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EBookClubs

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Book Head up Transition Behavior of Pilots During Simulated Low visibility Approaches

Download or read book Head up Transition Behavior of Pilots During Simulated Low visibility Approaches written by Richard F. Haines and published by . This book was released on 1980 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Head up Transition Behavior of Pilots During Simulated Low visibilty Approaches

Download or read book Head up Transition Behavior of Pilots During Simulated Low visibilty Approaches written by Richard F. Haines and published by . This book was released on 1980 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Monthly Catalogue  United States Public Documents

Download or read book Monthly Catalogue United States Public Documents written by and published by . This book was released on 1981 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pictorial Communication In Real And Virtual Environments

Download or read book Pictorial Communication In Real And Virtual Environments written by Stephen Ellis and published by CRC Press. This book was released on 1991-06-04 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in the quality and accessibility of computer graphics has provided new pictorial displays and the tools with which to control them. These new display technologies have focused interest on how to design the static and dynamic images they produce to ensure effective communication. This book, based on the conference on Spatial Displays and Spatial instruments held at the Asilomar Conference Centre in 1987, focuses on the geometry of this communication. It is intended to be a source book of theoretical analysis, experimental demonstrations and practical examples from a range of contributors interested in pictorial communication, from medical artists to astronauts. The book offers the theoretical background and practical guidance needed by designers of contemporary 2D and 3D graphical computer interfaces. Its major contribution lies in its outlining of the elements of human perception and motor control which underlie the geometric design of head-mounted graphics for virtual reality displays.

Book Scientific and Technical Aerospace Reports

Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1988 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.

Book Tactical Display for Soldiers

Download or read book Tactical Display for Soldiers written by National Research Council and published by National Academies Press. This book was released on 1997-01-17 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the human factors issues associated with the development, testing, and implementation of helmet-mounted display technology in the 21st Century Land Warrior System. Because the framework of analysis is soldier performance with the system in the full range of environments and missions, the book discusses both the military context and the characteristics of the infantry soldiers who will use the system. The major issues covered include the positive and negative effects of such a display on the local and global situation awareness of the individual soldier, an analysis of the visual and psychomotor factors associated with each design feature, design considerations for auditory displays, and physical sources of stress and the implications of the display for affecting the soldier's workload. The book proposes an innovative approach to research and testing based on a three-stage strategy that begins in the laboratory, moves to controlled field studies, and culminates in operational testing.

Book Human Computer Interaction

Download or read book Human Computer Interaction written by Kikuo Asai and published by BoD – Books on Demand. This book was released on 2008-10-01 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.

Book Human Computer Interaction  Interaction Platforms and Techniques

Download or read book Human Computer Interaction Interaction Platforms and Techniques written by Julie A. Jacko and published by Springer. This book was released on 2007-08-23 with total page 1262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.

Book NASA Scientific and Technical Publications

Download or read book NASA Scientific and Technical Publications written by and published by . This book was released on 1987 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book NASA Technical Paper

Download or read book NASA Technical Paper written by and published by . This book was released on 1981 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Body Language

    Book Details:
  • Author : Mark J. Rowlands
  • Publisher : MIT Press
  • Release : 2011-08-19
  • ISBN : 0262264404
  • Pages : 255 pages

Download or read book Body Language written by Mark J. Rowlands and published by MIT Press. This book was released on 2011-08-19 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that activity provides a useful template for thinking about representation and that deeds are themselves representational: our representing of the world consists, in part, in certain sorts of deeds that we perform in the world. In Body Language, Mark Rowlands argues that the problem of representation—how it is possible for one item to represent another—has been exacerbated by the assimilation of representation to the category of the word. That is, the problem is traditionally understood as one of relating inner to outer—relating an inner representing item to something extrinsic or exterior to it. Rowlands argues that at least some cases of representation need to be understood not in terms of the word but of the deed. Activity, he claims, is a useful template for thinking about representation; our representing the world consists, in part, in certain sorts of actions that we perform in that world. This is not to say simply that these forms of acting can facilitate representation but that they are themselves representational. These sorts of actions—which Rowlands calls deeds—do not merely express or re-present prior intentional states. They have an independent representational status. After introducing the notion of the deed as a "preintentional act," Rowlands argues that deeds can satisfy informational, teleological, combinatorial, misrepresentational, and decouplability constraints—and so qualify as representational. He puts these principles of representation into practice by examining the deeds involved in visual perception. Representing, Rowlands argues, is something we do in the world as much as in the head. Representing does not stop at the skin, at the border between the representing subject and the world; representing is representational "all the way out."

Book Presbyopia Research

    Book Details:
  • Author : Gerard Obrecht
  • Publisher : Springer Science & Business Media
  • Release : 2013-06-29
  • ISBN : 1475721315
  • Pages : 290 pages

Download or read book Presbyopia Research written by Gerard Obrecht and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seeing is life. Seeing is transfonning luminous col We wish to extend our academic and theoretical ored stimulations and shapes into amental represen knowledge and also to complete and exchange our tation, structured in space and in time. But seeing is technical and professional experience to prepare also opening onto the world that surrounds us: it is corrective means for the future. thus a means for communicating and learning. Numerous questions have yet to be answered, Jean-Jacques Rousseau, a philosopher worth such as: quoting during the bicentennial of the French Revo lution of which he was an instigator, stated, "of all • Will it one day be possible to defer or stop the the senses, vision is that wh ich can be the least aging of the accommodative apparatus? readily separated from judgments of the mind. " • Is further improvement of the current corrective Sight is increasingly called on in our modern means possible, whether spectacles or contact world. Maturity is affected at about 40-45 years by lenses? the on set of presbyopia. Atthat age, which demands • How are behavioral and psychological presbyope all our intellectual and physical means, our sight typologies to be integrated in the course of exam should be irreproachable. Our efficiency must not be ination, prescription, and fitting with corrective diminished.

Book Handbook of Research on Decision Making Capabilities Improvement With Serious Games

Download or read book Handbook of Research on Decision Making Capabilities Improvement With Serious Games written by Correia, Anacleto and published by IGI Global. This book was released on 2023-07-10 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.