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EBookClubs

Read Books & Download eBooks Full Online

Book Head First IPhone Development

Download or read book Head First IPhone Development written by Dan Pilone and published by "O'Reilly Media, Inc.". This book was released on 2009-10-23 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether a reader is a seasoned Mac developer or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone applications.

Book Head First IPhone and IPad Development

Download or read book Head First IPhone and IPad Development written by Dan Pilone and published by "O'Reilly Media, Inc.". This book was released on 2013-12-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.

Book Head First iPhone and iPad Development

Download or read book Head First iPhone and iPad Development written by Dan Pilone and published by "O'Reilly Media, Inc.". This book was released on 2013-12-18 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools—including Xcode—and Objective-C programming principles to make your app stand out. Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get started using XCode Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone OS patterns such as datasources and delegates Preview your applications in the Simulator Build more complicated interactions that utilize multiple views, data entry/editing, and rotation Work with the iPhone's camera, GPS, and accelerometer Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Book Head First Mobile Web

    Book Details:
  • Author : Lyza Gardner
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2011-12-15
  • ISBN : 1449302661
  • Pages : 481 pages

Download or read book Head First Mobile Web written by Lyza Gardner and published by "O'Reilly Media, Inc.". This book was released on 2011-12-15 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at how to create an effective mobile Web page, tackling both technical and strategic approaches to mobile web design and including the latest development techniques.

Book Head First Software Development

Download or read book Head First Software Development written by Dan Pilone and published by "O'Reilly Media, Inc.". This book was released on 2008-12-26 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.

Book iPhone App Development  The Missing Manual

Download or read book iPhone App Development The Missing Manual written by Craig Hockenberry and published by "O'Reilly Media, Inc.". This book was released on 2010-05-03 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following

Book Head First HTML5 Programming

Download or read book Head First HTML5 Programming written by Eric Freeman and published by "O'Reilly Media, Inc.". This book was released on 2011-10-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.

Book Head First IPhone and IPad Development

Download or read book Head First IPhone and IPad Development written by Dan Pilone and published by "O'Reilly Media, Inc.". This book was released on 2011-06-20 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pilone delivers a learner's guide to creating Objective-C applications for the iPhone and iPad.

Book Head First Android Development

Download or read book Head First Android Development written by Dawn Griffiths and published by "O'Reilly Media, Inc.". This book was released on 2015-06-17 with total page 1463 pages. Available in PDF, EPUB and Kindle. Book excerpt: What will you learn from this book? If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Book Head First Swift

    Book Details:
  • Author : Paris Buttfield-Addison
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2021-11-18
  • ISBN : 1491923210
  • Pages : 439 pages

Download or read book Head First Swift written by Paris Buttfield-Addison and published by "O'Reilly Media, Inc.". This book was released on 2021-11-18 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: What will you learn from this book? Swift is best known as Apple's programming language of choice for developing apps on iOS, iPadOS, macOS, watchOS, and tvOS. But it's far more versatile than that. Open source Swift is also gaining ground as a language for systems programming and server-side code, and it runs on Linux and Windows. So where do you start? With Head First Swift, you'll explore from the ground up: from collecting and controlling data to reusing code, producing custom data types, and structuring programs and user interfaces with SwiftUI by building safe, protocol-driven code. With Swift under your belt, you'll be ready to build everything from mobile and web apps to games, frameworks, command-line tools, and beyond. What's so special about this book? If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.

Book IPhone Open Application Development

Download or read book IPhone Open Application Development written by Jonathan Zdziarski and published by "O'Reilly Media, Inc.". This book was released on 2008-03-10 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the native environment of the iPhone and describes how to build software for the device.

Book iPhone Programming

    Book Details:
  • Author : Aaron Hillegass
  • Publisher : Addison-Wesley Professional
  • Release : 2010-04-13
  • ISBN : 0321706463
  • Pages : 551 pages

Download or read book iPhone Programming written by Aaron Hillegass and published by Addison-Wesley Professional. This book was released on 2010-04-13 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization "After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap

Book iOS 7 Programming Pushing the Limits

Download or read book iOS 7 Programming Pushing the Limits written by Rob Napier and published by John Wiley & Sons. This book was released on 2014-01-28 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to create killer apps for iPad and iPhone on the new iOS 7! With Apple's introduction of iOS 7, demand for developers who know the new iOS will be high. You need in-depth information about the new characteristics and capabilities of iOS 7, and that's what you'll find in this book. If you have experience with C or C++, this guide will show you how to create amazing apps for iPhone, iPad, and iPod touch. You'll also learn to maximize your programs for mobile devices using iPhone SDK 7.0. Advanced topics such as security services, running on multiple iPlatforms, and local networking with Core Bluetooth are also covered. Prepares experienced developers to create great apps for the newest version of Apple's iOS Thoroughly covers the serious capabilities of iOS 7; information you need in order to make your apps stand out Delves into advanced topics including how to control multitasking, security services, running apps on multiple iPlatforms and iDevices, enabling in-app purchases, advanced text layout, and building a core foundation Also covers REST, advanced GCD, internationalization and localization, and local networking with Core Bluetooth iOS 7 Programming: Pushing the Limits will help you develop applications that take full advantage of everything iOS 7 has to offer.

Book Beginning iOS Game Development

Download or read book Beginning iOS Game Development written by Patrick Alessi and published by John Wiley & Sons. This book was released on 2011-11-21 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

Book The One Device

Download or read book The One Device written by Brian Merchant and published by Random House. This book was released on 2017-06-22 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: The secret history of the invention that changed everything and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to 'the one device', as he called it, a mobile phone was merely what you used to make calls on the go. How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino - based on his exclusive interviews with the engineers, inventors and developers who guided every stage of the iPhone's creation. This deep dive takes you from inside 1 Infinite Loop to nineteenth-century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious 'suicide factories'. It's a first-hand look at how the cutting-edge tech that makes the world work - touch screens, motion trackers and even AI - made its way into our pockets. The One Device is a road map for design and engineering genius, an anthropology of the modern age and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.

Book Head First Algebra

    Book Details:
  • Author : Tracey Pilone
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2009
  • ISBN : 0596514867
  • Pages : 559 pages

Download or read book Head First Algebra written by Tracey Pilone and published by "O'Reilly Media, Inc.". This book was released on 2009 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, the book uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.--Publisher's note.

Book Head First Learn to Code

    Book Details:
  • Author : Eric Freeman
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2018-01-02
  • ISBN : 1491958812
  • Pages : 1033 pages

Download or read book Head First Learn to Code written by Eric Freeman and published by "O'Reilly Media, Inc.". This book was released on 2018-01-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: What will you learn from this book? Itâ??s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code youâ??ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, youâ??ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.