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EBookClubs

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Book How Can Video Games Enhance Learning English as a Second Language

Download or read book How Can Video Games Enhance Learning English as a Second Language written by Mátyás Blénessy and published by GRIN Verlag. This book was released on 2016-09-21 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bachelor Thesis from the year 2016 in the subject English Language and Literature Studies - Other, grade: 4.5, University of Pécs (Institute of English Studies), language: English, abstract: The aim of this study is to present the advantages and issues of acquiring English as a second language from video games. In the theoretical part, the motivational factors are discussed and the related Applied Linguistic concepts are connected with the two main platforms of gaming. In order to find out how the learning process works, I conducted an interview study with three players who were willing to share their experiences. The aim of the second part was to explore the learning processes of the three players in order to discover how playing video games can enhance learning English as a second language. Note: Although the paper attempts to indtroduce the concept of video games, the reader is assumed to have a basic knowledge about the concept of a video game.

Book How Can Video Games Enhance Learning English as a Second Language

Download or read book How Can Video Games Enhance Learning English as a Second Language written by Mátyás Blénessy and published by . This book was released on 2016-09-21 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bachelor Thesis from the year 2016 in the subject English Language and Literature Studies - Other, grade: 4.5, University of Pecs (Institute of English Studies), language: English, abstract: The aim of this study is to present the advantages and issues of acquiring English as a second language from video games. In the theoretical part, the motivational factors are discussed and the related Applied Linguistic concepts are connected with the two main platforms of gaming. In order to find out how the learning process works, I conducted an interview study with three players who were willing to share their experiences. The aim of the second part was to explore the learning processes of the three players in order to discover how playing video games can enhance learning English as a second language. Note: Although the paper attempts to indtroduce the concept of video games, the reader is assumed to have a basic knowledge about the concept of a video game."

Book Extramural English in Teaching and Learning

Download or read book Extramural English in Teaching and Learning written by Pia Sundqvist and published by Springer. This book was released on 2016-11-09 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is unique in bringing together theory, research, and practice about English encountered outside the classroom – extramural English – and how it affects teaching and learning. The book investigates ways in which learners successfully develop their language skills through extramural English and provides tools for teachers to make use of free time activities in primary and secondary education. The authors demonstrate that learning from involvement in extramural English activities tends to be incidental and is currently underutilized in classroom work. A distinctive strength is that this volume is grounded in theory, builds on results from empirical studies, and manages to link theory and research with practice in a reader-friendly way. Teacher-educators, teachers and researchers of English as a foreign language and teachers of English as a second language across the globe will find this book useful in developing their use of extramural English activities as tools for language learning.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book English Through Pictures

Download or read book English Through Pictures written by Ivor Armstrong Richards and published by Pippin Publishing Corporation. This book was released on 2005 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation The three pocketbooks comprising the 'English Through Pictures Series' are the remarkable invention of I A Richards and Christine Gibson, who designed them to help the learner speak, read and write English in the quickest and clearest possible way -- through pictures. The authors have made a careful selection of the most widely useful English words, choosing those with the power to define other words, and have put them to work in key patterns that offer the learner the ability to communicate successfully in English. Book 1 contains a vocabulary of 250 such words, with an additional 500 developed in Book 2; these 750 words are then used in Book 3 to build a command of 1000 words which, by their defining power, hold the possibility of understanding as much as another 20,000 words of English. Throughout 'English Through Pictures', responsibility for learning is placed directly on the learner, who from the very start enjoys the ability to put essential words to work creating key sentence patterns where meaning is clearly shown in pictures. These simplified drawings allow learners to focus on the sentence and to enjoy growing confidence as they successfully take control of language, with the workbooks in Books 1 and 2 challenging and reinforcing their growing competence as both speakers and readers. Motivated and inspired, learners will soon find to their delight that fluent communication in English -- the common language of today's world -- lies well within their grasp. 'English Through Pictures' has already been used successfully by millions of learners in over forty countries.

Book Introducing Second Language Acquisition

Download or read book Introducing Second Language Acquisition written by Muriel Saville-Troike and published by Cambridge University Press. This book was released on 2012-04-05 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: A clear and practical introduction to second language acquisition, written for students encountering the topic for the first time.

Book Digital Games in Language Learning and Teaching

Download or read book Digital Games in Language Learning and Teaching written by Hayo Reinders and published by Springer. This book was released on 2012-06-12 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Book Research Anthology on Developments in Gamification and Game Based Learning

Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Book Computer Games and Language Learning

Download or read book Computer Games and Language Learning written by M. Peterson and published by Springer. This book was released on 2016-01-12 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Book Digital Games in Language Learning and Teaching

Download or read book Digital Games in Language Learning and Teaching written by Hayo Reinders and published by Springer. This book was released on 2012-06-12 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Book New Ways in Teaching with Games

Download or read book New Ways in Teaching with Games written by Ulugbek Nurmukhamedov and published by . This book was released on 2020-02-21 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!

Book Encyclopedia of Language and Education

Download or read book Encyclopedia of Language and Education written by Stephen May and published by Springer. This book was released on 2017-03-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this third, fully revised edition, the 10 volume Encyclopedia of Language and Education offers the newest developments, including an entirely new volume of research and scholarly content, essential to the field of language teaching and learning in the age of globalization. In the selection of topics and contributors, the Encyclopedia reflects the depth of disciplinary knowledge, breadth of interdisciplinary perspective, and diversity of socio-geographic experience in the language and education field. Throughout, there is an inclusion of contributions from non-English speaking and non-western parts of the world, providing truly global coverage. Furthermore, the authors have sought to integrate these voices fully into the whole, rather than as special cases or international perspectives in separate sections. The Encyclopedia is a necessary reference set for every university and college library in the world that serves a faculty or school of education, as well as being highly relevant to the fields of applied and socio-linguistics. The publication of this work charts the further deepening and broadening of the field of language and education since the publication of the first edition of the Encyclopedia in 1997 and the second edition in 2008.

Book Free Voluntary Reading

Download or read book Free Voluntary Reading written by Stephen D. Krashen and published by Bloomsbury Publishing USA. This book was released on 2011-05-18 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: An eye-opening look at the latest research findings about the success of free voluntary reading in developing high levels of literacy. Free voluntary reading looks better and more powerful than ever. Stephen D. Krashen, PhD, is an advocate for free voluntary reading in schools and has published many journal articles on the subject. Free Voluntary Reading: Power 2010 collects the last ten years of his extensive work and reconsiders all aspects of this important debate in light of the latest findings. The book provides an accessible examination of topics, such as free voluntary reading's value in language and literary acquisition domestically and worldwide, recent developments in support of free voluntary reading, whether rewards-based programs benefit the development of lifelong reading, the value of phonics in reading instruction, and trends in literacy in the United States.

Book The Knowledge Gap

    Book Details:
  • Author : Natalie Wexler
  • Publisher : Penguin
  • Release : 2020-08-04
  • ISBN : 0735213569
  • Pages : 354 pages

Download or read book The Knowledge Gap written by Natalie Wexler and published by Penguin. This book was released on 2020-08-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.

Book Bridging Literacies with Videogames

Download or read book Bridging Literacies with Videogames written by Hannah R. Gerber and published by Springer. This book was released on 2014-09-23 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

Book Innovative language pedagogy report

Download or read book Innovative language pedagogy report written by Tita Beaven and published by Research-publishing.net. This book was released on 2021-03-22 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and higher education settings. Researchers and practitioners provide 22 research-informed, short articles on their chosen pedagogy, with examples and resources. The report is jargon-free, written in a readable format, and covers, among others, gamification, open badges, comparative judgement, translanguaging, translation, learning without a teacher, and dialogue facilitation. It also includes technologies such as chatbots, augmented reality, automatic speech recognition, digital corpora, and LMOOCs, as well as pedagogical innovations around virtual exchange, digital storytelling, technology-facilitated oral homework, and TeachMeets.

Book Teaching with Video Games an English Language Arts Unit

Download or read book Teaching with Video Games an English Language Arts Unit written by Zachary Hartzman and published by . This book was released on 2021-10-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: