Download or read book Handbook of Research on Tools for Teaching Computational Thinking in P 12 Education written by Kalogiannakis, Michail and published by IGI Global. This book was released on 2020-06-26 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the growth of computational thinking has brought new awareness to the importance of computing education, it has also created new challenges. Many educational initiatives focus solely on the programming aspects, such as variables, loops, conditionals, parallelism, operators, and data handling, divorcing computing from real-world contexts and applications. This decontextualization threatens to make learners believe that they do not need to learn computing, as they cannot envision a future in which they will need to use it, just as many see math and physics education as unnecessary. The Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education is a cutting-edge research publication that examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth. Moreover, the book advocates for a new approach to computing education that argues that while learning about computing, young people should also have opportunities to create with computing, which will have a direct impact on their lives and their communities. Featuring a wide range of topics such as assessment, digital teaching, and educational robotics, this book is ideal for academicians, instructional designers, teachers, education professionals, administrators, researchers, and students.
Download or read book Teaching Computational Thinking in Primary Education written by Ozcinar, Huseyin and published by IGI Global. This book was released on 2017-10-31 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational technologies have been impacting human life for years. Teaching methods must adapt accordingly to provide the next generation with the necessary knowledge to further advance these human-assistive technologies. Teaching Computational Thinking in Primary Education is a crucial resource that examines the impact that instructing with a computational focus can have on future learners. Highlighting relevant topics that include multifaceted skillsets, coding, programming methods, and digital games, this scholarly publication is ideal for educators, academicians, students, and researchers who are interested in discovering how the future of education is being shaped.
Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Download or read book Handbook of Research on Using Educational Robotics to Facilitate Student Learning written by Papadakis, Stamatios and published by IGI Global. This book was released on 2020-12-05 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last few years, increasing attention has been focused on the development of children’s acquisition of 21st-century skills and digital competences. Consequently, many education scholars have argued that teaching technology to young children is vital in keeping up with 21st-century employment patterns. Technologies, such as those that involve robotics or coding apps, come at a time when the demand for computing jobs around the globe is at an all-time high while its supply is at an all-time low. There is no doubt that coding with robotics is a wonderful tool for learners of all ages as it provides a catalyst to introduce them to computational thinking, algorithmic thinking, and project management. Additionally, recent studies argue that the use of a developmentally appropriate robotics curriculum can help to change negative stereotypes and ideas children may initially have about technology and engineering. The Handbook of Research on Using Educational Robotics to Facilitate Student Learning is an edited book that advocates for a new approach to computational thinking and computing education with the use of educational robotics and coding apps. The book argues that while learning about computing, young people should also have opportunities to create with computing, which have a direct impact on their lives and their communities. It develops two key dimensions for understanding and developing educational experiences that support students in engaging in computational action: (1) computational identity, which shows the importance of young people’s development of scientific identity for future STEM growth; and (2) digital empowerment to instill the belief that they can put their computational identity into action in authentic and meaningful ways. Covering subthemes including student competency and assessment, programming education, and teacher and mentor development, this book is ideal for teachers, instructional designers, educational technology developers, school administrators, academicians, researchers, and students.
Download or read book Research Anthology on Computational Thinking Programming and Robotics in the Classroom written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-07-16 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.
Download or read book Handbook of Research on Empowering Early Childhood Educators With Technology written by Burris, Jade and published by IGI Global. This book was released on 2021-06-18 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers and mobile technologies have become widely adopted as sought-after tools in the field of education. The prevalence of technology in early childhood education (ECE) is increasing, and teachers, both pre-service and in-service, are using best practices to integrate tools effectively to improve teaching and learning within the field. This includes settings such as childcare centers, family childcare, and community programs that have both educators and administrators adapting to the use of technology. Therefore, it has become critical to research and explore the best practices of technology integration and successful strategies to improve the use of technology in ECE. The Handbook of Research on Empowering Early Childhood Educators With Technology examines best practices that focus specifically on those that facilitate the development of competencies in teaching young children (birth to age 8) and technology integration. The chapters include information on the foundations of technology in early childhood education, content-specific technology applications, developmentally appropriate practices (DAP) for learners using technology, and how to meet diverse learner needs with technology. The target audience for this book is early childhood professionals, teacher educators, pre- and in-service teachers in early childhood settings, faculty and researchers in the field of education, instructional technologists, childcare and elementary school administrators, early education policy organizations, and advocacy groups that are interested in the best practices and successful strategies for implementing technology in ECE.
Download or read book Computational Thinking Education written by Siu-Cheung Kong and published by Springer. This book was released on 2019-07-04 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry.
Download or read book Data Analysis and Methods of Qualitative Research Emerging Research and Opportunities written by Madondo, Silas Memory and published by IGI Global. This book was released on 2021-04-15 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: An intellectual property discussion is central to qualitative research projects, and ethical guidelines are essential to the safe accomplishment of research projects. Undertaking research studies without adhering to ethics may be dangerous to researchers and research subjects. Therefore, it is important to understand and develop practical techniques for handling ethics with a specific focus on qualitative projects so that researchers conducting this type of research may continue to use ethical practices at every step of the project. Data Analysis and Methods of Qualitative Research: Emerging Research and Opportunities discusses in detail the methods related to the social constructionist paradigm that is popular with qualitative research projects. These methods help researchers undertake ideal qualitative projects that are free from quantitative research techniques/concepts all while acquiring practical skills in handling ethics and ethical issues in qualitative projects. The chapters each contain case studies, learning outcomes, question and answer sections, and discuss critical research philosophies in detail along with topics such as ethics, research design, data gathering and sampling methods, research outputs, data analysis, and report writing. Featuring a wide range of topics such as epistemology, probability sampling, and big data, this book is ideal for researchers, practitioners, computer scientists, academicians, analysts, coders, and students looking to become competent qualitative research specialists.
Download or read book Research Anthology on Usage and Development of Open Source Software written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-06-25 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: The quick growth of computer technology and development of software caused it to be in a constant state of change and advancement. This advancement in software development meant that there would be many types of software developed in order to excel in usability and efficiency. Among these different types of software was open source software, one that grants permission for users to use, study, change, and distribute it freely. Due to its availability, open source software has quickly become a valuable asset to the world of computer technology and across various disciplines including education, business, and library science. The Research Anthology on Usage and Development of Open Source Software presents comprehensive research on the design and development of open source software as well as the ways in which it is used. The text discusses in depth the way in which this computer software has been made into a collaborative effort for the advancement of software technology. Discussing topics such as ISO standards, big data, fault prediction, open collaboration, and software development, this anthology is essential for computer engineers, software developers, IT specialists and consultants, instructors, librarians, managers, executives, professionals, academicians, researchers, and students.
Download or read book Handbook of Research on Acquiring 21st Century Literacy Skills Through Game Based Learning written by Lane, Carol-Ann and published by IGI Global. This book was released on 2022-01-07 with total page 958 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Download or read book STEM Robotics Mobile Apps in Early Childhood and Primary Education written by Stamatios Papadakis and published by Springer Nature. This book was released on 2022-04-21 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives—both practical and theoretical—that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial contribution to the literature and outlines the key challenges in research, policy, and practice for STEM education, from early childhood through to the first school age education. The audience for the book includes college students, teachers of young children, college and university faculty, and professionals from fields other than education who are unified by their commitment to the care and education of young children.
Download or read book Revolutionizing Curricula Through Computational Thinking Logic and Problem Solving written by Fonkam, Mathias Mbu and published by IGI Global. This book was released on 2024-06-03 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's rapidly evolving educational landscape, traditional teaching methods often fail to equip students with the skills necessary for success in the 21st century. The siloed approach to education, where subjects are taught in isolation, must reflect the interconnected nature of modern challenges. This disconnect between traditional educational models and the needs of the future workforce is a serious concern among educators. They face the challenge of preparing students for professions that still need to be created using tools and technologies that are still emerging. Revolutionizing Curricula Through Computational Thinking, Logic, and Problem Solving offers a transformative solution to this challenge. By advocating for computational thinking as a fundamental skill set applicable across all academic disciplines, the book provides educators with the tools to bridge this gap. It introduces computational thinking not just as a technical skill but as a way of problem-solving and logical reasoning that enhances critical thinking across subjects. Through practical lesson plans, case studies, and strategies, educators can seamlessly integrate computational thinking into their classrooms, preparing students for the complexities of the modern world.
Download or read book The Digital Folklore of Cyberculture and Digital Humanities written by Papadakis, Stamatis and published by IGI Global. This book was released on 2022-06-17 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where human communication and development is possible, folklore is developed. With the rise of digital communications and media in past decades, humans have adopted a new form of folklore within this online landscape. Digital folklore has been developed into a culture that impacts the ways in which communities are formed, media is created, and communications are carried out. It is essential to track this growing phenomenon. The Digital Folklore of Cyberculture and Digital Humanities focuses on the opportunities and chances for folklore research online as well as research challenges for online folk groups. It presents opportunities for production of digital internet material from items and research in the field of folk culture and for digitization, documentation, and promotion of elements related to folk culture. Covering topics such as e-learning programs, online communities, and costumes and fashion archives, this premier reference source is a dynamic resource for folklorists, sociologists, anthropologists, psychologists, students and faculty of higher education, libraries, researchers, and academicians.
Download or read book Fostering Inclusive Education With AI and Emerging Technologies written by Sanmugam, Mageswaran and published by IGI Global. This book was released on 2024-10-24 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapid advancement of artificial intelligence (AI) and emerging technologies presents a transformative opportunity for the field of education by fostering greater inclusivity and accessibility. AI-powered tools can personalize learning experiences, adapting to the unique needs of students with diverse learning styles, abilities and backgrounds. Emerging technologies can provide immersive and interactive experiences that break down barriers for students with disabilities or those in remote or underserved areas. These technologies have the potential to create a more equitable educational environment, ensuring that all learners, regardless of their circumstances, have the opportunity to succeed. Fostering Inclusive Education With AI and Emerging Technologies explores how these technologies can be leveraged to foster inclusive education, ensuring equitable learning opportunities for all students, regardless of their physical, cognitive, or socio-economic status. It discusses the integration of AI tools to personalize learning experiences, the use of virtual and augmented reality for immersive learning environments, and the implementation of blockchain for secure and transparent educational records. Covering topics such as adaptive learning environments, mobile technologies, and inclusive education, this book is an excellent resource for educators, academicians, researchers, scholars, instructors, instructional designers, pre-service teachers, and more.
Download or read book Technology and Innovation in Learning Teaching and Education written by Arsénio Reis and published by Springer Nature. This book was released on 2023-01-01 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Third International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2022, was held in Lisbon, Portugal, in August/September 2022. The 21 full papers and 18 short paper presented in this volume were carefully reviewed and selected from 80 submissions. The papers are organized in the following topical sections: Emergent technologies in education; Online learning and blended learning; Computer science education and STEM; Digital tools and STEM learning; ICT and critical thinking in higher education; Digital transformation in higher education; Artificial Intelligence in Education.
- Author : Smith, Dimitra J.
- Publisher : IGI Global
- Release : 2021-04-02
- ISBN : 1799841243
- Pages : 190 pages
Community Colleges and Workforce Preparation in the 21st Century Emerging Research and Opportunities
Download or read book Community Colleges and Workforce Preparation in the 21st Century Emerging Research and Opportunities written by Smith, Dimitra J. and published by IGI Global. This book was released on 2021-04-02 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Community colleges are essential in preparing the 21st century workforce. Research has indicated that there is a shortage of individuals prepared for skilled workforce opportunities, such as plumbers, electricians, and many others. In fact, while college is essential in workforce development, it is not the only route that can lead to a successful livelihood. Developing a skill that transfers into an essential trade is a route less taken. Community colleges are ideally situated to respond to the shortage of a prepared workforce by providing an array of programs that reach a wide range of individuals with talents that may not include a college degree. Community Colleges and Workforce Preparation in the 21st Century: Emerging Research and Opportunities is a comprehensive reference source that covers the essential role of community colleges in developing a skilled workforce via varying educational opportunities that include degree completion, workforce development, and skill enhancement. Readers will benefit from the book’s ability to advocate for the need for individuals with skillful trade options, provide different areas to consider as trade options, discuss the role of community colleges in preparing a workforce, examine the challenges that can arise for individuals with a trade, and present a global outlook on the workforce of the 21st century. Covering topics that include career pathways and STEM programs, the book is especially valuable for academic institutions that are looking to provide options for talent expansion. Leadership and education scholars, leadership practitioners within community college and university settings, leaders within workforce development sectors, researchers, and students will also find this reference useful for developing a skilled and competent workforce.
Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.