Download or read book Historical Simulation and Wargames written by Riccardo Masini and published by CRC Press. This book was released on 2024-09-18 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.
Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Download or read book Simulation and Wargaming written by Charles Turnitsa and published by John Wiley & Sons. This book was released on 2022-02-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.
Download or read book Wargame Design written by Richard H. Berg and published by Hippocrene Books. This book was released on 1977 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the principles of conflict simulation design and offers the serious enthusiast guidance in designing original games
Download or read book Little Wars written by H. G. Wells and published by Read Books Ltd. This book was released on 2013-04-16 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: This delightfully unusual book by H. G. Wells is a comprehensive guide to Little War, a game invented by Wells for "boys from twelve to one hundred and fifty years old and for that more intelligent sort of girls who like boys' games and books". A fascinating look at a bygone era, when boys were boys, and most girls (except the more intelligent ones) were girls. With a history of Little War, detailed instructions to playing it, a description of an exemplary game, extensions and amplifications to the game, and a final challenge by the author to his young readers. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Download or read book Wargames written by Martin van Creveld and published by Cambridge University Press. This book was released on 2013-04-04 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the history and development of wargames, and how they relate to real war and society in general.
Download or read book Peloponnesian Athenian War 431 404 Bc written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2019-11-14 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the simulation, at the strategic level, the following actions will be tested: protecting the maritime and land lines of communication between the regions of the Confederation of Delos (allies of Athens); As we develop our land power, we expand territorial conquests from the Allied regions since the beginning of the war (Acarnania and Thessaly) or from those invaded by our naval power.
Download or read book World War I In Europe 1914 1918 written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2019-11-11 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the simulation on the Eastern Front an expectation device will be observed combined with a mobile defense against the Russians; on the Western Front the main action will be an encirclement by the Ardennes, the secondary action will be an involvement by Belgium and both combined with a mobile defense against the French in Alsace-Lorraine. The geographical boundary of the Russian advance should be on a line between Konigsberg and Tannenberg; The geographical boundary of the French advance shall be situated between Metz and Mulhouse.
Download or read book First World War In The Mediterranean 1914 1918 written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2019-11-05 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the simulation will be devoted more study to the naval and / or peripheral military problem, being a way of proving the possibility of the Allies victory, albeit partial - because of the uncertainty of the behavior of Germany in France -, in the war, without the need to erode Franco-British ground power in the western trenches.
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Download or read book Thirty Years War 1618 To 1648 written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2020-12-18 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historians still argue about the reasons for the bohemian (Czech) Wallenstein during the war. Some see him as a German patriot, others as a great mercenary. He did not have Gustavo Adolfo s tactical genius, but he was a very skilled mobilizer and strategist. What if he really had the potential to be a German Napoleon , uniting Germany under his rule and neutralizing, at least during his lifetime, the imperial influence of the Habsburgs. In this simulation, of course, he will not be murdered.
Download or read book Battles From The Polish swedish War From 1626 To 1629 written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2020-12-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the end of our analysis, we decided to work on the following hypotheses in the historical simulations: in Dirschau, we will play with the Poles, in an attempt to escape the historical impasse and obtain at least a marginal Polish victory. In Honigfelde, we will play with the Swedes in an attempt to reverse the historic defeat and get at least a draw. In the Polish simulation - Dirschau - this will be represented by the maximum pressure that can be exerted from the bridge (SB) over the Dirschau channel, combined with a relative pressure in front of the Swedish trenches. In the Swedish simulation - Honigfelde - this will be represented by the maximum pressure that can be exerted against the rear of the Polish army.
Download or read book The World War Of 1756 To 1763 written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2021-03-04 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book we are going to expand the scope of the Seven Years War (1756-1763), known to many historians, among whom I include myself, as the First World War, to associate it, particularly in the chapter dedicated to Analysis and Simulation, with other two wars, these secular and latent. One fought for control of the Oceans, the Anglo Dutch (1652-1784); and another for the control of Central Europe and the Mediterranean Sea, the Ottoman Habsburgs (1526-1791).
Download or read book The American Kriegsspiel written by William Roscoe Livermore and published by . This book was released on 1879 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book World War One 1914 1918 written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2019-11-13 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considering the principal historical assumption that the Central Alliance had better military leadership capable of innovating (technology) and maneuvering (flexible planning), based primarily on the evolution of the Prussian / German General Staff since 1806, but on the other hand, lacking a more solid political orientation, which eventually led him to assume this (inappropriate) role, the basis of the simulation of this book will be as it would have been if the German political leadership, in particular, had been better understood from the outset, perhaps provoking a shorter war and a fairer and more consolidated future peace.