumble mode. Some of the additional online multiplayer game modes in Rocket League encompass “dropshot, snow day, and hoops”. Moreover, Rocket League also has an offline training mode. Rocket League also offered limited-time online multiplayer game modes. Some of the ample limited-time online multiplayer game modes in Rocket League encompass “Beach Ball, Boomer Ball, Dropshot Rumble, Eggstra Special Mode, Gotham City Rumble, Spooky Cube, Spring Loaded, Super Cube, Tactical Rumble, Winter Breakaway, and Loophole”. Offering limited-time online multiplayer game modes that are available in Rocket League for a finite duration allows Psyonix to be able to further innovative its selection of online multiplayer game modes and entice more former rocket league players to recommence playing Rocket League who metaphorically migrated to the virtual settings of other videos games that also a surfeit of online multiplayer game modes. Even though it can be cumbersome to elicit a resurgence of interest in an old video game among the video game’s inactive player base whose interest in the outmoded video game have tapered off overtime, it is still nonetheless possible to entice these players to recommence playing an antiquated video game by significantly expanding its content offerings with the infusion of additional enthralling online multiplayer game modes in an old video game. Unbeknownst to most people, Rocket League is over 8.33 years old as of November 17th of 2023. Rocket League was released in the market amid the mid 2010s on July 7th of 2015. Rocket League’s released in the market was contemporaneous with the era of the eighth generation of video game home consoles. As of November 17th of 2023, a sequel video game to Rocket League has not been released even though Rocket League was released over 8.33 years old as of November 17th of 2023. Rocket League was released in the market amid the bygone era of the previous generation of video games home consoles, the era of the eighth generation of video game home consoles. Gamers who are apart of the Rocket League’s active player base are voraciously clamoring to play an engrossing and innovative sequel video game to Rocket League. As of November 17th of 2023, it is enigmatic if Psyonix will develop sequel video game to Rocket League sometime amid the era of the ninth generation of video game home consoles. Rocket League’s vast variety of game modes has rendered Rocket League all the more appealing to gamers than it otherwise would be if it had scant game modes. Gameplay sessions in Rocket League can appeal to gamers who have eclectic video game interests since Rocket League is replete with game modes that can allow gamers to bask in different types of gameplay experiences while playing Rocket League matches as a heroic vehicle. Rocket League is one of the utmost popular video games for gamers to watch live stream broadcasts of as of November of 2023. Rocket League has an exorbitant amount of vehicles that players can utilize in Rocket League matches. There are six different types of vehicles that players can utilize in Rocket League matches. The different types of vehicles that players can utilize in Rocket League matches encompass vehicles that have an octane hitbox, vehicles that have a dominus hitbox, and vehicles that have a plank hitbox.
Download or read book How Overwatch Became A Popular Global Gaming Phenomenon How Overwatch Changed Peoples Lives And How An Average Gamer Can Earn A Living Playing Overwatch written by Dr Harrison Sachs and published by . This book was released on 2020-02-21 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on how Overwatch become a popular global gaming phenomenon and how Overwatch changed peoples lives. Moreover, how the average gamer can earn a living playing Overwatch is delineated in this essay. There are ample reasons as to why Overwatch evolved into becoming a global phenomenon as one of the utmost popular video games of all time. Overwatch's popularity goes beyond Overwatch simply launching as a Triple-A online first person shooter video game by a major video game publisher, Blizzard Entertainment. First and foremost, gamers are embracing the ample innovations that Overwatch has ushered into the first person shooter genre. Rather than being comprised of characters that feel only marginally different from one another just like the vast majority of online first person shooter video game, Overwatch unequivocally offers a mesmerizing breath of fresh air to the its genre by having a copious amount of playable characters which have unique character abilities, epic ultimate abilities, and compelling personalities. The inclusion of unique character abilities and epic ultimate abilities that are hero specific is a gamer changer and allows every hero to feel truly novel and not just a carbon copy with subtle differences of other playable characters, unlike the characters in other online first person shooter video games, such as Call of Duty Blacks Ops 4 and Battlefield 5. In other words, the uniqueness of the game mechanics and zaniness of the hero characters is something that is eminently appealing and keeps gamers coming back to partake in the lunacy of the Overwatch online multiplayer matches that are outright fun to play. In Overwatch, the unexpected can always be expected. This is because, the hero characters are so unique and have astonishing abilities, such as Tracer being able to reverse time or Sombra being able to teleport. These unique hero abilities add a plethora new dynamics to the first person shooter genre which have never before been experienced. In order to truly understand the thrill of playing Overwatch, you will need to experience the game for yourself first hand to staunchly understand just how chaotic and crazy the Overwatch multiplayer matches can be relative to the online multiplayer matches of other first person shooter games, such as Call of Duty Black Ops 4 and Battlefield 5. Second, besides the innovative and unique gameplay mechanics that distinguish Overwatch from the bevy of other online first person shooter video games, Overwatch is highly accessible to gamers since it is available on PC, Xbox One, and PlayStation 4. This means that the gamers ranging from the casual console gamer to the avid PC gamer can easily commence playing Overwatch since it is not exclusive to any particular platform and is available on almost all major gaming platforms. Third, Overwatch has intuitive and eminently streamlined control schemes. This allows Overwatch to have far more sustaining power and greater appeal than the average game since any gamer can easily begin playing the game, irrespective of their skill level. If the controls were complex, unresponsive, and clunky then most gamers would be deterred from playing Overwatch since abysmal control schemes render an otherwise fun game unplayable. Fourth, beyond Overwatch having a diverse cast of heroes from a myriad of cultural backgrounds which the player base can relate to, Overwatch offers a cornucopia of new free content which Blizzard Entertainment does not lock behind pay walls as paid downloadable content, unlike other video games companies, such as Electronic Arts. In other words, Overwatch offers its players access to new heroes, game modes, maps, and seasonal events for free. Moreover, gamers can unlock new skins, sprays, highlights, emotes, icons, voice lines, and victory poses for free without having to buy them. Unlike most video games, Overwatch has undergone major changes post being released to become more robust and dynamic.
Download or read book A Newborn Business written by Zoltan Andrejkovics and published by Zoltan Andrejkovics. This book was released on 2018-10-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.
Download or read book The Simulation Hypothesis written by Rizwan Virk and published by Bayview Books, LLC. This book was released on 2019-03-31 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!
Download or read book Ahead of the Game written by Kevin J. Ryan and published by HarperCollins Leadership. This book was released on 2022-01-25 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs
Download or read book Ninja The Most Dangerous Game written by Tyler "Ninja" Blevins and published by Ten Speed Graphic. This book was released on 2019-12-03 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game is real. The stakes are life and death. It’s on gaming superstar Ninja to save the world in this original graphic novel series! A mysterious video game controller teleports Tyler “Ninja” Blevins and other players into a real battle-royale game world. Ninja quickly learns that a power-hungry villain plans to add Earth to his collection of conquered realms. Before doing so, he will force Ninja and the other gamers to fight until only one remains. But he didn’t count on Ninja fighting back and inspiring others to do the same. Ninja, his trusty sentient headband “HB,” and a ragtag team of rebels rise up and take a stand. They’re not just trying to win a game anymore, they’re ready to start a revolution.
Download or read book Cultivating Copyright written by Bhamati Viswanathan and published by Routledge. This book was released on 2019-06-27 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creators and creative industries are struggling to navigate the digital age. Intellectual property rights, including copyrights, trademarks, and patents, offer invaluable tools to help creative industries remain viable and sustainable. But to be fully effective, they must be considered as part of a greater ecosystem. Cultivating Copyright offers a framework for tailoring flexible strategies and adaptive solutions suited to diverse creative industries. Tailored solutions entail change on four fronts: business models and strategies, legal policies and practices, technological measures, and cultural and normative features. Creating strong creative industries through tailored solutions serves critical functions: promoting richly varied artistic endeavors and supporting democratic flourishing.
Download or read book A Boy Made of Blocks written by Keith Stuart and published by Macmillan. This book was released on 2016-09-06 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beautiful, funny and most of all uplifting story of family and love, perfect for fans of The Rosie Project, David Nicholls and Jojo Moyes.
Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.
Download or read book The Phenomenon Of Virtual Economies In Video Games The Profitability Of Selling Digital Items In Video Games How To Earn Money From Selling In Game Items In Virtual Economies In Video Games And How To Generate Wealth Online On Social Media Platforms written by Dr Harrison Sachs and published by . This book was released on 2021-06-03 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essay sheds light on the phenomenon of virtual economies in video games, demystifies the profitability of selling digital items in video games, and explicates how to earn money from selling in-game items in virtual economies in video games. Furthermore, how to generate extreme wealth online on social media platforms by profusely producing ample lucrative income generating assets is elucidated in this essay. Additionally, the utmost best income generating assets to create for generating extreme wealth online in the digital era are identified, how to become a highly successful influencer online on social media platforms is elucidated, and the plethora of assorted benefits of becoming a successful influencer online are revealed in this essay. Moreover, how to attain extreme fame leverage is demystified and how to earn substantial money online so that you afford to eminently enrich every aspect of your life is meticulously expounded upon in this essay. Unbeknownst to most people, virtual economies are ubiquitous and exist in a copious amount of disparate video games. In virtual economies, players are able to buy, sell, and trade in-game items with one another. Even though virtual economies primarily exist in massive multiplayer online role playing video games, they can exist in other types of video games which it render it permissible for players to be able to buy, sell, and trade items with one another, such as Team Fortress 2, DOTA 2, and Diablo III. The utmost largest virtual economies are found in massive multiplayer online role playing video games that have the largest player bases. The digital items sold in virtual economies in video games are so attractive to players that they are even willing to convert their real world fiat currencies into in-game virtual currencies by charging their credit cards or debit cards to be able to purchase in-game virtual currencies. Virtual economies are a phenomenon of the digital era and allow players to do far more than just sell items to one another, such as armor pieces, cosmetic items, crafting tools, housing items, pets, and weapons. Sometimes players can even sell virtual real estate proprieties to other players, such as in Entropia Universe or Second Life. Certain players are willing to pay hundred of thousands of dollars in real life fiat currencies just to to acquire virtual real estate proprieties inside the virtual world of a video game. The virtual economies in video games are sometimes even larger than certain real world economies. Owning virtual real estate properties in a virtual economy can be far more lucrative than even owning real estate properties in the real world, especially in contexts in which real estate upkeep costs are non-existent. "According to MindArk, the Swedish company behind the video game Entropia Universe, the virtual realm's economy has a GDP of $442.000,000 which is more than some small countries. The fixed exchange rate for Entropia has allowed gamers to view it as a potential area for investment. Neverdie originally paid $100,000 for the property that would become Club Neverdie, and he did so by mortgaging his real world home. Within a few years Neverdie had paid off that debt and was making enough from Entropia to live comfortably. Others have paid tens or hundreds of thousands for Entropia Universe property. With each sale seemingly exceeding the last in size and ambition. Neverdie made history by selling virtual property for a reported total of $635,000. Club Neverdie is a virtual asteroid in the online game Entropia. The Entropia Universe is rare among MMORPGs, because it has its own virtual economy that has a fixed exchange rate to the real world. When you make 100 PED as the Entropia currency is called you can trade it out for $10 at any time, and vice versa". Virtual real estate proprieties inside games can be accessed remotely from anywhere in the world and are more appealing to certain people than tangible real estate proprieties.
Download or read book Tyler Ninja Blevins written by Adam Furgang and published by The Rosen Publishing Group, Inc. This book was released on 2019-07-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tyler "Ninja" Blevins has more 10 million followers on the video game streaming service Twitch and more than 16 million subscribers on YouTube as of late 2018, and the number is climbing. Most days Blevins can be found on Twitch, streaming live as he plays the popular video game Fortnite. This enlightening and insightful biography delves into Blevins's life. Readers follow along from a childhood spent gaming to his rise as an esports superstar. This bio also explores the ever-growing world of esports, livestreaming, and video games, not just as a form of gaming, but also as an entirely new form of spectator entertainment.
Download or read book This is esports and How to Spell it LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 written by Paul Chaloner and published by Bloomsbury Publishing. This book was released on 2020-05-28 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: ***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies
Download or read book Known written by Mark Schaefer and published by . This book was released on 2017-01-28 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's world, there is a permanent advantage to becoming known in your field. Those who are known get the customers, the better jobs, and the invitations to exclusive opportunities. But can anybody become known? In this path-finding book, author Mark Schaefer provides a step-by-step plan followed by the most successful people in diverse careers like banking, education, real estate, construction, fashion, and more. With amazing case studies, dozens of exercises, and inspiring stories, KNOWN is the first book its kind, providing a path to personal business success in the digital age.