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Book Holoscopy

    Book Details:
  • Author : Dierck Hillmann
  • Publisher : Springer
  • Release : 2014-07-08
  • ISBN : 365806479X
  • Pages : 234 pages

Download or read book Holoscopy written by Dierck Hillmann and published by Springer. This book was released on 2014-07-08 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Holoscopy is a new tomographic imaging modality that combines techniques of digital holography with Fourier-domain optical coherence tomography (FD-OCT). Dierck Hillmann gives a theoretical introduction to the mathematics and physics of holoscopy and develops an efficient numerical reconstruction procedure. Compared to FD-OCT, holoscopy provides unique advantages by enabling tomographic imaging without a limited depth of focus, but results in an increased numerical cost for reconstruction. In further chapters, the author introduces techniques for FD-OCT that are relevant to holoscopy as well. He demonstrates and compares numerical reconstruction methods for FD-OCT and shows how motion and dispersion artifacts in FD-OCT can be numerically compensated.

Book Coping with Evil

    Book Details:
  • Author : Bruce McCausland
  • Publisher : SteinerBooks
  • Release : 2006-08
  • ISBN : 1584204672
  • Pages : 230 pages

Download or read book Coping with Evil written by Bruce McCausland and published by SteinerBooks. This book was released on 2006-08 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I have much more to tell you, but you cannot grasp it now. But when the Spirit of truth comes, He will guide you into the whole truth: for He will not speak on His own authority but will tell what is told Him, and will announce to you the things that are to come." --John 16:12,13 (Williams translation) Coping with Evil addresses one of the most important topics for all humanity--evil. The menace of evil seems stronger today than ever before. Can evil be defeated? Do we have the courage even to look at its root causes? Drawing on the spiritual investigations of Rudolf Steiner, Sri Aurobindo, and others and from his own inner work, Bruce McCausland takes us on a fascinating journey into the hidden recesses of this very timely subject, helping us understand and cope with today's events and our daily lives. What is evil? What is its source or sources? How should we view evil and those who perpetrate it? Using what he calls a holoscopic approach, McCausland stresses the importance of how we look at a problem. Traditional means no longer suffice and have proven inadequate to the task. By its very nature, evil is illusive and fraught with emotion. These obstacles must be overcome if we are to succeed in examining this manifold menace in a meaningful, productive manner. But whatever we do, we cannot ignore it. The greatest evil, it has been noted, is indifference toward evil. McCausland discusses the sources of evil in the form of spirit beings--"spiritual adversaries"--called Lucifer and Ahriman. He explains how these two beings interact with each other and with humanity as the two extremes of evil, with goodness in the center. In the end, we discover ways to deal with evil, both as individuals and as a society. In today's climate of fear and its exploitation on every side, the question of evil has become an urgent matter of human survival. Those who watch or read the news can use this guidebook to understand the forces at work behind daily events. It guides the reader through the confusion caused by evil and toward inner freedom.

Book Basics of Virtual Reality

Download or read book Basics of Virtual Reality written by Armin Grasnick and published by Springer Nature. This book was released on 2022-01-04 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives. A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function of virtual reality. This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future. This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

Book Encyclopedia of Computer Graphics and Games

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Book Handbook of Full Field Optical Coherence Microscopy

Download or read book Handbook of Full Field Optical Coherence Microscopy written by Arnaud Dubois and published by CRC Press. This book was released on 2016-10-14 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full-field optical coherence microscopy (FF-OCM) is an imaging technique that provides cross-sectional views of the subsurface microstructure of semitransparent objects. The technology is based on low-coherence interference microscopy, which uses an area camera for en face imaging of the full-field illuminated object. FF-OCM benefits from the lateral imaging resolution of optical microscopy along with the capacity of optical axial sectioning at micrometer-scale resolution. The technique can be employed in diverse applications, in particular for non-invasive examination of biological tissues. This handbook is the first to be entirely devoted to FF-OCM. It is organized into four parts with a total of 21 chapters written by recognized experts and major contributors to the field. After a general introduction to FF-OCM, the fundamental characteristics of the technology are analyzed and discussed theoretically. The main technological developments of FF-OCM for improving the image acquisition speed and for endoscopic imaging are presented in part II. Extensions of FF-OCM for image contrast enhancement or functional imaging are reported in part III. The last part of the book provides an overview of possible applications of FF-OCM in medicine, biology, and materials science. A comprehensive compilation of self-contained chapters written by leading experts, this handbook is a definitive guide to the theoretical analyses, technological developments, and applications of FF-OCM. Using the rich information the book is replete with, a wide range of readers, from scientists and physicists to engineers as well as clinicians and biomedical researchers, can get a handle on the latest major advances in FF-OCM.

Book Holographic Visions

Download or read book Holographic Visions written by Sean Johnston and published by Oxford University Press. This book was released on 2006-04-06 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a history of how the new science of holography developed intellectually, socially and culturally. Based on interviews with pioneer holographers and archival research, it shows how science, technology, art and wider culture are entwined in the modern world.

Book 3D Television  3DTV  Technology  Systems  and Deployment

Download or read book 3D Television 3DTV Technology Systems and Deployment written by Daniel Minoli and published by CRC Press. This book was released on 2010-11-17 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Going beyond the technological building blocks of 3DTV, 3D Television (3DTV) Technology, Systems, and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment offers an early view of the deployment and rollout strategies of this emerging technology. It covers cutting-edge advances, theories, and techniques in end-to-end 3DTV sys

Book Tissue Elasticity Imaging

Download or read book Tissue Elasticity Imaging written by S. Kaisar Alam and published by Elsevier. This book was released on 2019-11-22 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tissue Elasticity Imaging: Volume One: Theory and Methods offers an extensive treatment of the fundamentals and applications of this groundbreaking diagnostic modality. The book introduces elasticity imaging, its history, the fundamental physics, and the different elasticity imaging methods, along with their implementation details, problems and artefacts. It is an essential resource for all researchers and practitioners interested in any elasticity imaging modality. As many diseases, including cancers, alter tissue mechanical properties, it is not always possible for conventional methods to detect changes, but with elasticity images that are produced by slow tissue deformation or low-frequency vibration, these changes can be displayed. - Offers the first comprehensive reference on elasticity imaging - Discusses the fundamentals of technology and their limitations and solutions, along with advanced methods and future directions - Addresses the technologies and applications useful to both researchers and clinical practitioners - Includes an online reference section regularly updated with advances in technology and applications

Book Wavefront Shaping for Biomedical Imaging

Download or read book Wavefront Shaping for Biomedical Imaging written by Joel Kubby and published by Cambridge University Press. This book was released on 2019-06-20 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the theory, techniques and applications of wavefront shaping in biomedical imaging using this unique text. With authoritative contributions from researchers who are defining the field, cutting-edge theory is combined with real-world practical examples, experimental data and the latest research trends to provide the first book-level treatment of the subject. It is suitable for both background reading and use in a course, with coverage of essential topics such as adaptive optical microscopy, deep tissue microscopy, time reversal and optical phase conjugation, and tomography. The latest images from the forefront of biomedical imaging are included, and full-colour versions are available in the eBook version. Researchers, practitioners and graduate students in optics, biophotonics, biomedical engineering, and biology who use biomedical imaging tools and are looking to advance their knowledge of the subject will find this an indispensable resource.

Book Physics Briefs

Download or read book Physics Briefs written by and published by . This book was released on 1990 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Historical Studies in the Physical and Biological Sciences

Download or read book Historical Studies in the Physical and Biological Sciences written by and published by . This book was released on 2005 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Philosophy and Psychology Pamphlets

Download or read book Philosophy and Psychology Pamphlets written by and published by . This book was released on 1938 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Metaphysics and the New Logic

Download or read book Metaphysics and the New Logic written by Warner Arms Wick and published by . This book was released on 1942 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Holograms

    Book Details:
  • Author : Sean Johnston
  • Publisher : Oxford University Press
  • Release : 2016
  • ISBN : 0198712766
  • Pages : 271 pages

Download or read book Holograms written by Sean Johnston and published by Oxford University Press. This book was released on 2016 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Holograms have been in the public eye for over a half-century, but their influences have deeper cultural roots. No other visual experience is quite like interacting with holograms; no other cultural product melds the technological sublime with magic and optimism in quite the same way. As holograms have evolved, they have left their audiences alternately fascinated, bemused, inspired or indifferent. From expressions of high science to countercultural art to consumer security, holograms have represented modernity, magic and materialism. Their most pervasive impact has been to galvanise hopeful technological dreams. Engineers, artists, hippies and hobbyists have played with, and dreamed about, holograms. This book explores how holograms found a place in distinct cultural settings. It is aimed at readers attracted to pop culture, visual studies and cultural history, scholars concerned with media history, fine art and material studies and, most of all, cross-disciplinary audiences intrigued about how this ubiquitous but still-mysterious visual medium grew up in our midst and became entangled in our culture. This book explores the technical attractions and cultural uses of the hologram, how they were shaped by what came before them, and how they have matured to shape our notional futures. Today, holograms are in our pockets (as identity documents) and in our minds (as gaming fantasies and 'faux hologram' performers). Why aren't they more often in front of our eyes?

Book Novel 3D Media Technologies

Download or read book Novel 3D Media Technologies written by Ahmet Kondoz and published by Springer. This book was released on 2014-11-14 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Book 3D

    3D

    Book Details:
  • Author : Jens Schröter
  • Publisher : A&C Black
  • Release : 2014-01-16
  • ISBN : 1441194088
  • Pages : 501 pages

Download or read book 3D written by Jens Schröter and published by A&C Black. This book was released on 2014-01-16 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D presents the theory, history and aesthetics of trans-plane images for the first time ever.

Book Optical Coherence Tomography of the Anterior Segment

Download or read book Optical Coherence Tomography of the Anterior Segment written by Ludwig M. Heindl and published by Springer Nature. This book was released on 2023-01-02 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a highly illustrated, practical guide to anterior segment optical coherence tomography (OCT) with numerous photographs and didactic information throughout. Clear and concise chapters outline the diagnostics of the anterior segment of the eye with clinical advice given to support ophthalmic surgeons with pre and intraoperative surgery planning as well as postoperative follow-up care. Optical Coherence Tomography of the Anterior Segment will be a useful resource for everyday practice to allow clinicians to grow their expertise in this patient-friendly and common diagnostic procedure. As the procedure continues to gain popularity, this book will be an indispensable resource for all levels of ophthalmologist who wish to improve their knowledge and techniques of anterior segment OCT.