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Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031606957
  • Pages : 313 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031606922
  • Pages : 355 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release : 2020-07-10
  • ISBN : 3030501647
  • Pages : 547 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2020-07-10 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

Book Games and Play in HCI

    Book Details:
  • Author : Kathrin Gerling
  • Publisher : Frontiers Media SA
  • Release : 2021-08-03
  • ISBN : 2889711447
  • Pages : 193 pages

Download or read book Games and Play in HCI written by Kathrin Gerling and published by Frontiers Media SA. This book was released on 2021-08-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Evaluating User Experience in Games

Download or read book Evaluating User Experience in Games written by Regina Bernhaupt and published by Springer Science & Business Media. This book was released on 2010-04-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release : 2023-07-08
  • ISBN : 3031359305
  • Pages : 450 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2023-07-08 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release : 2022-06-16
  • ISBN : 303105637X
  • Pages : 675 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2022-06-16 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release : 2023-07-08
  • ISBN : 3031359798
  • Pages : 360 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2023-07-08 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer
  • Release : 2024-07-07
  • ISBN : 9783031606915
  • Pages : 0 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer. This book was released on 2024-07-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer
  • Release : 2024-07-07
  • ISBN : 9783031606946
  • Pages : 0 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer. This book was released on 2024-07-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence. Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement.

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer
  • Release : 2019-07-10
  • ISBN : 3030226026
  • Pages : 475 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer. This book was released on 2019-07-10 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.

Book HCI in Games  Serious and Immersive Games

Download or read book HCI in Games Serious and Immersive Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

Book HCI in Games  Experience Design and Game Mechanics

Download or read book HCI in Games Experience Design and Game Mechanics written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

Book Game Usability

    Book Details:
  • Author : Katherine Isbister
  • Publisher : CRC Press
  • Release : 2022-03-13
  • ISBN : 1000523489
  • Pages : 453 pages

Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2022-03-13 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Book Game Usability

    Book Details:
  • Author : Katherine Isbister
  • Publisher : CRC Press
  • Release : 2008-08-12
  • ISBN : 0080922422
  • Pages : 392 pages

Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Book Game User Experience Evaluation

Download or read book Game User Experience Evaluation written by Regina Bernhaupt and published by Springer. This book was released on 2015-06-04 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Book Interdisciplinary Advancements in Gaming  Simulations and Virtual Environments  Emerging Trends

Download or read book Interdisciplinary Advancements in Gaming Simulations and Virtual Environments Emerging Trends written by Ferdig, Richard E. and published by IGI Global. This book was released on 2012-01-31 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.